Difference between revisions of "User:Studenterhue/Botany Reagents Table"

From Space Station 13 Wiki
Jump to navigation Jump to search
(→‎Agrichemistry V3-Condensed & With Colors: More ways to get some of the chems listed)
(→‎Agrichemistry V3-Condensed & With Colors: Better explanation for ammonia, hopefully)
 
(One intermediate revision by the same user not shown)
Line 1,877: Line 1,877:
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#7169FF data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| style=background-color:#FEF1E4 data-sort-value=-100|-
| Removes 4 units of chems from tray every few seconds. Every chem gets some reagents removed, but specific amount based on combined volume of all reagents in the tray; higher means less reagents removed. End-all-be-all for accelerating growth speed.
| Removes 4 units of chems from tray every few seconds. Specifically it removes a bit from each different, but the general ratio of chems will be preserved, and it can't remove all of a certain chem. End-all-be-all for accelerating growth speed.


|-
|-
Line 2,500: Line 2,500:
| style=background-color:#7169FF | +4 – +8
| style=background-color:#7169FF | +4 – +8
| style=background-color:#FEF1E4 data-sort-value=0|Resets to 0
| style=background-color:#FEF1E4 data-sort-value=0|Resets to 0
| Fixes seed damage for [[#Slurrypod|Slurrypod]] seeds, and only slurrypod seeds.
| Fixes seed damage and boosts endurance of [[#Slurrypod|Slurrypod]] seeds, and only slurrypod seeds.


|-
|-
Line 2,512: Line 2,512:
| style=background-color:#7169FF | +4 – +8
| style=background-color:#7169FF | +4 – +8
| style=background-color:#FEF1E4 data-sort-value=0|Resets to 0
| style=background-color:#FEF1E4 data-sort-value=0|Resets to 0
| Yet another gross chem that fixes seed damage for [[#Slurrypod|Slurrypod]] seeds, and only slurrypod seeds.
| Yet another gross chem that clears seed damage and raises endurance of [[#Slurrypod|Slurrypod]] seeds, and only slurrypod seeds.


|-
|-

Latest revision as of 20:51, 24 June 2020

A table for Guide to Botany that will explain what various reagents do to plants.
VERY WIP
https://www.youtube.com/watch?v=UDMxbCiRzK4

Agrichemistry V1

explain stats tracked by tables: 
-POISON, FIRE, RAD, ACID: damage "types", damage formula goes: check if plant has gene to resist RAD and POISON, check for genes that affect damage from lack of water, check if it has gene to reduce damage in general, consider endurance, subtract from plant health
--will possibly go under one column if there's not enough, probably room for each time, better that way probably for sortability
--need to explain damage? 
-GROWTH: Growth is how many 'growth points' the plant has. More growth points = more grown up plant is. Different plants have different growth max?
-ENDURANCE: Endurance
-CROPSIZE: Yield
-HARVESTS: Lifespan
-GROWTIME: Maturation Rate
-HARVTIME: Production Rate
-POTENCY: Potency
-HEALTH: kinda self-explanatory--will need to give some sort of base health people know what a +1 HEALTH means (don't know if different plant species have different health actually)

While in tray:

Reagent Source Growth Health Mat. rate Prod. rate Lifespan Yield Potency Endurance Damage Damage Type Notes & Additional Effects
Phosphorus Chem Dispenser 66% chance of +1 - - - - - - - - N/A Slightly boosts plant growth speed, not as good as other chems though.
Ammonia Ammonia Plant Formula +4 66% chance of +1 - - - - - - - N/A Removes 4 units of chems from tray every few seconds. Every chem gets some reagents removed, but specific amount based on combined volume of all reagents in the tray; higher means less reagents removed. End-all-be-all for accelerating growth speed.
Diethylamine Ammonia Plant Formula + Ethanol + Heat 66% chance of +2 - - - - - - - - N/A Midtier plant growth speed booster.
Potassium Chem Dispenser 40% chance of +1 40% chance of +1 - - - - - - - N/A Low-tier growth speed and health booster.
Ash Heat up paper or oil in a beaker or similar container. 80% chance of +1 80% chance of +1 - - - - - - - N/A Passable for healing plants and speeding up growth, but there're definitely better options.
Compost Compost Bag - 66% chance of +1 - - - - - - - N/A Okay at restoring plant health, but ammonia offers same benefits and more. But it's pretty common.
Potash Potash Plant Formula 50% chance of +1 50% chance of +1 - - If > 1, 24% chance of -1 24% chance of +1 - - - N/A If plant dies after one harvest, separate 66% chance of -2 GROWTH if GROWTH > 2. More crops per harvest, but plant doesn't live as long.
Saltpetre Saltpetre Plant Formula 80% chance of +3 80% chance of +3 - - - If >1, 24% chance of -1 50% chance of +1 - - N/A Gives crops bigger volume of chems, but you get less crops per harvest. Also surprisingly good at healing plants and making them grow faster.
Space Fungus Use a beaker or similar on fungus stains in maintenance. - - - - - - - 50% chance of +1 - N/A Probably your best choice for boosting Endurance to get specific mutations or make plants more robust.
Water Sink, water tank - - - - - - - - - N/A Essential for plant growth to occur at all.
Mutadone Mutadone Plant Formula If >5, 80% chance of -5 GROWTH - If <0, 50% chance of +1 If <0, 50% chance of +1 If <0, 50% chance of +1 If <0, 50% chance of +1 If <0, 50% chance of +1 If <0, 50% chance of +1 - N/A Attempts to restore plant stats to 0 if they're negative, but inhibits growth.
Charcoal Extract from venne, ask Medbay for some. - - - - - - - - - N/A Removes 2 units of these harmful chemicals: chlorine, mercury, plasma, radium, sulfuric acid,toxin, toxic slurry, welding fuel
Blood Ask Medbay for some, stab yourself and scoop up blood with beaker or similar. +3 - - - - - - - - N/A Growth speed boost occurs only if plant is man-eater
Radium Chem Dispenser - - 16% chance of -10 – +10 16% chance of -10 – +10 16% chance of -1 – +1 16% chance of -2 – +2 16% chance of -5 – +5 16% chance of -3 – +3 80% chance of +3 RAD 16% chance to attempt to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene. Radioactive stuff hurts plant growth and randomizes plant stats, naturally.
Uranium NPC merchants. - - 24% chance of -10 – +10 24% chance of -10 – +10 24% chance of -1 – +1 24% chance of -2 – +2 24% chance of -5 – +5 24% chance of -3 – +3 +2 RAD 24% chance to attempt to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene. It makes sense an radioactive element would scramble plant stats and sometimes induce new genes and mutations.
Polonium Traitors' poison bottles - - 25% chance of -10 – +10 25% chance of -10 – +10 25% chance of -1 – +1 25% chance of -2 – +2 25% chance of -5 – +5 25% chance of -3 – +3 80% chance of +5 RAD 25% chance to attempt to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene. This radioactive substance is a little better than other elements at scrambling plant stats and causing genes and mutations, but causes more damage.
Stable Mutagen See Chemicals 80% chance of -3 – -1 - 16% chance of -10 – +10 16% chance of -10 – +10 16% chance of -1 – +1 16% chance of -2 – +2 16% chance of -5 – +5 16% chance of -3 – +3 - N/A 16% chance to attempt to give plant new gene and transform plant into a mutation. Unstable mutagen is better in almost every way.
Unstable Mutagen Mutagenic Plant Formula If >1, 40% chance of -1 - 24% chance of -10 – +10 24% chance of -10 – +10 24% chance of -1 – +1 24% chance of -2 – +2 24% chance of -5 – +5 24% chance of -3 – +3 - N/A 24% chance to attempt to give plant new gene and transform plant into a mutation. Like its name suggests, it scrambles plant stats and sometimes causes new genes and mutations.
Glowing Slurry Extract from omega slurrypods. -2 – -1 - -10 – +10 -10 – +10 -1 – +1 -2 – +2 -5 – +5 -3 – +3 - N/A Attempt to give plant new gene and transform plant into a mutation. Arguably best of its kind for randomizing plant stats and inducing genes and mutations, with a relatively low growth penalty.
Atrazine Weedkiller bottles -3 - - - - - - - +2 POISON Damages plant and inhibits growth only if plant is a weed and does not have Toxin Immunity.
Plasma Chem Dispenser - - - - - - - - 2 POISON Turns out plasma hurts plants, for the most part. No damage if plant has Toxin Immunity gene.
Acetaldehyde See Chemicals page. - - - - - - - - 4 POISON This chemical precursor hurts the plant if it does not have Toxin Immunity gene.
Formaldehyde Ask Chaplain or Medbay, see Chemicals page. - - - - - - - - 4 POISON Embalming fluid hurts plants. No damage if plant has Toxin Immunity gene.
Toxin See Chemicals page - - - - - - - - 1 POISON Toxin hurts you a little, and it hurts plants a little too. No damage if plant has Toxin Immunity gene.
Miasma See Chemicals page - - - - - - - - 1 POISON Miasma is harmful for both plants and people. No damage if plant has Toxin Immunity gene.
Acetic Acid See Chemicals page - - - - - - - - 1 ACID It's a weak acid, but it still hurts plants.
Fluorosulfuric Acid See Chemicals page -5 - - - - - - - 10 ACID As with people and items, this nasty acid wrecks plant health and severely stunts growth. Did you expect anything else?
Sulfuric Acid See Chemicals page -3 - - - - - - - 5 ACID Not as bad as its fluoro- version, but still hurts plant health and slows growth.
Phlogiston See Chemicals page -12 - - - - - - - 8 FIRE To nobody's surprise, adding phlogiston destroys most plants and acutely stunts growth.
Phlogiston Dust See Chemicals page -12 - - - - - - - 8 FIRE Just like regular phlogiston, the dust form hurts plant health and growth.
Napalm Goo See Chemicals page - - - - - - - - 1 POISON Unsurprisingly, napalm is bad for plants, though you might be surprised it poisons them rather than burns them. No damage if plant has Toxin Immunity gene.
Welding Fuel Get from handheld fuel tanks and big tanks. - - - - - - - - 1 POISON Damages plant if it does not has Toxin Immunity gene.
Chlorine Chem Dispenser - - - - - - - - 3 POISON Hurts people, hurts plants too, if plant lacks Toxin Immunity gene.
Fluorine Chem Dispenser - - - - - - - - 3 POISON No damage if plant has Toxin Immunity gene
Mercury Chem Dispenser - - - - - - - - 1 POISON Mercury hurts plants, who knew? No damage if plant has Toxin Immunity gene

When infused

this might actually be better in the infusion section but dunno
Reagent Source Mat. rate Prod. rate Lifespan Yield Potency Endurance Damage Notes
Ammonia Ammonia Plant Formula +5 – +10 +2 – +5 - - - - +13 – +27 Good at speeding up plant growth. 5% chance to give Accelerator gene
Potash Potash Plant Formula - - -2 – 0 +1 – +4 - - +3 – +7 Increases size of harvests at cost of plant lifespan.
Saltpetre Saltpetre Plant Formula - - - 0 – +2 +2 – +8 - +3 – +7 Increases amount of chemicals inside each crop and boosts amount of crops you get too a bit.
Space Fungus Use a beaker or similar on fungus stains in maintenance. - - - - - +1 – +3 +3 – +7 3% chance of giving Damage Resistance gene. The go-to for increasing Endurance, which makes plants more hardy and is essential for certain mutations.
Mutadone Mutadone Plant Formula If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 +3 – +7 Attempts to reset stats back to zero, indirectly reversing the effects of chems like unstable mutagen.
Radium Chem Dispenser -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +8 – +22 Attempts to grant new gene and induce a plant mutation. Randomizes plant stats!
Uranium Space merchants. -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +8 – +22 Attempts to grant new gene and induce a plant mutation. Randomizes plant stats!
Stable Mutagen See Chemicals -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +3 – +7 Attempts to grant new gene and induce a plant mutation. 2% chance of granting Unstable gene. Randomizes plant stats!
Unstable Mutagen Mutagenic Plant Formula -20 – +20 -20 – +20 33% chance to -2 – +2 -4 – +4 -10 – +10 -6 – +6 +3 – +7 Attempts to grant new gene and induce a plant mutation. 5% chance of granting Unstable gene. Randomizes plant stats wildly.
Blood Ask Medbay for some, Stab yourself and scoop up blood with beaker or similar. +5 – +10 +5 – +10 - - - +10 – +30 +3 – +7 Hastens growth and makes Man-Eater stronger, but otherwise has no effect on other seeds.
Toxic Slurry Extract from slurrypods. - - - - - +4 – +8 Resets to 0 Toxic stuff is good for Slurrypod seeds! And only those seeds.
Green Vomit See Chemicals - - - - - +4 – +8 Resets to 0 Fixes seed damage for Slurrypod seeds, and only slurrypod seeds.
Weird Cheese Extract from weird cheese. - - - - - +4 – +8 Resets to 0 Fixes seed damage for Slurrypod seeds, and only slurrypod seeds.
Charcoal Extract from venne, ask Medbay for some. - - - - - - Sets to 100 Only applies if seed is Slurrypod
Pryosium See Chemicals - - - - - - +83 – +107 Firey chems hurt plants.
Phlogiston Extract from Burning Commol or see Chemicals. - - - - - - +83 – +107 Liquid fire is bad for seeds. What else is new?
Chlorine Triflouride See Chemicals - - - - - - +83 – +107 ClF3 hates scientists and firefighters, and it hates plant seeds too.
Sorium See Chemicals - - - - - - +83 – +107
Fluorosulfuric Acid See Chemicals - - - - - - +78 – +87 This powerful acid hurts seeds a lot. Who knew?
Sulfuric Acid See Chemicals - - - - - - +43 – +57 This common acid is bad for seeds. Were you expecting something else?
Atrazine Weedkiller bottles - - - - - - +53 – +67 Weedkiller harms weed seeds too (and only weed seeds), less if it has the Toxin Immunity Gene.
Plasma Chem Dispenser - - - - - - +18 – +37 Turns out plasma is not good for seeds. Damage is reduced if seed has Toxin Immunity Gene.
Toxin Rancid milk, certain insect bites. - - - - - - +18 – +37 Naturally, toxin is bad for seeds. It's not so bad if it has the Toxin Immunity Gene.
Mercury Extract from fishmint or get from Chem Dispenser - - - - - - +18 – +37 Bad for soil, bad for people, bad for seeds too. Toxin Immunity Gene reduces most of the damage.
Oil See Chemicals - - - - - - +18 – +37 Oil hurts the seed. Less damage if it has the Toxin Immunity Gene.
Space Cleaner Ask the Janitor for some. - - - - - - +18 – +37 There is less damage if seed has Toxin Immunity Gene.
Chlorine Chem Dispenser - - - - - - +18 – +37 Chlorine hurts you a bit, and it hurts seeds a bit too. Less damage if seed has Toxin Immunity Gene.
Fluorine Chem Dispenser - - - - - - +18 – +37 Fluorine damages seed less if it has the Toxin Immunity Gene.
Welding Fuel Get from handheld fuel tanks and big tanks. - - - - - - +18 – +37 Less seed damage if it has the Toxin Immunity Gene.

Agrichemistry V2-With Colors

While in tray:

Reagent Source Growth Health Mat. rate Prod. rate Lifespan Yield Potency Endurance Damage Damage Type Notes & Additional Effects
Phosphorus Chem Dispenser 66% chance of +1 - - - - - - - - N/A Slightly boosts plant growth speed, not as good as other chems though.
Ammonia Ammonia Plant Formula +4 66% chance of +1 - - - - - - - N/A Removes 4 units of chems from tray every few seconds. Every chem gets some reagents removed, but specific amount based on combined volume of all reagents in the tray; higher means less reagents removed. End-all-be-all for accelerating growth speed.
Diethylamine Ammonia Plant Formula + Ethanol + Heat 66% chance of +2 - - - - - - - - N/A Midtier plant growth speed booster.
Potassium Chem Dispenser 40% chance of +1 40% chance of +1 - - - - - - - N/A Low-tier growth speed and health booster.
Ash Heat up paper or oil in a beaker or similar container. 80% chance of +1 80% chance of +1 - - - - - - - N/A Passable for healing plants and speeding up growth, but there're definitely better options.
Compost Compost Bag - 66% chance of +1 - - - - - - - N/A Okay at restoring plant health, but ammonia offers same benefits and more. But it's pretty common.
Potash Potash Plant Formula 50% chance of +1 50% chance of +1 - - If > 1, 24% chance of -1 24% chance of +1 - - - N/A If plant dies after one harvest, separate 66% chance of -2 GROWTH if GROWTH > 2. More crops per harvest, but plant doesn't live as long.
Saltpetre Saltpetre Plant Formula 80% chance of +3 80% chance of +3 - - - If >1, 24% chance of -1 50% chance of +1 - - N/A Gives crops bigger volume of chems, but you get less crops per harvest. Also surprisingly good at healing plants and making them grow faster.
Space Fungus Use a beaker or similar on fungus stains in maintenance. - - - - - - - 50% chance of +1 - N/A Probably your best choice for boosting Endurance to get specific mutations or make plants more robust.
Water Sink, water tank - - - - - - - - - N/A Essential for plant growth to occur at all.
Mutadone Mutadone Plant Formula If >5, 80% chance of -5 GROWTH - If <0, 50% chance of +1 If <0, 50% chance of +1 If <0, 50% chance of +1 If <0, 50% chance of +1 If <0, 50% chance of +1 If <0, 50% chance of +1 - N/A Attempts to restore plant stats to 0 if they're negative, but inhibits growth.
Charcoal Extract from venne, ask Medbay for some. - - - - - - - - - N/A Removes 2 units of these harmful chemicals: chlorine, mercury, plasma, radium, sulfuric acid,toxin, toxic slurry, welding fuel
Blood Ask Medbay for some, stab yourself and scoop up blood with beaker or similar. +3 - - - - - - - - N/A Growth speed boost occurs only if plant is man-eater
Radium Chem Dispenser - - 16% chance of -10 – +10 16% chance of -10 – +10 16% chance of -1 – +1 16% chance of -2 – +2 16% chance of -5 – +5 16% chance of -3 – +3 80% chance of +3 RAD 16% chance to attempt to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene. Radioactive stuff hurts plant growth and randomizes plant stats, naturally.
Uranium NPC merchants. - - 24% chance of -10 – +10 24% chance of -10 – +10 24% chance of -1 – +1 24% chance of -2 – +2 24% chance of -5 – +5 24% chance of -3 – +3 +2 RAD 24% chance to attempt to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene. It makes sense an radioactive element would scramble plant stats and sometimes induce new genes and mutations.
Polonium Traitors' poison bottles - - 25% chance of -10 – +10 25% chance of -10 – +10 25% chance of -1 – +1 25% chance of -2 – +2 25% chance of -5 – +5 25% chance of -3 – +3 80% chance of +5 RAD 25% chance to attempt to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene. This radioactive substance is a little better than other elements at scrambling plant stats and causing genes and mutations, but causes more damage.
Stable Mutagen See Chemicals 80% chance of -3 – -1 - 16% chance of -10 – +10 16% chance of -10 – +10 16% chance of -1 – +1 16% chance of -2 – +2 16% chance of -5 – +5 16% chance of -3 – +3 - N/A 16% chance to attempt to give plant new gene and transform plant into a mutation. Unstable mutagen is better in almost every way.
Unstable Mutagen Mutagenic Plant Formula If >1, 40% chance of -1 - 24% chance of -10 – +10 24% chance of -10 – +10 24% chance of -1 – +1 24% chance of -2 – +2 24% chance of -5 – +5 24% chance of -3 – +3 - N/A 24% chance to attempt to give plant new gene and transform plant into a mutation. Like its name suggests, it scrambles plant stats and sometimes causes new genes and mutations.
Glowing Slurry Extract from omega slurrypods. -2 – -1 - -10 – +10 -10 – +10 -1 – +1 -2 – +2 -5 – +5 -3 – +3 - N/A Attempt to give plant new gene and transform plant into a mutation. Arguably best of its kind for randomizing plant stats and inducing genes and mutations, with a relatively low growth penalty.
Atrazine Weedkiller bottles -3 - - - - - - - 2 POISON Damages plant and inhibits growth only if plant is a weed and does not have Toxin Immunity.
Plasma Chem Dispenser - - - - - - - - 2 POISON Turns out plasma hurts plants, for the most part. No damage if plant has Toxin Immunity gene.
Acetaldehyde See Chemicals page. - - - - - - - - 4 POISON This chemical precursor hurts the plant if it does not have Toxin Immunity gene.
Formaldehyde Ask Chaplain or Medbay, see Chemicals page. - - - - - - - - 4 POISON Embalming fluid hurts plants. No damage if plant has Toxin Immunity gene.
Toxin See Chemicals page - - - - - - - - 1 POISON Toxin hurts you a little, and it hurts plants a little too. No damage if plant has Toxin Immunity gene.
Miasma See Chemicals page - - - - - - - - 1 POISON Miasma is harmful for both plants and people. No damage if plant has Toxin Immunity gene.
Acetic Acid See Chemicals page - - - - - - - - 1 ACID It's a weak acid, but it still hurts plants.
Fluorosulfuric Acid See Chemicals page -5 - - - - - - - 10 ACID As with people and items, this nasty acid wrecks plant health and severely stunts growth. Did you expect anything else?
Sulfuric Acid See Chemicals page -3 - - - - - - - 5 ACID Not as bad as its fluoro- version, but still hurts plant health and slows growth.
Phlogiston See Chemicals page -12 - - - - - - - 8 FIRE To nobody's surprise, adding phlogiston destroys most plants and acutely stunts growth.
Phlogiston Dust See Chemicals page -12 - - - - - - - 8 FIRE Just like regular phlogiston, the dust form hurts plant health and growth.
Napalm Goo See Chemicals page - - - - - - - - 1 POISON Unsurprisingly, napalm is bad for plants, though you might be surprised it poisons them rather than burns them. No damage if plant has Toxin Immunity gene.
Welding Fuel Get from handheld fuel tanks and big tanks. - - - - - - - - 1 POISON Damages plant if it does not has Toxin Immunity gene.
Chlorine Chem Dispenser - - - - - - - - 3 POISON Hurts people, hurts plants too, if plant lacks Toxin Immunity gene.
Fluorine Chem Dispenser - - - - - - - - 3 POISON No damage if plant has Toxin Immunity gene
Mercury Chem Dispenser - - - - - - - - 1 POISON Mercury hurts plants, who knew? No damage if plant has Toxin Immunity gene

When infused

this might actually be better in the infusion section but dunno
Reagent Source Mat. rate Prod. rate Lifespan Yield Potency Endurance Damage Notes
Ammonia Ammonia Plant Formula +5 – +10 +2 – +5 - - - - +13 – +27 Good at speeding up plant growth. 5% chance to give Accelerator gene
Potash Potash Plant Formula - - -2 – 0 +1 – +4 - - +3 – +7 Increases size of harvests at cost of plant lifespan.
Saltpetre Saltpetre Plant Formula - - - 0 – +2 +2 – +8 - +3 – +7 Increases amount of chemicals inside each crop and boosts amount of crops you get too a bit.
Space Fungus Use a beaker or similar on fungus stains in maintenance. - - - - - +1 – +3 +3 – +7 3% chance of giving Damage Resistance gene. The go-to for increasing Endurance, which makes plants more hardy and is essential for certain mutations.
Mutadone Mutadone Plant Formula If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 +3 – +7 Attempts to reset stats back to zero, indirectly reversing the effects of chems like unstable mutagen.
Radium Chem Dispenser -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +8 – +22 Attempts to grant new gene and induce a plant mutation. Randomizes plant stats!
Uranium Space merchants. -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +8 – +22 Attempts to grant new gene and induce a plant mutation. Randomizes plant stats!
Stable Mutagen See Chemicals -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +3 – +7 Attempts to grant new gene and induce a plant mutation. 2% chance of granting Unstable gene. Randomizes plant stats!
Unstable Mutagen Mutagenic Plant Formula -20 – +20 -20 – +20 33% chance to -2 – +2 -4 – +4 -10 – +10 -6 – +6 +3 – +7 Attempts to grant new gene and induce a plant mutation. 5% chance of granting Unstable gene. Randomizes plant stats wildly.
Blood Ask Medbay for some, Stab yourself and scoop up blood with beaker or similar. +5 – +10 +5 – +10 - - - +10 – +30 +3 – +7 Hastens growth and makes Man-Eater stronger, but otherwise has no effect on other seeds.
Toxic Slurry Extract from slurrypods. - - - - - +4 – +8 Resets to 0 Toxic stuff is good for Slurrypod seeds! And only those seeds.
Green Vomit See Chemicals - - - - - +4 – +8 Resets to 0 Fixes seed damage for Slurrypod seeds, and only slurrypod seeds.
Weird Cheese Extract from weird cheese. - - - - - +4 – +8 Resets to 0 Fixes seed damage for Slurrypod seeds, and only slurrypod seeds.
Charcoal Extract from venne, ask Medbay for some. - - - - - - Sets to 100 Only applies if seed is Slurrypod
Pryosium See Chemicals - - - - - - +83 – +107 Firey chems hurt plants.
Phlogiston Extract from Burning Commol or see Chemicals. - - - - - - +83 – +107 Liquid fire is bad for seeds. What else is new?
Chlorine Triflouride See Chemicals - - - - - - +83 – +107 ClF3 hates scientists and firefighters, and it hates plant seeds too.
Sorium See Chemicals - - - - - - +83 – +107
Fluorosulfuric Acid See Chemicals - - - - - - +78 – +87 This powerful acid hurts seeds a lot. Who knew?
Sulfuric Acid See Chemicals - - - - - - +43 – +57 This common acid is bad for seeds. Were you expecting something else?
Atrazine Weedkiller bottles - - - - - - +53 – +67 Weedkiller harms weed seeds too (and only weed seeds), less if it has the Toxin Immunity Gene.
Plasma Chem Dispenser - - - - - - +18 – +37 Turns out plasma is not good for seeds. Damage is reduced if seed has Toxin Immunity Gene.
Toxin Rancid milk, certain insect bites. - - - - - - +18 – +37 Naturally, toxin is bad for seeds. It's not so bad if it has the Toxin Immunity Gene.
Mercury Extract from fishmint or get from Chem Dispenser - - - - - - +18 – +37 Bad for soil, bad for people, bad for seeds too. Toxin Immunity Gene reduces most of the damage.
Oil See Chemicals - - - - - - +18 – +37 Oil hurts the seed. Less damage if it has the Toxin Immunity Gene.
Space Cleaner Ask the Janitor for some. - - - - - - +18 – +37 There is less damage if seed has Toxin Immunity Gene.
Chlorine Chem Dispenser - - - - - - +18 – +37 Chlorine hurts you a bit, and it hurts seeds a bit too. Less damage if seed has Toxin Immunity Gene.
Fluorine Chem Dispenser - - - - - - +18 – +37 Fluorine damages seed less if it has the Toxin Immunity Gene.
Welding Fuel Get from handheld fuel tanks and big tanks. - - - - - - +18 – +37 Less seed damage if it has the Toxin Immunity Gene.

Agrichemistry V3-Condensed & With Colors

While in tray:

Reagent Source Growth Health Mat. Rate Prod. Rate Lfspn. Yld. Potency Endurance Dmg. (Type) Notes & Additional Effects
Phosphorus Chem Dispenser 66% chance of +1 - - - - - - - - Slightly boosts plant growth speed, not as good as other chems though.
Ammonia Ammonia Plant Formula +4 66% chance of +1 - - - - - - - Removes 4 units of chems from tray every few seconds. Specifically it removes a bit from each different, but the general ratio of chems will be preserved, and it can't remove all of a certain chem. End-all-be-all for accelerating growth speed.
Diethylamine Ammonia Plant Formula + Ethanol + Heat 66% chance of +2 - - - - - - - - Midtier plant growth speed booster.
Potassium Extract from bananas or get from Chem Dispenser 40% chance of +1 40% chance of +1 - - - - - - - Low-tier growth speed and health booster.
Ash Heat up paper or oil in a beaker or similar container. 80% chance of +1 80% chance of +1 - - - - - - - Passable for healing plants and speeding up growth, but there're definitely better options.
Compost Compost Bag - 66% chance of +1 - - - - - - - Okay at restoring plant health, but ammonia offers same benefits and more. But it's pretty common.
Potash Potash Plant Formula 50% chance of +1 50% chance of +1 - - If > 1, 24% chance of -1 24% chance of +1 - - - If plant dies after one harvest, separate 66% chance of -2 GROWTH if GROWTH > 2. More crops per harvest, but plant doesn't live as long.
Saltpetre Saltpetre Plant Formula 80% chance of +3 80% chance of +3 - - - If >1, 24% chance of -1 50% chance of +1 - - Gives crops bigger volume of chems, but you get less crops per harvest. Also surprisingly good at healing plants and making them grow faster.
Space Fungus Use a beaker or similar on fungus stains in maintenance or extract from Space Fungus. - - - - - - - 50% chance of +1 - Probably your best choice for boosting Endurance to get specific mutations or make plants more robust.
Water Sink, water tank - - - - - - - - - Essential for plant growth to occur at all.
Mutadone Mutadone Plant Formula If >5, 80% chance of -5 GROWTH - If <0, 50% chance of +1 If <0, 50% chance of +1 If <0, 50% chance of +1 If <0, 50% chance of +1 If <0, 50% chance of +1 If <0, 50% chance of +1 - Attempts to restore plant stats to 0 if they're negative, but inhibits growth.
Charcoal Extract from venne, ask Medbay for some. - - - - - - - - - Removes 2 units of these harmful chemicals: chlorine, mercury, plasma, radium, sulfuric acid,toxin, toxic slurry, welding fuel
Blood Ask Medbay for some, stab yourself and scoop up blood with beaker or similar. +3 - - - - - - - - Growth speed boost occurs only if plant is man-eater
Radium Chem Dispenser - - 16% chance of -10 – +10 16% chance of -10 – +10 16% chance of -1 – +1 16% chance of -2 – +2 16% chance of -5 – +5 16% chance of -3 – +3 80% chance of +3 RAD 16% chance to attempt to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene. Radioactive stuff hurts plant growth and randomizes plant stats, naturally.
Uranium Discount Dan's food products, NPC merchants. - - 24% chance of -10 – +10 24% chance of -10 – +10 24% chance of -1 – +1 24% chance of -2 – +2 24% chance of -5 – +5 24% chance of -3 – +3 +2 RAD 24% chance to attempt to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene. It makes sense an radioactive element would scramble plant stats and sometimes induce new genes and mutations.
Polonium Traitors' poison bottles, pill bottles marked ???? - - 25% chance of -10 – +10 25% chance of -10 – +10 25% chance of -1 – +1 25% chance of -2 – +2 25% chance of -5 – +5 25% chance of -3 – +3 80% chance of +5 RAD 25% chance to attempt to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene. This radioactive substance is a little better than other elements at scrambling plant stats and causing genes and mutations, but causes more damage.
Stable Mutagen See Chemicals 80% chance of -3 – -1 - 16% chance of -10 – +10 16% chance of -10 – +10 16% chance of -1 – +1 16% chance of -2 – +2 16% chance of -5 – +5 16% chance of -3 – +3 - 16% chance to attempt to give plant new gene and transform plant into a mutation. Unstable mutagen is better in almost every way.
Unstable Mutagen Mutagenic Plant Formula If >1, 40% chance of -1 - 24% chance of -10 – +10 24% chance of -10 – +10 24% chance of -1 – +1 24% chance of -2 – +2 24% chance of -5 – +5 24% chance of -3 – +3 - 24% chance to attempt to give plant new gene and transform plant into a mutation. Like its name suggests, it scrambles plant stats and sometimes causes new genes and mutations.
Glowing Slurry Extract from omega slurrypods. -2 – -1 - -10 – +10 -10 – +10 -1 – +1 -2 – +2 -5 – +5 -3 – +3 - Attempt to give plant new gene and transform plant into a mutation. Arguably best of its kind for randomizing plant stats and inducing genes and mutations, with a relatively low growth penalty.
Atrazine Weedkiller bottles -3 - - - - - - - 2 POISON Damages plant and inhibits growth only if plant is a weed and does not have Toxin Immunity.
Plasma Chem Dispenser - - - - - - - - 2 POISON Turns out plasma hurts plants, for the most part. No damage if plant has Toxin Immunity gene.
Acetaldehyde See Chemicals page. - - - - - - - - 4 POISON This chemical precursor hurts the plant if it does not have Toxin Immunity gene.
Formaldehyde Ask Chaplain or Medbay, see Chemicals page. - - - - - - - - 4 POISON Embalming fluid hurts plants. No damage if plant has Toxin Immunity gene.
Toxin See Chemicals page - - - - - - - - 1 POISON Toxin hurts you a little, and it hurts plants a little too. No damage if plant has Toxin Immunity gene.
Miasma See Chemicals page - - - - - - - - 1 POISON Miasma is harmful for both plants and people. No damage if plant has Toxin Immunity gene.
Acetic Acid See Chemicals page - - - - - - - - 1 ACID It's a weak acid, but it still hurts plants.
Fluorosulfuric Acid See Chemicals page -5 - - - - - - - 10 ACID As with people and items, this nasty acid wrecks plant health and severely stunts growth. Did you expect anything else?
Sulfuric Acid See Chemicals page -3 - - - - - - - 5 ACID Not as bad as its fluoro- version, but still hurts plant health and slows growth.
Phlogiston Extract from Burning Commol or see Chemicals page -12 - - - - - - - 8 FIRE To nobody's surprise, adding phlogiston destroys most plants and acutely stunts growth.
Phlogiston Dust See Chemicals page -12 - - - - - - - 8 FIRE Just like regular phlogiston, the dust form hurts plant health and growth.
Napalm Goo See Chemicals page or notes. - - - - - - - - 1 POISON Unsurprisingly, napalm is bad for plants, though you might be surprised it poisons them rather than burns them. No damage if plant has Toxin Immunity gene. It's also possible to make this if you make some clever splices with seething tomatoes.
Welding Fuel Get from handheld fuel tanks and big tanks. - - - - - - - - 1 POISON Damages plant if it does not has Toxin Immunity gene.
Chlorine Chem Dispenser - - - - - - - - 3 POISON Hurts people, hurts plants too, if plant lacks Toxin Immunity gene.
Fluorine Chem Dispenser - - - - - - - - 3 POISON No damage if plant has Toxin Immunity gene
Mercury Chem Dispenser - - - - - - - - 1 POISON Mercury hurts plants, who knew? No damage if plant has Toxin Immunity gene

When infused

this might actually be better in the infusion section but dunno
Reagent Source Mat. Rate Prod. Rate Lfspn. Yld. Potency Endurance Seed Dmg. Notes & Additional Effects
Ammonia Ammonia Plant Formula +5 – +10 +2 – +5 - - - - +13 – +27 Good at speeding up plant growth. Has 5% chance to also give Accelerator gene
Potash Potash Plant Formula - - -2 – 0 +1 – +4 - - +3 – +7 Increases size of harvests at cost of plant lifespan.
Saltpetre Saltpetre Plant Formula - - - 0 – +2 +2 – +8 - +3 – +7 Increases amount of chemicals inside each crop and boosts amount of crops you get too a bit.
Space Fungus Use a beaker or similar on fungus stains in maintenance or extract from Space Fungus. - - - - - +1 – +3 +3 – +7 In addition, has 3% chance of giving Damage Resistance gene. The go-to for increasing Endurance, which makes plants more hardy and is essential for certain mutations.
Mutadone Mutadone Plant Formula If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 If < 0, +1 +3 – +7 Essentially attempts to reset stats back to zero, indirectly reversing the effects of chems like unstable mutagen.
Radium Chem Dispenser -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +8 – +22 Basically, randomizes plant stats! Also attempts to grant new gene and induce a plant mutation.
Uranium Discount Dan's food products, NPC merchants. -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +8 – +22 Makes plant stats go up and down by random amounts and also attempts to grant new gene and induce a plant mutation.
Stable Mutagen See Chemicals -10 – +10 -10 – +10 33% chance to -1 – +1 -2 – +2 -5 – +5 -3 – +3 +3 – +7 Also attempts to grant new gene and induce a plant mutation, with separate 2% chance of granting Unstable gene. One of the safer options for messing with plant genetics and randomizing stats.
Unstable Mutagen Mutagenic Plant Formula -20 – +20 -20 – +20 33% chance to -2 – +2 -4 – +4 -10 – +10 -6 – +6 +3 – +7 Also attempts to grant new gene and induce a plant mutation, with separate 5% chance of granting Unstable gene. Offers mostly minimal seed damage and the highest stat randomization ranges, but with risk of a potentially bad gene.
Blood Ask Medbay for some, Stab yourself and scoop up blood with beaker or similar. +5 – +10 +5 – +10 - - - +10 – +30 +3 – +7 Hastens growth and makes Man-Eater stronger, but otherwise has no effect on other seeds.
Toxic Slurry Extract from slurrypods. - - - - - +4 – +8 Resets to 0 Toxic stuff is good for Slurrypod seeds! And only those seeds.
Green Vomit See Chemicals - - - - - +4 – +8 Resets to 0 Fixes seed damage and boosts endurance of Slurrypod seeds, and only slurrypod seeds.
Weird Cheese Extract from weird cheese. - - - - - +4 – +8 Resets to 0 Yet another gross chem that clears seed damage and raises endurance of Slurrypod seeds, and only slurrypod seeds.
Charcoal Extract from venne, ask Medbay for some. - - - - - - Sets to 100 Only applies if seed is Slurrypod
Pryosium See Chemicals - - - - - - +83 – +107 Firey chems hurt plants.
Phlogiston Extract from Burning Commol or see Chemicals. - - - - - - +83 – +107 Liquid fire is bad for seeds. What else is new?
Chlorine Triflouride See Chemicals - - - - - - +83 – +107 ClF3 hates scientists and firefighters, and it hates plant seeds too.
Sorium See Chemicals - - - - - - +83 – +107 Fun for sending objects flying, but hurts seeds a lot when infused.
Fluorosulfuric Acid See Chemicals - - - - - - +78 – +87 This powerful acid hurts seeds a lot. Who knew?
Sulfuric Acid See Chemicals - - - - - - +43 – +57 This common acid is bad for seeds. Were you expecting something else?
Atrazine Weedkiller bottles - - - - - - +53 – +67 Weedkiller harms weed seeds too (and only weed seeds), less if it has the Toxin Immunity Gene.
Plasma Chem Dispenser - - - - - - +18 – +37 Turns out plasma is not good for seeds. Damage is reduced if seed has Toxin Immunity Gene.
Toxin Rancid milk, certain insect bites. - - - - - - +18 – +37 Naturally, toxin is bad for seeds. It's not so bad if it has the Toxin Immunity Gene.
Mercury Extract from fishmint or get from Chem Dispenser - - - - - - +18 – +37 Bad for soil, bad for people, bad for seeds too. Toxin Immunity Gene reduces most of the damage.
Oil See Chemicals - - - - - - +18 – +37 Oil hurts the seed. Less damage if it has the Toxin Immunity Gene.
Space Cleaner Ask the Janitor for some. - - - - - - +18 – +37 There is less damage if seed has Toxin Immunity Gene.
Chlorine Chem Dispenser - - - - - - +18 – +37 Chlorine hurts you a bit, and it hurts seeds a bit too. Less damage if seed has Toxin Immunity Gene.
Fluorine Chem Dispenser - - - - - - +18 – +37 Fluorine damages seed less if it has the Toxin Immunity Gene.
Welding Fuel Get from handheld fuel tanks and big tanks. - - - - - - +18 – +37 Less seed damage if it has the Toxin Immunity Gene.

Raw Data

Raw data:

Chlorine - +3 POISON

Fluorine - +3 POISON

Mercury - +1 POISON

Phosphorus - 66% chance of +1 GROWTH

Plasma - +2 POISON, harmless if plant is "plasmavore"

Potassium - 40% chance of +1 GROWTH, +1 HEALTH

Radium - 80% chance of +3 RAD, 16% of attempting to give plant new gene and mutation , and scramble stats

Uranium - +2 RAD, 24% chance of attempting to give plant new gene and mutation , and scramble stats

Water - Essential for plant growth to occur at all.

Ammonia - +4 GROWTH, 66% chance of +1 HEALTH. Removes 4 units of chems from tray. Every chem gets some reagents removed, but specific amount based on combined volume of all reagents in the tray; higher means less reagents removed.

Diethylamine - 66% chance of +2 GROWTH

Charcoal - Removes 2 units of every harmful chem present (toxin, toxic slurry, sulf. acid, plasma, mercury, welding fuel, chlorine, radium)

Mutadone - 20% chance of -5 GROWTH if GROWTH >5. 50% of inducing one of these effects: +1 GROWTIME, +1 HARVTIME, +1 HARVESTS, +1 CROPSIZE, +1 POTENCY or +1 ENDURANCE if any of them are less than 0.

Acetaldehyde - +4 POISON

Atrazine - If plant species is weed: +2 POISON and -3 GROWTH

Formaldehyde - +4 POISON

Glowing Slurry - Up -1 to -2 GROWTH, Attempts to give plant new gene and mutation and scrambles stats

Polonium - 80% chance of +5 RAD, 25% of attempting to give plant new gene and mutation and scramble stats

Stable Mutagen - 80% chance of up to -1 to -3 GROWTH, 16% of attempting to give plant new gene and mutation and scramble stats

Toxin - +1 POISON

Unstable Mutagen - 40% chance of -1 GROWTH if GROWTH > 1, 24% of attempting to give plant new gene and mutation and scramble stats

Miasma - +1 POISON

Acetic Acid - +1 ACID

Fluorosulfuric Acid - +10 ACID, -5 GROWTH

Sulfuric Acid - +5 ACID, -3 GROWTH

Napalm Goo - +1 POISON

Phlogiston - +8 FIRE, -12 GROWTH

Phlogiston Dust - +8 FIRE, -12 GROWTH

Welding Fuel - +1 POISON

Ash - 80% chance of +1 HEALTH, 80% of +1 GROWTH

Blood - If plant is man-eater: +3 GROWTH

Compost - 66% chance of +1 HEALTH

Potash - 50% chance of +1 HEALTH, +1 GROWTH. 24% of +1 CROPSIZE. 24% chance of -1 HARVESTS. If grass, separate 66% chance of -2 GROWTH if GROWTH > 2

Saltpetre - 80% chance of +3 HEALTH, 80% CHANCE of +3 GROWTH. 50% of +1 POTENCY, 24% of -1 CROPSIZE if CROPSIZE > 1

Space Fungus - 50% of +1 ENDURANCE

  • Phosphorus - Phosphorus slightly accelerates plant growth, though not nearly as much as ammonia does.
  • Potassium - Adding potassium boosts plant health somewhat and makes it grow a little bit faster.
  • Ash - Ash slightly boosts both plant health and growth.
  • Diethylamine - Diethylamine helps plants grow faster, more than phosphorus but still less than ammonia.
  • Space Fungus - Fungus makes the plant extra hardy & more resistant to the aforementioned poisons. Many plant mutations also involve reaching certain levels of endurance.
  • Glowing Slurry - Glowing slurry slows down plant growth slightly and immediately induces a mutation. Surprisingly, this doesn't damage plant health very much.
  • Stable Mutagen - On plants, it's less likely to cause mutation than unstable mutagen but is more likely to dampen plant growth.
  • Radium - Radium can cause a plant to mutate, but, unsurprisingly, irradiates it, damaging the plant.
  • Uranium & Polonium - For hopefully obvious reasons, these radioactive substances damage plant health and have a fairly high chance of inducing mutations.
  • Fluorosulfuric Acid - As with people and items, this nasty acid wrecks plant health and severely stunts growth. Did you expect anything else?
  • Sulfuric Acid & Hydrochloric Acid - These acids also hurt plant health and slow growth, though not as much as fluorosulfuric acid.
  • Phlogiston & Phlogiston Dust - To nobody's surprise, adding phlogiston destroys most plants and acutely stunts growth.
  • Acetaldehyde, Acetic Acid, Chlorine, Fluorine, Formaldehyde, Mercury, Napalm, Plasma, Toxin, Welding Fuel - Unsurprisingly, all these chems poison the plant, decreasing its health. Formaldehyde, chlorine, and fluorine are the worst among them.
  • Charcoal - Charcoal gradually removes any harmful chemicals in the plant tray.