Difference between revisions of "User:Studenterhue/Armor"

From Space Station 13 Wiki
Jump to navigation Jump to search
(→‎Ranged Protection: Provide formula, example, and some conclusions, rename the section because names are confusing man)
(melee armor fixy)
 
(16 intermediate revisions by one other user not shown)
Line 2: Line 2:
Though there are six body regions (head, torso, arms, legs) that can be targeted, there's really only two for the purposes of armor, "head" and "chest". Thanks to some interesting coder decisions, the game considers attacks aimed at the legs and arms to be attacks aimed at the chest and thus applies the armor values of the chest region. As you might expect, attacks aimed at the head sensibly consider armor of the head region. It's good news for you, because it's less vital parts to worry about.   
Though there are six body regions (head, torso, arms, legs) that can be targeted, there's really only two for the purposes of armor, "head" and "chest". Thanks to some interesting coder decisions, the game considers attacks aimed at the legs and arms to be attacks aimed at the chest and thus applies the armor values of the chest region. As you might expect, attacks aimed at the head sensibly consider armor of the head region. It's good news for you, because it's less vital parts to worry about.   


Anything in the head, ears, eyes, and mask/mouth slot is considered to be the "head" region, while anything in the (exo)suit, jumpsuit, shoes, gloves, and hand slots are considered part of the "chest" region.  
Anything in the head, ears, eyes, and mask/mouth slot is considered to be the "head" region, while anything in the (exo)suit, jumpsuit, shoes, gloves, belt, and hand slots are considered part of the "chest" region.  


However, additional armor is not always a good choice. Melee and ranged resistance (and by proxy stamina damage reduction) doesn't stack or multiply; the game just takes the highest value of all the pieces considered. So if you, say, get some body armpr that grants -5 melee resistance, then find a shield that grants -9 melee resistance, you have -9 melee resistance, not -14. However, this doesn't apply to heat, cold, and viral resistance. They ''do'' stack.
However, additional armor is not always a good choice. Melee resistance (and by proxy stamina damage reduction) generally doesn't stack or multiply; the game just takes the highest value of all the pieces considered (head and chest regions are calculated separately. So if you, say, get some body armor that grants -5 melee resistance, then find a shield that grants -9 melee resistance, you have -9 melee resistance, not -14. However, this doesn't apply to heat, cold, and viral resistance. They ''do'' stack.


===Melee Resistance===
===Melee Resistance===
Melee damage is reduced by a simple subtraction, which applies regardless of the damage type:
Melee damage is reduced by a simple subtraction:


  Melee damage received = Raw melee damage - melee resistance value
  Melee damage received = Raw melee damage - melee resistance value


For example, let's say you're getting whacked in the chest by a [[General Objects#Fire Extinguisher|fire extinguisher]], which has a raw damage value of 10, while wearing an [[Security Objects#Body Armor|armor vest]], which has a melee resistance value of 6. Based on this formula, you'll receive 4 (that's 10-6) damage, which in practical terms is pretty good. If you've 100 HP, that means that with armor, they'll have to land 25 hits to put you into critical condition, compared to 10 without. Easy, no?  
This applies to all damage types (e.g. [[Doctoring#Brute|brute]], [[Doctoring#Burn|burn]]), except stamina damage, which is [[#Stamina Damage Reduction|calculated differently]].
 
 
For example, let's say you're getting whacked in the chest by a [[General Objects#Fire Extinguisher|fire extinguisher]], which has a raw damage value of 10, while wearing an [[Security Objects#Body Armor|armor vest]], which has a melee resistance value of 6. Based on this formula, you'll receive 4 (that's 10-6) damage, which in practical terms is pretty good. If you've 100 HP, that means that with armor, they'll have to land 25 hits to put you into critical condition, compared to 10 without. Easy, no?
 
===Ranged Resistance===
===Ranged Resistance===
<!-- why does it say "resistance (ranged)" and then "number prot" it's confusing-->
<!-- why does it say "resistance (ranged)" and then "number prot" it's confusing-->
Line 23: Line 25:
For example, suppose someone is shooting at your chest with an [[Murder#EnergyGun|energy gun]] on lethal, which does 45 damage, while wearing an [[Security Objects#Body Armor|armor vest]], whose ranged resistance is 1. You receive 45/(1+1) = 22.5 damage, meaning the armor essentially halved the damage.
For example, suppose someone is shooting at your chest with an [[Murder#EnergyGun|energy gun]] on lethal, which does 45 damage, while wearing an [[Security Objects#Body Armor|armor vest]], whose ranged resistance is 1. You receive 45/(1+1) = 22.5 damage, meaning the armor essentially halved the damage.


In practical terms, this means ranged protection is actually percentage-based, but because of the equation used, it's not a linear, one to one relationship. There's some diminishing returns involved; the first bit of ranged protection reduces damage by a lot, but every additional bit offers less and less protection.  
In practical terms, this means ranged protection is actually percentage-based, but because of the equation used, it's not a linear, one to one relationship. There's some diminishing returns involved; the first bit of ranged protection reduces damage by a lot, but every additional bit offers less and less protection. Plug in some values yourself, and you'll see it:
*0.5 → Formula simplifies to Raw damage/1.5 → 33% of damage blocked  
*0.5 → Formula simplifies to Raw damage/1.5 → 33% of damage blocked  
*1.0 → Formula is Raw damage/2 → 50% of damage blocked.   
*1.0 → Formula is Raw damage/2 → 50% of damage blocked.   
Line 33: Line 35:
Armor also reduces the amount of stamina drained in an attack, based on the proportion of damage blocked to damage of the attack. For example, if an attack does 10 brute damage and 40 stamina damage, and your armor blocks 5 brute damage, then your armor also reduces the associated stamina damage by 50%. Thus the attack drains only 20 stamina.  
Armor also reduces the amount of stamina drained in an attack, based on the proportion of damage blocked to damage of the attack. For example, if an attack does 10 brute damage and 40 stamina damage, and your armor blocks 5 brute damage, then your armor also reduces the associated stamina damage by 50%. Thus the attack drains only 20 stamina.  
===Heat Resistance===
===Heat Resistance===
definitely reduces damage to due fires--maybe phasers, lasers, and other things that do burn too
===Cold Resistance===
===Cold Resistance===
talk about 100% resistance granting immunity to space
temperature still changes I think, so you might still benefit from cryoxadone
maybe reduces damage due to freezeburning yourself?
===Viral Resistance===
===Viral Resistance===
mostly used for determined whether you'll get infected with a pathogen or virus
===Radiation Resistane===
basically more radiation resistance reduces amount of tox damage radiation does per second and change of mutation. have no formula for this
===Explosion Resistance===
===Explosion Resistance===
uh I have no clue how this one works
===Disorient Protection===
"the disorient protection also reduces stamina damage from those same stun weapons
by a 3/4 proportion of the disorient time reduction"


==Armor Statistics==
==Armor Statistics==
Line 43: Line 56:
! class="unsortable"| Image
! class="unsortable"| Image
! Melee <br> Resistance
! Melee <br> Resistance
! Ranged <br> Resistance
! Ranged <br> Resistance <br> (% of damage blocked)
! Heat <br> Resistance
! Heat <br> Resistance
! Cold <br> Resistance  
! Cold <br> Resistance  
! Radiation <br> Resistance
! Viral <br> Resistance
! Viral <br> Resistance
! Explosion <br> Resistance
! Explosion <br> Resistance
|-
|-
| [[Security Objects#Helmet|Helmet]]
| [[Security Objects#Helmet|Helmet]]
| <center>[[Image:Helmet.png]]</center>
| <center>[[File:helmet.png]] / [[File:HelmetGannets.png]] <br> [[File:HelmetAlt3.png]] / [[File:HelmetAlt4.png]]</center>
| 4
| 5
|
|
| 10%
| 10%
| 10%
| 10%
|
|
|
|
|
Line 65: Line 80:
| 10%
| 10%
| 10%
| 10%
|
|
|
|
|
Line 75: Line 91:
| 10%
| 10%
| 10%
| 10%
|
| 50%
| 50%
|
|
Line 82: Line 99:
| <center>[[Image:SyndicateHat.png]]</center>
| <center>[[Image:SyndicateHat.png]]</center>
| 6
| 6
|
| 5%
| 10%
|
|
|
|-
| [[Clothing#Very Syndicate Hat|Very Syndicate Hat]]
| <center>[[Image:VerySyndicateHat.png]]</center>
| 6
|
| 5%
| 10%
|
|
|
|-
| [[Clothing#75-Gallon Hat|75-Gallon Hat]]
| <center>TBA</center>
| 3
|
|
| 10%
| 10%
| 5
| 5
|
|
|
|-
| [[Medical Objects#Biosuit|Bio Hood]]
| <center>[[File:biohood.png]]</center>
| 1
|
| 10%
| 10%
|
| 50%
|
|-
| [[Security Objects#Blast Helmet|Blast Helmet]]
| <center>[[File:Blasthelmet.png]]</center>
| 9
|
| 10%
| 10%
|
|
|-
| [[Construction#Bucket helmet|Bucket Helmet]]
| <center>[[Image:BucketHelmet.png]]</center>
| 2
|
| 10%
| 10%
|
|
|-
| [[Clothing#Butt|Butt]]
| <center>[[File:ButtV2.png]]</center>
|
|
| 5%
| 10%
|
|
|-
| [[Clothing#Cent. Comm. Hat|Cent. Comm. Hat]]
| <center>TBA</center>
| 4
|
| 5%
| 10%
|
|
|-
| [[Engineering Objects#Class II Radiation Gear|Class II Radiation Hood]]
| <center>[[File:RadiationHood.png]]</center>
| 1
|
| 10%
| 10%
| 50%
|
|-
| [[Clothing#Command Diving Helmet|Command Diving Helmet]]
| <center>[[Image:CommandDivingHelmet.png]]</center>
| 4
|
| 5%
| 20%
|
| 50%
|
|-
| [[Clothing#Commander's Cap|Commander's Cap]]
| <center>[[File:CommanderCap.png]]</center>
| 4
|
| 5%
| 20%
|
| 50%
|
|-
| [[Clothing#Crown|Crown]]
| <center>TBA</center>
| 3
|
| 5%
| 10%
|
|
|-
| [[Security Objects#DetGadget Hat|DetGadget Hat]]
| <center>[[Image:Detective hat.png]]</center>
| 3
|
| 5%
| 10%
|
|
|-
| [[Security Objects#Elite Helmet|Elite Helmet]]
| <center>[[File:Elite security helmet.png]]</center>
| 8
|
| 10%
| 10%
|
|
|-
| [[Engineering Objects#Engineering Space Suit|Engineering Space Helmet]]
| <center>[[File:SnekEngineeringHelmet.png]]</center>
| 4
|
| 5%
| 20%
|
| 50%
|
|-
| [[Clothing#FB-8 Environment Hood|FB-8 Environment Hood]]
| <center>TBA</center>
| 1
|
| 10%
| 10%
| 50%
|
|-
| [[Engineering Objects#Firefighter Helm|Firefighter Helm]]
| <center>[[Image:FirefighterHelm.png]]</center>
| 4
|
| 10%
| 10%
|
|
|
|-
| [[Clothing#Fruit Basket Hat|Fruit Basket Hat]]
| <center>[[Image:FruitHat.png]]</center>
| 1
|
| 5%
| 10%
|
|
|-
| [[Clothing#Gold Laurels|Gold Laurels]]
| <center>TBA</center>
| 3
|
| 5%
| 10%
|
|
|-
| [[Clothing#Hair Clips|Hair Clips]]
| <center>TBA</center>
| 1
|
| 5%
| 10%
|
|
|-
| [[Engineering Objects#Hard Hat|Hard Hat]]
| <center>[[Image:Hardhat.png]]</center>
| 5
|
| 10%
| 10%
|
|
|-
| [[Security Objects#HoS Hat|HoS Hat]]
| <center>[[Image:HoSHat.png]]</center>
| 7
|
| 10%
| 10%
|
|
|-
| [[Security Objects#HoS Hat|HoS Beret]]
| <center>[[Image:HoSBeret.png]]</center>
| 7
|
| 10%
| 10%
|
|
|-
| [[Guide to Mining#Industrial Space Armor Set|Industrial Space Helmet]]
| <center>[[File:IndustrialSpaceHelmetV2.png]]</center>
| 4
|
| 5%
| 20%
| 50%
| 50%
|
|-
| [[Guide to Mining#Industrial Diving Armor Set|Industrial Diving Helmet]]
| <center>[[Image:IndustrialDivingHelmet.png]]</center>
| 4
|
| 5%
| 20%
| 50%
| 50%
|
|-
| [[Clothing#ME-3 Helmet|ME-3 Helmet]]
| <center>TBA</center>
| 4
|
| 10%
| 10%
|
|
|
|-
| [[Clothing#Nanotrasen Heavy Helmet|Nanotrasen Heavy Helmet]]
| <center>TBA</center>
| 4
|
| 5%
| 20%
|
| 50%
|
|-
| [[Clothing#Nanotrasen Helmet|Nanotrasen Helmet]]
| <center>TBA</center>
| 8
|
| 10%
| 10%
|
|
|
|-
| [[Clothing#NASSA Space Helmet|NASSA Space Helmet]]
| <center>TBA</center>
| 4
|
| 5%
| 20%
|
| 50%
|
|-
| [[Clothing#Beret|Beret, all colors]]
| <center>[[Image:Beret.png]]</center>
| 1
|
| 5%
| 10%
|
|
|
|-
| [[Clothing#Beret|Nanotrasen Beret]]
| <center>TBA</center>
| 1
|
| 5%
| 10%
|
|
|
|-
| [[Clothing#Beret|Prisoner's Beret]]
| <center>[[Image:Beret.png]]</center>
| 1
|
| 5%
| 10%
|
|
|
|-
| [[Clothing#NT Bio Hood|NT Bio Hood]]
| <center>TBA</center>
| 2
|
| 10%
| 10%
|
| 50%
|
|-
| [[Clothing#Obsidian Crown|Obsidian Crown]]
| <center>TBA</center>
| 1
|
| 5%
| 10%
|
|
|
|-
| [[Security Objects#Riot Helmet|Riot Helmet]]
| <center>[[File:RiotHelmet.png]]</center>
| 10
|
| 10%
| 10%
|
|
|
|-
| [[Clothing#Apprentice Cap|Apprentice's Cap]]
| <center>[[Image:ApprenticeCap.png]]</center>
| 1
|
| 5%
| 10%
|
|
|
|-
| [[Clothing#Apprentice Cap|Royal Apprentice's Cap]]
| <center>[[Image:RoyalApprenticeCap.png]]</center>
| 1
|
| 5%
| 10%
|
|
|
|-
| [[Clothing#Specialist Combat Helmet|Specialist Combat Helmet]]
| <center>[[File:SpecialistCombatHelmet.png]]</center>
| 4
|
| 5%
| 20%
|
| 50%
|
|-
| [[Clothing#Specialist Combat Helmet|Specialist Combat Helmet (infiltrator)]]
| <center>[[Image:SpecialistCombatHelmetInfiltrator.png]]</center>
| 4
|
| 5%
| 20%
|
| 50%
|
|-
| [[Clothing#Specialist Combat Helmet|Specialist Combat Helmet (firebrand)]]
| <center>[[Image:SpecialistCombatHelmetFirebrand.png]]</center>
| 4
|
| 5%
| 20%
|
| 50%
|
|-
| [[Clothing#Specialist Combat Helmet|Specialist Combat Cover]]
| <center>[[Image:SpecialistCombatCover.png]]</center>
| 4
|
| 5%
| 20%
|
| 50%
|
|-
| [[Clothing#Specialist Combat Helmet|Specialist Welding Helmet]]
| <center>[[File:SpecialistCombatHelmet.png]]</center>
| 4
|
| 5%
| 20%
|
| 50%
|
|-
| [[Security Objects#Constable's Helmet|Constable's Helmet]]
| <center>TBA</center>
| 4
|
| 10%
| 10%
|
|
|
|-
| [[Security Objects#Space-American Football Helmet|Space-American Football Helmet]]
| <center>[[Image:FootballHelmet.png]]</center>
| 6
|
| 10%
| 10%
|
|
|
|-
| [[Clothing#SWAT Helmet|SWAT Helmet]]
| <center>[[File:SwatHelmet.png]]</center>
| 7
|
| 10%
| 10%
|
|
|
|-
| [[Wizard#Hat|Wizard's Hat (all)]]
| <center>[[Image:WizardHats3.gif]]</center>
| 1
|
| 5%
| 10%
|
|
|
|-
| [[Clothing#TURDS Helmet|T.U.R.D.S. Helmet]]
| <center>[[Image:TURDSHelmet.png]]</center>
| 7
|
| 10%
| 10%
|
|
|
|-
| [[Clothing#Vaguely Greek Helmet|Vaguely Greek Helmet]]
| <center>TBA</center>
| 7
|
| 10%
| 10%
|
|
|
|-
| [[Engineering Objects#Welding Mask|Welding Helmet/Mask]]
| <center>[[File:welding.png]]</center>
| 4
|
| 10%
| 10%
|
|
|
|-
| [[Clothing#Carved Pumpkin|Carved Pumpkin]]
| <center>TBA</center>
| 1
|
| 5%
| 10%
|
|  
|  
|
|
Line 94: Line 651:
! class="unsortable"| Image
! class="unsortable"| Image
! Melee <br> Resistance
! Melee <br> Resistance
! Ranged <br> Resistance
! Ranged <br> Resistance <br> (% of damage blocked)
! Heat <br> Resistance
! Heat <br> Resistance
! Cold <br> Resistance  
! Cold <br> Resistance  
! Radiation <br> Resistance
! Viral <br> Resistance
! Viral <br> Resistance
! Explosion <br> Resistance
! Explosion <br> Resistance
|-
|-
| Armor vest
| Armor Vest
| <center>[[File:armor.png]] / [[File:BodyArmorGannets.png]] / [[File:BodyArmor2Gannets.png]]</center>
| <center>[[File:armor.png]] / [[File:BodyArmorGannets.png]] / [[File:BodyArmor2Gannets.png]]</center>
| 6
| 6
| 1 (50%)
| 5%
| 10%
|
|
|
|-
| Ancient Armor
| <center>TBA</center>
| 6
| 1 (50%)
| 80%
| 80%
|
|
|
|-
| [[Clothing#Apiculturist's Suit|Apiculturist's Suit]]
| <center>[[File:biosuit.png]]</center>
| 2
| 0.5 (33%)
| 15%
| 15%
|
| 50%
|
|-
| [[Engineering Objects#Firesuit|Firesuit]]
| <center>[[Image:Firesuit.png]]</center>
| 3
| 0.5 (33.3%)
| 50%
| 20%
|
|
|
|-
| [[Construction#Armored exosuit|Armored Firesuit]]
| <center>[[Image:ArmouredFiresuit.png]]</center>
| 6
| 1.5 (60%)
| 50%
| 20%
|
|
|
|-
| [[Medical Objects#Paramedic Suit|Paramedic Suit]]
| <center>[[Image:ParamedicSuit.png]]</center>
| 3
| 0.9 (47.37%)
| 25%
| 25%
|
| 50%
|
|-
| [[Construction#Armored exosuit|Armored Paramedic Suit]]
| <center>[[Image:ArmouredParamedicSuit.png]]</center>
| 5
| 1.9 (65.5%)
| 25%
| 25%
|
| 50%
|
|-
| [[Clothing#Bathrobe|Bathrobe]]
| <center>TBA</center>
| 2
|
|
| 25%
|
|
|
|-
| [[Security Objects#Bomb Disposal Suit|Bomb Disposal Suit]]
| <center>[[File:Bombdisposalsuit.png]]</center>
| 9
| 2 (66%)
| 5%
| 10%
|
|
|
|-
| [[Clothing#Captain's Armor|Captain's Armor]]
| <center>[[File:caparmor.png]] / [[Image:CaptainArmorAlt.png]]</center>
| 7
| 1.5 (60%)
| 10%
| 5%
|
|
|
|-
| [[Clothing#Chef's Coat|Chef's Coat]]
| <center>TBA</center>
| 2
|
| 10%
| 5%
|
|
|
|-
| [[Engineering Objects#Class II Radiation Gear|Class II Radiation Suit]]
| <center>[[File:RadiationSuit.png]]</center>
| 3
| 0.5 (33.3%)
| 15%
| 15%
| 50%
|
|-
| [[Clothing#Winter Coat|Command Winter Coat]]
| <center>TBA</center>
| 2
|
| 5%
| 35%
|
|
|-
| [[Clothing#Commander's Great Coat|Commander's Great Coat]]
| <center>[[File:CommanderGreatCoat.png]]</center>
| 8
| 3 (75%)
| 20%
| 50%
|
| 50%
| 3
|-
| [[Engineering Objects#Engineering Space Suit|Engineering Space Suit]]
| <center>[[File:Miningspacesuit.png]]</center>
| 3
| 0.5 (33.3%)
| 20%
| 50%
|
| 50%
|
|-
| [[Clothing#FB-8 Environment Suit|FB-8 Environment Suit]]
| <center>TBA</center>
| 3
| 0.5 (33.3%)
| 95%
| 30%
| 50%
|
|-
| [[Clothing#Head of Personnel's Naval Coat|Head of Personnel's Naval Coat]]
| <center>[[Image:HoPNavalCoat.png]]</center>
| 6
| 1.5 (60%)
| 5%
| 10%
|
|
|-
| [[Clothing#Cardboard Box|Cardboard Box]]
| <center>[[Image:CardboardBoxes.gif]]</center>
| 1
| 1
|
| 33%
| 33%
|
|
|-
| [[Security Objects#Heavy Armor|Heavy Armor]]
| <center>[[File:HeavyArmorGannets.png]]</center>
| 12
| 3 (75%)
| 5%
| 10%
|
|
|-
| [[Engineering Objects#Heavy Firesuit|Heavy Firesuit]]
| <center>TBA</center>
| 4
| 0.8 (44.4%)
| 65%
| 5%
|
|
|-
| [[Clothing#Hoodie|Hoodie]]
| <center>[[Image:Hoodie.png]]</center>
| 2
|
| 5%
| 25%
|
|
|-
| [[Security Objects#Head of Security's Cape|Head of Security's Cape]]
| <center>[[Image:HoSCape.png]]</center>
| 7
| 1.5 (60%)
| 5%
| 5%
| 10%
| 10%
|
|
|
|-
| [[Security Objects#HoS Jacket|HoS Jacket]]
| <center>[[File:HOS_Coat.png]]</center>
| 3
| 0.7 (41.2%)
| 5%
| 5%
|
|
|-
| [[Guide to Mining#Industrial Space Armor Set|Industrial Space Armor]]
| <center>[[File:IndustrialSpaceSuitV2.png]]</center>
| 2
| 0.5 (33.3%)
| 25%
| 75%
| 50%
| 50%
| 3
|-
| [[Guide to Mining#Industrial Diving Armor Set|Industrial Diving Suit]]
| <center>[[Image:IndustrialDivingSuit.png]]</center>
| 2
| 0.5 (33.3%)
| 25%
| 75%
| 50%
| 50%
| 3
|-
| [[Clothing#Labcoat|Labcoats, all]]
| <center>[[File:labcoat.png]]</center>
| 2
|
| 15%
| 15%
|
|
|
|-
| [[Clothing#Logo Jacket|Logo Jackets, most]]
| <center>TBA</center>
| 2
|
| 5%
| 20%
|
|
|
|-
| [[Clothing#Logo Jacket|Logo Jacket, GTM]]
| <center>[[Image:LogoJacketDiscountDansCerulean.png]]</center>
| 2
|
| 5%
| 25%
|
|
|
|-
| [[Clothing#Long Sleeved Logo Shirt|Long Sleeved Shirt]]
| <center>TBA</center>
| 2
|
| 5%
| 15%
|
|
|
|-
| [[Clothing#Long Sleeved Logo Shirt|Long Sleeved Logo Shirts, all]]
| <center>[[Image:LongSleevedLogoShirtDiscountDansBlue.png]] / [[Image:LongSleevedLogoShirtDiscountDansRed.png]]</center>
| 2
|
| 5%
| 15%
|
|
|
|-
| [[Clothing#Museum of Lunar History T-Shirt|Museum of Lunar History T-Shirt]]
| <center>TBA</center>
| 2
|
| 5%
| 5%
|
|
|
|-
| [[Clothing#NT-SO Combat Dress|NT-SO Combat Dress]]
| <center>TBA</center>
| 3
| 0.5 (33.3%)
| 20%
| 50%
|
| 50%
|
|-
| [[Clothing#NT-SO Heavy Operative Combat Armor|NT-SO Heavy Operative Combat Armor]]
| <center>TBA</center>
| 9
| 2 (66.6%)
| 25%
| 75%
| 50%
| 50%
| 3
|-
| [[Clothing#NT-SO Armor|NT-SO Armor]]
| <center>TBA</center>
| 8
| 1.5 (60%)
| 5%
| 10%
|
|
|
|-
| [[Clothing#Overcoat and Scarf|Overcoat and Scarf]]
| <center>[[Image:OvercoatAndScarf.png]]</center>
| 2
|
| 5%
| 5%
|
|
|
|-
| [[Clothing#Overcoat and Scarf|Johnny~~]]
| <center>[[Image:OvercoatAndScarf.png]]</center>
| 2
|
| 5%
| 5%
|
|
|
|-
| [[Clothing#Plastic Jacket|Plastic Jacket]]
| <center>TBA</center>
| 2
|
| 5%
| 10%
|
|
|
|-
| [[Clothing#Winter Coat|Research Winter Coat]]
| <center>TBA</center>
| 2
|
| 5%
| 35%
|
|
|
|-
| [[Clothing#Scarf|Scarf]]
| <center>TBA</center>
| 2
|
| 5%
| 10%
|
|
|
|-
| [[Clothing#Sneaking Suit|Sneaking Suit]]
| <center>TBA</center>
| 6
| 1.0 (50%)
| 5%
| 10%
|
|
|
|-
| [[Clothing#Snow Suit|Snow Suit]]
| <center>TBA</center>
| 3
| 0.5 (33.3%)
| 20%
| 50%
|
| 50%
|
|-
| [[Clothing#Snow Suit|Snow Suit]]
| <center>TBA</center>
| 3
| 0.5 (33.3%)
| 20%
| 50%
|
| 50%
|
|-
| [[Clothing#Space-American Football Pads|Space-American Football Pads]]
| <center>[[Image:FootballPads.png]]</center>
| 8
| 1.5 (60%)
| 5%
| 10%
|
|
|
|-
| [[Clothing#Specialist Operative Combat Dress|Specialist Operative Combat Dress]]
| <center>[[Image:SpecialistOperativeCombatDress.png]]</center>
| 3
| 0.5 (33.3%)
| 20%
| 50%
|
| 50%
|
|-
| [[Clothing#Specialist Operative Combat Dress|Specialist Operative Espionage Suit]]
| <center>[[Image:SpecialistOperativeEspionageSuit.png]]</center>
| 3
| 0.5 (33.3%)
| 20%
| 50%
|
| 50%
|
|-
| [[Clothing#Specialist Operative Combat Dress|Specialist Operative Medic Uniform]]
| <center>[[Image:SpecialistOperativeMedicUniform.png]]</center>
| 3
| 0.5 (33.3%)
| 20%
| 50%
|
| 50%
|
|-
| [[Clothing#Specialist Operative Combat Dress|Specialist Operative Engineering Uniform]]
| <center>[[Image:SpecialistOperativeEngineeringUniform.png]]</center>
| 3
| 0.5 (33.3%)
| 20%
| 50%
|
| 50%
|
|-
| [[Clothing#Specialist Operative Combat Dress|Specialist Operative Marksman Suit]]
| <center>[[Image:SpecialistOperativeEspionageSuit.png]]</center>
| 3
| 0.5 (33.3%)
| 20%
| 50%
|
| 50%
|
|-
| [[Clothing#Specialist Operative Firesuit|Specialist Operative Firesuit]]
| <center>[[Image:SpecialistOperativeFiresuit.png]]</center>
| 3
| 0.5 (33.3%)
| 100%
| 50%
|
| 50%
|
|-
| [[Clothing#Specialist Heavy Operative Combat Armor|Specialist Heavy Operative Combat Armor]]
| <center>[[Image:SpecialistHeavyOperativeCombatArmor.png]]</center>
| 9
| 2 (66.6%)
| 25%
| 75%
| 50%
| 50%
| 3
|-
| [[Security Objects#Hard Worn Coat|Coat]]
| <center>[[File:detectivecoat.png]]</center>
| 2
| 0.5 (3.3)
| 5%
| 5%
|
|
|
|-
| [[Wizard#Robes|Wizard Robe (all)]]
| <center>[[Image:WizardRobes3.gif]]</center>
| 2
|
| 30%
| 90%
|
|
|
|-
| [[Clothing#Absurdly Stylish Cape|Absurdly Stylish Cape]]
| <center>TBA</center>
| 2
|
| 5%
| 5%
|
|
|
|-
| [[Murder#Suicide bomb vest|Suicide Bomb Vest]]
| <center>[[Image:SuicideBombVest.png]]</center>
| 6
| 1.0 (50%)
| 5%
| 10%
|
|
|
|-
| [[Clothing#SUV Suit|SUV Suit]]
| <center>TBA</center>
| 4
| 2.0 (66.6%)
| 20%
| 50%
| 50%
| 50%
|
|-
| [[Clothing#Waistcoat|Waistcoat]]
| <center>TBA</center>
| 2
|
| 10%
| 10%
|
|
|
|-
| [[Clothing#Worn Jacket|Worn Jacket/Faded Trenchcoat]]
| <center>[[File:Wornjacket.png]]</center>
| 2
| 0.5 (33.3%)
| 5%
| 5%
|
|
|
|
|}
|}
Line 115: Line 1,290:
! class="unsortable"| Image
! class="unsortable"| Image
! Melee <br> Resistance
! Melee <br> Resistance
! Ranged <br> Resistance
! Ranged <br> Resistance <br> (% of damage blocked)
! Heat <br> Resistance
! Heat <br> Resistance
! Cold <br> Resistance  
! Cold <br> Resistance  
! Radiation <br> Resistance
! Viral <br> Resistance
! Viral <br> Resistance
! Explosion <br> Resistance
! Explosion <br> Resistance
|-
| Most jumpsuits
| <center>[[file:chameleon.gif]]</center>
| 1
|
| 5%
| 5%
|
|
|
|-
| [[Clothing#Balaclava|Balaclava]]
| <center>[[Image:Balaclava.png]]</center>
| 2
|
| 5%
| 5%
|
|
|


|-
|-
Line 125: Line 1,323:
| <center>[[Image:SecurityBarrier.png]]</center>
| <center>[[Image:SecurityBarrier.png]]</center>
| 9
| 9
| 1.5
| 1.5 (60%)
|
|
|
|
|
 
|-
| [[Clothing#Breath Mask|Breath Mask]]
| <center>[[File:breathmask.png]]</center>
| 2
|
| 5%
| 5%
|
|
|
 
|-
| [[Clothing#Cleaning Gloves|Cleaning Gloves]]
| <center>TBA</center>
|
|
| 5%
| 3%
|
|
|
 
|-
| [[Clothing#Cleats|Cleats]]
| <center>[[Image:CleatsNew.png]]</center>
|
|
| 5%
| 5%
|
|
|
 
|-
| [[Clothing#Fingerless Gloves|Fingerless Gloves]]
| <center>[[Image:FingerlessGloves.png]]</center>
|
|
| 3%
| 3%
|
| 10%
|
 
|-
| [[Clothing#Flimsy George Melons Mask|Flimsy George Melons Mask]]
| <center>TBA</center>
| 2
|
| 5%
| 5%
|
|
|
 
|-
| [[Janitor#Galoshes|Galoshes]]
| <center>[[File:galoshes.png]]</center>
|
|
| 5%
| 5%
|
|
|
 
|-
| [[Clothing#Gas Mask|Gas Mask]]
| <center>[[file:gasmask.png]][[file:egasmask.png]]</center>
| 2
|
| 7%
| 7%
|
|
|
 
|-
| [[Clothing#Gold Ring|Gold Ring]]
| <center>TBA</center>
|
|
| 3%
| 3%
|
| 10%
|
 
|-
| [[Clothing#Ring|Ring]]
| <center>TBA</center>
|
|
| 3%
| 3%
|
| 10%
|
 
|-
| [[Clothing#Titanium Ring|Titanium Ring]]
| <center>TBA</center>
|
|
| 3%
| 3%
|
| 10%
|
 
|-
| [[Guide to Mining#Mechanized Boots|Mechanized/Mechanised Boots]]
| <center>[[Image:MechanizedBoots.png]]</center>
|
|
| 5%
| 5%
|
|
|
 
|-
| [[Guide to Mining#Mechanised Diving Boots|Mechanized/Mechanised Diving Boots]]
| <center>[[Image:MechanisedDivingBoots.png]]</center>
|
|
| 5%
| 5%
|
|
|
 
|-
| [[Clothing#Military Boots|Military Boots]]
| <center>TBA</center>
| 1
|
| 10%
| 10%
|
|
|
 
|-
| [[Clothing#Sacred Sandals|Sacred Sandals]]
| <center>[[File:sandals.png]]</center>
|
|
| 5%
| 5%
|
|
|
 
|-
| [[Clothing#Viking Hauberk|Viking Hauberk]]
| <center>TBA</center>
| 1
|
| 5%
| 40%
|
|
|
 
|-
| [[Clothing#Wrestling Boots|Wrestling Boots]]
| <center>TBA</center>
|
|
| 5%
| 5%
|
|
|
 
|-
| [[Clothing#Yeti-Fur Earmuffs|Yeti-Fur Earmuffs]]
| <center>TBA</center>
|
|
|
| 80%
|
|
|
 
|-
| [[Clothing#Moeblob Mask|Moeblob Mask]]
| <center>TBA</center>
| 2
|
| 5%
| 5%
|
|
|
 
|-
| [[Clothing#Clown Mask|Clown mask and wig]]
| <center>[[File:clownmask.png]]</center>
| 2
|
| 5%
| 5%
|
|
|
 
|-
| [[Clothing#Horse Mask|Horse Mask]]
| <center>[[File:horsemask.png]]</center>
| 2
|
| 5%
| 5%
|
|
|
 
|-
| [[Clothing#Wrestling Mask|Wrestling Mask]]
| <center>[[Image:WrestlingMasks.gif]]</center>
| 2
|
| 5%
| 5%
|
|
|
 
|-
| [[Syndicate Items#Fake Moustache|Fake Moustache]]
| <center>[[Image:Falsemustache.png]]</center>
| 3
|
| 5%
| 10%
|
|
|
 
|-
| [[Construction#Skull mask|Skull Mask]]
| <center>[[Image:Skull.png]]</center>
| 2
|
| 5%
| 5%
|
|
|
 
|-
| [[Clothing#Batmask And Batcape|Batmask And Batcape]]
| <center>TBA</center>
| 2
|  
|  
| 5%
| 5%
|
|  
|  
|
|-
| [[Clothing#Mime Mask|Mime Mask]]
| <center>TBA</center>
| 2
|
| 5%
| 5%
|
|
|
|- 
| [[Clothing#Inquisitor Mask|Inquisitor Mask]]
| <center>TBA</center>
| 2
|
| 7%
| 7%
|
|
|
|-
| [[Clothing#Hunter Mask|Hunter Mask]]
| <center>[[Image:PredatorMask.png]]</center>
| 2
|
| 5%
| 5%
|
|
|
|-
| [[Engineering Objects#Aurora Belt|Aurora Belt]] (off)
| <center>[[Image:AuroraBelt.png]]</center>
|
| TBA
| TBA
| TBA
|
|
|
|-
| [[Engineering Objects#Aurora Belt|Aurora Belt]] (on)
| <center>[[Image:AuroraBelt.png]]</center>
|
| TBA
| TBA
| TBA
|
|
|
|
|
|}
|}

Latest revision as of 19:04, 11 December 2020

How Armor Protects You

Though there are six body regions (head, torso, arms, legs) that can be targeted, there's really only two for the purposes of armor, "head" and "chest". Thanks to some interesting coder decisions, the game considers attacks aimed at the legs and arms to be attacks aimed at the chest and thus applies the armor values of the chest region. As you might expect, attacks aimed at the head sensibly consider armor of the head region. It's good news for you, because it's less vital parts to worry about.

Anything in the head, ears, eyes, and mask/mouth slot is considered to be the "head" region, while anything in the (exo)suit, jumpsuit, shoes, gloves, belt, and hand slots are considered part of the "chest" region.

However, additional armor is not always a good choice. Melee resistance (and by proxy stamina damage reduction) generally doesn't stack or multiply; the game just takes the highest value of all the pieces considered (head and chest regions are calculated separately. So if you, say, get some body armor that grants -5 melee resistance, then find a shield that grants -9 melee resistance, you have -9 melee resistance, not -14. However, this doesn't apply to heat, cold, and viral resistance. They do stack.

Melee Resistance

Melee damage is reduced by a simple subtraction:

Melee damage received = Raw melee damage - melee resistance value

This applies to all damage types (e.g. brute, burn), except stamina damage, which is calculated differently.

For example, let's say you're getting whacked in the chest by a fire extinguisher, which has a raw damage value of 10, while wearing an armor vest, which has a melee resistance value of 6. Based on this formula, you'll receive 4 (that's 10-6) damage, which in practical terms is pretty good. If you've 100 HP, that means that with armor, they'll have to land 25 hits to put you into critical condition, compared to 10 without. Easy, no?

Ranged Resistance

Ranged resistance is a bit more complex than melee resistance, though the math is still accessible. The formula is simply:

Ranged damage received = Raw bullet damage / (Ranged resistance value + 1)

This applies regardless of whether the bullet was kinetic or energy-based and regardless of the damage type inflicted by the bullet, with one major exception: stamina drain follows a different formula that's dependent on proportion of damage reduced.

For example, suppose someone is shooting at your chest with an energy gun on lethal, which does 45 damage, while wearing an armor vest, whose ranged resistance is 1. You receive 45/(1+1) = 22.5 damage, meaning the armor essentially halved the damage.

In practical terms, this means ranged protection is actually percentage-based, but because of the equation used, it's not a linear, one to one relationship. There's some diminishing returns involved; the first bit of ranged protection reduces damage by a lot, but every additional bit offers less and less protection. Plug in some values yourself, and you'll see it:

  • 0.5 → Formula simplifies to Raw damage/1.5 → 33% of damage blocked
  • 1.0 → Formula is Raw damage/2 → 50% of damage blocked.
  • 1.5 → Formula is Raw damage/2.5 → 60% of damage blocked.
  • 2.0 → Formula is Raw damage/3 → 66% of damage blocked.

Stamina Damage Reduction

Armor also reduces the amount of stamina drained in an attack, based on the proportion of damage blocked to damage of the attack. For example, if an attack does 10 brute damage and 40 stamina damage, and your armor blocks 5 brute damage, then your armor also reduces the associated stamina damage by 50%. Thus the attack drains only 20 stamina.

Heat Resistance

definitely reduces damage to due fires--maybe phasers, lasers, and other things that do burn too 

Cold Resistance

talk about 100% resistance granting immunity to space
temperature still changes I think, so you might still benefit from cryoxadone 
maybe reduces damage due to freezeburning yourself?

Viral Resistance

mostly used for determined whether you'll get infected with a pathogen or virus

Radiation Resistane

basically more radiation resistance reduces amount of tox damage radiation does per second and change of mutation. have no formula for this

Explosion Resistance

uh I have no clue how this one works

Disorient Protection

"the disorient protection also reduces stamina damage from those same stun weapons

by a 3/4 proportion of the disorient time reduction"

Armor Statistics

Head Slot

Name Image Melee
Resistance
Ranged
Resistance
(% of damage blocked)
Heat
Resistance
Cold
Resistance
Radiation
Resistance
Viral
Resistance
Explosion
Resistance
Helmet
Helmet.png / HelmetGannets.png
HelmetAlt3.png / HelmetAlt4.png
5 10% 10%
Blast Helmet
Blasthelmet.png
9 10% 10%
Biohood
Biohood.png
1 10% 10% 50%
Syndicate Hat
SyndicateHat.png
6 5% 10%
Very Syndicate Hat
VerySyndicateHat.png
6 5% 10%
75-Gallon Hat
TBA
3 10% 5
Bio Hood
Biohood.png
1 10% 10% 50%
Blast Helmet
Blasthelmet.png
9 10% 10%
Bucket Helmet
BucketHelmet.png
2 10% 10%
Butt
ButtV2.png
5% 10%
Cent. Comm. Hat
TBA
4 5% 10%
Class II Radiation Hood
RadiationHood.png
1 10% 10% 50%
Command Diving Helmet
CommandDivingHelmet.png
4 5% 20% 50%
Commander's Cap
CommanderCap.png
4 5% 20% 50%
Crown
TBA
3 5% 10%
DetGadget Hat
Detective hat.png
3 5% 10%
Elite Helmet
Elite security helmet.png
8 10% 10%
Engineering Space Helmet
SnekEngineeringHelmet.png
4 5% 20% 50%
FB-8 Environment Hood
TBA
1 10% 10% 50%
Firefighter Helm
FirefighterHelm.png
4 10% 10%
Fruit Basket Hat
FruitHat.png
1 5% 10%
Gold Laurels
TBA
3 5% 10%
Hair Clips
TBA
1 5% 10%
Hard Hat
Hardhat.png
5 10% 10%
HoS Hat
HoSHat.png
7 10% 10%
HoS Beret
HoSBeret.png
7 10% 10%
Industrial Space Helmet
IndustrialSpaceHelmetV2.png
4 5% 20% 50% 50%
Industrial Diving Helmet
IndustrialDivingHelmet.png
4 5% 20% 50% 50%
ME-3 Helmet
TBA
4 10% 10%
Nanotrasen Heavy Helmet
TBA
4 5% 20% 50%
Nanotrasen Helmet
TBA
8 10% 10%
NASSA Space Helmet
TBA
4 5% 20% 50%
Beret, all colors
Beret.png
1 5% 10%
Nanotrasen Beret
TBA
1 5% 10%
Prisoner's Beret
Beret.png
1 5% 10%
NT Bio Hood
TBA
2 10% 10% 50%
Obsidian Crown
TBA
1 5% 10%
Riot Helmet
RiotHelmet.png
10 10% 10%
Apprentice's Cap
ApprenticeCap.png
1 5% 10%
Royal Apprentice's Cap
RoyalApprenticeCap.png
1 5% 10%
Specialist Combat Helmet
SpecialistCombatHelmet.png
4 5% 20% 50%
Specialist Combat Helmet (infiltrator)
SpecialistCombatHelmetInfiltrator.png
4 5% 20% 50%
Specialist Combat Helmet (firebrand)
SpecialistCombatHelmetFirebrand.png
4 5% 20% 50%
Specialist Combat Cover
SpecialistCombatCover.png
4 5% 20% 50%
Specialist Welding Helmet
SpecialistCombatHelmet.png
4 5% 20% 50%
Constable's Helmet
TBA
4 10% 10%
Space-American Football Helmet
FootballHelmet.png
6 10% 10%
SWAT Helmet
SwatHelmet.png
7 10% 10%
Wizard's Hat (all)
WizardHats3.gif
1 5% 10%
T.U.R.D.S. Helmet
TURDSHelmet.png
7 10% 10%
Vaguely Greek Helmet
TBA
7 10% 10%
Welding Helmet/Mask
Welding.png
4 10% 10%
Carved Pumpkin
TBA
1 5% 10%

Exosuit Slot

Name Image Melee
Resistance
Ranged
Resistance
(% of damage blocked)
Heat
Resistance
Cold
Resistance
Radiation
Resistance
Viral
Resistance
Explosion
Resistance
Armor Vest
Armor.png / BodyArmorGannets.png / BodyArmor2Gannets.png
6 1 (50%) 5% 10%
Ancient Armor
TBA
6 1 (50%) 80% 80%
Apiculturist's Suit
Biosuit.png
2 0.5 (33%) 15% 15% 50%
Firesuit
Firesuit.png
3 0.5 (33.3%) 50% 20%
Armored Firesuit
ArmouredFiresuit.png
6 1.5 (60%) 50% 20%
Paramedic Suit
ParamedicSuit.png
3 0.9 (47.37%) 25% 25% 50%
Armored Paramedic Suit
ArmouredParamedicSuit.png
5 1.9 (65.5%) 25% 25% 50%
Bathrobe
TBA
2 25%
Bomb Disposal Suit
File:Bombdisposalsuit.png
9 2 (66%) 5% 10%
Captain's Armor
File:Caparmor.png / CaptainCoatV1.png
7 1.5 (60%) 10% 5%
Chef's Coat
TBA
2 10% 5%
Class II Radiation Suit
RadiationSuit.png
3 0.5 (33.3%) 15% 15% 50%
Command Winter Coat
TBA
2 5% 35%
Commander's Great Coat
CommanderGreatCoat.png
8 3 (75%) 20% 50% 50% 3
Engineering Space Suit
Miningspacesuit.png
3 0.5 (33.3%) 20% 50% 50%
FB-8 Environment Suit
TBA
3 0.5 (33.3%) 95% 30% 50%
Head of Personnel's Naval Coat
HoPNavalCoat.png
6 1.5 (60%) 5% 10%
Cardboard Box
CardboardBoxes.gif
1 33% 33%
Heavy Armor
HeavyArmorGannets.png
12 3 (75%) 5% 10%
Heavy Firesuit
TBA
4 0.8 (44.4%) 65% 5%
Hoodie
Hoodie.png
2 5% 25%
Head of Security's Cape
HoSCape.png
7 1.5 (60%) 5% 10%
HoS Jacket
HOS Coat.png
3 0.7 (41.2%) 5% 5%
Industrial Space Armor
IndustrialSpaceSuitV2.png
2 0.5 (33.3%) 25% 75% 50% 50% 3
Industrial Diving Suit
IndustrialDivingSuit.png
2 0.5 (33.3%) 25% 75% 50% 50% 3
Labcoats, all
Labcoat.png
2 15% 15%
Logo Jackets, most
TBA
2 5% 20%
Logo Jacket, GTM
LogoJacketDiscountDansCerulean.png
2 5% 25%
Long Sleeved Shirt
TBA
2 5% 15%
Long Sleeved Logo Shirts, all
LongSleevedLogoShirtDiscountDansBlue.png / LongSleevedLogoShirtDiscountDansRed.png
2 5% 15%
Museum of Lunar History T-Shirt
TBA
2 5% 5%
NT-SO Combat Dress
TBA
3 0.5 (33.3%) 20% 50% 50%
NT-SO Heavy Operative Combat Armor
TBA
9 2 (66.6%) 25% 75% 50% 50% 3
NT-SO Armor
TBA
8 1.5 (60%) 5% 10%
Overcoat and Scarf
OvercoatAndScarf.png
2 5% 5%
Johnny~~
OvercoatAndScarf.png
2 5% 5%
Plastic Jacket
TBA
2 5% 10%
Research Winter Coat
TBA
2 5% 35%
Scarf
TBA
2 5% 10%
Sneaking Suit
TBA
6 1.0 (50%) 5% 10%
Snow Suit
TBA
3 0.5 (33.3%) 20% 50% 50%
Snow Suit
TBA
3 0.5 (33.3%) 20% 50% 50%
Space-American Football Pads
FootballPads.png
8 1.5 (60%) 5% 10%
Specialist Operative Combat Dress
SpecialistOperativeCombatDress.png
3 0.5 (33.3%) 20% 50% 50%
Specialist Operative Espionage Suit
SpecialistOperativeEspionageSuit.png
3 0.5 (33.3%) 20% 50% 50%
Specialist Operative Medic Uniform
SpecialistOperativeMedicUniform.png
3 0.5 (33.3%) 20% 50% 50%
Specialist Operative Engineering Uniform
SpecialistOperativeEngineeringUniform.png
3 0.5 (33.3%) 20% 50% 50%
Specialist Operative Marksman Suit
SpecialistOperativeEspionageSuit.png
3 0.5 (33.3%) 20% 50% 50%
Specialist Operative Firesuit
SpecialistOperativeFiresuit.png
3 0.5 (33.3%) 100% 50% 50%
Specialist Heavy Operative Combat Armor
SpecialistHeavyOperativeCombatArmor.png
9 2 (66.6%) 25% 75% 50% 50% 3
Coat
Detectivecoat.png
2 0.5 (3.3) 5% 5%
Wizard Robe (all)
WizardRobes3.gif
2 30% 90%
Absurdly Stylish Cape
TBA
2 5% 5%
Suicide Bomb Vest
SuicideBombVest.png
6 1.0 (50%) 5% 10%
SUV Suit
TBA
4 2.0 (66.6%) 20% 50% 50% 50%
Waistcoat
TBA
2 10% 10%
Worn Jacket/Faded Trenchcoat
Wornjacket.png
2 0.5 (33.3%) 5% 5%

Other Slots

Name Image Melee
Resistance
Ranged
Resistance
(% of damage blocked)
Heat
Resistance
Cold
Resistance
Radiation
Resistance
Viral
Resistance
Explosion
Resistance
Most jumpsuits
Chameleon.gif
1 5% 5%
Balaclava
Balaclava.png
2 5% 5%
Barrier, deployed
SecurityBarrier.png
9 1.5 (60%)
Breath Mask
Breathmask.png
2 5% 5%
Cleaning Gloves
TBA
5% 3%
Cleats
CleatsNew.png
5% 5%
Fingerless Gloves
FingerlessGloves.png
3% 3% 10%
Flimsy George Melons Mask
TBA
2 5% 5%
Galoshes
Galoshes.png
5% 5%
Gas Mask
Gasmask.pngEgasmask.png
2 7% 7%
Gold Ring
TBA
3% 3% 10%
Ring
TBA
3% 3% 10%
Titanium Ring
TBA
3% 3% 10%
Mechanized/Mechanised Boots
MechanizedBoots.png
5% 5%
Mechanized/Mechanised Diving Boots
MechanisedDivingBoots.png
5% 5%
Military Boots
TBA
1 10% 10%
Sacred Sandals
Sandals.png
5% 5%
Viking Hauberk
TBA
1 5% 40%
Wrestling Boots
TBA
5% 5%
Yeti-Fur Earmuffs
TBA
80%
Moeblob Mask
TBA
2 5% 5%
Clown mask and wig
Clownmask.png
2 5% 5%
Horse Mask
Horsemask.png
2 5% 5%
Wrestling Mask
WrestlingMasks.gif
2 5% 5%
Fake Moustache
Falsemustache.png
3 5% 10%
Skull Mask
Skull.png
2 5% 5%
Batmask And Batcape
TBA
2 5% 5%
Mime Mask
TBA
2 5% 5%
Inquisitor Mask
TBA
2 7% 7%


Hunter Mask
PredatorMask.png
2 5% 5%
Aurora Belt (off)
AuroraBelt.png
TBA TBA TBA
Aurora Belt (on)
AuroraBelt.png
TBA TBA TBA