User:Studenterhue/Armor

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How Armor Protects You

Though there are six body regions (head, torso, arms, legs) that can be targeted, there's really only two for the purposes of armor, "head" and "chest". Thanks to some interesting coder decisions, the game considers attacks aimed at the legs and arms to be attacks aimed at the chest and thus applies the armor values of the chest region. As you might expect, attacks aimed at the head sensibly consider armor of the head region. It's good news for you, because it's less vital parts to worry about.

Anything in the head, ears, eyes, and mask/mouth slot is considered to be the "head" region, while anything in the (exo)suit, jumpsuit, shoes, gloves, belt, and hand slots are considered part of the "chest" region.

However, additional armor is not always a good choice. Melee resistance (and by proxy stamina damage reduction) generally doesn't stack or multiply; the game just takes the highest value of all the pieces considered (head and chest regions are calculated separately. So if you, say, get some body armor that grants -5 melee resistance, then find a shield that grants -9 melee resistance, you have -9 melee resistance, not -14. However, this doesn't apply to heat, cold, and viral resistance. They do stack.

Melee Resistance

Melee damage is reduced by a simple subtraction:

Melee damage received = Raw melee damage - melee resistance value

This applies to all damage types (e.g. brute, burn), except stamina damage, which is calculated differently.

For example, let's say you're getting whacked in the chest by a fire extinguisher, which has a raw damage value of 10, while wearing an armor vest, which has a melee resistance value of 6. Based on this formula, you'll receive 4 (that's 10-6) damage, which in practical terms is pretty good. If you've 100 HP, that means that with armor, they'll have to land 25 hits to put you into critical condition, compared to 10 without. Easy, no?

Ranged Resistance

Ranged resistance is a bit more complex than melee resistance, though the math is still accessible. The formula is simply:

Ranged damage received = Raw bullet damage / (Ranged resistance value + 1)

This applies regardless of whether the bullet was kinetic or energy-based and regardless of the damage type inflicted by the bullet, with one major exception: stamina drain follows a different formula that's dependent on proportion of damage reduced.

For example, suppose someone is shooting at your chest with an energy gun on lethal, which does 45 damage, while wearing an armor vest, whose ranged resistance is 1. You receive 45/(1+1) = 22.5 damage, meaning the armor essentially halved the damage.

In practical terms, this means ranged protection is actually percentage-based, but because of the equation used, it's not a linear, one to one relationship. There's some diminishing returns involved; the first bit of ranged protection reduces damage by a lot, but every additional bit offers less and less protection. Plug in some values yourself, and you'll see it:

  • 0.5 → Formula simplifies to Raw damage/1.5 → 33% of damage blocked
  • 1.0 → Formula is Raw damage/2 → 50% of damage blocked.
  • 1.5 → Formula is Raw damage/2.5 → 60% of damage blocked.
  • 2.0 → Formula is Raw damage/3 → 66% of damage blocked.

Stamina Damage Reduction

Armor also reduces the amount of stamina drained in an attack, based on the proportion of damage blocked to damage of the attack. For example, if an attack does 10 brute damage and 40 stamina damage, and your armor blocks 5 brute damage, then your armor also reduces the associated stamina damage by 50%. Thus the attack drains only 20 stamina.

Heat Resistance

definitely reduces damage to due fires--maybe phasers, lasers, and other things that do burn too 

Cold Resistance

talk about 100% resistance granting immunity to space
temperature still changes I think, so you might still benefit from cryoxadone 
maybe reduces damage due to freezeburning yourself?

Viral Resistance

mostly used for determined whether you'll get infected with a pathogen or virus

Radiation Resistane

basically more radiation resistance reduces amount of tox damage radiation does per second and change of mutation. have no formula for this

Explosion Resistance

uh I have no clue how this one works

Disorient Protection

"the disorient protection also reduces stamina damage from those same stun weapons

by a 3/4 proportion of the disorient time reduction"

Armor Statistics

Head Slot

Name Image Melee
Resistance
Ranged
Resistance
(% of damage blocked)
Heat
Resistance
Cold
Resistance
Radiation
Resistance
Viral
Resistance
Explosion
Resistance
Helmet
/
/
5 10% 10%
Blast Helmet
9 10% 10%
Biohood
1 10% 10% 50%
Syndicate Hat
6 5% 10%
Very Syndicate Hat
6 5% 10%
75-Gallon Hat
TBA
3 10% 5
Bio Hood
1 10% 10% 50%
Blast Helmet
9 10% 10%
Bucket Helmet
2 10% 10%
Butt
5% 10%
Cent. Comm. Hat
TBA
4 5% 10%
Class II Radiation Hood
1 10% 10% 50%
Command Diving Helmet
4 5% 20% 50%
Commander's Cap
4 5% 20% 50%
Crown
TBA
3 5% 10%
DetGadget Hat
3 5% 10%
Elite Helmet
8 10% 10%
Engineering Space Helmet
4 5% 20% 50%
FB-8 Environment Hood
TBA
1 10% 10% 50%
Firefighter Helm
4 10% 10%
Fruit Basket Hat
1 5% 10%
Gold Laurels
TBA
3 5% 10%
Hair Clips
TBA
1 5% 10%
Hard Hat
5 10% 10%
HoS Hat
7 10% 10%
HoS Beret
7 10% 10%
Industrial Space Helmet
4 5% 20% 50% 50%
Industrial Diving Helmet
4 5% 20% 50% 50%
ME-3 Helmet
TBA
4 10% 10%
Nanotrasen Heavy Helmet
TBA
4 5% 20% 50%
Nanotrasen Helmet
TBA
8 10% 10%
NASSA Space Helmet
TBA
4 5% 20% 50%
Beret, all colors
1 5% 10%
Nanotrasen Beret
TBA
1 5% 10%
Prisoner's Beret
1 5% 10%
NT Bio Hood
TBA
2 10% 10% 50%
Obsidian Crown
TBA
1 5% 10%
Riot Helmet
10 10% 10%
Apprentice's Cap
1 5% 10%
Royal Apprentice's Cap
1 5% 10%
Specialist Combat Helmet
4 5% 20% 50%
Specialist Combat Helmet (infiltrator)
4 5% 20% 50%
Specialist Combat Helmet (firebrand)
4 5% 20% 50%
Specialist Combat Cover
4 5% 20% 50%
Specialist Welding Helmet
4 5% 20% 50%
Constable's Helmet
TBA
4 10% 10%
Space-American Football Helmet
6 10% 10%
SWAT Helmet
7 10% 10%
Wizard's Hat (all)
1 5% 10%
T.U.R.D.S. Helmet
7 10% 10%
Vaguely Greek Helmet
TBA
7 10% 10%
Welding Helmet/Mask
4 10% 10%
Carved Pumpkin
TBA
1 5% 10%

Exosuit Slot

Name Image Melee
Resistance
Ranged
Resistance
(% of damage blocked)
Heat
Resistance
Cold
Resistance
Radiation
Resistance
Viral
Resistance
Explosion
Resistance
Armor Vest
/ /
6 1 (50%) 5% 10%
Ancient Armor
TBA
6 1 (50%) 80% 80%
Apiculturist's Suit
2 0.5 (33%) 15% 15% 50%
Firesuit
3 0.5 (33.3%) 50% 20%
Armored Firesuit
6 1.5 (60%) 50% 20%
Paramedic Suit
3 0.9 (47.37%) 25% 25% 50%
Armored Paramedic Suit
5 1.9 (65.5%) 25% 25% 50%
Bathrobe
TBA
2 25%
Bomb Disposal Suit
File:Bombdisposalsuit.png
9 2 (66%) 5% 10%
Captain's Armor
File:Caparmor.png /
7 1.5 (60%) 10% 5%
Chef's Coat
TBA
2 10% 5%
Class II Radiation Suit
3 0.5 (33.3%) 15% 15% 50%
Command Winter Coat
TBA
2 5% 35%
Commander's Great Coat
8 3 (75%) 20% 50% 50% 3
Engineering Space Suit
3 0.5 (33.3%) 20% 50% 50%
FB-8 Environment Suit
TBA
3 0.5 (33.3%) 95% 30% 50%
Head of Personnel's Naval Coat
6 1.5 (60%) 5% 10%
Cardboard Box
1 33% 33%
Heavy Armor
12 3 (75%) 5% 10%
Heavy Firesuit
TBA
4 0.8 (44.4%) 65% 5%
Hoodie
2 5% 25%
Head of Security's Cape
7 1.5 (60%) 5% 10%
HoS Jacket
3 0.7 (41.2%) 5% 5%
Industrial Space Armor
2 0.5 (33.3%) 25% 75% 50% 50% 3
Industrial Diving Suit
2 0.5 (33.3%) 25% 75% 50% 50% 3
Labcoats, all
2 15% 15%
Logo Jackets, most
TBA
2 5% 20%
Logo Jacket, GTM
2 5% 25%
Long Sleeved Shirt
TBA
2 5% 15%
Long Sleeved Logo Shirts, all
/
2 5% 15%
Museum of Lunar History T-Shirt
TBA
2 5% 5%
NT-SO Combat Dress
TBA
3 0.5 (33.3%) 20% 50% 50%
NT-SO Heavy Operative Combat Armor
TBA
9 2 (66.6%) 25% 75% 50% 50% 3
NT-SO Armor
TBA
8 1.5 (60%) 5% 10%
Overcoat and Scarf
2 5% 5%
Johnny~~
2 5% 5%
Plastic Jacket
TBA
2 5% 10%
Research Winter Coat
TBA
2 5% 35%
Scarf
TBA
2 5% 10%
Sneaking Suit
TBA
6 1.0 (50%) 5% 10%
Snow Suit
TBA
3 0.5 (33.3%) 20% 50% 50%
Snow Suit
TBA
3 0.5 (33.3%) 20% 50% 50%
Space-American Football Pads
8 1.5 (60%) 5% 10%
Specialist Operative Combat Dress
3 0.5 (33.3%) 20% 50% 50%
Specialist Operative Espionage Suit
3 0.5 (33.3%) 20% 50% 50%
Specialist Operative Medic Uniform
3 0.5 (33.3%) 20% 50% 50%
Specialist Operative Engineering Uniform
3 0.5 (33.3%) 20% 50% 50%
Specialist Operative Marksman Suit
3 0.5 (33.3%) 20% 50% 50%
Specialist Operative Firesuit
3 0.5 (33.3%) 100% 50% 50%
Specialist Heavy Operative Combat Armor
9 2 (66.6%) 25% 75% 50% 50% 3
Coat
2 0.5 (3.3) 5% 5%
Wizard Robe (all)
2 30% 90%
Absurdly Stylish Cape
TBA
2 5% 5%
Suicide Bomb Vest
6 1.0 (50%) 5% 10%
SUV Suit
TBA
4 2.0 (66.6%) 20% 50% 50% 50%
Waistcoat
TBA
2 10% 10%
Worn Jacket/Faded Trenchcoat
2 0.5 (33.3%) 5% 5%

Other Slots

Name Image Melee
Resistance
Ranged
Resistance
(% of damage blocked)
Heat
Resistance
Cold
Resistance
Radiation
Resistance
Viral
Resistance
Explosion
Resistance
Most jumpsuits
1 5% 5%
Balaclava
2 5% 5%
Barrier, deployed
9 1.5 (60%)
Breath Mask
2 5% 5%
Cleaning Gloves
TBA
5% 3%
Cleats
5% 5%
Fingerless Gloves
3% 3% 10%
Flimsy George Melons Mask
TBA
2 5% 5%
Galoshes
5% 5%
Gas Mask
2 7% 7%
Gold Ring
TBA
3% 3% 10%
Ring
TBA
3% 3% 10%
Titanium Ring
TBA
3% 3% 10%
Mechanized/Mechanised Boots
5% 5%
Mechanized/Mechanised Diving Boots
5% 5%
Military Boots
TBA
1 10% 10%
Sacred Sandals
5% 5%
Viking Hauberk
TBA
1 5% 40%
Wrestling Boots
TBA
5% 5%
Yeti-Fur Earmuffs
TBA
80%
Moeblob Mask
TBA
2 5% 5%
Clown mask and wig
2 5% 5%
Horse Mask
2 5% 5%
Wrestling Mask
2 5% 5%
Fake Moustache
3 5% 10%
Skull Mask
2 5% 5%
Batmask And Batcape
TBA
2 5% 5%
Mime Mask
TBA
2 5% 5%
Inquisitor Mask
TBA
2 7% 7%


Hunter Mask
2 5% 5%
Aurora Belt (off)
TBA TBA TBA
Aurora Belt (on)
TBA TBA TBA