Difference between revisions of "User:Convair880"
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Convair880 (talk | contribs) (Traitor items, stage 3.) |
Convair880 (talk | contribs) (Traitor items, stage 4.) |
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=Archive: discontinued traitor items (WIP)= | =Archive: discontinued traitor items (WIP)= | ||
Over the years, a number of traitor items have been fundamentally overhauled, discontinued or are otherwise not available to the public anymore. This list is mostly for archival purposes, but there | Over the years, a number of traitor items have been fundamentally overhauled, discontinued or are otherwise not available to the public anymore. This list is mostly for archival purposes, but there is a chance for some of them to show up in [[Syndicate Items#Surplus crate items|surplus crates]]. | ||
{| style="font-size: 85%; text-align: center;" class="wikitable sortable" | {| style="font-size: 85%; text-align: center;" class="wikitable sortable" | ||
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| [[Chaplain]] | | [[Chaplain]] | ||
| ✗ | | ✗ | ||
| | | His Grace was a very complicated, rampage-oriented item. It started off fairly weak, but once leveled up by feeding a couple of victims to the toolbox, the wielder arguably had the most devastating melee weapon in the game at their disposal. In addition to complete stun immunity and constant healing, it was even capable of smashing through normally indestructible objects like the [[Robots#MULEBot|MULE]]. If the user took too long to feed His Grace, they ended up as the next snack. Of course, the timer was very short for a fully leveled-up box. The item's primary issue and eventual downfall was the Memetic Kill Disorder (MKD), some sort of ludicrous cult non-sense. A lot of players (HoS-approved ones included) were quick to gun after the still-vulnerable chaplain, examine His Grace on purpose to become a slave and start rampaging on their own. The other problem was that a top-tier toolbox was practically unstoppable, leading to the depopulation of entire stations and spawn camping in [[Arrival Shuttle|arrivals]]. His Grace was added in early 2012 and quietly dropped in March 2014, perhaps in response to repeated negative feedback ingame and on the forum. | ||
|- id="Horseshoe" | |- id="Horseshoe" | ||
Line 97: | Line 97: | ||
| [[Boxer]] | | [[Boxer]] | ||
| ✗ | | ✗ | ||
| Cheaters don't play fair, and the same can be said about traitors. Punching somebody with rigged boxing gloves resulted in increased brute damage plus a guaranteed one-hit K.O. And compared to a stun baton etc, disarms were and remain useless against gloves. This let the boxer | | Cheaters don't play fair, and the same can be said about traitors. Punching somebody with rigged boxing gloves resulted in increased brute damage plus a guaranteed one-hit K.O. And compared to a stun baton etc, disarms were and remain useless against gloves. This let the boxer dispatch sole targets or small groups with ease. [[General Objects#Easter Egg|Easter eggs]] sometimes contain a nerfed version of the horseshoe, but the real thing has been (for the most part) unavailable since early 2011. | ||
|- id="SyndicateMailsuit" | |- id="SyndicateMailsuit" | ||
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| [[Clown]] | | [[Clown]] | ||
| ✗ | | ✗ | ||
| | | A car for clowns, HONK! With a good clown behind the wheel (anybody else didn't "feel funny enough"), up to 30 crew members could find themselves trapped in the backseat. Another gimmick item, yet it was quite deadly on occasion when driven straight into the [[Singularity|singularity]] or [[Waste Disposal|crusher]]. It was available from 2010 to mid-2011. | ||
|- id="AdvancedLaser" | |- id="AdvancedLaser" | ||
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| [[Chemist]], [[Botanist]] | | [[Chemist]], [[Botanist]] | ||
| ✗ | | ✗ | ||
| This generator was capable of emitting ''vast'' amounts of smoke of whatever chemical was in the tank. More of a gimmick item, but it | | This generator was capable of emitting ''vast'' amounts of smoke of whatever chemical was in the tank. More of a gimmick item, but it could be used to good effect to fill entire hallways with deadly [[Chemistry#Pyrotechnic Chems|pre-revamp napalm]] or [[Chemistry#Toxic Shit|neurotoxins]]. Sadly, it more often than not slowed the server to a crawl in the process, hence the nickname LagMachine-3000. Made unavailable sometime in mid-2013. | ||
|- id="SingularityBomb" | |- id="SingularityBomb" |
Revision as of 08:33, 24 April 2014
Picture dump
List of currently unused, but potentially useful images for my own reference.
Food and drinks
Weapons
Miscellaneous items
File:Wizardstaff.png File:Hoscap.png
Other crap
Art
File:DiscoBee.gif File:Buzzingbee.gif
Archive: discontinued traitor items (WIP)
Over the years, a number of traitor items have been fundamentally overhauled, discontinued or are otherwise not available to the public anymore. This list is mostly for archival purposes, but there is a chance for some of them to show up in surplus crates.
Item | Image | Job Specific | Surplus item? |
Description |
---|---|---|---|---|
Revolver Ammo Box | All | (✓) | Revolver ammunition used to be expensive! Initially, seven additional shots were priced at an outrageous 2 TC each, later on traitors could order a box of regular or AP ammo for 4 TC. In addition to 6 TC for the revolver itself, of course. Nowadays, the whole package (introduced in April 2013) fortunately includes a generous amount of speedloaders. | |
Rifle Box | All | ✗ | An AK-744 with a couple of spare magazines. The box was available briefly in mid-2013, but was quickly removed for balancing and technical reasons. | |
Low-Yield Bomb | All | ✗ | A predecessor of the pipe bomb. Basically a weak transfer valve bomb, so it was possible to swap the default timer for a different detonator. These lasted from early 2009 to May 2011 and, until the arrival of the RPG, were still standard equipment of Syndicate operatives. | |
Satanist Robes | Chaplain | (✓) | Convert to Satanism! In return for 10 TC, the chaplain received a very evil-looking robe and a dagger for sacrificing people. Even better, wearing said robe allowed them to cast two powerful wizard spells at will: knock (basically an EMAG/all-access ID hybrid that can't be lost) and blind to evade any foolish pursuers. Was available for much of 2011 on Donut Station 2 before being superseded by His Grace. These days, an improved variant of the dagger can be found in surplus crates and the bloody hands of spies. The robes are also still around - an extremely cool outfit. | |
Artistic Toolbox/ His Grace |
Chaplain | ✗ | His Grace was a very complicated, rampage-oriented item. It started off fairly weak, but once leveled up by feeding a couple of victims to the toolbox, the wielder arguably had the most devastating melee weapon in the game at their disposal. In addition to complete stun immunity and constant healing, it was even capable of smashing through normally indestructible objects like the MULE. If the user took too long to feed His Grace, they ended up as the next snack. Of course, the timer was very short for a fully leveled-up box. The item's primary issue and eventual downfall was the Memetic Kill Disorder (MKD), some sort of ludicrous cult non-sense. A lot of players (HoS-approved ones included) were quick to gun after the still-vulnerable chaplain, examine His Grace on purpose to become a slave and start rampaging on their own. The other problem was that a top-tier toolbox was practically unstoppable, leading to the depopulation of entire stations and spawn camping in arrivals. His Grace was added in early 2012 and quietly dropped in March 2014, perhaps in response to repeated negative feedback ingame and on the forum. | |
Heavy Horseshoe | Boxer | ✗ | Cheaters don't play fair, and the same can be said about traitors. Punching somebody with rigged boxing gloves resulted in increased brute damage plus a guaranteed one-hit K.O. And compared to a stun baton etc, disarms were and remain useless against gloves. This let the boxer dispatch sole targets or small groups with ease. Easter eggs sometimes contain a nerfed version of the horseshoe, but the real thing has been (for the most part) unavailable since early 2011. | |
Syndicate Mailman Suit | Mailman | ✓ | The mailman's unique item, which allowed him to use the mail system as a means of transportation. Died with the demise of that job in 2010, but has since been added to the surplus crate pool. | |
Clown Car | Clown | ✗ | A car for clowns, HONK! With a good clown behind the wheel (anybody else didn't "feel funny enough"), up to 30 crew members could find themselves trapped in the backseat. Another gimmick item, yet it was quite deadly on occasion when driven straight into the singularity or crusher. It was available from 2010 to mid-2011. | |
Advanced Laser Gun | RD | ✓ | A self-recharging, less powerful version of the laser gun. Used to be exclusive to the RD from April 2013 to February 2014, and is a surplus item these days. Its replacement is the teleporter gun. | |
FogMachine-3000 | Chemist, Botanist | ✗ | This generator was capable of emitting vast amounts of smoke of whatever chemical was in the tank. More of a gimmick item, but it could be used to good effect to fill entire hallways with deadly pre-revamp napalm or neurotoxins. Sadly, it more often than not slowed the server to a crawl in the process, hence the nickname LagMachine-3000. Made unavailable sometime in mid-2013. | |
Singularity Bomb | CE, Engineer | ✗ | A SciFi weapon of mass destruction that spawned a singularity, just without any containment field. Considering that a mishap in engineering usually doomed the station, a strategically placed bomb had great potential to cause catastrophic damage...to the extend that it was almost impossible to call the emergency shuttle. Interestingly enough, the bomb survived for a bit longer than the actual engine design, but eventually succumbed to the Great Mport Code Purge shortly after the arrival of Cogmap in early 2013. One of its redeeming qualities was the excellent sprite, with ominous flashing red lights and everything. | |
Hacked Mining Charge | Miner | ✗ | Initially, the venerable does-it-all EMAG used to unlock charges. Somebody didn't like it, hence an update in September 2011 forced miners to order explosives (low- or high-yield) directly from their employer. The dedicated hacking device, new to the game in late 2012, rendered them obsolete. | |
RIG Suit | Electrician | (✓) | Yes, the electrician's special item was once completely unrelated to what they are actually doing. The suit wasn't radiation- and blast-proof back then either, making this an even stranger choice. Replaced by the device analyzer in April 2012. The RIG suit is now known as the industrial space armour and command armour respectively, which is pretty much the same thing in red. | |
Port-a-Poo | Janitor | ✗ | In the Brown Days, the janitor had access to this truly horrifying execution chamber. Unlike the Port-A-Brig it shared the sprite with, this device was self-locking and forced the unfortunate occupant to relieve themselves over and over again. The sweet release of death was generally inevitable and welcome. A handful of skilled players depopulated entire stations with nothing but a spray bottle and Port-a-Poo, providing an ample supply of shit (and sometimes poo tacos) in the process. It appeared on the janitor's PDA from about 2011 to mid-2012, when poo was finally exorcised from the code. The trash compactor, introduced in September of that year, is the spiritual successor and only slightly less shocking. |