User:Studenterhue/Armor: Difference between revisions

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Armor Statistics: Add a bunch more items, going from n to t...and some other crap
melee armor fixy
 
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Line 2: Line 2:
Though there are six body regions (head, torso, arms, legs) that can be targeted, there's really only two for the purposes of armor, "head" and "chest". Thanks to some interesting coder decisions, the game considers attacks aimed at the legs and arms to be attacks aimed at the chest and thus applies the armor values of the chest region. As you might expect, attacks aimed at the head sensibly consider armor of the head region. It's good news for you, because it's less vital parts to worry about.   
Though there are six body regions (head, torso, arms, legs) that can be targeted, there's really only two for the purposes of armor, "head" and "chest". Thanks to some interesting coder decisions, the game considers attacks aimed at the legs and arms to be attacks aimed at the chest and thus applies the armor values of the chest region. As you might expect, attacks aimed at the head sensibly consider armor of the head region. It's good news for you, because it's less vital parts to worry about.   


Anything in the head, ears, eyes, and mask/mouth slot is considered to be the "head" region, while anything in the (exo)suit, jumpsuit, shoes, gloves, and hand slots are considered part of the "chest" region.  
Anything in the head, ears, eyes, and mask/mouth slot is considered to be the "head" region, while anything in the (exo)suit, jumpsuit, shoes, gloves, belt, and hand slots are considered part of the "chest" region.  


However, additional armor is not always a good choice. Melee and ranged resistance (and by proxy stamina damage reduction) doesn't stack or multiply; the game just takes the highest value of all the pieces considered. So if you, say, get some body armpr that grants -5 melee resistance, then find a shield that grants -9 melee resistance, you have -9 melee resistance, not -14. However, this doesn't apply to heat, cold, and viral resistance. They ''do'' stack.
However, additional armor is not always a good choice. Melee resistance (and by proxy stamina damage reduction) generally doesn't stack or multiply; the game just takes the highest value of all the pieces considered (head and chest regions are calculated separately. So if you, say, get some body armor that grants -5 melee resistance, then find a shield that grants -9 melee resistance, you have -9 melee resistance, not -14. However, this doesn't apply to heat, cold, and viral resistance. They ''do'' stack.


===Melee Resistance===
===Melee Resistance===
Line 46: Line 46:
===Explosion Resistance===
===Explosion Resistance===
  uh I have no clue how this one works
  uh I have no clue how this one works
===Disorient Protection===
"the disorient protection also reduces stamina damage from those same stun weapons
by a 3/4 proportion of the disorient time reduction"


==Armor Statistics==
==Armor Statistics==
Line 61: Line 64:
|-
|-
| [[Security Objects#Helmet|Helmet]]
| [[Security Objects#Helmet|Helmet]]
| <center>[[Image:Helmet.png]]</center>
| <center>[[File:helmet.png]] / [[File:HelmetGannets.png]] <br> [[File:HelmetAlt3.png]] / [[File:HelmetAlt4.png]]</center>
| 4
| 5
|
|
| 10%
| 10%
Line 97: Line 100:
| 6
| 6
|
|
| 5%
| 10%
|
|
|
|-
| [[Clothing#Very Syndicate Hat|Very Syndicate Hat]]
| <center>[[Image:VerySyndicateHat.png]]</center>
| 6
|
| 5%
| 10%
| 10%
| 5
|
|
|  
|  
Line 149: Line 163:
|-  
|-  
| [[Clothing#Butt|Butt]]
| [[Clothing#Butt|Butt]]
| <center>[[Image:Butt.png]]</center>
| <center>[[File:ButtV2.png]]</center>
|  
|  
|
|
Line 597: Line 611:
|  
|  
|
|
|}


===Exosuit Slot===
|-
{| class="wikitable sortable"
| [[Clothing#Vaguely Greek Helmet|Vaguely Greek Helmet]]
! Name
| <center>TBA</center>
! class="unsortable"| Image
| 7
! Melee <br> Resistance
|  
! Ranged <br> Resistance <br> (% of damage blocked)
| 10%
! Heat <br> Resistance
| 10%
! Cold <br> Resistance
! Radiation <br> Resistance
! Viral <br> Resistance
! Explosion <br> Resistance
|-
| Armor Vest
| <center>[[File:armor.png]] / [[File:BodyArmorGannets.png]] / [[File:BodyArmor2Gannets.png]]</center>
| 6
| 1 (50%)
| 5%
| 10%
|
|
|
|
|
|


|-  
|-  
| Ancient Armor
| [[Engineering Objects#Welding Mask|Welding Helmet/Mask]]
| <center>TBA</center>
| <center>[[File:welding.png]]</center>
| 6
| 4
| 1 (50%)
|  
| 80%
| 10%
| 80%
| 10%
|
|
|  
|  
Line 633: Line 635:


|-  
|-  
| [[Clothing#Apiculturist's Suit|Apiculturist's Suit]]
| [[Clothing#Carved Pumpkin|Carved Pumpkin]]
| <center>[[File:biosuit.png]]</center>
| <center>TBA</center>
| 2
| 1
| 0.5 (33%)
|  
| 15%
| 5%
| 15%
| 10%
|
| 50%
|
|
|-
| [[Engineering Objects#Firesuit|Firesuit]]
| <center>[[Image:Firesuit.png]]</center>
| 3
| 0.5 (33.3%)
| 50%
| 20%
|
|  
|  
|
|
|}


|-  
===Exosuit Slot===
| [[Construction#Armored exosuit|Armored Firesuit]]
{| class="wikitable sortable"
| <center>[[Image:ArmouredFiresuit.png]]</center>
! Name
! class="unsortable"| Image
! Melee <br> Resistance
! Ranged <br> Resistance <br> (% of damage blocked)
! Heat <br> Resistance
! Cold <br> Resistance
! Radiation <br> Resistance
! Viral <br> Resistance
! Explosion <br> Resistance
|-
| Armor Vest
| <center>[[File:armor.png]] / [[File:BodyArmorGannets.png]] / [[File:BodyArmor2Gannets.png]]</center>
| 6
| 6
| 1.5 (60%)
| 1 (50%)
| 50%
| 5%
| 20%
| 10%
|
|
|
|
|
|


|-  
|-  
| [[Medical Objects#Paramedic Suit|Paramedic Suit]]
| Ancient Armor
| <center>[[Image:ParamedicSuit.png]]</center>
| <center>TBA</center>
| 3
| 6
| 0.9 (47.37%)
| 1 (50%)
| 25%
| 80%
| 25%
| 80%
|  
|
| 50%
|  
|  
|


|-  
|-  
| [[Construction#Armored exosuit|Armored Paramedic Suit]]
| [[Clothing#Apiculturist's Suit|Apiculturist's Suit]]
| <center>[[Image:ArmouredParamedicSuit.png]]</center>
| <center>[[File:biosuit.png]]</center>
| 5
| 2
| 1.9 (65.5%)
| 0.5 (33%)
| 25%
| 15%
| 25%
| 15%
|
|
| 50%
| 50%
Line 688: Line 691:


|-  
|-  
| [[Clothing#Bathrobe|Bathrobe]]
| [[Engineering Objects#Firesuit|Firesuit]]
| <center>TBA</center>
| <center>[[Image:Firesuit.png]]</center>
| 2
| 3
| 0.5 (33.3%)
| 50%
| 20%
|  
|  
|
| 25%
|
|  
|  
|
|


|-  
|-  
| [[Security Objects#Bomb Disposal Suit|Bomb Disposal Suit]]
| [[Construction#Armored exosuit|Armored Firesuit]]
| <center>[[File:Bombdisposalsuit.png]]</center>
| <center>[[Image:ArmouredFiresuit.png]]</center>
| 9
| 6
| 2 (66%)
| 1.5 (60%)
| 5%
| 50%
| 10%
| 20%
|
|
|  
|  
Line 710: Line 713:


|-  
|-  
| [[Clothing#Captain's Armor|Captain's Armor]]
| [[Medical Objects#Paramedic Suit|Paramedic Suit]]
| <center>[[File:caparmor.png]] / [[Image:CaptainArmorAlt.png]]</center>
| <center>[[Image:ParamedicSuit.png]]</center>
| 7
| 3
| 1.5 (60%)
| 0.9 (47.37%)
| 10%
| 25%
| 5%
| 25%
|
| 50%
|
 
|-
| [[Construction#Armored exosuit|Armored Paramedic Suit]]
| <center>[[Image:ArmouredParamedicSuit.png]]</center>
| 5
| 1.9 (65.5%)
| 25%
| 25%
|
|
|  
| 50%
|
|


|-  
|-  
| [[Clothing#Chef's Coat|Chef's Coat]]
| [[Clothing#Bathrobe|Bathrobe]]
| <center>TBA</center>
| <center>TBA</center>
| 2
| 2
|  
|  
| 10%
|  
| 5%
| 25%
|
|
|  
|  
Line 732: Line 746:


|-  
|-  
| [[Engineering Objects#Class II Radiation Gear|Class II Radiation Suit]]
| [[Security Objects#Bomb Disposal Suit|Bomb Disposal Suit]]
| <center>[[File:RadiationSuit.png]]</center>
| <center>[[File:Bombdisposalsuit.png]]</center>
| 3
| 9
| 0.5 (33.3%)
| 2 (66%)
| 15%
| 5%
| 15%
| 10%
| 50%
|
|
|-
| [[Clothing#Winter Coat|Command Winter Coat]]
| <center>TBA</center>
| 2
|  
|  
| 5%
| 35%
|
|
|


|-  
|-  
| [[Clothing#Commander's Great Coat|Commander's Great Coat]]
| [[Clothing#Captain's Armor|Captain's Armor]]
| <center>[[File:CommanderGreatCoat.png]]</center>
| <center>[[File:caparmor.png]] / [[Image:CaptainArmorAlt.png]]</center>
| 8
| 7
| 3 (75%)
| 1.5 (60%)
| 20%
| 10%
| 50%
| 5%
|
|  
|  
| 50%
|
| 3


|-  
|-  
| [[Engineering Objects#Engineering Space Suit|Engineering Space Suit]]
| [[Clothing#Chef's Coat|Chef's Coat]]
| <center>[[File:Miningspacesuit.png]]</center>
| <center>TBA</center>
| 3
| 2
| 0.5 (33.3%)
|
| 20%
| 10%
| 50%
| 5%
|
|  
|  
| 50%
|
|


|-  
|-  
| [[Clothing#FB-8 Environment Suit|FB-8 Environment Suit]]
| [[Engineering Objects#Class II Radiation Gear|Class II Radiation Suit]]
| <center>TBA</center>
| <center>[[File:RadiationSuit.png]]</center>
| 3
| 3
| 0.5 (33.3%)
| 0.5 (33.3%)
| 95%
| 15%
| 30%
| 15%
| 50%
| 50%
|   
|   
Line 787: Line 790:


|-  
|-  
| [[Clothing#Head of Personnel's Naval Coat|Head of Personnel's Naval Coat]]
| [[Clothing#Winter Coat|Command Winter Coat]]
| <center>[[Image:HoPNavalCoat.png]]</center>
| <center>TBA</center>
| 6
| 2
| 1.5 (60%)
|  
| 5%
| 5%
| 10%
| 35%
|  
|  
|   
|   
Line 798: Line 801:


|-  
|-  
| [[Clothing#Cardboard Box|Cardboard Box]]
| [[Clothing#Commander's Great Coat|Commander's Great Coat]]
| <center>[[Image:CardboardBoxes.gif]]</center>
| <center>[[File:CommanderGreatCoat.png]]</center>
| 1
| 8
|  
| 3 (75%)
| 33%
| 20%
| 33%
| 50%
|  
|  
|
| 50%
|
| 3


|-  
|-  
| [[Security Objects#Heavy Armor|Heavy Armor]]
| [[Engineering Objects#Engineering Space Suit|Engineering Space Suit]]
| <center>[[File:HeavyArmorGannets.png]]</center>
| <center>[[File:Miningspacesuit.png]]</center>
| 12
| 3
| 3 (75%)
| 0.5 (33.3%)
| 5%
| 20%
| 10%
| 50%
|  
|  
|
| 50%
|
|


|-  
|-  
| [[Engineering Objects#Heavy Firesuit|Heavy Firesuit]]
| [[Clothing#FB-8 Environment Suit|FB-8 Environment Suit]]
| <center>TBA</center>
| <center>TBA</center>
| 4
| 3
| 0.8 (44.4%)
| 0.5 (33.3%)
| 65%
| 95%
| 30%
| 50%
|
 
|-
| [[Clothing#Head of Personnel's Naval Coat|Head of Personnel's Naval Coat]]
| <center>[[Image:HoPNavalCoat.png]]</center>
| 6
| 1.5 (60%)
| 5%
| 5%
| 10%
|  
|  
|   
|   
Line 831: Line 845:


|-  
|-  
| [[Clothing#Hoodie|Hoodie]]
| [[Clothing#Cardboard Box|Cardboard Box]]
| <center>[[Image:Hoodie.png]]</center>
| <center>[[Image:CardboardBoxes.gif]]</center>
| 2
| 1
|  
|  
| 5%
| 33%
| 25%
| 33%
|  
|  
|   
|   
Line 842: Line 856:


|-  
|-  
| [[Security Objects#Head of Security's Cape|Head of Security's Cape]]
| [[Security Objects#Heavy Armor|Heavy Armor]]
| <center>[[Image:HoSCape.png]]</center>
| <center>[[File:HeavyArmorGannets.png]]</center>
| 7
| 12
| 1.5 (60%)
| 3 (75%)
| 5%
| 5%
| 10%
| 10%
Line 853: Line 867:


|-  
|-  
| [[Security Objects#HoS Jacket|HoS Jacket]]
| [[Engineering Objects#Heavy Firesuit|Heavy Firesuit]]
| <center>[[File:HOS_Coat.png]]</center>
| <center>TBA</center>
| 3
| 4
| 0.7 (41.2%)
| 0.8 (44.4%)
| 5%
| 65%
| 5%
| 5%
|  
|  
Line 864: Line 878:


|-  
|-  
| [[Guide to Mining#Industrial Space Armor Set|Industrial Space Armor]]
| [[Clothing#Hoodie|Hoodie]]
| <center>[[File:IndustrialSpaceSuitV2.png]]</center>
| <center>[[Image:Hoodie.png]]</center>
| 2
| 2
| 0.5 (33.3%)
|  
| 5%
| 25%
| 25%
| 75%
|  
| 50%
|
| 50%
|
| 3


|-  
|-  
| [[Guide to Mining#Industrial Diving Armor Set|Industrial Diving Suit]]
| [[Security Objects#Head of Security's Cape|Head of Security's Cape]]
| <center>[[Image:IndustrialDivingSuit.png]]</center>
| <center>[[Image:HoSCape.png]]</center>
| 2
| 7
| 0.5 (33.3%)
| 1.5 (60%)
| 25%
| 5%
| 75%
| 10%
| 50%
|  
| 50%
|
| 3
|


|-  
|-  
| [[Clothing#Labcoat|Labcoats, all]]
| [[Security Objects#HoS Jacket|HoS Jacket]]
| <center>[[File:labcoat.png]]</center>
| <center>[[File:HOS_Coat.png]]</center>
| 2
| 3
|  
| 0.7 (41.2%)
| 15%
| 5%
| 15%
|
|
|
 
|-
| [[Clothing#Logo Jacket|Logo Jackets, most]]
| <center>TBA</center>
| 2
|
| 5%
| 5%
| 20%
|
|
|  
|  
|


|-  
|-  
| [[Clothing#Logo Jacket|Logo Jacket, GTM]]
| [[Guide to Mining#Industrial Space Armor Set|Industrial Space Armor]]
| <center>[[Image:LogoJacketDiscountDansCerulean.png]]</center>
| <center>[[File:IndustrialSpaceSuitV2.png]]</center>
| 2
| 2
|  
| 0.5 (33.3%)
| 5%
| 25%
| 75%
| 50%
| 50%
| 3
 
|-
| [[Guide to Mining#Industrial Diving Armor Set|Industrial Diving Suit]]
| <center>[[Image:IndustrialDivingSuit.png]]</center>
| 2
| 0.5 (33.3%)
| 25%
| 25%
|  
| 75%
|  
| 50%
|  
| 50%
| 3


|-  
|-  
| [[Clothing#Long Sleeved Logo Shirt|Long Sleeved Shirt]]
| [[Clothing#Labcoat|Labcoats, all]]
| <center>TBA</center>
| <center>[[File:labcoat.png]]</center>
| 2
| 2
|  
|  
| 5%
| 15%
| 15%
| 15%
|  
|  
Line 930: Line 944:


|-  
|-  
| [[Clothing#Long Sleeved Logo Shirt|Long Sleeved Logo Shirts, all]]
| [[Clothing#Logo Jacket|Logo Jackets, most]]
| <center>[[Image:LongSleevedLogoShirtDiscountDansBlue.png]] / [[Image:LongSleevedLogoShirtDiscountDansRed.png]]</center>
| <center>TBA</center>
| 2
| 2
|  
|  
| 5%
| 5%
| 15%
| 20%
|  
|  
|  
|  
Line 941: Line 955:


|-  
|-  
| [[Clothing#Museum of Lunar History T-Shirt|Museum of Lunar History T-Shirt]]
| [[Clothing#Logo Jacket|Logo Jacket, GTM]]
| <center>TBA</center>
| <center>[[Image:LogoJacketDiscountDansCerulean.png]]</center>
| 2
| 2
|  
|  
| 5%
| 5%
| 5%
| 25%
|  
|  
|  
|  
Line 952: Line 966:


|-  
|-  
| [[Clothing#NT-SO Combat Dress|NT-SO Combat Dress]]
| [[Clothing#Long Sleeved Logo Shirt|Long Sleeved Shirt]]
| <center>TBA</center>
| <center>TBA</center>
| 3
| 2
| 0.5 (33.3%)
|
| 20%
| 5%
| 50%
| 15%
|  
|  
|  
| 50%
|  
|  


|-  
|-  
| [[Clothing#NT-SO Heavy Operative Combat Armor|NT-SO Heavy Operative Combat Armor]]
| [[Clothing#Long Sleeved Logo Shirt|Long Sleeved Logo Shirts, all]]
| <center>TBA</center>
| <center>[[Image:LongSleevedLogoShirtDiscountDansBlue.png]] / [[Image:LongSleevedLogoShirtDiscountDansRed.png]]</center>
| 9
| 2
| 2 (66.6%)
|  
| 25%
| 75%
| 50%
| 50%
| 3
 
|-
| [[Clothing#NT-SO Armor|NT-SO Armor]]
| <center>TBA</center>
| 8
| 1.5 (60%)
| 5%
| 5%
| 10%
| 15%
|  
|  
|  
|  
Line 985: Line 988:


|-  
|-  
| [[Clothing#Overcoat and Scarf|Overcoat and Scarf]]
| [[Clothing#Museum of Lunar History T-Shirt|Museum of Lunar History T-Shirt]]
| <center>[[Image:OvercoatAndScarf.png]]</center>
| <center>TBA</center>
| 2
| 2
|  
|  
Line 996: Line 999:


|-  
|-  
| [[Clothing#Overcoat and Scarf|Johnny~~]]
| [[Clothing#NT-SO Combat Dress|NT-SO Combat Dress]]
| <center>[[Image:OvercoatAndScarf.png]]</center>
| 2
|
| 5%
| 5%
|
|
|
 
|-  
| [[Clothing#Plastic Jacket|Plastic Jacket]]
| <center>TBA</center>
| <center>TBA</center>
| 2
| 3
|
| 0.5 (33.3%)
| 5%
| 20%
| 10%
| 50%
|  
|  
|  
| 50%
|  
|  


|-  
|-  
| [[Clothing#Winter Coat|Research Winter Coat]]
| [[Clothing#NT-SO Heavy Operative Combat Armor|NT-SO Heavy Operative Combat Armor]]
| <center>TBA</center>
| <center>TBA</center>
| 2
| 9
|  
| 2 (66.6%)
| 25%
| 75%
| 50%
| 50%
| 3
 
|-
| [[Clothing#NT-SO Armor|NT-SO Armor]]
| <center>TBA</center>
| 8
| 1.5 (60%)
| 5%
| 5%
| 35%
| 10%
|  
|  
|  
|  
Line 1,029: Line 1,032:


|-  
|-  
| [[Clothing#Scarf|Scarf]]
| [[Clothing#Overcoat and Scarf|Overcoat and Scarf]]
| <center>TBA</center>
| <center>[[Image:OvercoatAndScarf.png]]</center>
| 2
| 2
|  
|  
| 5%
| 5%
| 10%
| 5%
|
|
|  
|  
|  
|


|-  
|-  
| [[Clothing#Sneaking Suit|Sneaking Suit]]
| [[Clothing#Overcoat and Scarf|Johnny~~]]
| <center>[[Image:OvercoatAndScarf.png]]</center>
| 2
|
| 5%
| 5%
|
|
|
 
|-
| [[Clothing#Plastic Jacket|Plastic Jacket]]
| <center>TBA</center>
| <center>TBA</center>
| 6
| 2
| 1.0 (50%)
|  
| 5%
| 5%
| 10%
| 10%
|
|  
|  
|
|
|  


|-  
|-  
| [[Clothing#Snow Suit|Snow Suit]]
| [[Clothing#Winter Coat|Research Winter Coat]]
| <center>TBA</center>
| <center>TBA</center>
| 3
| 2
| 0.5 (33.3%)
|  
| 20%
| 5%
| 50%
| 35%
|
|  
| 50%
|  
|
|  


|-  
|-  
| [[Clothing#Snow Suit|Snow Suit]]
| [[Clothing#Scarf|Scarf]]
| <center>TBA</center>
| <center>TBA</center>
| 3
| 2
| 0.5 (33.3%)
|  
| 20%
| 50%
|
| 50%
|
 
|-
| [[Clothing#Space-American Football Pads|Space-American Football Pads]]
| <center>[[Image:FootballPads.png]]</center>
| 8
| 1.5 (60%)
| 5%
| 5%
| 10%
| 10%
Line 1,084: Line 1,087:


|-  
|-  
| [[Clothing#Specialist Operative Combat Dress|Specialist Operative Combat Dress]]
| [[Clothing#Sneaking Suit|Sneaking Suit]]
| <center>[[Image:SpecialistOperativeCombatDress.png]]</center>
| <center>TBA</center>
| 3
| 6
| 0.5 (33.3%)
| 1.0 (50%)
| 20%
| 5%
| 50%
| 10%
|
|
| 50%
|  
|
|


|-  
|-  
| [[Clothing#Specialist Operative Combat Dress|Specialist Operative Espionage Suit]]
| [[Clothing#Snow Suit|Snow Suit]]
| <center>[[Image:SpecialistOperativeEspionageSuit.png]]</center>
| <center>TBA</center>
| 3
| 3
| 0.5 (33.3%)
| 0.5 (33.3%)
Line 1,106: Line 1,109:


|-  
|-  
| [[Clothing#Specialist Operative Combat Dress|Specialist Operative Medic Uniform]]
| [[Clothing#Snow Suit|Snow Suit]]
| <center>[[Image:SpecialistOperativeMedicUniform.png]]</center>
| <center>TBA</center>
| 3
| 3
| 0.5 (33.3%)
| 0.5 (33.3%)
Line 1,117: Line 1,120:


|-  
|-  
| [[Clothing#Specialist Operative Combat Dress|Specialist Operative Engineering Uniform]]
| [[Clothing#Space-American Football Pads|Space-American Football Pads]]
| <center>[[Image:SpecialistOperativeEngineeringUniform.png]]</center>
| <center>[[Image:FootballPads.png]]</center>
| 8
| 1.5 (60%)
| 5%
| 10%
|
|
|
 
|-
| [[Clothing#Specialist Operative Combat Dress|Specialist Operative Combat Dress]]
| <center>[[Image:SpecialistOperativeCombatDress.png]]</center>
| 3
| 3
| 0.5 (33.3%)
| 0.5 (33.3%)
Line 1,128: Line 1,142:


|-  
|-  
| [[Clothing#Specialist Operative Combat Dress|Specialist Operative Marksman Suit]]
| [[Clothing#Specialist Operative Combat Dress|Specialist Operative Espionage Suit]]
| <center>[[Image:SpecialistOperativeEspionageSuit.png]]</center>
| <center>[[Image:SpecialistOperativeEspionageSuit.png]]</center>
| 3
| 3
Line 1,139: Line 1,153:


|-  
|-  
| [[Clothing#Specialist Operative Firesuit|Specialist Operative Firesuit]]
| [[Clothing#Specialist Operative Combat Dress|Specialist Operative Medic Uniform]]
| <center>[[Image:SpecialistOperativeFiresuit.png]]</center>
| <center>[[Image:SpecialistOperativeMedicUniform.png]]</center>
| 3
| 3
| 0.5 (33.3%)
| 0.5 (33.3%)
| 100%
| 20%
| 50%
| 50%
|
|
Line 1,150: Line 1,164:


|-  
|-  
| [[Clothing#Specialist Heavy Operative Combat Armor|Specialist Heavy Operative Combat Armor]]
| [[Clothing#Specialist Operative Combat Dress|Specialist Operative Engineering Uniform]]
| <center>[[Image:SpecialistHeavyOperativeCombatArmor.png]]</center>
| <center>[[Image:SpecialistOperativeEngineeringUniform.png]]</center>
| 9
| 3
| 2 (66.6%)
| 0.5 (33.3%)
| 25%
| 20%
| 75%
| 50%
| 50%
|
| 50%
| 50%
| 3
|


|-  
|-  
| [[Security Objects#Hard Worn Coat|Coat]]
| [[Clothing#Specialist Operative Combat Dress|Specialist Operative Marksman Suit]]
| <center>[[File:detectivecoat.png]]</center>
| <center>[[Image:SpecialistOperativeEspionageSuit.png]]</center>
| 2
| 3
| 0.5 (3.3)
| 0.5 (33.3%)
| 5%
| 20%
| 5%
| 50%
|
|
|  
| 50%
|
|


|-  
|-  
| [[Wizard#Robes|Wizard Robe (all)]]
| [[Clothing#Specialist Operative Firesuit|Specialist Operative Firesuit]]
| <center>[[Image:WizardRobes3.gif]]</center>
| <center>[[Image:SpecialistOperativeFiresuit.png]]</center>
| 2
| 3
|  
| 0.5 (33.3%)
| 30%
| 100%
| 90%
| 50%
|
|
|  
| 50%
|
|


|-  
|-  
| [[Clothing#Absurdly Stylish Cape|Absurdly Stylish Cape]]
| [[Clothing#Specialist Heavy Operative Combat Armor|Specialist Heavy Operative Combat Armor]]
| <center>TBA</center>
| <center>[[Image:SpecialistHeavyOperativeCombatArmor.png]]</center>
| 9
| 2 (66.6%)
| 25%
| 75%
| 50%
| 50%
| 3
 
|-
| [[Security Objects#Hard Worn Coat|Coat]]
| <center>[[File:detectivecoat.png]]</center>
| 2
| 2
|  
| 0.5 (3.3)
| 5%
| 5%
|
|
|
 
|-
| [[Wizard#Robes|Wizard Robe (all)]]
| <center>[[Image:WizardRobes3.gif]]</center>
| 2
|
| 30%
| 90%
|
|
|
 
|-
| [[Clothing#Absurdly Stylish Cape|Absurdly Stylish Cape]]
| <center>TBA</center>
| 2
|  
| 5%
| 5%
| 5%
| 5%
Line 1,214: Line 1,261:
| 50%
| 50%
|
|
|}


===Other Slots===
|-
| [[Clothing#Waistcoat|Waistcoat]]
| <center>TBA</center>
| 2
|
| 10%
| 10%
|
|
|
 
|-
| [[Clothing#Worn Jacket|Worn Jacket/Faded Trenchcoat]]
| <center>[[File:Wornjacket.png]]</center>
| 2
| 0.5 (33.3%)
| 5%
| 5%
|
|
|
|}
 
===Other Slots===
{| class="wikitable sortable"
{| class="wikitable sortable"
! Name
! Name
Line 1,413: Line 1,482:
|
|
|  
|  
|
|-
| [[Clothing#Viking Hauberk|Viking Hauberk]]
| <center>TBA</center>
| 1
|
| 5%
| 40%
|
|
|
|-
| [[Clothing#Wrestling Boots|Wrestling Boots]]
| <center>TBA</center>
|
|
| 5%
| 5%
|
|
|
|-
| [[Clothing#Yeti-Fur Earmuffs|Yeti-Fur Earmuffs]]
| <center>TBA</center>
|
|
|
| 80%
|
|
|
|-
| [[Clothing#Moeblob Mask|Moeblob Mask]]
| <center>TBA</center>
| 2
|
| 5%
| 5%
|
|
|
|-
| [[Clothing#Clown Mask|Clown mask and wig]]
| <center>[[File:clownmask.png]]</center>
| 2
|
| 5%
| 5%
|
|
|
|-
| [[Clothing#Horse Mask|Horse Mask]]
| <center>[[File:horsemask.png]]</center>
| 2
|
| 5%
| 5%
|
|
|
|-
| [[Clothing#Wrestling Mask|Wrestling Mask]]
| <center>[[Image:WrestlingMasks.gif]]</center>
| 2
|
| 5%
| 5%
|
|
|
|-
| [[Syndicate Items#Fake Moustache|Fake Moustache]]
| <center>[[Image:Falsemustache.png]]</center>
| 3
|
| 5%
| 10%
|
|
|
|-
| [[Construction#Skull mask|Skull Mask]]
| <center>[[Image:Skull.png]]</center>
| 2
|
| 5%
| 5%
|
|
|
|-
| [[Clothing#Batmask And Batcape|Batmask And Batcape]]
| <center>TBA</center>
| 2
|
| 5%
| 5%
|
|
|
|-
| [[Clothing#Mime Mask|Mime Mask]]
| <center>TBA</center>
| 2
|
| 5%
| 5%
|
|
|
|- 
| [[Clothing#Inquisitor Mask|Inquisitor Mask]]
| <center>TBA</center>
| 2
|
| 7%
| 7%
|
|
|
|-
| [[Clothing#Hunter Mask|Hunter Mask]]
| <center>[[Image:PredatorMask.png]]</center>
| 2
|
| 5%
| 5%
|
|
|
|-
| [[Engineering Objects#Aurora Belt|Aurora Belt]] (off)
| <center>[[Image:AuroraBelt.png]]</center>
|
| TBA
| TBA
| TBA
|
|
|
|-
| [[Engineering Objects#Aurora Belt|Aurora Belt]] (on)
| <center>[[Image:AuroraBelt.png]]</center>
|
| TBA
| TBA
| TBA
|
|
|
|
|}
|}

Latest revision as of 19:04, 11 December 2020

How Armor Protects You

Though there are six body regions (head, torso, arms, legs) that can be targeted, there's really only two for the purposes of armor, "head" and "chest". Thanks to some interesting coder decisions, the game considers attacks aimed at the legs and arms to be attacks aimed at the chest and thus applies the armor values of the chest region. As you might expect, attacks aimed at the head sensibly consider armor of the head region. It's good news for you, because it's less vital parts to worry about.

Anything in the head, ears, eyes, and mask/mouth slot is considered to be the "head" region, while anything in the (exo)suit, jumpsuit, shoes, gloves, belt, and hand slots are considered part of the "chest" region.

However, additional armor is not always a good choice. Melee resistance (and by proxy stamina damage reduction) generally doesn't stack or multiply; the game just takes the highest value of all the pieces considered (head and chest regions are calculated separately. So if you, say, get some body armor that grants -5 melee resistance, then find a shield that grants -9 melee resistance, you have -9 melee resistance, not -14. However, this doesn't apply to heat, cold, and viral resistance. They do stack.

Melee Resistance

Melee damage is reduced by a simple subtraction:

Melee damage received = Raw melee damage - melee resistance value

This applies to all damage types (e.g. brute, burn), except stamina damage, which is calculated differently.

For example, let's say you're getting whacked in the chest by a fire extinguisher, which has a raw damage value of 10, while wearing an armor vest, which has a melee resistance value of 6. Based on this formula, you'll receive 4 (that's 10-6) damage, which in practical terms is pretty good. If you've 100 HP, that means that with armor, they'll have to land 25 hits to put you into critical condition, compared to 10 without. Easy, no?

Ranged Resistance

Ranged resistance is a bit more complex than melee resistance, though the math is still accessible. The formula is simply:

Ranged damage received = Raw bullet damage / (Ranged resistance value + 1)

This applies regardless of whether the bullet was kinetic or energy-based and regardless of the damage type inflicted by the bullet, with one major exception: stamina drain follows a different formula that's dependent on proportion of damage reduced.

For example, suppose someone is shooting at your chest with an energy gun on lethal, which does 45 damage, while wearing an armor vest, whose ranged resistance is 1. You receive 45/(1+1) = 22.5 damage, meaning the armor essentially halved the damage.

In practical terms, this means ranged protection is actually percentage-based, but because of the equation used, it's not a linear, one to one relationship. There's some diminishing returns involved; the first bit of ranged protection reduces damage by a lot, but every additional bit offers less and less protection. Plug in some values yourself, and you'll see it:

  • 0.5 → Formula simplifies to Raw damage/1.5 → 33% of damage blocked
  • 1.0 → Formula is Raw damage/2 → 50% of damage blocked.
  • 1.5 → Formula is Raw damage/2.5 → 60% of damage blocked.
  • 2.0 → Formula is Raw damage/3 → 66% of damage blocked.

Stamina Damage Reduction

Armor also reduces the amount of stamina drained in an attack, based on the proportion of damage blocked to damage of the attack. For example, if an attack does 10 brute damage and 40 stamina damage, and your armor blocks 5 brute damage, then your armor also reduces the associated stamina damage by 50%. Thus the attack drains only 20 stamina.

Heat Resistance

definitely reduces damage to due fires--maybe phasers, lasers, and other things that do burn too 

Cold Resistance

talk about 100% resistance granting immunity to space
temperature still changes I think, so you might still benefit from cryoxadone 
maybe reduces damage due to freezeburning yourself?

Viral Resistance

mostly used for determined whether you'll get infected with a pathogen or virus

Radiation Resistane

basically more radiation resistance reduces amount of tox damage radiation does per second and change of mutation. have no formula for this

Explosion Resistance

uh I have no clue how this one works

Disorient Protection

"the disorient protection also reduces stamina damage from those same stun weapons

by a 3/4 proportion of the disorient time reduction"

Armor Statistics

Head Slot

Name Image Melee
Resistance
Ranged
Resistance
(% of damage blocked)
Heat
Resistance
Cold
Resistance
Radiation
Resistance
Viral
Resistance
Explosion
Resistance
Helmet
/
/
5 10% 10%
Blast Helmet
9 10% 10%
Biohood
1 10% 10% 50%
Syndicate Hat
6 5% 10%
Very Syndicate Hat
6 5% 10%
75-Gallon Hat
TBA
3 10% 5
Bio Hood
1 10% 10% 50%
Blast Helmet
9 10% 10%
Bucket Helmet
2 10% 10%
Butt
5% 10%
Cent. Comm. Hat
TBA
4 5% 10%
Class II Radiation Hood
1 10% 10% 50%
Command Diving Helmet
4 5% 20% 50%
Commander's Cap
4 5% 20% 50%
Crown
TBA
3 5% 10%
DetGadget Hat
3 5% 10%
Elite Helmet
8 10% 10%
Engineering Space Helmet
4 5% 20% 50%
FB-8 Environment Hood
TBA
1 10% 10% 50%
Firefighter Helm
4 10% 10%
Fruit Basket Hat
1 5% 10%
Gold Laurels
TBA
3 5% 10%
Hair Clips
TBA
1 5% 10%
Hard Hat
5 10% 10%
HoS Hat
7 10% 10%
HoS Beret
7 10% 10%
Industrial Space Helmet
4 5% 20% 50% 50%
Industrial Diving Helmet
4 5% 20% 50% 50%
ME-3 Helmet
TBA
4 10% 10%
Nanotrasen Heavy Helmet
TBA
4 5% 20% 50%
Nanotrasen Helmet
TBA
8 10% 10%
NASSA Space Helmet
TBA
4 5% 20% 50%
Beret, all colors
1 5% 10%
Nanotrasen Beret
TBA
1 5% 10%
Prisoner's Beret
1 5% 10%
NT Bio Hood
TBA
2 10% 10% 50%
Obsidian Crown
TBA
1 5% 10%
Riot Helmet
10 10% 10%
Apprentice's Cap
1 5% 10%
Royal Apprentice's Cap
1 5% 10%
Specialist Combat Helmet
4 5% 20% 50%
Specialist Combat Helmet (infiltrator)
4 5% 20% 50%
Specialist Combat Helmet (firebrand)
4 5% 20% 50%
Specialist Combat Cover
4 5% 20% 50%
Specialist Welding Helmet
4 5% 20% 50%
Constable's Helmet
TBA
4 10% 10%
Space-American Football Helmet
6 10% 10%
SWAT Helmet
7 10% 10%
Wizard's Hat (all)
1 5% 10%
T.U.R.D.S. Helmet
7 10% 10%
Vaguely Greek Helmet
TBA
7 10% 10%
Welding Helmet/Mask
4 10% 10%
Carved Pumpkin
TBA
1 5% 10%

Exosuit Slot

Name Image Melee
Resistance
Ranged
Resistance
(% of damage blocked)
Heat
Resistance
Cold
Resistance
Radiation
Resistance
Viral
Resistance
Explosion
Resistance
Armor Vest
/ /
6 1 (50%) 5% 10%
Ancient Armor
TBA
6 1 (50%) 80% 80%
Apiculturist's Suit
2 0.5 (33%) 15% 15% 50%
Firesuit
3 0.5 (33.3%) 50% 20%
Armored Firesuit
6 1.5 (60%) 50% 20%
Paramedic Suit
3 0.9 (47.37%) 25% 25% 50%
Armored Paramedic Suit
5 1.9 (65.5%) 25% 25% 50%
Bathrobe
TBA
2 25%
Bomb Disposal Suit
File:Bombdisposalsuit.png
9 2 (66%) 5% 10%
Captain's Armor
File:Caparmor.png /
7 1.5 (60%) 10% 5%
Chef's Coat
TBA
2 10% 5%
Class II Radiation Suit
3 0.5 (33.3%) 15% 15% 50%
Command Winter Coat
TBA
2 5% 35%
Commander's Great Coat
8 3 (75%) 20% 50% 50% 3
Engineering Space Suit
3 0.5 (33.3%) 20% 50% 50%
FB-8 Environment Suit
TBA
3 0.5 (33.3%) 95% 30% 50%
Head of Personnel's Naval Coat
6 1.5 (60%) 5% 10%
Cardboard Box
1 33% 33%
Heavy Armor
12 3 (75%) 5% 10%
Heavy Firesuit
TBA
4 0.8 (44.4%) 65% 5%
Hoodie
2 5% 25%
Head of Security's Cape
7 1.5 (60%) 5% 10%
HoS Jacket
3 0.7 (41.2%) 5% 5%
Industrial Space Armor
2 0.5 (33.3%) 25% 75% 50% 50% 3
Industrial Diving Suit
2 0.5 (33.3%) 25% 75% 50% 50% 3
Labcoats, all
2 15% 15%
Logo Jackets, most
TBA
2 5% 20%
Logo Jacket, GTM
2 5% 25%
Long Sleeved Shirt
TBA
2 5% 15%
Long Sleeved Logo Shirts, all
/
2 5% 15%
Museum of Lunar History T-Shirt
TBA
2 5% 5%
NT-SO Combat Dress
TBA
3 0.5 (33.3%) 20% 50% 50%
NT-SO Heavy Operative Combat Armor
TBA
9 2 (66.6%) 25% 75% 50% 50% 3
NT-SO Armor
TBA
8 1.5 (60%) 5% 10%
Overcoat and Scarf
2 5% 5%
Johnny~~
2 5% 5%
Plastic Jacket
TBA
2 5% 10%
Research Winter Coat
TBA
2 5% 35%
Scarf
TBA
2 5% 10%
Sneaking Suit
TBA
6 1.0 (50%) 5% 10%
Snow Suit
TBA
3 0.5 (33.3%) 20% 50% 50%
Snow Suit
TBA
3 0.5 (33.3%) 20% 50% 50%
Space-American Football Pads
8 1.5 (60%) 5% 10%
Specialist Operative Combat Dress
3 0.5 (33.3%) 20% 50% 50%
Specialist Operative Espionage Suit
3 0.5 (33.3%) 20% 50% 50%
Specialist Operative Medic Uniform
3 0.5 (33.3%) 20% 50% 50%
Specialist Operative Engineering Uniform
3 0.5 (33.3%) 20% 50% 50%
Specialist Operative Marksman Suit
3 0.5 (33.3%) 20% 50% 50%
Specialist Operative Firesuit
3 0.5 (33.3%) 100% 50% 50%
Specialist Heavy Operative Combat Armor
9 2 (66.6%) 25% 75% 50% 50% 3
Coat
2 0.5 (3.3) 5% 5%
Wizard Robe (all)
2 30% 90%
Absurdly Stylish Cape
TBA
2 5% 5%
Suicide Bomb Vest
6 1.0 (50%) 5% 10%
SUV Suit
TBA
4 2.0 (66.6%) 20% 50% 50% 50%
Waistcoat
TBA
2 10% 10%
Worn Jacket/Faded Trenchcoat
2 0.5 (33.3%) 5% 5%

Other Slots

Name Image Melee
Resistance
Ranged
Resistance
(% of damage blocked)
Heat
Resistance
Cold
Resistance
Radiation
Resistance
Viral
Resistance
Explosion
Resistance
Most jumpsuits
1 5% 5%
Balaclava
2 5% 5%
Barrier, deployed
9 1.5 (60%)
Breath Mask
2 5% 5%
Cleaning Gloves
TBA
5% 3%
Cleats
5% 5%
Fingerless Gloves
3% 3% 10%
Flimsy George Melons Mask
TBA
2 5% 5%
Galoshes
5% 5%
Gas Mask
2 7% 7%
Gold Ring
TBA
3% 3% 10%
Ring
TBA
3% 3% 10%
Titanium Ring
TBA
3% 3% 10%
Mechanized/Mechanised Boots
5% 5%
Mechanized/Mechanised Diving Boots
5% 5%
Military Boots
TBA
1 10% 10%
Sacred Sandals
5% 5%
Viking Hauberk
TBA
1 5% 40%
Wrestling Boots
TBA
5% 5%
Yeti-Fur Earmuffs
TBA
80%
Moeblob Mask
TBA
2 5% 5%
Clown mask and wig
2 5% 5%
Horse Mask
2 5% 5%
Wrestling Mask
2 5% 5%
Fake Moustache
3 5% 10%
Skull Mask
2 5% 5%
Batmask And Batcape
TBA
2 5% 5%
Mime Mask
TBA
2 5% 5%
Inquisitor Mask
TBA
2 7% 7%


Hunter Mask
2 5% 5%
Aurora Belt (off)
TBA TBA TBA
Aurora Belt (on)
TBA TBA TBA