Difference between revisions of "User:Studenterhue/Botany Reagents Table"
Studenterhue (talk | contribs) (→When infused: try adding sources for some chems) |
Studenterhue (talk | contribs) (→While in tray:: short descriptions of chem effects here too.) |
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| {{N/a|sort=-100|-}} | | {{N/a|sort=-100|-}} | ||
| {{N/a}} | | {{N/a}} | ||
| | | Slightly boosts plant growth speed, not as good as other chems though. | ||
|- | |- | ||
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| {{N/a|sort=-100|-}} | | {{N/a|sort=-100|-}} | ||
| {{N/a}} | | {{N/a}} | ||
| Removes 4 units of chems from tray every few seconds. Every chem gets some reagents removed, but specific amount based on combined volume of all reagents in the tray; higher means less reagents removed. | | Removes 4 units of chems from tray every few seconds. Every chem gets some reagents removed, but specific amount based on combined volume of all reagents in the tray; higher means less reagents removed. End-all-be-all for accelerating growth speed. | ||
|- | |- | ||
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| {{N/a|sort=-100|-}} | | {{N/a|sort=-100|-}} | ||
| {{N/a}} | | {{N/a}} | ||
| | | Midtier plant growth speed booster. | ||
|- | |- | ||
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| {{N/a|sort=-100|-}} | | {{N/a|sort=-100|-}} | ||
| {{N/a}} | | {{N/a}} | ||
| | | Low-tier growth speed and health booster. | ||
|- | |- | ||
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| {{N/a|sort=-100|-}} | | {{N/a|sort=-100|-}} | ||
| {{N/a}} | | {{N/a}} | ||
| | | Passable for healing plants and speeding up growth, but there're definitely better options. | ||
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| {{N/a|sort=-100|-}} | | {{N/a|sort=-100|-}} | ||
| {{N/a}} | | {{N/a}} | ||
| | | Okay at restoring plant health, but ammonia offers same benefits and more. But it's pretty common. | ||
|- | |- | ||
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| {{N/a|sort=-100|-}} | | {{N/a|sort=-100|-}} | ||
| {{N/a}} | | {{N/a}} | ||
|If plant dies after one harvest, separate 66% chance of -2 GROWTH if GROWTH > 2. | |If plant dies after one harvest, separate 66% chance of -2 GROWTH if GROWTH > 2. More crops per harvest, but plant doesn't live as long. | ||
|- | |- | ||
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| {{N/a|sort=-100|-}} | | {{N/a|sort=-100|-}} | ||
| {{N/a}} | | {{N/a}} | ||
| | | Gives crops bigger volume of chems, but you get less crops per harvest. Also surprisingly good at healing plants and making them grow faster. | ||
|- | |- | ||
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| {{N/a|sort=-100|-}} | | {{N/a|sort=-100|-}} | ||
| {{N/a}} | | {{N/a}} | ||
| | | Probably your best choice for boosting Endurance to get specific mutations or make plants more robust. | ||
|- | |- | ||
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| {{N/a|sort=-100|-}} | | {{N/a|sort=-100|-}} | ||
| {{N/a}} | | {{N/a}} | ||
| | | Attempts to restore plant stats to 0 if they're negative, but inhibits growth. | ||
|- | |- | ||
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| {{N/a|sort=-100|-}} | | {{N/a|sort=-100|-}} | ||
| {{N/a}} | | {{N/a}} | ||
| | | Growth speed boost occurs only if plant is [[#Man-Eater|man-eater]] | ||
|- | |- | ||
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|data-sort-value=2.4| 80% chance of +3 | |data-sort-value=2.4| 80% chance of +3 | ||
| RAD | | RAD | ||
| 16% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Damage does not occur if plant has Radiation Immunity gene. | | 16% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Damage does not occur if plant has Radiation Immunity gene. Radioactive stuff hurts plant growth and randomizes plant stats, naturally. | ||
|- | |- | ||
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|data-sort-value=2| +2 | |data-sort-value=2| +2 | ||
| RAD | | RAD | ||
| 24% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Damage does not occur if plant has Radiation Immunity gene. | | 24% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Damage does not occur if plant has Radiation Immunity gene. It makes sense an radioactive element would scramble plant stats and sometimes induce new genes and mutations. | ||
|- | |- | ||
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|data-sort-value=4.80| 80% chance of +5 | |data-sort-value=4.80| 80% chance of +5 | ||
| RAD | | RAD | ||
| 25% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Damage does not occur if plant has Radiation Immunity gene. | | 25% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Damage does not occur if plant has Radiation Immunity gene. This radioactive substance is a little better than other elements at scrambling plant stats and causing genes and mutations, but causes more damage. | ||
|- | |- | ||
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| {{N/a|sort=-100|-}} | | {{N/a|sort=-100|-}} | ||
| {{N/a}} | | {{N/a}} | ||
| 16% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. | | 16% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Unstable mutagen is better in almost every way. | ||
|- | |- | ||
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| {{N/a|sort=-100|-}} | | {{N/a|sort=-100|-}} | ||
| {{N/a}} | | {{N/a}} | ||
| 24% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. | | 24% chance to attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Like its name suggests, it scrambles plant stats and sometimes causes new genes and mutations. | ||
|- | |- | ||
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| {{N/a|sort=-100|-}} | | {{N/a|sort=-100|-}} | ||
| {{N/a}} | | {{N/a}} | ||
| Attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. | | Attempt to give plant new gene and transform plant into [[#Crop Mutations|a mutation]]. Arguably best of its kind for randomizing plant stats and inducing genes and mutations, with a relatively low growth penalty. | ||
|- | |- | ||
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| +2 | | +2 | ||
| POISON | | POISON | ||
| | | Damages plant and inhibits growth only if plant is a weed and does not have Toxin Immunity. | ||
|- | |- | ||
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| 2 | | 2 | ||
| POISON | | POISON | ||
| No damage if plant has Toxin Immunity gene. | | Turns out plasma hurts plants, for the most part. No damage if plant has Toxin Immunity gene. | ||
|- | |- | ||
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| 4 | | 4 | ||
| POISON | | POISON | ||
| | | This chemical precursor hurts the plant if it does not have Toxin Immunity gene. | ||
|- | |- | ||
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| 4 | | 4 | ||
| POISON | | POISON | ||
| No damage if plant has Toxin Immunity gene. | | Embalming fluid hurts plants. No damage if plant has Toxin Immunity gene. | ||
|- | |- | ||
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| 1 | | 1 | ||
| POISON | | POISON | ||
| No damage if plant has Toxin Immunity gene. | | Toxin hurts you a little, and it hurts plants a little too. No damage if plant has Toxin Immunity gene. | ||
|- | |- | ||
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| 1 | | 1 | ||
| POISON | | POISON | ||
| No damage if plant has Toxin Immunity gene. | | Miasma is harmful for both plants and people. No damage if plant has Toxin Immunity gene. | ||
|- | |- | ||
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| 1 | | 1 | ||
| ACID | | ACID | ||
| | | It's a weak acid, but it still hurts plants. | ||
|- | |- | ||
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| 10 | | 10 | ||
| ACID | | ACID | ||
| | | As with people and items, this nasty acid wrecks plant health and severely stunts growth. Did you expect anything else? | ||
|- | |- | ||
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| 5 | | 5 | ||
| ACID | | ACID | ||
| | | Not as bad as its [[Chemicals#Fluorosulfuric Acid|fluoro- version]], but still hurts plant health and slows growth. | ||
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| 8 | | 8 | ||
| FIRE | | FIRE | ||
| | | To nobody's surprise, adding phlogiston destroys most plants and acutely stunts growth. | ||
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| 8 | | 8 | ||
| FIRE | | FIRE | ||
| | | Just like regular phlogiston, the dust form hurts plant health and growth. | ||
|- | |- | ||
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| 1 | | 1 | ||
| POISON | | POISON | ||
| No damage if plant has Toxin Immunity gene. | | Unsurprisingly, napalm is bad for plants, though you might be surprised it poisons them rather than burns them. No damage if plant has Toxin Immunity gene. | ||
|- | |- | ||
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| 1 | | 1 | ||
| POISON | | POISON | ||
| | | Damages plant if it does not has Toxin Immunity gene. | ||
|- | |- | ||
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| 3 | | 3 | ||
| POISON | | POISON | ||
| | | Hurts people, hurts plants too, if plant lacks Toxin Immunity gene. | ||
|- | |- | ||
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| 1 | | 1 | ||
| POISON | | POISON | ||
| No damage if plant has Toxin Immunity gene | | Mercury hurts plants, who knew? No damage if plant has Toxin Immunity gene | ||
|} | |} | ||
Revision as of 05:07, 22 June 2020
A table for Guide to Botany that will explain what various reagents do to plants. VERY WIP https://www.youtube.com/watch?v=UDMxbCiRzK4
Agrichemistry
explain stats tracked by tables: -POISON, FIRE, RAD, ACID: damage "types", damage formula goes: check if plant has gene to resist RAD and POISON, check for genes that affect damage from lack of water, check if it has gene to reduce damage in general, consider endurance, subtract from plant health --will possibly go under one column if there's not enough, probably room for each time, better that way probably for sortability --need to explain damage? -GROWTH: Growth is how many 'growth points' the plant has. More growth points = more grown up plant is. Different plants have different growth max? -ENDURANCE: Endurance -CROPSIZE: Yield -HARVESTS: Lifespan -GROWTIME: Maturation Rate -HARVTIME: Production Rate -POTENCY: Potency -HEALTH: kinda self-explanatory--will need to give some sort of base health people know what a +1 HEALTH means (don't know if different plant species have different health actually)
While in tray:
Reagent | Growth | Health | Mat. rate | Prod. rate | Lifespan | Yield | Potency | Endurance | Damage | Damage Type | Notes & Additional Effects |
---|---|---|---|---|---|---|---|---|---|---|---|
Phosphorus | 66% chance of +1 | - | - | - | - | - | - | - | - | N/A | Slightly boosts plant growth speed, not as good as other chems though. |
Ammonia | +4 | 66% chance of +1 | - | - | - | - | - | - | - | N/A | Removes 4 units of chems from tray every few seconds. Every chem gets some reagents removed, but specific amount based on combined volume of all reagents in the tray; higher means less reagents removed. End-all-be-all for accelerating growth speed. |
Diethylamine | 66% chance of +2 | - | - | - | - | - | - | - | - | N/A | Midtier plant growth speed booster. |
Potassium | 40% chance of +1 | 40% chance of +1 | - | - | - | - | - | - | - | N/A | Low-tier growth speed and health booster. |
Ash | 80% chance of +1 | 80% chance of +1 | - | - | - | - | - | - | - | N/A | Passable for healing plants and speeding up growth, but there're definitely better options. |
Compost | - | 66% chance of +1 | - | - | - | - | - | - | - | N/A | Okay at restoring plant health, but ammonia offers same benefits and more. But it's pretty common. |
Potash | 50% chance of +1 | 50% chance of +1 | - | - | If > 1, 24% chance of -1 | 24% chance of +1 | - | - | - | N/A | If plant dies after one harvest, separate 66% chance of -2 GROWTH if GROWTH > 2. More crops per harvest, but plant doesn't live as long. |
Saltpetre | 80% chance of +3 | 80% chance of +3 | - | - | - | If >1, 24% chance of -1 | 50% chance of +1 | - | - | N/A | Gives crops bigger volume of chems, but you get less crops per harvest. Also surprisingly good at healing plants and making them grow faster. |
Space Fungus | - | - | - | - | - | - | - | 50% chance of +1 | - | N/A | Probably your best choice for boosting Endurance to get specific mutations or make plants more robust. |
Water | - | - | - | - | - | - | - | - | - | N/A | Essential for plant growth to occur at all. |
Mutadone | If >5, 80% chance of -5 GROWTH | - | If <0, 50% chance of +1 | If <0, 50% chance of +1 | If <0, 50% chance of +1 | If <0, 50% chance of +1 | If <0, 50% chance of +1 | If <0, 50% chance of +1 | - | N/A | Attempts to restore plant stats to 0 if they're negative, but inhibits growth. |
Charcoal | - | - | - | - | - | - | - | - | - | N/A | Removes 2 units of these harmful chemicals: chlorine, mercury, plasma, radium, sulfuric acid,toxin, toxic slurry, welding fuel |
Blood | +3 | - | - | - | - | - | - | - | - | N/A | Growth speed boost occurs only if plant is man-eater |
Radium | - | - | 16% chance of -10 – +10 | 16% chance of -10 – +10 | 16% chance of -1 – +1 | 16% chance of -2 – +2 | 16% chance of -5 – +5 | 16% chance of -3 – +3 | 80% chance of +3 | RAD | 16% chance to attempt to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene. Radioactive stuff hurts plant growth and randomizes plant stats, naturally. |
Uranium | - | - | 24% chance of -10 – +10 | 24% chance of -10 – +10 | 24% chance of -1 – +1 | 24% chance of -2 – +2 | 24% chance of -5 – +5 | 24% chance of -3 – +3 | +2 | RAD | 24% chance to attempt to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene. It makes sense an radioactive element would scramble plant stats and sometimes induce new genes and mutations. |
Polonium | - | - | 25% chance of -10 – +10 | 25% chance of -10 – +10 | 25% chance of -1 – +1 | 25% chance of -2 – +2 | 25% chance of -5 – +5 | 25% chance of -3 – +3 | 80% chance of +5 | RAD | 25% chance to attempt to give plant new gene and transform plant into a mutation. Damage does not occur if plant has Radiation Immunity gene. This radioactive substance is a little better than other elements at scrambling plant stats and causing genes and mutations, but causes more damage. |
Stable Mutagen | 80% chance of -3 – -1 | - | 16% chance of -10 – +10 | 16% chance of -10 – +10 | 16% chance of -1 – +1 | 16% chance of -2 – +2 | 16% chance of -5 – +5 | 16% chance of -3 – +3 | - | N/A | 16% chance to attempt to give plant new gene and transform plant into a mutation. Unstable mutagen is better in almost every way. |
Unstable Mutagen | If >1, 40% chance of -1 | - | 24% chance of -10 – +10 | 24% chance of -10 – +10 | 24% chance of -1 – +1 | 24% chance of -2 – +2 | 24% chance of -5 – +5 | 24% chance of -3 – +3 | - | N/A | 24% chance to attempt to give plant new gene and transform plant into a mutation. Like its name suggests, it scrambles plant stats and sometimes causes new genes and mutations. |
Glowing Slurry | -2 – -1 | - | -10 – +10 | -10 – +10 | -1 – +1 | -2 – +2 | -5 – +5 | -3 – +3 | - | N/A | Attempt to give plant new gene and transform plant into a mutation. Arguably best of its kind for randomizing plant stats and inducing genes and mutations, with a relatively low growth penalty. |
Atrazine | -3 | - | - | - | - | - | - | - | +2 | POISON | Damages plant and inhibits growth only if plant is a weed and does not have Toxin Immunity. |
Plasma | - | - | - | - | - | - | - | - | 2 | POISON | Turns out plasma hurts plants, for the most part. No damage if plant has Toxin Immunity gene. |
Acetaldehyde | - | - | - | - | - | - | - | - | 4 | POISON | This chemical precursor hurts the plant if it does not have Toxin Immunity gene. |
Formaldehyde | - | - | - | - | - | - | - | - | 4 | POISON | Embalming fluid hurts plants. No damage if plant has Toxin Immunity gene. |
Toxin | - | - | - | - | - | - | - | - | 1 | POISON | Toxin hurts you a little, and it hurts plants a little too. No damage if plant has Toxin Immunity gene. |
Miasma | - | - | - | - | - | - | - | - | 1 | POISON | Miasma is harmful for both plants and people. No damage if plant has Toxin Immunity gene. |
Acetic Acid | - | - | - | - | - | - | - | - | 1 | ACID | It's a weak acid, but it still hurts plants. |
Fluorosulfuric Acid | -5 | - | - | - | - | - | - | - | 10 | ACID | As with people and items, this nasty acid wrecks plant health and severely stunts growth. Did you expect anything else? |
Sulfuric Acid | -3 | - | - | - | - | - | - | - | 5 | ACID | Not as bad as its fluoro- version, but still hurts plant health and slows growth. |
Phlogiston | -12 | - | - | - | - | - | - | - | 8 | FIRE | To nobody's surprise, adding phlogiston destroys most plants and acutely stunts growth. |
Phlogiston Dust | -12 | - | - | - | - | - | - | - | 8 | FIRE | Just like regular phlogiston, the dust form hurts plant health and growth. |
Napalm Goo | - | - | - | - | - | - | - | - | 1 | POISON | Unsurprisingly, napalm is bad for plants, though you might be surprised it poisons them rather than burns them. No damage if plant has Toxin Immunity gene. |
Welding Fuel | - | - | - | - | - | - | - | - | 1 | POISON | Damages plant if it does not has Toxin Immunity gene. |
Chlorine | - | - | - | - | - | - | - | - | 3 | POISON | Hurts people, hurts plants too, if plant lacks Toxin Immunity gene. |
Fluorine | - | - | - | - | - | - | - | - | 3 | POISON | No damage if plant has Toxin Immunity gene |
Mercury | - | - | - | - | - | - | - | - | 1 | POISON | Mercury hurts plants, who knew? No damage if plant has Toxin Immunity gene |
When infused
this might actually be better in the infusion section but dunno
Reagent | Source | Mat. rate | Prod. rate | Lifespan | Yield | Potency | Endurance | Damage | Notes |
---|---|---|---|---|---|---|---|---|---|
Ammonia | Ammonia Plant Formula | +5 – +10 | +2 – +5 | - | - | - | - | +13 – +27 | Good at speeding up plant growth. 5% chance to give Accelerator gene |
Potash | Potash Plant Formula | - | - | -2 – 0 | +1 – +4 | - | - | +3 – +7 | Increases size of harvests at cost of plant lifespan. |
Saltpetre | Saltpetre Plant Formula | - | - | - | 0 – +2 | +2 – +8 | - | +3 – +7 | Increases amount of chemicals inside each crop and boosts amount of crops you get too a bit. |
Space Fungus | Use a beaker or similar on fungus stains in maintenance. | - | - | - | - | - | +1 – +3 | +3 – +7 | 3% chance of giving Damage Resistance gene. The go-to for increasing Endurance, which makes plants more hardy and is essential for certain mutations. |
Mutadone | Mutadone Plant Formula | If < 0, +1 | If < 0, +1 | If < 0, +1 | If < 0, +1 | If < 0, +1 | If < 0, +1 | +3 – +7 | Attempts to reset stats back to zero, indirectly reversing the effects of chems like unstable mutagen. |
Radium | Chem Dispenser | -10 – +10 | -10 – +10 | 33% chance to -1 – +1 | -2 – +2 | -5 – +5 | -3 – +3 | +8 – +22 | Attempts to grant new gene and induce a plant mutation. Randomizes plant stats! |
Uranium | Space merchants. | -10 – +10 | -10 – +10 | 33% chance to -1 – +1 | -2 – +2 | -5 – +5 | -3 – +3 | +8 – +22 | Attempts to grant new gene and induce a plant mutation. Randomizes plant stats! |
Stable Mutagen | See Chemicals | -10 – +10 | -10 – +10 | 33% chance to -1 – +1 | -2 – +2 | -5 – +5 | -3 – +3 | +3 – +7 | Attempts to grant new gene and induce a plant mutation. 2% chance of granting Unstable gene. Randomizes plant stats! |
Unstable Mutagen | Mutagenic Plant Formula | -20 – +20 | -20 – +20 | 33% chance to -2 – +2 | -4 – +4 | -10 – +10 | -6 – +6 | +3 – +7 | Attempts to grant new gene and induce a plant mutation. 5% chance of granting Unstable gene. Randomizes plant stats wildly. |
Blood | Stab yourself, scoop up blood with beaker or similar. | +5 – +10 | +5 – +10 | - | - | - | +10 – +30 | +3 – +7 | Hastens growth and makes Man-Eater stronger, but otherwise has no effect on other seeds. |
Toxic Slurry | Extract from slurrypods. | - | - | - | - | - | +4 – +8 | Resets to 0 | Toxic stuff is good for Slurrypod seeds! And only those seeds. |
Green Vomit | See Chemicals | - | - | - | - | - | +4 – +8 | Resets to 0 | Fixes seed damage for Slurrypod seeds, and only slurrypod seeds. |
Weird Cheese | Extract from weird cheese. | - | - | - | - | - | +4 – +8 | Resets to 0 | Fixes seed damage for Slurrypod seeds, and only slurrypod seeds. |
Weird Cheese | Extract from venne. | - | - | - | - | - | - | Sets to 100 | Only applies if seed is Slurrypod |
Pryosium | See Chemicals | - | - | - | - | - | - | +83 – +107 | Firey chems hurt plants. |
Phlogiston | Extract from Burning Commol or see Chemicals. | - | - | - | - | - | - | +83 – +107 | Liquid fire is bad for seeds. What else is new? |
Chlorine Triflouride | See Chemicals | - | - | - | - | - | - | +83 – +107 | ClF3 hates scientists and firefighters, and it hates plant seeds too. |
Sorium | See Chemicals | - | - | - | - | - | - | +83 – +107 | |
Fluorosulfuric Acid | See Chemicals | - | - | - | - | - | - | +78 – +87 | This powerful acid hurts seeds a lot. Who knew? |
Sulfuric Acid | See Chemicals | - | - | - | - | - | - | +43 – +57 | This common acid is bad for seeds. Were you expecting something else? |
Atrazine | Weedkiller bottles | - | - | - | - | - | - | +53 – +67 | Weedkiller harms weed seeds too (and only weed seeds), less if it has the Toxin Immunity Gene. |
Plasma | Chem Dispenser | - | - | - | - | - | - | +18 – +37 | Turns out plasma is not good for seeds. Damage is reduced if seed has Toxin Immunity Gene. |
Toxin | Rancid milk, certain insect bites. | - | - | - | - | - | - | +18 – +37 | Naturally, toxin is bad for seeds. It's not so bad if it has the Toxin Immunity Gene. |
Mercury | Extract from fishmint or get from Chem Dispenser | - | - | - | - | - | - | +18 – +37 | Bad for soil, bad for people, bad for seeds too. Toxin Immunity Gene reduces most of the damage. |
Oil | See Chemicals | - | - | - | - | - | - | +18 – +37 | Oil hurts the seed. Less damage if it has the Toxin Immunity Gene. |
Space Cleaner | Ask the Janitor for some. | - | - | - | - | - | - | +18 – +37 | There is less damage if seed has Toxin Immunity Gene. |
Chlorine | Chem Dispenser | - | - | - | - | - | - | +18 – +37 | Chlorine hurts you a bit, and it hurts seeds a bit too. Less damage if seed has Toxin Immunity Gene. |
Fluorine | Chem Dispenser | - | - | - | - | - | - | +18 – +37 | Fluorine damages seed less if it has the Toxin Immunity Gene. |
Welding Fuel | Get from handheld fuel tanks and big tanks. | - | - | - | - | - | - | +18 – +37 | Less seed damage if it has the Toxin Immunity Gene. |
Raw Data
Raw data:
Chlorine - +3 POISON
Fluorine - +3 POISON
Mercury - +1 POISON
Phosphorus - 66% chance of +1 GROWTH
Plasma - +2 POISON, harmless if plant is "plasmavore"
Potassium - 40% chance of +1 GROWTH, +1 HEALTH
Radium - 80% chance of +3 RAD, 16% of attempting to give plant new gene and mutation , and scramble stats
Uranium - +2 RAD, 24% chance of attempting to give plant new gene and mutation , and scramble stats
Water - Essential for plant growth to occur at all.
Ammonia - +4 GROWTH, 66% chance of +1 HEALTH. Removes 4 units of chems from tray. Every chem gets some reagents removed, but specific amount based on combined volume of all reagents in the tray; higher means less reagents removed.
Diethylamine - 66% chance of +2 GROWTH
Charcoal - Removes 2 units of every harmful chem present (toxin, toxic slurry, sulf. acid, plasma, mercury, welding fuel, chlorine, radium)
Mutadone - 20% chance of -5 GROWTH if GROWTH >5. 50% of inducing one of these effects: +1 GROWTIME, +1 HARVTIME, +1 HARVESTS, +1 CROPSIZE, +1 POTENCY or +1 ENDURANCE if any of them are less than 0.
Acetaldehyde - +4 POISON
Atrazine - If plant species is weed: +2 POISON and -3 GROWTH
Formaldehyde - +4 POISON
Glowing Slurry - Up -1 to -2 GROWTH, Attempts to give plant new gene and mutation and scrambles stats
Polonium - 80% chance of +5 RAD, 25% of attempting to give plant new gene and mutation and scramble stats
Stable Mutagen - 80% chance of up to -1 to -3 GROWTH, 16% of attempting to give plant new gene and mutation and scramble stats
Toxin - +1 POISON
Unstable Mutagen - 40% chance of -1 GROWTH if GROWTH > 1, 24% of attempting to give plant new gene and mutation and scramble stats
Miasma - +1 POISON
Acetic Acid - +1 ACID
Fluorosulfuric Acid - +10 ACID, -5 GROWTH
Sulfuric Acid - +5 ACID, -3 GROWTH
Napalm Goo - +1 POISON
Phlogiston - +8 FIRE, -12 GROWTH
Phlogiston Dust - +8 FIRE, -12 GROWTH
Welding Fuel - +1 POISON
Ash - 80% chance of +1 HEALTH, 80% of +1 GROWTH
Blood - If plant is man-eater: +3 GROWTH
Compost - 66% chance of +1 HEALTH
Potash - 50% chance of +1 HEALTH, +1 GROWTH. 24% of +1 CROPSIZE. 24% chance of -1 HARVESTS. If grass, separate 66% chance of -2 GROWTH if GROWTH > 2
Saltpetre - 80% chance of +3 HEALTH, 80% CHANCE of +3 GROWTH. 50% of +1 POTENCY, 24% of -1 CROPSIZE if CROPSIZE > 1
Space Fungus - 50% of +1 ENDURANCE
- Phosphorus - Phosphorus slightly accelerates plant growth, though not nearly as much as ammonia does.
- Potassium - Adding potassium boosts plant health somewhat and makes it grow a little bit faster.
- Ash - Ash slightly boosts both plant health and growth.
- Diethylamine - Diethylamine helps plants grow faster, more than phosphorus but still less than ammonia.
- Space Fungus - Fungus makes the plant extra hardy & more resistant to the aforementioned poisons. Many plant mutations also involve reaching certain levels of endurance.
- Glowing Slurry - Glowing slurry slows down plant growth slightly and immediately induces a mutation. Surprisingly, this doesn't damage plant health very much.
- Stable Mutagen - On plants, it's less likely to cause mutation than unstable mutagen but is more likely to dampen plant growth.
- Radium - Radium can cause a plant to mutate, but, unsurprisingly, irradiates it, damaging the plant.
- Uranium & Polonium - For hopefully obvious reasons, these radioactive substances damage plant health and have a fairly high chance of inducing mutations.
- Fluorosulfuric Acid - As with people and items, this nasty acid wrecks plant health and severely stunts growth. Did you expect anything else?
- Sulfuric Acid & Hydrochloric Acid - These acids also hurt plant health and slow growth, though not as much as fluorosulfuric acid.
- Phlogiston & Phlogiston Dust - To nobody's surprise, adding phlogiston destroys most plants and acutely stunts growth.
- Acetaldehyde, Acetic Acid, Chlorine, Fluorine, Formaldehyde, Mercury, Napalm, Plasma, Toxin, Welding Fuel - Unsurprisingly, all these chems poison the plant, decreasing its health. Formaldehyde, chlorine, and fluorine are the worst among them.
- Charcoal - Charcoal gradually removes any harmful chemicals in the plant tray.