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Show new changes starting from 21:16, 4 November 2024
   
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4 November 2024

     08:57  Artifact Research diffhist +698 Studenterhue talk contribs →‎Stimuli: Start discussing the Language stimulus added when PR #21162 was merged
     07:45  Medical Objects diffhist +90 Studenterhue talk contribs →‎Miscellaneous: Note that sterile masks blocks miasma, a functionality introduced when PR #21153 was merged

3 November 2024

     04:21  Syndicate Battlecruiser diffhist −56 Studenterhue talk contribs Rewrite a clause comparing how to enter the Listening Post to how to enter the Syndicate Battlecruiser, as Listening Post access was reworked when PR #20547 was merged

2 November 2024

     07:09  Listening Post‎‎ 3 changes history +61 [Studenterhue‎ (3×)]
     
07:09 (cur | prev) +222 Studenterhue talk contribs Pipe in/transclude info on how Syndicate agents can enter the Listening Post. Had a bit of trouble finding a good place to insert it on some tabs. I would probably arrange the other paragraphs differently, but that's for another time.
     
06:34 (cur | prev) −138 Studenterhue talk contribs Do same for the other in-rotation maps listed, namely Cog1, Clarion, Donut 2, Oshan, Atlas, and Kondaru. Not touching the other maps' tabs because that PR did not change their Listening Posts
     
06:30 (cur | prev) −23 Studenterhue talk contribs Rewrite a sentence in Cog2's tab that mentions that Traitors with an agent card can access the Listening Post. With PR #20547 merged, you no longer need the card to access the Listening Post

31 October 2024

     07:17  Toilets diffhist +63 Studenterhue talk contribs Rewrite this note in Oshan's tab about hygiene mechanics generally not existing, to account for that the fact that due to PR #20763 being merged, there is now a trait that simulates hygiene.
     07:00  Locker Room‎‎ 2 changes history +94 [Studenterhue‎ (2×)]
     
07:00 (cur | prev) +47 Studenterhue talk contribs Add a similar note for Clarion's tab, since that map's version also has tubs and showers
     
06:57 (cur | prev) +47 Studenterhue talk contribs Mention that Cog2's facilities do in fact do something hygienic if you have the Stinky trait, which was added when PR #20763 was merged.
     06:52  General Objects‎‎ 2 changes history +129 [Studenterhue‎ (2×)]
     
06:52 (cur | prev) +72 Studenterhue talk contribs →‎General Items (large): Similarly, note that bathtubs are also useful for people with Stinky
     
06:49 (cur | prev) +57 Studenterhue talk contribs →‎General Items (large): Mention that showerheads are good for people with Stinky trait (from PR #20763 being merged). People having that trait is probably more common than sims motives being enabled, so we can de-emphasize the latter usecase.
     05:21  Security Objects diffhist −388 Studenterhue talk contribs →‎Equipment: Cut sentences describing silver cuffs as a Wraith counter, as that functionality was removed in commit 43b9509

30 October 2024

     14:20  Security Objects diffhist −1 Shromply talk contribs →‎Less-than-Lethal
     05:18  Roboticist diffhist +83 Studenterhue talk contribs →‎Appendices: Give more details about the downsides of robo-appendicitis (that is, what happens when the cyberappendix breaks)

28 October 2024

     00:06  Chemicals diffhist +67 Egregorious talk contribs

27 October 2024

     22:39  Engineering Objects diffhist +306 Studenterhue talk contribs →‎Personal Protective Equipment: Discuss firefighter helm stats.
     06:42  Chemicals‎‎ 2 changes history +165 [Studenterhue‎ (2×)]
     
06:42 (cur | prev) +166 Studenterhue talk contribs →‎Pyrotechnic Chems: Note somewhere that pouring thermite creates a thermite powder pile, a feature introduced in commit e030c1e
     
06:33 (cur | prev) −1 Studenterhue talk contribs →‎Pyrotechnic Chems: Correct seconds of Burning caused by pouring thermite on someone who's already on fire

26 October 2024

     07:19  Chemicals diffhist 0 Studenterhue talk contribs →‎Pyrotechnic Chems: Lower amount of thermite needed to blow a wall, per commit e030c1e
     06:57  Security Objects‎‎ 2 changes history +49 [Studenterhue‎ (2×)]
     
06:57 (cur | prev) +53 Studenterhue talk contribs →‎Machinery: Note that the Automatic Locker automatically (huh) unlocks and opens. The latter featured was introduced in commit e880997.
     
06:55 (cur | prev) −4 Studenterhue talk contribs →‎Machinery: Tweak some sentences in the Automatic Locker description so that they don't imply that the locker unlocks based on what's inside it

25 October 2024

     22:37  Murder‎‎ 10 changes history +545 [NightmarechaMillian‎ (10×)]
     
22:37 (cur | prev) +3 NightmarechaMillian talk contribs
     
22:32 (cur | prev) +5 NightmarechaMillian talk contribs →‎List of Longarms
     
22:30 (cur | prev) +10 NightmarechaMillian talk contribs rewords the gang 9mm rounds to fmj surplus so they don't get confused with the bellatrix -p rounds
     
22:26 (cur | prev) +424 NightmarechaMillian talk contribs adds grease gun
     
22:14 (cur | prev) −17 NightmarechaMillian talk contribs →‎List of Longarms
     
22:12 (cur | prev) +8 NightmarechaMillian talk contribs rewords the FLW section
     
22:05 (cur | prev) −61 NightmarechaMillian talk contribs Removes the things that just aren't true from the AKM section
     
21:56 (cur | prev) +109 NightmarechaMillian talk contribs Sorts longarms by cartridge
     
21:46 (cur | prev) +69 NightmarechaMillian talk contribs Adds "-p" designations to guns shooting weaker cartridges
     
21:33 (cur | prev) −5 NightmarechaMillian talk contribs adds sprite to webley

24 October 2024

     06:01  Security Objects diffhist +131 JORJ949 talk contribs →‎Security Apparel: Add security towel as per #21116 being merged

23 October 2024

     06:52  Head of Security‎‎ 3 changes history −301 [Studenterhue‎; JORJ949‎ (2×)]
     
06:52 (cur | prev) −140 Studenterhue talk contribs →‎The Armory: Rewrite this part about being one of the few people able to de-auth the armory. Now that PR #20898 has been merged, being able to de-auth the armory is no longer unique to the Captain or HoS, but they can do it with less effort
     
03:59 (cur | prev) +18 JORJ949 talk contribs →‎Your Equipment: Replace no access example with an accurate one
     
03:55 (cur | prev) −179 JORJ949 talk contribs →‎Your Equipment: Remove part about HoS access being removed in IDcomp (this was fixed 3 years ago in commit 36480df)
     06:25  Security Objects‎‎ 5 changes history +3 [Studenterhue‎ (5×)]
     
06:25 (cur | prev) +59 Studenterhue talk contribs →‎Machinery: Note 3 people with Security Equipment access can deauth the Armory, a feature introduced when PR #20898 was merged
     
06:03 (cur | prev) −29 Studenterhue talk contribs →‎Gear: Similar dealio with NT Gas Mask
     
06:01 (cur | prev) +5 Studenterhue talk contribs →‎Gear: Likewise update info on where to find the NT pressure suit, and correct a misspelling of "Nanotrasen"
     
05:59 (cur | prev) +28 Studenterhue talk contribs →‎Gear: Update info on where to find the NT combat helmet, because it got moved to the belt when PR #21133 was merged
     
05:48 (cur | prev) −32 Studenterhue talk contribs →‎Equipment: Fix this clause claiming NTSCs get security whistles on their belt; with PR #21133 merged, it's in their pouch, as is standard.

22 October 2024

     06:10  Robots‎‎ 2 changes history +438 [Studenterhue‎ (2×)]
     
06:10 (cur | prev) +111 Studenterhue talk contribs →‎Variants: Explain that the tourguide bots can have different names and make the pronouns gender neutral to suit this
     
05:47 (cur | prev) +327 Studenterhue talk contribs →‎MULEBot: Explain when the MULEBot might run people over, mostly in order to mention that they run over people with the Was It Something I Said? trait introduced when PR #20880 was merged

21 October 2024

     06:52  Robots‎‎ 4 changes history +1,907 [Studenterhue‎ (4×)]
     
06:52 (cur | prev) −22 Studenterhue talk contribs →‎Variants: While we're here, we might as well try to straighten out the pronouns and .
     
06:50 (cur | prev) +192 Studenterhue talk contribs →‎Variants: Talk about Murray's/the tourbot's specific interactions with the Was It Something I Said? trait. By the way, the trait was introduced when #20880 was merged
     
06:40 (cur | prev) +1,211 Studenterhue talk contribs →‎GuardBuddy: Talk about how GuardBuddies interact with the Was It Something I Said? trait on a general basis
     
06:02 (cur | prev) +526 Studenterhue talk contribs →‎GuardBuddy: Try to split this big paragraph full of disparate facts, adding some details to make things fit together more

19 October 2024

     07:47  Engineering Objects diffhist +46 Studenterhue talk contribs →‎Personal Protective Equipment: Note aurora belt gives radiation resistance, which it gained when PR #21059 was merged
     07:24  Chief Engineer diffhist +13 Studenterhue talk contribs →‎Equipment: Briefly mention that the aurora belt provides rad protection
     07:22  Robots diffhist +522 Studenterhue talk contribs →‎Securitron: Describe some interactions with the Was It Something I Said? trait, introduced when PR #20880 was merged

17 October 2024

     06:52  Chemicals diffhist +141 Studenterhue talk contribs →‎Poisons and Toxic Shit: Guess we could mention that there's cytotoxin in cytotoxin bottles, from when PR #20421 was merged