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Show new changes starting from 19:35, 24 July 2024
   
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24 July 2024

     06:02  Terminology‎‎ 3 changes history +288 [Studenterhue‎ (3×)]
     
06:02 (cur | prev) +108 Studenterhue talk contribs →‎A-D: Add CC
     
06:00 (cur | prev) +178 Studenterhue talk contribs →‎A-D: Add Central Command, which pulls from the Centcom definition. Mostly doing this so I don't have to repeat things twice when adding another shorthand for Central Command
 m   
05:47 (cur | prev) +2 Studenterhue talk contribs Fix spelling of "Faddeev-Popov"
     05:41  Guide to Genetics‎‎ 5 changes history +1,284 [Studenterhue‎ (5×)]
     
05:41 (cur | prev) +16 Studenterhue talk contribs →‎Scanner Occupant: Add an "either", to make it extra clear these are alternate methods for inserting/ejecting occupants rather than steps
     
05:39 (cur | prev) +557 Studenterhue talk contribs →‎GeneTek Console: Add section for Storage tab/menu
     
05:30 (cur | prev) +142 Studenterhue talk contribs →‎Potential: Update methods of viewing Unknown Mutations. Would you believe this started out as just getting rid of mentions of "View DNA Samples"?
     
05:25 (cur | prev) +246 Studenterhue talk contribs →‎Research Menu: Update Research menu options. It is just called "Research" in-game, but I don't want to rename just yet, because there's already a section named "Research", and renaming THAT section is getting into serious scope creep territory for today.
     
05:12 (cur | prev) +323 Studenterhue talk contribs →‎DNA Activators: Try to update the list of places where you can vend activators

23 July 2024

 m   06:28  Foods and Drinks diffhist +25 Studenterhue talk contribs →‎Catering Apparel: Add link to info on the chef's coat
     06:26  Clothing‎‎ 3 changes history +2,298 [Studenterhue‎ (3×)]
     
06:26 (cur | prev) +650 Studenterhue talk contribs →‎Head: Add alternate chef's hat, also from PR #19608.
     
06:10 (cur | prev) +904 Studenterhue talk contribs →‎(Exo)Suit: Add chef's coat, again to discuss the new alternate version
     
05:47 (cur | prev) +744 Studenterhue talk contribs →‎Uniform: Add chef's uniform, so I can talk about the alternate uniform added when PR #19608 was merged

22 July 2024

     20:11  Clothing‎‎ 7 changes history +1,639 [Studenterhue‎ (7×)]
     
20:11 (cur | prev) +4 Studenterhue talk contribs →‎Head: Make apprentice cap header and ID match its in-game name (there's an apostrophe s)
     
20:10 (cur | prev) +71 Studenterhue talk contribs →‎Head: Mention it's possible to make an apprentice's cap, a feature introduced when PR #5936 was merged
     
07:07 (cur | prev) +227 Studenterhue talk contribs →‎Head: Split up apprentice cap and Royal Apprentice's Cap, since they have different methods for obtaining them and, I believe, only one of these is craftable.
     
06:50 (cur | prev) +31 Studenterhue talk contribs →‎Uniform: Explain what the fuck a parish priest is and fix a grammar error
     
06:17 (cur | prev) +745 Studenterhue talk contribs →‎Uniform: Add entry for syndicate version of the postmaster's jumpsuit, in order to talk about the alternate version. Yeah, this is kinda in a weird situation. Possible I overthought this implementation
     
06:04 (cur | prev) +236 Studenterhue talk contribs →‎Uniform: Add alternate version of regular postmaster's jumpsuit, from same PR. Bit of a weird situation here since there are alternates of the regular and syndie postmaster's jumpsuit. Hm...
     
05:56 (cur | prev) +325 Studenterhue talk contribs →‎Head: Add alternate postermaster's hat introduced when PR #19607 was merged

21 July 2024

     06:55  Foods and Drinks diffhist +1 Studenterhue talk contribs →‎Catering Apparel: Update chef's coat sprite, as it was changed when PR #19608 was merged
     06:29  Terminology‎‎ 3 changes history +1,490 [Studenterhue‎ (3×)]
     
06:29 (cur | prev) +1,080 Studenterhue talk contribs →‎Plasma: Expand on this term, because just saying it's a gas is kinda inaccurate
     
06:01 (cur | prev) +224 Studenterhue talk contribs →‎E-L: Add FAAE
     
05:54 (cur | prev) +186 Studenterhue talk contribs →‎M-R: Add OHR

20 July 2024

     07:12  Science Objects diffhist +46 Studenterhue talk contribs →‎Machinery: Add toxins-specific Vendomat, added when PR #19897 was merged
     06:17  Clothing‎‎ 2 changes history +201 [Studenterhue‎ (2×)]
     
06:17 (cur | prev) −21 Studenterhue talk contribs →‎Belt: Edit syndicate tactical espionage belt pack to reflect it no longer being the nukie fanny pack as a result of commit 5ff96c8
     
06:10 (cur | prev) +222 Studenterhue talk contribs →‎Belt: Add syndicate tactical espionage belt pack XL from commit 582ece6

18 July 2024

     18:39  Robotics diffhist +2 Error2147483647 talk contribs Updates the Cogmap2 robotics image.
 m   04:51  Jobs‎‎ 3 changes history +167 [444explorer‎ (3×)]
 m   
04:51 (cur | prev) +2 444explorer talk contribs actually they arent as hard and respawn
 m   
04:50 (cur | prev) −2 444explorer talk contribs phrasing
 m   
04:49 (cur | prev) +167 444explorer talk contribs update gang descriptions and difficulty

17 July 2024

 m   04:16  Game Modes diffhist 0 Studenterhue talk contribs Reverted edits by Agustron24 (talk) to last revision by Studenterhue Tag: Rollback

16 July 2024

     23:36  Game Modes diffhist 0 Agustron24 talk contribs →‎Changeling Tag: Reverted
     07:16  Engineering diffhist +23 Studenterhue talk contribs Fix mention in Clarion tab of PTL putting money into engineers' accounts. As a result of PR #18511 being merged, it now puts money into an internal account, which certain people can withdraw from at will.
     06:49  Engineering Objects diffhist −5 Studenterhue talk contribs →‎Machinery: Tweak "cash the engineers and station" in PTL description in light of PR #18511 being merged, as the funds produced no longer go into the budget

14 July 2024

 m   22:46  Old Nuclear Engine diffhist 0 Studenterhue talk contribs Correct "two mayor other attempts" to "two major other attempts"
     22:42  Terminology‎‎ 3 changes history +145 [Studenterhue‎ (3×)]
     
22:42 (cur | prev) −292 Studenterhue talk contribs →‎Hard-mode Traitor: Remove this term. This is not something we do often, but I believe removal is justified because hard-mode traitors don't quite exist any more, and unlike with pubbie or Ass Jam, this isn't like a major cultural hallmark of an earlier era.
     
22:39 (cur | prev) +218 Studenterhue talk contribs →‎S-Z: Add sci
     
22:34 (cur | prev) +219 Studenterhue talk contribs →‎M-R: Add PTL

13 July 2024

     06:56  Clothing‎‎ 3 changes history +266 [Studenterhue‎ (3×)]
     
06:56 (cur | prev) 0 Studenterhue talk contribs →‎Ears: Fix shipping headset description claiming :h goes to engineering (it's :e, silly)
     
06:54 (cur | prev) +248 Studenterhue talk contribs →‎Ears: Add inspector's headset, from same PR
     
06:49 (cur | prev) +18 Studenterhue talk contribs →‎ID: Add Inspector to the list of jobs that get NT IDs, a result of PR #19510 getting merged

12 July 2024

     23:34  Guide to Genetics diffhist +13 JackMoloney talk contribs
     07:02  Foods and Drinks diffhist +509 Studenterhue talk contribs →‎Miscellaneous: Add cinnamon bun recipe, introduced when PR #19813 was merged
     06:43  Miner‎‎ 2 changes history +1,523 [Studenterhue‎ (2×)]
     
06:43 (cur | prev) +5 Studenterhue talk contribs →‎Crew Objectives: Use a more exact copy of the industrial space suit objective text
     
06:41 (cur | prev) +1,518 Studenterhue talk contribs →‎Crew Objectives: Provide more info on how to complete the industrial suit objective, including types of ore needed

11 July 2024

     04:54  Guide to Genetics‎‎ 2 changes history +42 [Studenterhue‎ (2×)]
     
04:54 (cur | prev) 0 Studenterhue talk contribs →‎Beneficial: Update Physically Fit's Stability, as commit c5467f6 has made it so it removes it rather than adding it
     
04:52 (cur | prev) +42 Studenterhue talk contribs →‎Powers: Note Vestigial Ballistics gives no Stability when Synchronized, due to commit 1aad322

10 July 2024

     06:07  Engineering Objects diffhist +395 Studenterhue talk contribs →‎Machinery: Add Fissile Materials Crate. Technically, this was added when PR #8767 was merged, but PR #19443 standardized its contents. Placement here is kinda whatever; maybe there could be a crates and lockers section in the future?
     05:55  Clothing‎‎ 2 changes history +245 [Studenterhue‎ (2×)]
     
05:55 (cur | prev) +174 Studenterhue talk contribs →‎Shoes: Mention Syndicate Apparel also has military boots
     
05:52 (cur | prev) +71 Studenterhue talk contribs →‎Head: Mention Syndicate Apparel machine has red space helmets