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24 July 2024
04:43 | Geneticist diffhist +53 Studenterhue talk contribs →Starting Up: Update instructions for accessing DNA samples |
23 July 2024
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06:26 | Clothing 3 changes history +2,298 [Studenterhue (3×)] | |||
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06:26 (cur | prev) +650 Studenterhue talk contribs →Head: Add alternate chef's hat, also from PR #19608. | ||||
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06:10 (cur | prev) +904 Studenterhue talk contribs →(Exo)Suit: Add chef's coat, again to discuss the new alternate version | ||||
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05:47 (cur | prev) +744 Studenterhue talk contribs →Uniform: Add chef's uniform, so I can talk about the alternate uniform added when PR #19608 was merged |
22 July 2024
m 20:12 | Quartermaster diffhist +2 Studenterhue talk contribs Text replacement - "Clothing#Apprentice Cap" to "Clothing#Apprentice's Cap" |
m 20:12 | Spy Thief diffhist +2 Studenterhue talk contribs Text replacement - "Clothing#Apprentice Cap" to "Clothing#Apprentice's Cap" |
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20:11 | Clothing 7 changes history +1,639 [Studenterhue (7×)] | |||
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20:11 (cur | prev) +4 Studenterhue talk contribs →Head: Make apprentice cap header and ID match its in-game name (there's an apostrophe s) | ||||
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20:10 (cur | prev) +71 Studenterhue talk contribs →Head: Mention it's possible to make an apprentice's cap, a feature introduced when PR #5936 was merged | ||||
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07:07 (cur | prev) +227 Studenterhue talk contribs →Head: Split up apprentice cap and Royal Apprentice's Cap, since they have different methods for obtaining them and, I believe, only one of these is craftable. | ||||
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06:50 (cur | prev) +31 Studenterhue talk contribs →Uniform: Explain what the fuck a parish priest is and fix a grammar error | ||||
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06:17 (cur | prev) +745 Studenterhue talk contribs →Uniform: Add entry for syndicate version of the postmaster's jumpsuit, in order to talk about the alternate version. Yeah, this is kinda in a weird situation. Possible I overthought this implementation | ||||
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06:04 (cur | prev) +236 Studenterhue talk contribs →Uniform: Add alternate version of regular postmaster's jumpsuit, from same PR. Bit of a weird situation here since there are alternates of the regular and syndie postmaster's jumpsuit. Hm... | ||||
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05:56 (cur | prev) +325 Studenterhue talk contribs →Head: Add alternate postermaster's hat introduced when PR #19607 was merged |
21 July 2024
04:22 | Gang diffhist +25 Studenterhue talk contribs →Money and guns and drugs oh my!: Specify that the points rates drug with each unit, as opposed to a hard-set amount |
20 July 2024
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06:17 | Clothing 2 changes history +201 [Studenterhue (2×)] | |||
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06:17 (cur | prev) −21 Studenterhue talk contribs →Belt: Edit syndicate tactical espionage belt pack to reflect it no longer being the nukie fanny pack as a result of commit 5ff96c8 | ||||
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06:10 (cur | prev) +222 Studenterhue talk contribs →Belt: Add syndicate tactical espionage belt pack XL from commit 582ece6 |
18 July 2024
18:38 | Roboticist diffhist +2 Error2147483647 talk contribs Updates the Cogmap2 robotics image. |
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m 04:51 | Jobs 3 changes history +167 [444explorer (3×)] | |||
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04:51 (cur | prev) +2 444explorer talk contribs actually they arent as hard and respawn | |||
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04:50 (cur | prev) −2 444explorer talk contribs phrasing | |||
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04:49 (cur | prev) +167 444explorer talk contribs update gang descriptions and difficulty |
17 July 2024
06:37 | Quartermaster diffhist +36 Studenterhue talk contribs →Other sources of money: Correct explanation of PTL, since it no longer sends money to the payroll budget, as a result of PR #18511 being merged. |
m 04:16 | Game Modes diffhist 0 Studenterhue talk contribs Reverted edits by Agustron24 (talk) to last revision by Studenterhue |
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m 04:15 | Changeling 2 changes history 0 [Agustron24; Studenterhue] | |||
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04:15 (cur | prev) +1 Studenterhue talk contribs Reverted edits by Agustron24 (talk) to last revision by Sord213 Tag: Rollback | |||
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02:34 (cur | prev) −1 Agustron24 talk contribs →Powers Tag: Reverted |
16 July 2024
23:36 | Game Modes diffhist 0 Agustron24 talk contribs →Changeling |
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07:09 | Engineer 2 changes history +163 [Studenterhue (2×)] | |||
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07:09 (cur | prev) −33 Studenterhue talk contribs →Power Transmission Laser: Simplify/update the note about which maps have PTLs | ||||
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07:04 (cur | prev) +196 Studenterhue talk contribs →Power Transmission Laser: Update explanation of how the PTL allocates money, per merging of PR #18511 |
13 July 2024
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06:56 | Clothing 3 changes history +266 [Studenterhue (3×)] | |||
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06:56 (cur | prev) 0 Studenterhue talk contribs →Ears: Fix shipping headset description claiming :h goes to engineering (it's :e, silly) | ||||
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06:54 (cur | prev) +248 Studenterhue talk contribs →Ears: Add inspector's headset, from same PR | ||||
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06:49 (cur | prev) +18 Studenterhue talk contribs →ID: Add Inspector to the list of jobs that get NT IDs, a result of PR #19510 getting merged |
12 July 2024
23:34 | Guide to Genetics diffhist +13 JackMoloney talk contribs |
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06:43 | Miner 2 changes history +1,523 [Studenterhue (2×)] | |||
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06:43 (cur | prev) +5 Studenterhue talk contribs →Crew Objectives: Use a more exact copy of the industrial space suit objective text | ||||
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06:41 (cur | prev) +1,518 Studenterhue talk contribs →Crew Objectives: Provide more info on how to complete the industrial suit objective, including types of ore needed |
11 July 2024
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04:54 | Guide to Genetics 2 changes history +42 [Studenterhue (2×)] | |||
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04:54 (cur | prev) 0 Studenterhue talk contribs →Beneficial: Update Physically Fit's Stability, as commit c5467f6 has made it so it removes it rather than adding it | ||||
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04:52 (cur | prev) +42 Studenterhue talk contribs →Powers: Note Vestigial Ballistics gives no Stability when Synchronized, due to commit 1aad322 |
10 July 2024
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05:55 | Clothing 7 changes history +678 [Studenterhue (7×)] | |||
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05:55 (cur | prev) +174 Studenterhue talk contribs →Shoes: Mention Syndicate Apparel also has military boots | ||||
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05:52 (cur | prev) +71 Studenterhue talk contribs →Head: Mention Syndicate Apparel machine has red space helmets | ||||
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05:50 (cur | prev) +164 Studenterhue talk contribs →(Exo)Suit: Similar sort of deal for red space suit. | ||||
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05:47 (cur | prev) +180 Studenterhue talk contribs →Uniform: List a couple of ways to get the tactical turtleneck, mostly to mention that Syndicate Apparel has it. Also replace "infiltrators" with "nuclear operatives" when linking to Nuclear Operative, because they aren't always trying to infiltrate | ||||
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05:31 (cur | prev) +92 Studenterhue talk contribs →Back: Add another source of syndie satchels, Syndicate Apparel, the syndie clothing vendor added in PR #19512 | ||||
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05:29 (cur | prev) +29 Studenterhue talk contribs →Back: Update info on how to get the syndie backpack, since PR #19512 also replaced the Listening Post closet with said syndie vending machine, which also provides syndie backpacks | ||||
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05:25 (cur | prev) −32 Studenterhue talk contribs →Masks: Update method for obtaining the red SWAT mask. As a result of PR #19512 getting merged, you now get it from a Syndicate vending machine rather than CARL |
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02:45 | Guide to Genetics 4 changes history +246 [JackMoloney (4×)] | |||
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02:45 (cur | prev) +803 JackMoloney talk contribs added all the downgrade effects for positive mutations as well as their links. might add power cooldowns in the future and also some page beautification (such as adding gene images next to their names) | ||||
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02:29 (cur | prev) −1,828 JackMoloney talk contribs color coded beneficial, harmful, and harmless mutations. removed their danger level portions because their danger level is in the title. | ||||
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02:01 (cur | prev) +493 JackMoloney talk contribs did some more cleaning, and added synched and failure power information. will be adding positive gene downgrades next. | ||||
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01:38 (cur | prev) +778 JackMoloney talk contribs collapsed a bunch of tables to make it not take 12 years to scroll down the page for those who've read the article and just want a quick check up on the mutations. also, added a little bit more info. will add synched effect soon. |
9 July 2024
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05:21 | Guide to Genetics 4 changes history −1,515 [JackMoloney (4×)] | |||
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05:21 (cur | prev) +78 JackMoloney talk contribs made all tables with mutations collapsed from the start so that you can choose what you see | ||||
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04:05 (cur | prev) −3,502 JackMoloney talk contribs Managed all of the lists to be mostly alphabetical, also removed the empowered category from frontal gyrus and hema sections as they have no effects with it. Removed accidental list misplacements, and also made all "no effect" and "no change" simply say "no effect" so it doesn't look weird. Will add synchronized effects to powers in the future. | ||||
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03:22 (cur | prev) +1,688 JackMoloney talk contribs Separated the giant mutation list into specific categories, being Frontal Gyrus, Hemachromia, Powers, Beneficial, Harmful and Harmless. Will be categorizing it alphabetically in the future, and will also double check the list as well as modify it to show power cooldowns and etcetera. Mutations that are unobtainable have been removed, as those that are first learning genetech have no reason to know about them, as they can't be obtained. They will be in the complete list that I'll update soon. | ||||
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02:44 (cur | prev) +221 JackMoloney talk contribs updated some stability info, going to make more changes |