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10 November 2024
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06:45 | Head of Personnel 2 changes history +388 [Cheekybrdy (2×)] | |||
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06:45 (cur | prev) +9 Cheekybrdy talk contribs →The Proper HoP | ||||
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06:45 (cur | prev) +379 Cheekybrdy talk contribs →Know your HoP |
9 November 2024
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07:37 | Medical Objects 2 changes history +147 [Studenterhue (2×)] | |||
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07:37 (cur | prev) +182 Studenterhue talk contribs →Miscellaneous: Note some other places to find sterile masks. Also split off the info on how to obtain it to make things more digestble | ||||
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07:32 (cur | prev) −35 Studenterhue talk contribs →Miscellaneous: Cut incorrect claim about sterile masks: they not render you immune to airborne diseases |
8 November 2024
07:37 | Clothing diffhist +155 Studenterhue talk contribs →(Exo)Suit: Add heavy firesuit |
7 November 2024
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06:30 | Syndicate Items 2 changes history +59 [Studenterhue (2×)] | |||
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06:30 (cur | prev) −3 Studenterhue talk contribs →Surplus crate items: Fix a sentence implying you aim the Quickhack/can use it at range | ||||
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06:30 (cur | prev) +62 Studenterhue talk contribs →Job-Specific Items: Note that mindhack cloner does not PDA medical, a featured introduced when PR #21200 was merged. Also condense the prose a bit. |
5 November 2024
05:44 | Jobs diffhist +468 Studenterhue talk contribs →Gimmick Jobs: Add an entry for Hall Monitor. "Mugshot"/image is still TBA |
4 November 2024
07:45 | Medical Objects diffhist +90 Studenterhue talk contribs →Miscellaneous: Note that sterile masks blocks miasma, a functionality introduced when PR #21153 was merged |
3 November 2024
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06:48 | Chaplain 2 changes history +744 [Studenterhue (2×)] | |||
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06:48 (cur | prev) −3 Studenterhue talk contribs →File:BibleV2.png The Bible: ...where you can't get it, that is. Anyway, note you can't read the Bible, making a few prose tweaks | ||||
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06:36 (cur | prev) +747 Studenterhue talk contribs →File:BibleV2.png The Bible: Describe how to get the Bible, namely to say where you can't get |
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06:04 | Gang 2 changes history +143 [Studenterhue (2×)] | |||
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06:04 (cur | prev) +104 Studenterhue talk contribs →Locker Purchases: Note Quickhack is not ranged | ||||
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05:40 (cur | prev) +39 Studenterhue talk contribs →Locker Purchases: Give some more details about the switchblade special attack |
05:11 | Traitor diffhist +189 Studenterhue talk contribs Guess we should mention that how Traitor can access the Listening Post |
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04:38 | Nuclear Operative 2 changes history +176 [Studenterhue (2×)] | |||
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04:38 (cur | prev) +26 Studenterhue talk contribs →By Listening Post: Tweak bolded tip saying people shouldn't leave without a teleport remote so that it doesn't imply the remote is for the Listening Post | ||||
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04:36 (cur | prev) +150 Studenterhue talk contribs →By Listening Post: Update to reflect PR #20547 being merged. Now, you no longer need an agent card to enter the Listening Post as a syndie, but entering poses some security risks |
2 November 2024
06:13 | Being A Better Traitor diffhist −276 Studenterhue talk contribs →Agent Card: Cut tip that says the agent card allows access to the Listening Post, as that functionality was removed when PR #20547 was merged |
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06:08 | Syndicate Items 3 changes history −12 [Studenterhue (3×)] | |||
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06:08 (cur | prev) −98 Studenterhue talk contribs →Items CARL Sells: Rework a sentence that alludes to buying the agent card to visit the Listening Post and save Syndie money | ||||
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06:05 (cur | prev) +163 Studenterhue talk contribs →CARL: Update explanation of the Listening Post's access restrictions, as they were significantly reworked when PR #20547 was merged | ||||
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05:57 (cur | prev) −77 Studenterhue talk contribs →Standard Items: Remove line alluding to agent card unlocking access to the Listening Post. Agent card lost that functionality when PR #20547 was merged. |
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05:46 | Jobs 2 changes history +67 [Studenterhue (2×)] | |||
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05:46 (cur | prev) +42 Studenterhue talk contribs →Spooktober Jobs: Add in another joke for the Super Spy, referencing how you get both a medical eyepatch and a sneaking suit, which comes with its own eyepatch | ||||
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05:44 (cur | prev) +25 Studenterhue talk contribs →Spooktober Jobs: Add in images for Space Cowboy, Discount Wizard, and Super Spy. I'm not late, I'm 11 months early... |
31 October 2024
05:24 | Wraith diffhist +21 Studenterhue talk contribs →Path 3: The Trickster: Update explanation of how Possession interacts with handcuffs. commit 43b9509 changed it from an automatic uncuff upon Possession unless they're silver to no self-cuffing before Possession |
05:21 | Security Objects diffhist −388 Studenterhue talk contribs →Equipment: Cut sentences describing silver cuffs as a Wraith counter, as that functionality was removed in commit 43b9509 |
30 October 2024
14:20 | Security Objects diffhist −1 Shromply talk contribs →Less-than-Lethal |
13:53 | Security Officer diffhist 0 Shromply talk contribs →Due Process |
05:21 | Detective diffhist +48 Studenterhue talk contribs Try out a idea that popped into my head recently: bring back The Video Guide by putting the forensics guide "supplementary" video in its own section |
05:18 | Roboticist diffhist +83 Studenterhue talk contribs →Appendices: Give more details about the downsides of robo-appendicitis (that is, what happens when the cyberappendix breaks) |
29 October 2024
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06:25 | Chaplain 3 changes history +1,292 [Studenterhue (3×)] | |||
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06:25 (cur | prev) −10 Studenterhue talk contribs →What the hell am I supposed to do?: Tweak the "God's table of plenty" suggestion into something that's a little less vitriolic towards real-world religion and incorporates one of the funny Deus Ex Machina costumes | ||||
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06:16 (cur | prev) +378 Studenterhue talk contribs →Faith Mechanics: Re-emphasize that the game does not explicitly state how much Faith you get | ||||
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06:04 (cur | prev) +924 Studenterhue talk contribs →File:BibleV2.png The Bible: Add section on how the bible can cure certain supernatural debuffs, adjusting a few sentences here and there to account for this section existing |
05:29 | Contraband diffhist +119 Studenterhue talk contribs →Contraband Levels: Add superhero mask's rating |
05:22 | Syndicate Items diffhist +122 Studenterhue talk contribs →Job-Specific Items: Talk about boom boots blowing things up, a functionality introduced in commit 6568cb (and toned down in commit aedda79) |
26 October 2024
20:50 | Syndicate Items diffhist +207 NightmarechaMillian talk contribs sawflies and tactical pouch descriptions |
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06:57 | Security Objects 2 changes history +49 [Studenterhue (2×)] | |||
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06:57 (cur | prev) +53 Studenterhue talk contribs →Machinery: Note that the Automatic Locker automatically (huh) unlocks and opens. The latter featured was introduced in commit e880997. | ||||
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06:55 (cur | prev) −4 Studenterhue talk contribs →Machinery: Tweak some sentences in the Automatic Locker description so that they don't imply that the locker unlocks based on what's inside it |
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05:53 | Jobs 3 changes history +282 [Studenterhue (3×)] | |||
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05:53 (cur | prev) −11 Studenterhue talk contribs →Discontinued Jobs: Changed Drug Dealer's removal blurb to something more gangland-appropriate | ||||
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05:47 (cur | prev) −51 Studenterhue talk contribs →Medical/Research Jobs: You know, this joke kinda seems less like a joke and more like complaining. I think there's cause to remove this. | ||||
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05:45 (cur | prev) +344 Studenterhue talk contribs →Gimmick Jobs: Add an entry for Influencer. That job was introduced when PR #20701 was merged. |
24 October 2024
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07:36 | Syndicate Items 2 changes history +3 [Studenterhue (2×)] | |||
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07:36 (cur | prev) −44 Studenterhue talk contribs →Job-Specific Items: Move a chicken grenade note that seems a bit lengthy and kinda important into the main description, condense the prose a bit | ||||
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07:32 (cur | prev) +47 Studenterhue talk contribs →Job-Specific Items: Note max buy limit for chicken grenades, added in commit 5fe7e86 |
06:01 | Security Objects diffhist +131 JORJ949 talk contribs →Security Apparel: Add security towel as per #21116 being merged |
23 October 2024
06:52 | Head of Security diffhist −140 Studenterhue talk contribs →The Armory: Rewrite this part about being one of the few people able to de-auth the armory. Now that PR #20898 has been merged, being able to de-auth the armory is no longer unique to the Captain or HoS, but they can do it with less effort |
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06:25 | Security Objects 5 changes history +3 [Studenterhue (5×)] | |||
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06:25 (cur | prev) +59 Studenterhue talk contribs →Machinery: Note 3 people with Security Equipment access can deauth the Armory, a feature introduced when PR #20898 was merged | ||||
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06:03 (cur | prev) −29 Studenterhue talk contribs →Gear: Similar dealio with NT Gas Mask | ||||
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06:01 (cur | prev) +5 Studenterhue talk contribs →Gear: Likewise update info on where to find the NT pressure suit, and correct a misspelling of "Nanotrasen" | ||||
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05:59 (cur | prev) +28 Studenterhue talk contribs →Gear: Update info on where to find the NT combat helmet, because it got moved to the belt when PR #21133 was merged | ||||
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05:48 (cur | prev) −32 Studenterhue talk contribs →Equipment: Fix this clause claiming NTSCs get security whistles on their belt; with PR #21133 merged, it's in their pouch, as is standard. |
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05:42 | Nanotrasen Security Consultant 2 changes history +81 [Studenterhue (2×)] | |||
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05:42 (cur | prev) +116 Studenterhue talk contribs →The Consultant Uniform File:NTSOHelmet.png File:NTSOSuit.png: Almost forgot to update this part claiming that the space suit and helmet start in the backpack | ||||
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05:33 (cur | prev) −35 Studenterhue talk contribs →The Consultant Uniform File:NTSOHelmet.png File:NTSOSuit.png: Same here. PR #21133 also made it also NTSC starts off already wearing the NT gas mask |