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Show new changes starting from 18:24, 10 November 2024
   
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10 November 2024

     06:26  Artifact Research‎‎ 5 changes history +332 [Studenterhue‎ (5×)]
     
06:26 (cur | prev) −39 Studenterhue talk contribs →‎Bulky Artifacts: Reorganize surgery artifact description to make it more explicit there are subtypes, giving it parity with what's shown on the artifact form
     
06:09 (cur | prev) +43 Studenterhue talk contribs →‎Stimuli: Note igniters can produce an electricity stimulus too, from the same PR
     
06:06 (cur | prev) +46 Studenterhue talk contribs →‎Stimuli: Note that igniters produce a heat stimulus, a featured introduced when PR #3845 was merged (yes, it was that long ago.)
     
06:04 (cur | prev) +155 Studenterhue talk contribs →‎Stimuli: List some other heat stimuli, providing something more specific than "or similar". This one also has a relative scale.
     
05:41 (cur | prev) +127 Studenterhue talk contribs →‎Stimuli: Give some idea of relative levels of non-Elecbox electricity stimuli

9 November 2024

     07:37  Medical Objects‎‎ 2 changes history +147 [Studenterhue‎ (2×)]
     
07:37 (cur | prev) +182 Studenterhue talk contribs →‎Miscellaneous: Note some other places to find sterile masks. Also split off the info on how to obtain it to make things more digestble
     
07:32 (cur | prev) −35 Studenterhue talk contribs →‎Miscellaneous: Cut incorrect claim about sterile masks: they not render you immune to airborne diseases
     06:49  Artifact Research‎‎ 2 changes history +85 [Studenterhue‎ (2×)]
     
06:49 (cur | prev) +8 Studenterhue talk contribs →‎Artifact Interaction: Update mentions of the "Robot" artifact family to match this change
     
06:48 (cur | prev) +77 Studenterhue talk contribs →‎Flavors of Artifacts: Change "Robot" to "Silicon", to match the artifact analysis form's name. Also try incorporating their other names in an immersion-friendly way

8 November 2024

     09:04  Artifact Research‎‎ 2 changes history +1,225 [Studenterhue‎ (2×)]
     
09:04 (cur | prev) +157 Studenterhue talk contribs →‎Artifact Analysis Forms: Describe another removal method and note a requirement for snipping/cutting a form off
     
08:48 (cur | prev) +1,068 Studenterhue talk contribs Add section on artifact analysis forms, originally introduced when PR #3818 was merged. This is another thing I plan to expand later.
     07:37  Clothing diffhist +155 Studenterhue talk contribs →‎(Exo)Suit: Add heavy firesuit
     07:31  Engineering Objects diffhist +759 Studenterhue talk contribs →‎Personal Protective Equipment: Add heavy firesuit

7 November 2024

     07:23  Foods and Drinks diffhist +160 Studenterhue talk contribs →‎Other Food-Related Items: Mention that the shaker changes appearance based on the temperature, a functionality introduced when PR #21211 was merged. Plan to expand on this later.
     06:30  Syndicate Items‎‎ 2 changes history +59 [Studenterhue‎ (2×)]
     
06:30 (cur | prev) −3 Studenterhue talk contribs →‎Surplus crate items: Fix a sentence implying you aim the Quickhack/can use it at range
     
06:30 (cur | prev) +62 Studenterhue talk contribs →‎Job-Specific Items: Note that mindhack cloner does not PDA medical, a featured introduced when PR #21200 was merged. Also condense the prose a bit.

5 November 2024

     05:44  Jobs diffhist +468 Studenterhue talk contribs →‎Gimmick Jobs: Add an entry for Hall Monitor. "Mugshot"/image is still TBA

4 November 2024

     08:57  Artifact Research diffhist +698 Studenterhue talk contribs →‎Stimuli: Start discussing the Language stimulus added when PR #21162 was merged
     07:45  Medical Objects diffhist +90 Studenterhue talk contribs →‎Miscellaneous: Note that sterile masks blocks miasma, a functionality introduced when PR #21153 was merged

2 November 2024

     06:08  Syndicate Items‎‎ 3 changes history −12 [Studenterhue‎ (3×)]
     
06:08 (cur | prev) −98 Studenterhue talk contribs →‎Items CARL Sells: Rework a sentence that alludes to buying the agent card to visit the Listening Post and save Syndie money
     
06:05 (cur | prev) +163 Studenterhue talk contribs →‎CARL: Update explanation of the Listening Post's access restrictions, as they were significantly reworked when PR #20547 was merged
     
05:57 (cur | prev) −77 Studenterhue talk contribs →‎Standard Items: Remove line alluding to agent card unlocking access to the Listening Post. Agent card lost that functionality when PR #20547 was merged.
     05:46  Jobs‎‎ 2 changes history +67 [Studenterhue‎ (2×)]
     
05:46 (cur | prev) +42 Studenterhue talk contribs →‎Spooktober Jobs: Add in another joke for the Super Spy, referencing how you get both a medical eyepatch and a sneaking suit, which comes with its own eyepatch
     
05:44 (cur | prev) +25 Studenterhue talk contribs →‎Spooktober Jobs: Add in images for Space Cowboy, Discount Wizard, and Super Spy. I'm not late, I'm 11 months early...

31 October 2024

     06:52  General Objects‎‎ 2 changes history +129 [Studenterhue‎ (2×)]
     
06:52 (cur | prev) +72 Studenterhue talk contribs →‎General Items (large): Similarly, note that bathtubs are also useful for people with Stinky
     
06:49 (cur | prev) +57 Studenterhue talk contribs →‎General Items (large): Mention that showerheads are good for people with Stinky trait (from PR #20763 being merged). People having that trait is probably more common than sims motives being enabled, so we can de-emphasize the latter usecase.
     05:21  Security Objects diffhist −388 Studenterhue talk contribs →‎Equipment: Cut sentences describing silver cuffs as a Wraith counter, as that functionality was removed in commit 43b9509

30 October 2024

     14:20  Security Objects diffhist −1 Shromply talk contribs →‎Less-than-Lethal
     14:15  Traits‎‎ 2 changes history +491 [Shromply‎; Studenterhue‎]
     
14:15 (cur | prev) −6 Shromply talk contribs →‎Job Traits
     
06:55 (cur | prev) +488 Studenterhue talk contribs →‎Character Setup Traits: Add Stinky trait, introduced when PR #20763 was merged.
     05:21  Detective diffhist +48 Studenterhue talk contribs Try out a idea that popped into my head recently: bring back The Video Guide by putting the forensics guide "supplementary" video in its own section
     05:18  Roboticist diffhist +83 Studenterhue talk contribs →‎Appendices: Give more details about the downsides of robo-appendicitis (that is, what happens when the cyberappendix breaks)

29 October 2024

     05:22  Syndicate Items diffhist +122 Studenterhue talk contribs →‎Job-Specific Items: Talk about boom boots blowing things up, a functionality introduced in commit 6568cb (and toned down in commit aedda79)

28 October 2024

     00:06  Chemicals diffhist +67 Egregorious talk contribs

27 October 2024

     22:39  Engineering Objects diffhist +306 Studenterhue talk contribs →‎Personal Protective Equipment: Discuss firefighter helm stats.
     06:42  Chemicals‎‎ 2 changes history +165 [Studenterhue‎ (2×)]
     
06:42 (cur | prev) +166 Studenterhue talk contribs →‎Pyrotechnic Chems: Note somewhere that pouring thermite creates a thermite powder pile, a feature introduced in commit e030c1e
     
06:33 (cur | prev) −1 Studenterhue talk contribs →‎Pyrotechnic Chems: Correct seconds of Burning caused by pouring thermite on someone who's already on fire

26 October 2024

     20:50  Syndicate Items diffhist +207 NightmarechaMillian talk contribs sawflies and tactical pouch descriptions
     07:19  Chemicals diffhist 0 Studenterhue talk contribs →‎Pyrotechnic Chems: Lower amount of thermite needed to blow a wall, per commit e030c1e
     06:57  Security Objects‎‎ 2 changes history +49 [Studenterhue‎ (2×)]
     
06:57 (cur | prev) +53 Studenterhue talk contribs →‎Machinery: Note that the Automatic Locker automatically (huh) unlocks and opens. The latter featured was introduced in commit e880997.
     
06:55 (cur | prev) −4 Studenterhue talk contribs →‎Machinery: Tweak some sentences in the Automatic Locker description so that they don't imply that the locker unlocks based on what's inside it
     05:53  Jobs‎‎ 3 changes history +282 [Studenterhue‎ (3×)]
     
05:53 (cur | prev) −11 Studenterhue talk contribs →‎Discontinued Jobs: Changed Drug Dealer's removal blurb to something more gangland-appropriate
     
05:47 (cur | prev) −51 Studenterhue talk contribs →‎Medical/Research Jobs: You know, this joke kinda seems less like a joke and more like complaining. I think there's cause to remove this.
     
05:45 (cur | prev) +344 Studenterhue talk contribs →‎Gimmick Jobs: Add an entry for Influencer. That job was introduced when PR #20701 was merged.

25 October 2024

     22:37  Murder‎‎ 6 changes history +433 [NightmarechaMillian‎ (6×)]
     
22:37 (cur | prev) +3 NightmarechaMillian talk contribs
     
22:32 (cur | prev) +5 NightmarechaMillian talk contribs →‎List of Longarms
     
22:30 (cur | prev) +10 NightmarechaMillian talk contribs rewords the gang 9mm rounds to fmj surplus so they don't get confused with the bellatrix -p rounds
     
22:26 (cur | prev) +424 NightmarechaMillian talk contribs adds grease gun
     
22:14 (cur | prev) −17 NightmarechaMillian talk contribs →‎List of Longarms
     
22:12 (cur | prev) +8 NightmarechaMillian talk contribs rewords the FLW section