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5 August 2024
05:20 | General Objects diffhist −469 Studenterhue talk contribs →General Items (handheld): Remove vendor restock cartridge, now that info on restock cartridges has moved to Vending Machines |
4 August 2024
05:52 | Revolutionary diffhist +37 Studenterhue talk contribs →The Line in the Sand: Mutiny status buff is now invisible due to commit 3c30f15, so update explanation of Mutiny to reflect this |
3 August 2024
06:04 | Guide to Botany diffhist +95 Studenterhue talk contribs →Gene Strains: Provide some more details about Poor Health |
2 August 2024
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05:48 | Guide to Botany 5 changes history −126 [Studenterhue (5×)] | |||
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05:48 (cur | prev) +29 Studenterhue talk contribs →Gene Strains: Update effects of Unstable as well | ||||
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05:24 (cur | prev) −24 Studenterhue talk contribs →Gene Strains: Update effects of Accelerator. PR #18587 changed it from 10% chance of +1 to 0.10 always | ||||
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05:22 (cur | prev) +13 Studenterhue talk contribs →Tray Chemistry: Update/correct glowing slurry effects. Mostly same as before. PR itself just changed the growth penalty, but it seems somewhere along the time, we made a mistake about how the lifespan roll is calculated | ||||
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05:14 (cur | prev) −75 Studenterhue talk contribs →Tray Chemistry: Update stable mutagen's effects as well. PR #18587 touched that too, and its effects are pretty close to radium's | ||||
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05:10 (cur | prev) −69 Studenterhue talk contribs →Tray Chemistry: Update unstable mutagen effects, since it now has less variance as a result of PR #18587 being merged. This one wasn't so convoluted, because the stat ranges are identical to uranium |
1 August 2024
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06:42 | Guide to Botany 4 changes history −203 [Studenterhue (4×)] | |||
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06:42 (cur | prev) +5 Studenterhue talk contribs →Tray Chemistry: Insert an "also" in radium's Notes column to make it clear that it adding a gene and causing a mutation are separate from it scrambling stats | ||||
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06:23 (cur | prev) −75 Studenterhue talk contribs →Tray Chemistry: Update polonium's effects as well | ||||
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06:18 (cur | prev) −58 Studenterhue talk contribs →Tray Chemistry: Update uranium's effects as well. PR #18587 also gave it less variance | ||||
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06:06 (cur | prev) −75 Studenterhue talk contribs →Tray Chemistry: Update effects of radium. Like other chems, its effects have less variance as a result of PR #18587 being merged, though calculating the new values was considerably more convoluted |
31 July 2024
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22:28 | Power Grid 2 changes history +315 [Studenterhue (2×)] | |||
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22:28 (cur | prev) +305 Studenterhue talk contribs →APC: Add info on Host Connection, which seems to be a new addition from PR #13224 | ||||
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21:59 (cur | prev) +10 Studenterhue talk contribs →APC: Update image for APC UI, as it got a refresh when PR #13224 was merged |
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21:10 | Guide to Botany 7 changes history −237 [Studenterhue (7×)] | |||
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21:10 (cur | prev) −35 Studenterhue talk contribs →Tray Chemistry: Update ash's note column too; with this change, ash provides the best plant health boost, instead of being second-best | ||||
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21:06 (cur | prev) −68 Studenterhue talk contribs →Tray Chemistry: Update saltpetre effect to match PR #18587 being merged (and commit 2c4b9d9, which corrected an error made in that PR). Mostly swaps dice rolls for consistent numbers based on averages of the roll, but this also removes its health-boosting effects | ||||
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06:26 (cur | prev) −11 Studenterhue talk contribs →Tray Chemistry: Update blood effects. PR #18587 tweaked this one to be more consistent/made it not random too | ||||
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06:23 (cur | prev) −11 Studenterhue talk contribs →Tray Chemistry: Update compost effects, which PR #18587 also tweaked | ||||
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06:20 (cur | prev) −55 Studenterhue talk contribs →Tray Chemistry: Update potash's effects. This is another one of those cases where random dice rolls are changed to consistent numbers based on averages of said dice rolls | ||||
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06:16 (cur | prev) −46 Studenterhue talk contribs →Tray Chemistry: Update effects for ash. This one is a bit interesting because it now only boosts HP but is twice as better at it than it was before | ||||
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06:00 (cur | prev) −11 Studenterhue talk contribs →Tray Chemistry: Update space fungus effects. When PR #18587 was merged, it made the endurance boost more consistent/less chance-based |
30 July 2024
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07:22 | Guide to Botany 3 changes history +581 [Studenterhue (3×)] | |||
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07:22 (cur | prev) −11 Studenterhue talk contribs →Tray Chemistry: Update diethylamine. The aforementioned PR #18587 also made the stat gains less chance-based/more consistent | ||||
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07:16 (cur | prev) +679 Studenterhue talk contribs →Tray Chemistry: Add aqua tenebrae's effects | ||||
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07:12 (cur | prev) −87 Studenterhue talk contribs →Tray Chemistry: Update ammonia's effects, since they got reworked somewhat when PR #18587 was merged |
29 July 2024
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07:01 | Guide to Botany 3 changes history −120 [Studenterhue (3×)] | |||
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07:01 (cur | prev) −22 Studenterhue talk contribs →Tray Chemistry: Similar deal with potassium | ||||
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07:00 (cur | prev) −11 Studenterhue talk contribs →Tray Chemistry: Update phosphorus's row as well. PR #18587 also changed it to something less chance-based | ||||
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06:56 (cur | prev) −87 Studenterhue talk contribs →Tray Chemistry: Update effects of mutadone, since it was changed to something less random/chance-based when PR PR #18587 |
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06:28 | Gang 2 changes history +5 [Studenterhue (2×)] | |||
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06:28 (cur | prev) −15 Studenterhue talk contribs →Contraband Smuggling: Update time for first bag delivery on Classic, since commit 32799ee also moved it from 7.5 minutes in to 5 minutes in. Also updated time for second bag delivery | ||||
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06:24 (cur | prev) +20 Studenterhue talk contribs →Crate Wars: Update time for first crate delivery and time between deliveries on Classic, as they were tweaked by commit 32799ee. This also necessitates changing the summary sentence at the end, which describes average crate deliveries per round |
28 July 2024
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06:35 | Guide to Botany 2 changes history +271 [Studenterhue (2×)] | |||
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06:35 (cur | prev) +180 Studenterhue talk contribs →Grow your own murder plant today!: Add a part discussing effects of blood on man-eaters, while condensing some of the prose to fit | ||||
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06:06 (cur | prev) +91 Studenterhue talk contribs →Tray Chemistry: Note blood also acts as a water substitute for man-eaters |
26 July 2024
06:54 | Quartermaster diffhist +529 Studenterhue talk contribs →Miscellaneous: Add Clothing Vending Machine Restock Pack, introduced when PR #19799 was merged |
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06:29 | Syndicate Items 3 changes history +1,075 [Studenterhue (3×)] | |||
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06:29 (cur | prev) 0 Studenterhue talk contribs →Standard Items: Put "Missile" program in all caps too, matching the in-game name | ||||
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06:29 (cur | prev) +9 Studenterhue talk contribs →Standard Items: When PR #10557 was merged, it changed the Detomatix BOMB app to SELF-DESTRUCT, so update Detomatix description accordingly | ||||
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06:23 (cur | prev) +1,066 Studenterhue talk contribs →Starter Gear: Add Military PDA. Writing this was unexpectedly harder than I thought |
25 July 2024
06:14 | Wizard diffhist +121 Studenterhue talk contribs →Offensive: Specify that spaceacillin does not help wizard cluwnes |
24 July 2024
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05:43 | Geneticist 3 changes history +100 [Studenterhue (3×)] | |||
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05:43 (cur | prev) +24 Studenterhue talk contribs →Outreach: Make it extra clear these are different methods rather than steps | ||||
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04:52 (cur | prev) +23 Studenterhue talk contribs →Outreach: Similar deal here. I believe this method changed when GeneTek got a new UI, as a result of PR #3206 being merged (or technically #3498, since the first version of the PR had some issues) | ||||
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04:43 (cur | prev) +53 Studenterhue talk contribs →Starting Up: Update instructions for accessing DNA samples |
23 July 2024
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06:26 | Clothing 3 changes history +2,298 [Studenterhue (3×)] | |||
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06:26 (cur | prev) +650 Studenterhue talk contribs →Head: Add alternate chef's hat, also from PR #19608. | ||||
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06:10 (cur | prev) +904 Studenterhue talk contribs →(Exo)Suit: Add chef's coat, again to discuss the new alternate version | ||||
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05:47 (cur | prev) +744 Studenterhue talk contribs →Uniform: Add chef's uniform, so I can talk about the alternate uniform added when PR #19608 was merged |
22 July 2024
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20:11 | Clothing 5 changes history +1,078 [Studenterhue (5×)] | |||
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20:11 (cur | prev) +4 Studenterhue talk contribs →Head: Make apprentice cap header and ID match its in-game name (there's an apostrophe s) | ||||
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20:10 (cur | prev) +71 Studenterhue talk contribs →Head: Mention it's possible to make an apprentice's cap, a feature introduced when PR #5936 was merged | ||||
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07:07 (cur | prev) +227 Studenterhue talk contribs →Head: Split up apprentice cap and Royal Apprentice's Cap, since they have different methods for obtaining them and, I believe, only one of these is craftable. | ||||
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06:50 (cur | prev) +31 Studenterhue talk contribs →Uniform: Explain what the fuck a parish priest is and fix a grammar error | ||||
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06:17 (cur | prev) +745 Studenterhue talk contribs →Uniform: Add entry for syndicate version of the postmaster's jumpsuit, in order to talk about the alternate version. Yeah, this is kinda in a weird situation. Possible I overthought this implementation |
19:59 | Construction diffhist +916 Studenterhue talk contribs Add instructions for making an apprentice's cap, introduced when PR #5936 was merged |
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19:30 | Power Grid 2 changes history +16 [Studenterhue (2×)] | |||
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19:30 (cur | prev) +13 Studenterhue talk contribs →Power Transmission Laser: Put UI info in its own section. Dividing it up should help make for easier reading. | ||||
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19:29 (cur | prev) +3 Studenterhue talk contribs →Power Transmission Laser: Use a more up-to-date screenshot of the PTL UI. Not as much stuff going on, but it's closer to what it currently looks like |