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10 November 2024
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06:45 | Head of Personnel 2 changes history +388 [Cheekybrdy (2×)] | |||
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06:45 (cur | prev) +9 Cheekybrdy talk contribs →The Proper HoP | ||||
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06:45 (cur | prev) +379 Cheekybrdy talk contribs →Know your HoP |
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06:26 | Artifact Research 5 changes history +332 [Studenterhue (5×)] | |||
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06:26 (cur | prev) −39 Studenterhue talk contribs →Bulky Artifacts: Reorganize surgery artifact description to make it more explicit there are subtypes, giving it parity with what's shown on the artifact form | ||||
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06:09 (cur | prev) +43 Studenterhue talk contribs →Stimuli: Note igniters can produce an electricity stimulus too, from the same PR | ||||
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06:06 (cur | prev) +46 Studenterhue talk contribs →Stimuli: Note that igniters produce a heat stimulus, a featured introduced when PR #3845 was merged (yes, it was that long ago.) | ||||
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06:04 (cur | prev) +155 Studenterhue talk contribs →Stimuli: List some other heat stimuli, providing something more specific than "or similar". This one also has a relative scale. | ||||
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05:41 (cur | prev) +127 Studenterhue talk contribs →Stimuli: Give some idea of relative levels of non-Elecbox electricity stimuli |
9 November 2024
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16:11 | Ore Processing 3 changes history +1,120 [Studenterhue; NightmarechaMillian (2×)] | |||
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16:11 (cur | prev) +306 NightmarechaMillian talk contribs moves and rewords the space suit section | ||||
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06:15 (cur | prev) −69 Studenterhue talk contribs →The Nano-Fabricator (Refining): Cut what seems to be a leftover from a rough draft | ||||
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03:23 (cur | prev) +883 NightmarechaMillian talk contribs makes the bow and quiver section Not Suck(tm) |
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07:37 | Medical Objects 2 changes history +147 [Studenterhue (2×)] | |||
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07:37 (cur | prev) +182 Studenterhue talk contribs →Miscellaneous: Note some other places to find sterile masks. Also split off the info on how to obtain it to make things more digestble | ||||
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07:32 (cur | prev) −35 Studenterhue talk contribs →Miscellaneous: Cut incorrect claim about sterile masks: they not render you immune to airborne diseases |
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06:49 | Artifact Research 2 changes history +85 [Studenterhue (2×)] | |||
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06:49 (cur | prev) +8 Studenterhue talk contribs →Artifact Interaction: Update mentions of the "Robot" artifact family to match this change | ||||
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06:48 (cur | prev) +77 Studenterhue talk contribs →Flavors of Artifacts: Change "Robot" to "Silicon", to match the artifact analysis form's name. Also try incorporating their other names in an immersion-friendly way |
8 November 2024
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09:04 | Artifact Research 2 changes history +1,225 [Studenterhue (2×)] | |||
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09:04 (cur | prev) +157 Studenterhue talk contribs →Artifact Analysis Forms: Describe another removal method and note a requirement for snipping/cutting a form off | ||||
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08:48 (cur | prev) +1,068 Studenterhue talk contribs Add section on artifact analysis forms, originally introduced when PR #3818 was merged. This is another thing I plan to expand later. |
07:31 | Engineering Objects diffhist +759 Studenterhue talk contribs →Personal Protective Equipment: Add heavy firesuit |
4 November 2024
08:57 | Artifact Research diffhist +698 Studenterhue talk contribs →Stimuli: Start discussing the Language stimulus added when PR #21162 was merged |
07:45 | Medical Objects diffhist +90 Studenterhue talk contribs →Miscellaneous: Note that sterile masks blocks miasma, a functionality introduced when PR #21153 was merged |
3 November 2024
04:21 | Syndicate Battlecruiser diffhist −56 Studenterhue talk contribs Rewrite a clause comparing how to enter the Listening Post to how to enter the Syndicate Battlecruiser, as Listening Post access was reworked when PR #20547 was merged |
2 November 2024
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07:09 | Listening Post 3 changes history +61 [Studenterhue (3×)] | |||
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07:09 (cur | prev) +222 Studenterhue talk contribs Pipe in/transclude info on how Syndicate agents can enter the Listening Post. Had a bit of trouble finding a good place to insert it on some tabs. I would probably arrange the other paragraphs differently, but that's for another time. | ||||
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06:34 (cur | prev) −138 Studenterhue talk contribs Do same for the other in-rotation maps listed, namely Cog1, Clarion, Donut 2, Oshan, Atlas, and Kondaru. Not touching the other maps' tabs because that PR did not change their Listening Posts | ||||
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06:30 (cur | prev) −23 Studenterhue talk contribs Rewrite a sentence in Cog2's tab that mentions that Traitors with an agent card can access the Listening Post. With PR #20547 merged, you no longer need the card to access the Listening Post |
31 October 2024
07:17 | Toilets diffhist +63 Studenterhue talk contribs Rewrite this note in Oshan's tab about hygiene mechanics generally not existing, to account for that the fact that due to PR #20763 being merged, there is now a trait that simulates hygiene. |
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07:00 | Locker Room 2 changes history +94 [Studenterhue (2×)] | |||
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07:00 (cur | prev) +47 Studenterhue talk contribs Add a similar note for Clarion's tab, since that map's version also has tubs and showers | ||||
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06:57 (cur | prev) +47 Studenterhue talk contribs Mention that Cog2's facilities do in fact do something hygienic if you have the Stinky trait, which was added when PR #20763 was merged. |
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06:52 | General Objects 2 changes history +129 [Studenterhue (2×)] | |||
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06:52 (cur | prev) +72 Studenterhue talk contribs →General Items (large): Similarly, note that bathtubs are also useful for people with Stinky | ||||
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06:49 (cur | prev) +57 Studenterhue talk contribs →General Items (large): Mention that showerheads are good for people with Stinky trait (from PR #20763 being merged). People having that trait is probably more common than sims motives being enabled, so we can de-emphasize the latter usecase. |
05:21 | Security Objects diffhist −388 Studenterhue talk contribs →Equipment: Cut sentences describing silver cuffs as a Wraith counter, as that functionality was removed in commit 43b9509 |
30 October 2024
14:20 | Security Objects diffhist −1 Shromply talk contribs →Less-than-Lethal |
05:18 | Roboticist diffhist +83 Studenterhue talk contribs →Appendices: Give more details about the downsides of robo-appendicitis (that is, what happens when the cyberappendix breaks) |
28 October 2024
27 October 2024
22:39 | Engineering Objects diffhist +306 Studenterhue talk contribs →Personal Protective Equipment: Discuss firefighter helm stats. |
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06:42 | Chemicals 2 changes history +165 [Studenterhue (2×)] | |||
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06:42 (cur | prev) +166 Studenterhue talk contribs →Pyrotechnic Chems: Note somewhere that pouring thermite creates a thermite powder pile, a feature introduced in commit e030c1e | ||||
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06:33 (cur | prev) −1 Studenterhue talk contribs →Pyrotechnic Chems: Correct seconds of Burning caused by pouring thermite on someone who's already on fire |
26 October 2024
07:19 | Chemicals diffhist 0 Studenterhue talk contribs →Pyrotechnic Chems: Lower amount of thermite needed to blow a wall, per commit e030c1e |
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06:57 | Security Objects 2 changes history +49 [Studenterhue (2×)] | |||
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06:57 (cur | prev) +53 Studenterhue talk contribs →Machinery: Note that the Automatic Locker automatically (huh) unlocks and opens. The latter featured was introduced in commit e880997. | ||||
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06:55 (cur | prev) −4 Studenterhue talk contribs →Machinery: Tweak some sentences in the Automatic Locker description so that they don't imply that the locker unlocks based on what's inside it |
25 October 2024
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22:37 | Murder 10 changes history +545 [NightmarechaMillian (10×)] | |||
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22:37 (cur | prev) +3 NightmarechaMillian talk contribs | ||||
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22:32 (cur | prev) +5 NightmarechaMillian talk contribs →List of Longarms | ||||
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22:30 (cur | prev) +10 NightmarechaMillian talk contribs rewords the gang 9mm rounds to fmj surplus so they don't get confused with the bellatrix -p rounds | ||||
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22:26 (cur | prev) +424 NightmarechaMillian talk contribs adds grease gun | ||||
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22:14 (cur | prev) −17 NightmarechaMillian talk contribs →List of Longarms | ||||
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22:12 (cur | prev) +8 NightmarechaMillian talk contribs rewords the FLW section | ||||
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22:05 (cur | prev) −61 NightmarechaMillian talk contribs Removes the things that just aren't true from the AKM section | ||||
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21:56 (cur | prev) +109 NightmarechaMillian talk contribs Sorts longarms by cartridge | ||||
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21:46 (cur | prev) +69 NightmarechaMillian talk contribs Adds "-p" designations to guns shooting weaker cartridges | ||||
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21:33 (cur | prev) −5 NightmarechaMillian talk contribs adds sprite to webley |
24 October 2024
06:01 | Security Objects diffhist +131 JORJ949 talk contribs →Security Apparel: Add security towel as per #21116 being merged |
23 October 2024
06:52 | Head of Security diffhist −140 Studenterhue talk contribs →The Armory: Rewrite this part about being one of the few people able to de-auth the armory. Now that PR #20898 has been merged, being able to de-auth the armory is no longer unique to the Captain or HoS, but they can do it with less effort |