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Show new changes starting from 10:13, 11 July 2024
   
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11 July 2024

     04:54  Guide to Genetics‎‎ 2 changes history +42 [Studenterhue‎ (2×)]
     
04:54 (cur | prev) 0 Studenterhue talk contribs →‎Beneficial: Update Physically Fit's Stability, as commit c5467f6 has made it so it removes it rather than adding it
     
04:52 (cur | prev) +42 Studenterhue talk contribs →‎Powers: Note Vestigial Ballistics gives no Stability when Synchronized, due to commit 1aad322

10 July 2024

     02:45  Guide to Genetics‎‎ 4 changes history +246 [JackMoloney‎ (4×)]
     
02:45 (cur | prev) +803 JackMoloney talk contribs added all the downgrade effects for positive mutations as well as their links. might add power cooldowns in the future and also some page beautification (such as adding gene images next to their names)
     
02:29 (cur | prev) −1,828 JackMoloney talk contribs color coded beneficial, harmful, and harmless mutations. removed their danger level portions because their danger level is in the title.
     
02:01 (cur | prev) +493 JackMoloney talk contribs did some more cleaning, and added synched and failure power information. will be adding positive gene downgrades next.
     
01:38 (cur | prev) +778 JackMoloney talk contribs collapsed a bunch of tables to make it not take 12 years to scroll down the page for those who've read the article and just want a quick check up on the mutations. also, added a little bit more info. will add synched effect soon.

9 July 2024

     07:29  Ore Processing‎‎ 3 changes history +414 [Studenterhue‎ (3×)]
     
07:29 (cur | prev) +133 Studenterhue talk contribs →‎Properties: Mention that density plays a part in atmos pipe strength
     
07:27 (cur | prev) +70 Studenterhue talk contribs →‎Great! So what can I make with all that stuff?: Almost forgot to explain what property matters in this case
     
07:25 (cur | prev) +211 Studenterhue talk contribs →‎Great! So what can I make with all that stuff?: Mention pipe reinforcement as a good use for matsci. This particular feature was introduced when PR #18621 was merged
     07:10  Chemicals‎‎ 2 changes history +100 [Studenterhue‎ (2×)]
     
07:10 (cur | prev) 0 Studenterhue talk contribs →‎Miscellanea: Correct GHC's depletion rate; it should in fact be 0.4, not 0.6
     
07:01 (cur | prev) +100 Studenterhue talk contribs →‎Miscellanea: Provide some more details about how Graphene Hardening Compound raises pressure tolerance
     05:21  Guide to Genetics‎‎ 4 changes history −1,515 [JackMoloney‎ (4×)]
     
05:21 (cur | prev) +78 JackMoloney talk contribs made all tables with mutations collapsed from the start so that you can choose what you see
     
04:05 (cur | prev) −3,502 JackMoloney talk contribs Managed all of the lists to be mostly alphabetical, also removed the empowered category from frontal gyrus and hema sections as they have no effects with it. Removed accidental list misplacements, and also made all "no effect" and "no change" simply say "no effect" so it doesn't look weird. Will add synchronized effects to powers in the future.
     
03:22 (cur | prev) +1,688 JackMoloney talk contribs Separated the giant mutation list into specific categories, being Frontal Gyrus, Hemachromia, Powers, Beneficial, Harmful and Harmless. Will be categorizing it alphabetically in the future, and will also double check the list as well as modify it to show power cooldowns and etcetera. Mutations that are unobtainable have been removed, as those that are first learning genetech have no reason to know about them, as they can't be obtained. They will be in the complete list that I'll update soon.
     
02:44 (cur | prev) +221 JackMoloney talk contribs updated some stability info, going to make more changes

8 July 2024

     13:11  Guide to Genetics diffhist +2,709 JackMoloney talk contribs Added some more information to a bunch of genes, as well as clarifications on some whose effects seem underwhelming in writing (How is 50% heat and cold resist in thermals supposed to translate into space damage immunity? I thought this was useless when first starting genetics as I had no idea). May potentially come back to the page to split up the huge list of mutations into those that are active, passive, or categorized (speaking mutations, blood mutations) for easier readability.
     04:58  Escape Arm‎‎ 2 changes history +4 [Studenterhue‎ (2×)]
     
04:58 (cur | prev) +45 Studenterhue talk contribs Change a reference to emagging the shuttle control in Atlas's tab to swiping the disk, again per PR #19423
     
04:46 (cur | prev) −41 Studenterhue talk contribs Cut a reference to emagging the shuttle to shorten the timer in Oshan's tab, as that feature was moved to the authenication disk when PR #19423 was merged
     04:42  Wraith diffhist −68 Studenterhue talk contribs →‎Base Wraith Abilities: Remove reference to emagging shortening the shuttle timer, since that was cut when PR #19423 was merged. Kind of weird, because the emag/decay effect is gone, but the exclusion is still there.

7 July 2024

     22:33  Wraith diffhist +179 Studenterhue talk contribs →‎Path 3: The Trickster: Note Possession drops cuffs, unless they're silver, as introduced by commit 629c761

4 July 2024

     06:52  Guide to Mining diffhist +78 Studenterhue talk contribs →‎Mineral Magnet Machinery: Add in new mineral accumulator sprites introduced when PR #19662 was merged

3 July 2024

     21:59  Guide to Genetics diffhist +66 Ilysen talk contribs →‎Mutation List: More accurately describe Natural Anti-Toxins functionality
     07:52  Chemicals‎‎ 4 changes history +364 [Studenterhue‎ (4×)]
     
07:52 (cur | prev) +16 Studenterhue talk contribs →‎Miscellanea: Specify how much holy water reduces Burning (perhaps a clunky way to say it)
     
07:49 (cur | prev) +10 Studenterhue talk contribs →‎Miscellanea: Correct this "hurts vampires and their ilk" part, because evidently holy water does not actually hurt thralls (the "ilk" mentioned)
     
07:25 (cur | prev) +201 Studenterhue talk contribs →‎Miscellanea: Add a summary of sorts of holy water, mostly to talk about it being able to substitute for water, again thanks to PR #18587
     
07:17 (cur | prev) +137 Studenterhue talk contribs →‎Miscellanea: Provide some other details about compost in its Notes column, including how it can substitute for water, a function introduced when PR #18587 was merged

1 July 2024

     22:56  Jobs diffhist −156 Studenterhue talk contribs →‎Discontinued Jobs: Replaced Hard-Mode Traitor description with something with more jokes, to be consistent with the other job descriptions. (There's still informative content to be found by following the link)
     06:10  File:CogmapArmory-6-30-2024.png‎‎ 2 changes history +162 [Studenterhue‎ (2×)]
     
06:10 (cur | prev) +88 Studenterhue talk contribs →‎Summary: Note another change, do some grammar fixes
     
06:07 (cur | prev) +74 Studenterhue talk contribs →‎Summary: Another difference I forgot to mention
     06:03 Upload log Studenterhue talk contribs uploaded File:CogmapArmory-6-30-2024.png(An screenshot of Cogmap1's Armory, cropped from a screenshot taken on June 30, 2024. This new image reflects three changes from the last version: 1) [https://github.com/goonstation/goonstation/pull/19105 armory was lengthened] to accommodate an anti-biological crate 2) [https://github.com/goonstation/goonstation/commit/70601641a47e00ad2b302790ee9769ebbcfcad94 shotgun racks became shotgun crates and phaser crates phaser racks] and 3) [https://github.com/goonstation/goonstation/pull/18456 comms...)
     05:01  Chemicals diffhist +172 Studenterhue talk contribs →‎Food and Drink: Move bourbon out of Regular Drinks, mostly to note that it's used to represent whiskey in general

29 June 2024

     07:03  Armory‎‎ 3 changes history +1,162 [Studenterhue‎ (3×)]
     
07:03 (cur | prev) +215 Studenterhue talk contribs Mention stun mines and door-breaching rounds in Kondaru's tab. This should bring things up to speed in terms of what's inside this armory.
     
06:59 (cur | prev) +179 Studenterhue talk contribs Bring Kondaru's tab in line with PR #19105, as it put the anti-bio crate in the storage area, not just the hall
     
06:57 (cur | prev) +768 Studenterhue talk contribs Update Kondaru tab to reflect its contents being standardized upon PR #10917's merging, roughly. This also technically brings it inline with commit 7060164

28 June 2024

     06:47  Armory‎‎ 2 changes history −112 [Studenterhue‎ (2×)]
     
06:47 (cur | prev) 0 Studenterhue talk contribs Swap shotgun and phaser positions in Oshan tab, per commit 7060164
     
06:33 (cur | prev) −112 Studenterhue talk contribs Update location of anti-bio crate in Clarion's armory. With PR #19105 merged, it's now in the actual armory area itself, instead of the like foyer

27 June 2024

     16:17  Cyborg diffhist +1 Airconswitch talk contribs Dunno when this changed but Alastor thrusters do heat stuff up, as I discovered
     06:58  Brig diffhist −72 Studenterhue talk contribs Remove reference to Cog1's Brig area having an anti-bio crate. That crate was relocated to the armory when PR #19105 was merged
     06:56  Armory‎‎ 5 changes history +628 [Studenterhue‎ (5×)]
     
06:56 (cur | prev) +409 Studenterhue talk contribs Update Cog1's list of contents. For Cog1, PR #19105 relocated the anti-biological crate from the brig area to here, added a table of grenades, and moved the canister around
     
06:50 (cur | prev) 0 Studenterhue talk contribs Move mention of phaser rack in Cog1's tab further up the list, since, by this list's method, it goes before the NARCS turret
     
06:45 (cur | prev) 0 Studenterhue talk contribs Swap shotgun and phaser positions in Cog1's tab, again per commit 7060164
     
06:42 (cur | prev) +225 Studenterhue talk contribs Add anti-bio crate to list of Atlas's contents. That map's Armory finally has an anti-bio crate now that PR #19105 is merged.
     
06:39 (cur | prev) −6 Studenterhue talk contribs Update order of armory items in Atlas's tab, since commit 7060164 swapped the shotguns and phasers around (the phasers should also be further up the list)