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20 September 2024
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06:30 | Gang 3 changes history +1,006 [Studenterhue (3×)] | |||
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06:30 (cur | prev) +100 Studenterhue talk contribs →Locker Purchases: Mention the starting points here too, so people have a bit of a baseline for evaluating purchases | ||||
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06:27 (cur | prev) +74 Studenterhue talk contribs →Rollin' in the dou- erm, points: Note that gang members start with points. This change and the vandalism event were both introduced when PR #18986 was merged | ||||
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06:26 (cur | prev) +832 Studenterhue talk contribs →Rollin' in the dou- erm, points: Add a basic section on vandalism. Don't worry, I do plan to expand on this later. |
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05:15 | Murder 3 changes history +179 [Studenterhue (3×)] | |||
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05:15 (cur | prev) +70 Studenterhue talk contribs →List of Longarms: Note that the Fulmar can't fire two at once | ||||
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05:06 (cur | prev) +93 Studenterhue talk contribs →List of Longarms: Note the other common names for the Fulmar and touch up the grammar a bit | ||||
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04:42 (cur | prev) +16 Studenterhue talk contribs →List of Longarms: Rename double-barreled shotgun's name and ID to "Fulmar 1881 Coach Gun", its new name courtesy of commit 43ecbb5 |
19 September 2024
06:46 | Gang diffhist +493 Studenterhue talk contribs →Locker Purchases: Add baseball bat purchase, introduced when PR #18986 was merged |
06:29 | Vampire diffhist +306 Studenterhue talk contribs →Powers: Describe new Toggle blood tracking effects, as it was significantly reworked when PR #20583 was merged |
05:07 | Syndicate Items diffhist +102 Studenterhue talk contribs →Items CARL Sells: Rewrite flare shells description to emphasize one of the use cases more |
04:24 | Murder diffhist +11 Studenterhue talk contribs →List of Sidearms: Update ID and header for flare gun, as it was renamed "Pelican flare gun" in commit 43ecbb5 |
18 September 2024
06:17 | Chemicals diffhist 0 Studenterhue talk contribs →Medical Chems: Update epinephrine's histamine removal rate, as it was upped from 2 to 3 in commit 83b6de4 |
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06:00 | Technical Trainee 2 changes history +239 [Studenterhue (2×)] | |||
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06:00 (cur | prev) −1 Studenterhue talk contribs →Cue Training Montage: Rename "Making Do" into "Prepwork", with the idea that will be a section on acquiring certain tools for the job. I've moved the paragraph on the flash under here because I think it makes more sense there, seeing it's about an interesting "tool" | ||||
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05:57 (cur | prev) +240 Studenterhue talk contribs →Cue Training Montage: Rework "Making Fun" into a section on things people can do in their downtime. I've renamed the section, moved it further down, and added a couple of sentences in service of this |
05:41 | Murder diffhist +36 Studenterhue talk contribs →List of Longarms: Update header and ID for riot launcher too, per commit 43ecbb5. Gone ahead and updated one of the links |
05:37 | Spy Thief diffhist +12 Studenterhue talk contribs →Items: Use full name of riot launcher, just for additional clarity |
17 September 2024
12:20 | Revolutionary diffhist −110 JORJ949 talk contribs →Head Revolutionary Selection: Remove NT loyalist reference, as this is no longer intended as per #20726 |
06:25 | Nuclear Operative diffhist +14 Studenterhue talk contribs →Sound Syndicate strategies: Specify we're talking about the crew member armory in this tip, because the Cairngorm also has an armory, and this page refers to it a number of times. |
06:18 | Medical Director diffhist +21 Studenterhue talk contribs Add Medical Trainee to the list of subordinate jobs listed in the jobs details header |
06:13 | Chief Engineer diffhist +18 Studenterhue talk contribs Add Tech Trainee to the list of subordinate jobs shown in the jobs details header |
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05:48 | Murder 3 changes history +75 [Studenterhue (3×)] | |||
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05:48 (cur | prev) +28 Studenterhue talk contribs →List of Longarms: Rename Guillemot's ID from "12gaRiot" to "Guillemot Riot Shotgun", which I think is more intuitive | ||||
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05:17 (cur | prev) +27 Studenterhue talk contribs →List of Longarms: Update some other links/mentions of the riot shotgun | ||||
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05:14 (cur | prev) +20 Studenterhue talk contribs →List of Longarms: Rename "riot shotgun" to "Guillemot riot shotgun" to match its rename in commit 43ecbb5 |
16 September 2024
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05:18 | Murder 5 changes history +132 [Studenterhue (5×)] | |||
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05:18 (cur | prev) +15 Studenterhue talk contribs →List of Sidearms: Get in the lore name for the derringer. It wasn't renamed or anything, I just thought it was cool. | ||||
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05:16 (cur | prev) +88 Studenterhue talk contribs →List of Longarms: The most important wiki update ever. (Update list of possible SPES-12 names, bringing it inline with commit 43ecbb5. This also corrects one of the names and adds -12 to each one, to reflect how they actually appear in-game) | ||||
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05:10 (cur | prev) +50 Studenterhue talk contribs →List of Sidearms: Try to use ammo category names in Peacemaker description, fix some dumb grammar errors I unwittingly introduced | ||||
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05:05 (cur | prev) −11 Studenterhue talk contribs →List of Sidearms: Update a link to the single action army revolver and some mentions of its old name | ||||
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05:02 (cur | prev) −10 Studenterhue talk contribs →List of Sidearms: Update name of the single-action revolver, per commit 43ecbb5 |
15 September 2024
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06:21 | Chemicals 2 changes history −125 [Studenterhue (2×)] | |||
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06:21 (cur | prev) −115 Studenterhue talk contribs →Miscellanea: Remove space fungus's INGEST effects, as they were removed when PR #20695 was merged | ||||
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06:17 (cur | prev) −10 Studenterhue talk contribs →Food and Drink: Fix reference to RP having a hygiene motive, as it was removed from RP when PR #20205 was merged |
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05:35 | Murder 3 changes history −19 [Studenterhue (3×)] | |||
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05:35 (cur | prev) −35 Studenterhue talk contribs →List of Sidearms: Correct reference to gangs being able to order SAAs. Those only appear in their crates now. | ||||
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05:29 (cur | prev) +8 Studenterhue talk contribs →List of Sidearms: Rename "Foam Dart Revolver" to "Super! Revolver Friend". Commit 43ecbb5 caused that rename too. | ||||
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05:17 (cur | prev) +8 Studenterhue talk contribs →List of Sidearms: Change "Foam Dart Gun" to "Super! Gun Friend" per its rename in commit 43ecbb5 |
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05:27 | Cyborg 2 changes history +58 [Studenterhue (2×)] | |||
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05:27 (cur | prev) +47 Studenterhue talk contribs →Module Types: Explicitly draw a comparison to the foam dart gun/Super! Gun Friend rather than just link it (link itself has changed by the way) | ||||
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05:22 (cur | prev) +11 Studenterhue talk contribs →Module Types: Use in-game name of Brobocop's dart gun |
14 September 2024
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06:30 | Clothing 2 changes history +279 [Studenterhue (2×)] | |||
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06:30 (cur | prev) +149 Studenterhue talk contribs →Gloves: Note that fingerless gloves appear in Syndicate Apparel, again thanks to PR #20581 | ||||
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06:26 (cur | prev) +130 Studenterhue talk contribs →Gloves: Note that black gloves appear in Syndicate Apparel, as a result of PR #20581 being merged |
13 September 2024
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17:40 | Murder 2 changes history +1,277 [TDHooligan; Studenterhue] | |||
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17:40 (cur | prev) +1,301 TDHooligan talk contribs | ||||
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06:00 (cur | prev) −24 Studenterhue talk contribs →List of Sidearms: Change ID and header from "Detective Special Revolver" to "Piper .38 Revolver" to match the rename enacted by commit 43ecbb5 |
06:12 | Being A Better Traitor diffhist −52 Studenterhue talk contribs →Electromagnetic Card(EMAG): Cut reference to emags removing the NT syringe gun's whitelist. Due to commit bacebd3, emagging the thing now ups the amount administered. |
12 September 2024
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06:32 | Guide to Genetics 4 changes history −22 [Studenterhue (4×)] | |||
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06:32 (cur | prev) +6 Studenterhue talk contribs →Radiation Emitters: Give a small update on where to find the button for using Radiation Emitters | ||||
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06:26 (cur | prev) +26 Studenterhue talk contribs →Research: Update Emitter Coolant System requirements. That PR also made Emitter Coolant System require Radiation Dampeners instead of Radiation Emitters, as the latter is just built-in now instead of a researchable upgrade | ||||
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06:21 (cur | prev) −8 Studenterhue talk contribs →Research: Said PR made Radiation Dampeners the tier 1 emitters research, so update its Tier and Requirements columns to match and move it down with the other tier 1 upgrades | ||||
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06:16 (cur | prev) −46 Studenterhue talk contribs Relocated info on Radiation Emitters from "Research" section to "GeneTek Console". With PR #20072 merged, it's now a built-in functionality instead of an upgrade you need to buy, so, at the least, having it in Research is silly. |
11 September 2024
06:49 | Clothing diffhist +1 Studenterhue talk contribs →Masks: Did not mean to change this one, oops. That clothing item is not part of the Predator revolver->Kestral revolver rename from commit 43ecbb5. |
06:21 | Syndicate Items diffhist +45 Studenterhue talk contribs →Job-Specific Items: Add hyper vomitium to the list of possible poison bottle chems. Hyper vomitium was added when PR #20606 was merged, and that also added it to the poison bottle list. |
06:17 | Chemicals diffhist −7 Studenterhue talk contribs →Poisons and Toxic Shit: Do some grammar touches and minor style fishes on hyper vomitium entry. The wording is a bit weird, but it is tough to describe what's going on. |
10 September 2024
19:02 | Chemicals diffhist +832 Lord earthfire talk contribs →Poisons and Toxic Shit: Inclusion of Hyper Vomitium from #20606 |
9 September 2024
21:42 | Template:JobMenu diffhist +3,667 MitchTheStationPreformer talk contribs Overhauls the Job Menu to include icons, changing order and positioning of certain jobs, etc... |
18:55 | Upload log MitchTheStationPreformer talk contribs uploaded a new version of File:SpaceMouse64.png |
07:46 | Jobs diffhist +188 Studenterhue talk contribs →Command/Security Jobs: Mirror Head of Security's access list on its page too |