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Show new changes starting from 23:04, 20 September 2024
   
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20 September 2024

     06:30  Gang‎‎ 3 changes history +1,006 [Studenterhue‎ (3×)]
     
06:30 (cur | prev) +100 Studenterhue talk contribs →‎Locker Purchases: Mention the starting points here too, so people have a bit of a baseline for evaluating purchases
     
06:27 (cur | prev) +74 Studenterhue talk contribs →‎Rollin' in the dou- erm, points: Note that gang members start with points. This change and the vandalism event were both introduced when PR #18986 was merged
     
06:26 (cur | prev) +832 Studenterhue talk contribs →‎Rollin' in the dou- erm, points: Add a basic section on vandalism. Don't worry, I do plan to expand on this later.
     05:15  Murder‎‎ 3 changes history +179 [Studenterhue‎ (3×)]
     
05:15 (cur | prev) +70 Studenterhue talk contribs →‎List of Longarms: Note that the Fulmar can't fire two at once
     
05:06 (cur | prev) +93 Studenterhue talk contribs →‎List of Longarms: Note the other common names for the Fulmar and touch up the grammar a bit
     
04:42 (cur | prev) +16 Studenterhue talk contribs →‎List of Longarms: Rename double-barreled shotgun's name and ID to "Fulmar 1881 Coach Gun", its new name courtesy of commit 43ecbb5

19 September 2024

     06:46  Gang diffhist +493 Studenterhue talk contribs →‎Locker Purchases: Add baseball bat purchase, introduced when PR #18986 was merged
     06:29  Vampire diffhist +306 Studenterhue talk contribs →‎Powers: Describe new Toggle blood tracking effects, as it was significantly reworked when PR #20583 was merged
     05:07  Syndicate Items diffhist +102 Studenterhue talk contribs →‎Items CARL Sells: Rewrite flare shells description to emphasize one of the use cases more
     04:24  Murder diffhist +11 Studenterhue talk contribs →‎List of Sidearms: Update ID and header for flare gun, as it was renamed "Pelican flare gun" in commit 43ecbb5

18 September 2024

     06:17  Chemicals diffhist 0 Studenterhue talk contribs →‎Medical Chems: Update epinephrine's histamine removal rate, as it was upped from 2 to 3 in commit 83b6de4
     06:00  Technical Trainee‎‎ 2 changes history +239 [Studenterhue‎ (2×)]
     
06:00 (cur | prev) −1 Studenterhue talk contribs →‎Cue Training Montage: Rename "Making Do" into "Prepwork", with the idea that will be a section on acquiring certain tools for the job. I've moved the paragraph on the flash under here because I think it makes more sense there, seeing it's about an interesting "tool"
     
05:57 (cur | prev) +240 Studenterhue talk contribs →‎Cue Training Montage: Rework "Making Fun" into a section on things people can do in their downtime. I've renamed the section, moved it further down, and added a couple of sentences in service of this
     05:41  Murder diffhist +36 Studenterhue talk contribs →‎List of Longarms: Update header and ID for riot launcher too, per commit 43ecbb5. Gone ahead and updated one of the links
     05:37  Spy Thief diffhist +12 Studenterhue talk contribs →‎Items: Use full name of riot launcher, just for additional clarity

17 September 2024

     12:20  Revolutionary diffhist −110 JORJ949 talk contribs →‎Head Revolutionary Selection: Remove NT loyalist reference, as this is no longer intended as per #20726
     06:25  Nuclear Operative diffhist +14 Studenterhue talk contribs →‎Sound Syndicate strategies: Specify we're talking about the crew member armory in this tip, because the Cairngorm also has an armory, and this page refers to it a number of times.
     06:18  Medical Director diffhist +21 Studenterhue talk contribs Add Medical Trainee to the list of subordinate jobs listed in the jobs details header
     06:13  Chief Engineer diffhist +18 Studenterhue talk contribs Add Tech Trainee to the list of subordinate jobs shown in the jobs details header
     05:48  Murder‎‎ 3 changes history +75 [Studenterhue‎ (3×)]
     
05:48 (cur | prev) +28 Studenterhue talk contribs →‎List of Longarms: Rename Guillemot's ID from "12gaRiot" to "Guillemot Riot Shotgun", which I think is more intuitive
     
05:17 (cur | prev) +27 Studenterhue talk contribs →‎List of Longarms: Update some other links/mentions of the riot shotgun
     
05:14 (cur | prev) +20 Studenterhue talk contribs →‎List of Longarms: Rename "riot shotgun" to "Guillemot riot shotgun" to match its rename in commit 43ecbb5

16 September 2024

     05:18  Murder‎‎ 5 changes history +132 [Studenterhue‎ (5×)]
     
05:18 (cur | prev) +15 Studenterhue talk contribs →‎List of Sidearms: Get in the lore name for the derringer. It wasn't renamed or anything, I just thought it was cool.
     
05:16 (cur | prev) +88 Studenterhue talk contribs →‎List of Longarms: The most important wiki update ever. (Update list of possible SPES-12 names, bringing it inline with commit 43ecbb5. This also corrects one of the names and adds -12 to each one, to reflect how they actually appear in-game)
     
05:10 (cur | prev) +50 Studenterhue talk contribs →‎List of Sidearms: Try to use ammo category names in Peacemaker description, fix some dumb grammar errors I unwittingly introduced
     
05:05 (cur | prev) −11 Studenterhue talk contribs →‎List of Sidearms: Update a link to the single action army revolver and some mentions of its old name
     
05:02 (cur | prev) −10 Studenterhue talk contribs →‎List of Sidearms: Update name of the single-action revolver, per commit 43ecbb5

15 September 2024

     06:21  Chemicals‎‎ 2 changes history −125 [Studenterhue‎ (2×)]
     
06:21 (cur | prev) −115 Studenterhue talk contribs →‎Miscellanea: Remove space fungus's INGEST effects, as they were removed when PR #20695 was merged
     
06:17 (cur | prev) −10 Studenterhue talk contribs →‎Food and Drink: Fix reference to RP having a hygiene motive, as it was removed from RP when PR #20205 was merged
     05:35  Murder‎‎ 3 changes history −19 [Studenterhue‎ (3×)]
     
05:35 (cur | prev) −35 Studenterhue talk contribs →‎List of Sidearms: Correct reference to gangs being able to order SAAs. Those only appear in their crates now.
     
05:29 (cur | prev) +8 Studenterhue talk contribs →‎List of Sidearms: Rename "Foam Dart Revolver" to "Super! Revolver Friend". Commit 43ecbb5 caused that rename too.
     
05:17 (cur | prev) +8 Studenterhue talk contribs →‎List of Sidearms: Change "Foam Dart Gun" to "Super! Gun Friend" per its rename in commit 43ecbb5
     05:27  Cyborg‎‎ 2 changes history +58 [Studenterhue‎ (2×)]
     
05:27 (cur | prev) +47 Studenterhue talk contribs →‎Module Types: Explicitly draw a comparison to the foam dart gun/Super! Gun Friend rather than just link it (link itself has changed by the way)
     
05:22 (cur | prev) +11 Studenterhue talk contribs →‎Module Types: Use in-game name of Brobocop's dart gun

14 September 2024

     06:30  Clothing‎‎ 2 changes history +279 [Studenterhue‎ (2×)]
     
06:30 (cur | prev) +149 Studenterhue talk contribs →‎Gloves: Note that fingerless gloves appear in Syndicate Apparel, again thanks to PR #20581
     
06:26 (cur | prev) +130 Studenterhue talk contribs →‎Gloves: Note that black gloves appear in Syndicate Apparel, as a result of PR #20581 being merged

13 September 2024

     17:40  Murder‎‎ 2 changes history +1,277 [TDHooligan‎; Studenterhue‎]
     
17:40 (cur | prev) +1,301 TDHooligan talk contribs
     
06:00 (cur | prev) −24 Studenterhue talk contribs →‎List of Sidearms: Change ID and header from "Detective Special Revolver" to "Piper .38 Revolver" to match the rename enacted by commit 43ecbb5
     06:12  Being A Better Traitor diffhist −52 Studenterhue talk contribs →‎Electromagnetic Card(EMAG): Cut reference to emags removing the NT syringe gun's whitelist. Due to commit bacebd3, emagging the thing now ups the amount administered.

12 September 2024

     06:32  Guide to Genetics‎‎ 4 changes history −22 [Studenterhue‎ (4×)]
     
06:32 (cur | prev) +6 Studenterhue talk contribs →‎Radiation Emitters: Give a small update on where to find the button for using Radiation Emitters
     
06:26 (cur | prev) +26 Studenterhue talk contribs →‎Research: Update Emitter Coolant System requirements. That PR also made Emitter Coolant System require Radiation Dampeners instead of Radiation Emitters, as the latter is just built-in now instead of a researchable upgrade
     
06:21 (cur | prev) −8 Studenterhue talk contribs →‎Research: Said PR made Radiation Dampeners the tier 1 emitters research, so update its Tier and Requirements columns to match and move it down with the other tier 1 upgrades
     
06:16 (cur | prev) −46 Studenterhue talk contribs Relocated info on Radiation Emitters from "Research" section to "GeneTek Console". With PR #20072 merged, it's now a built-in functionality instead of an upgrade you need to buy, so, at the least, having it in Research is silly.

11 September 2024

     06:49  Clothing diffhist +1 Studenterhue talk contribs →‎Masks: Did not mean to change this one, oops. That clothing item is not part of the Predator revolver->Kestral revolver rename from commit 43ecbb5.
     06:21  Syndicate Items diffhist +45 Studenterhue talk contribs →‎Job-Specific Items: Add hyper vomitium to the list of possible poison bottle chems. Hyper vomitium was added when PR #20606 was merged, and that also added it to the poison bottle list.
     06:17  Chemicals diffhist −7 Studenterhue talk contribs →‎Poisons and Toxic Shit: Do some grammar touches and minor style fishes on hyper vomitium entry. The wording is a bit weird, but it is tough to describe what's going on.

10 September 2024

     19:02  Chemicals diffhist +832 Lord earthfire talk contribs →‎Poisons and Toxic Shit: Inclusion of Hyper Vomitium from #20606

9 September 2024

     21:42  Template:JobMenu diffhist +3,667 MitchTheStationPreformer talk contribs Overhauls the Job Menu to include icons, changing order and positioning of certain jobs, etc...
     18:55 Upload log MitchTheStationPreformer talk contribs uploaded a new version of File:SpaceMouse64.png
     07:46  Jobs diffhist +188 Studenterhue talk contribs →‎Command/Security Jobs: Mirror Head of Security's access list on its page too