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4 November 2024
08:57 | Artifact Research diffhist +698 Studenterhue talk contribs →Stimuli: Start discussing the Language stimulus added when PR #21162 was merged |
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07:50 | Medical Objects 2 changes history +94 [Studenterhue (2×)] | |||
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07:50 (cur | prev) +4 Studenterhue talk contribs →Miscellaneous: Add a missing article | |||
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07:45 (cur | prev) +90 Studenterhue talk contribs →Miscellaneous: Note that sterile masks blocks miasma, a functionality introduced when PR #21153 was merged |
3 November 2024
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04:38 | Nuclear Operative 2 changes history +176 [Studenterhue (2×)] | |||
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04:38 (cur | prev) +26 Studenterhue talk contribs →By Listening Post: Tweak bolded tip saying people shouldn't leave without a teleport remote so that it doesn't imply the remote is for the Listening Post | ||||
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04:36 (cur | prev) +150 Studenterhue talk contribs →By Listening Post: Update to reflect PR #20547 being merged. Now, you no longer need an agent card to enter the Listening Post as a syndie, but entering poses some security risks |
04:21 | Syndicate Battlecruiser diffhist −56 Studenterhue talk contribs Rewrite a clause comparing how to enter the Listening Post to how to enter the Syndicate Battlecruiser, as Listening Post access was reworked when PR #20547 was merged |
2 November 2024
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07:09 | Listening Post 3 changes history +61 [Studenterhue (3×)] | |||
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07:09 (cur | prev) +222 Studenterhue talk contribs Pipe in/transclude info on how Syndicate agents can enter the Listening Post. Had a bit of trouble finding a good place to insert it on some tabs. I would probably arrange the other paragraphs differently, but that's for another time. | ||||
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06:34 (cur | prev) −138 Studenterhue talk contribs Do same for the other in-rotation maps listed, namely Cog1, Clarion, Donut 2, Oshan, Atlas, and Kondaru. Not touching the other maps' tabs because that PR did not change their Listening Posts | ||||
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06:30 (cur | prev) −23 Studenterhue talk contribs Rewrite a sentence in Cog2's tab that mentions that Traitors with an agent card can access the Listening Post. With PR #20547 merged, you no longer need the card to access the Listening Post |
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06:08 | Syndicate Items 3 changes history −12 [Studenterhue (3×)] | |||
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06:08 (cur | prev) −98 Studenterhue talk contribs →Items CARL Sells: Rework a sentence that alludes to buying the agent card to visit the Listening Post and save Syndie money | ||||
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06:05 (cur | prev) +163 Studenterhue talk contribs →CARL: Update explanation of the Listening Post's access restrictions, as they were significantly reworked when PR #20547 was merged | ||||
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05:57 (cur | prev) −77 Studenterhue talk contribs →Standard Items: Remove line alluding to agent card unlocking access to the Listening Post. Agent card lost that functionality when PR #20547 was merged. |
31 October 2024
m 07:17 | Sauna diffhist −1 Studenterhue talk contribs Remove extra period |
07:17 | Toilets diffhist +63 Studenterhue talk contribs Rewrite this note in Oshan's tab about hygiene mechanics generally not existing, to account for that the fact that due to PR #20763 being merged, there is now a trait that simulates hygiene. |
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07:00 | Locker Room 2 changes history +94 [Studenterhue (2×)] | |||
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07:00 (cur | prev) +47 Studenterhue talk contribs Add a similar note for Clarion's tab, since that map's version also has tubs and showers | ||||
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06:57 (cur | prev) +47 Studenterhue talk contribs Mention that Cog2's facilities do in fact do something hygienic if you have the Stinky trait, which was added when PR #20763 was merged. |
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06:52 | General Objects 2 changes history +129 [Studenterhue (2×)] | |||
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06:52 (cur | prev) +72 Studenterhue talk contribs →General Items (large): Similarly, note that bathtubs are also useful for people with Stinky | ||||
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06:49 (cur | prev) +57 Studenterhue talk contribs →General Items (large): Mention that showerheads are good for people with Stinky trait (from PR #20763 being merged). People having that trait is probably more common than sims motives being enabled, so we can de-emphasize the latter usecase. |
05:21 | Security Objects diffhist −388 Studenterhue talk contribs →Equipment: Cut sentences describing silver cuffs as a Wraith counter, as that functionality was removed in commit 43b9509 |
30 October 2024
14:20 | Security Objects diffhist −1 Shromply talk contribs →Less-than-Lethal |
m 04:59 | Nuclear Operative diffhist 0 Studenterhue talk contribs Text replacement - "Kestral" to "Kestrel" |
m 04:58 | Syndicate Items diffhist 0 Studenterhue talk contribs Text replacement - "Kestral" to "Kestrel" |
m 04:58 | Clothing diffhist 0 Studenterhue talk contribs Text replacement - "Kestral" to "Kestrel" |
m 04:57 | Murder diffhist 0 Studenterhue talk contribs →List of Sidearms: Spell "Kestrel" CORRECTLY this time. This is pretty embarrassing... |
29 October 2024
m 05:26 | Clothing diffhist −5 Studenterhue talk contribs →ID: Fix "your an ID card" |
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05:24 | Syndicate Items 2 changes history +115 [Studenterhue (2×)] | |||
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05:24 (cur | prev) −7 Studenterhue talk contribs →Job-Specific Items: Condense the description a little | |||
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05:22 (cur | prev) +122 Studenterhue talk contribs →Job-Specific Items: Talk about boom boots blowing things up, a functionality introduced in commit 6568cb (and toned down in commit aedda79) |
27 October 2024
m 21:45 | Murder diffhist −1 Studenterhue talk contribs →List of Longarms: Fix a case of its/it's/its' |
26 October 2024
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20:53 | Syndicate Items 2 changes history +242 [NightmarechaMillian (2×)] | |||
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20:53 (cur | prev) +35 NightmarechaMillian talk contribs →Utility | |||
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20:50 (cur | prev) +207 NightmarechaMillian talk contribs sawflies and tactical pouch descriptions |
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m 20:32 | Murder 2 changes history −7 [NightmarechaMillian; Studenterhue] | |||
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20:32 (cur | prev) −5 NightmarechaMillian talk contribs tunes up desc on draco and grease gun | |||
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05:58 (cur | prev) −2 Studenterhue talk contribs →List of Longarms: Fix some grammar errors in Four Letter Word description |
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06:57 | Security Objects 2 changes history +49 [Studenterhue (2×)] | |||
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06:57 (cur | prev) +53 Studenterhue talk contribs →Machinery: Note that the Automatic Locker automatically (huh) unlocks and opens. The latter featured was introduced in commit e880997. | ||||
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06:55 (cur | prev) −4 Studenterhue talk contribs →Machinery: Tweak some sentences in the Automatic Locker description so that they don't imply that the locker unlocks based on what's inside it |
25 October 2024
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22:37 | Murder 10 changes history +545 [NightmarechaMillian (10×)] | |||
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22:37 (cur | prev) +3 NightmarechaMillian talk contribs | ||||
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22:32 (cur | prev) +5 NightmarechaMillian talk contribs →List of Longarms | ||||
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22:30 (cur | prev) +10 NightmarechaMillian talk contribs rewords the gang 9mm rounds to fmj surplus so they don't get confused with the bellatrix -p rounds | ||||
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22:26 (cur | prev) +424 NightmarechaMillian talk contribs adds grease gun | ||||
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22:14 (cur | prev) −17 NightmarechaMillian talk contribs →List of Longarms | ||||
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22:12 (cur | prev) +8 NightmarechaMillian talk contribs rewords the FLW section | ||||
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22:05 (cur | prev) −61 NightmarechaMillian talk contribs Removes the things that just aren't true from the AKM section | ||||
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21:56 (cur | prev) +109 NightmarechaMillian talk contribs Sorts longarms by cartridge | ||||
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21:46 (cur | prev) +69 NightmarechaMillian talk contribs Adds "-p" designations to guns shooting weaker cartridges | ||||
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21:33 (cur | prev) −5 NightmarechaMillian talk contribs adds sprite to webley |
24 October 2024
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07:36 | Syndicate Items 2 changes history +3 [Studenterhue (2×)] | |||
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07:36 (cur | prev) −44 Studenterhue talk contribs →Job-Specific Items: Move a chicken grenade note that seems a bit lengthy and kinda important into the main description, condense the prose a bit | ||||
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07:32 (cur | prev) +47 Studenterhue talk contribs →Job-Specific Items: Note max buy limit for chicken grenades, added in commit 5fe7e86 |
06:01 | Security Objects diffhist +131 JORJ949 talk contribs →Security Apparel: Add security towel as per #21116 being merged |
23 October 2024
06:52 | Head of Security diffhist −140 Studenterhue talk contribs →The Armory: Rewrite this part about being one of the few people able to de-auth the armory. Now that PR #20898 has been merged, being able to de-auth the armory is no longer unique to the Captain or HoS, but they can do it with less effort |
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06:25 | Security Objects 2 changes history +29 [Studenterhue (2×)] | |||
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06:25 (cur | prev) +59 Studenterhue talk contribs →Machinery: Note 3 people with Security Equipment access can deauth the Armory, a feature introduced when PR #20898 was merged | ||||
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06:22 (cur | prev) −30 Studenterhue talk contribs →Equipment: Rewrite an oddly worded sentence in the NT handkerchief description |