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Show new changes starting from 21:43, 4 November 2024
   
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3 November 2024

     06:48  Chaplain‎‎ 2 changes history +744 [Studenterhue‎ (2×)]
     
06:48 (cur | prev) −3 Studenterhue talk contribs →‎File:BibleV2.png The Bible: ...where you can't get it, that is. Anyway, note you can't read the Bible, making a few prose tweaks
     
06:36 (cur | prev) +747 Studenterhue talk contribs →‎File:BibleV2.png The Bible: Describe how to get the Bible, namely to say where you can't get
     06:04  Gang‎‎ 2 changes history +143 [Studenterhue‎ (2×)]
     
06:04 (cur | prev) +104 Studenterhue talk contribs →‎Locker Purchases: Note Quickhack is not ranged
     
05:40 (cur | prev) +39 Studenterhue talk contribs →‎Locker Purchases: Give some more details about the switchblade special attack
     05:11  Traitor diffhist +189 Studenterhue talk contribs Guess we should mention that how Traitor can access the Listening Post
     04:38  Nuclear Operative‎‎ 2 changes history +176 [Studenterhue‎ (2×)]
     
04:38 (cur | prev) +26 Studenterhue talk contribs →‎By Listening Post: Tweak bolded tip saying people shouldn't leave without a teleport remote so that it doesn't imply the remote is for the Listening Post
     
04:36 (cur | prev) +150 Studenterhue talk contribs →‎By Listening Post: Update to reflect PR #20547 being merged. Now, you no longer need an agent card to enter the Listening Post as a syndie, but entering poses some security risks

2 November 2024

     06:08  Syndicate Items‎‎ 3 changes history −12 [Studenterhue‎ (3×)]
     
06:08 (cur | prev) −98 Studenterhue talk contribs →‎Items CARL Sells: Rework a sentence that alludes to buying the agent card to visit the Listening Post and save Syndie money
     
06:05 (cur | prev) +163 Studenterhue talk contribs →‎CARL: Update explanation of the Listening Post's access restrictions, as they were significantly reworked when PR #20547 was merged
     
05:57 (cur | prev) −77 Studenterhue talk contribs →‎Standard Items: Remove line alluding to agent card unlocking access to the Listening Post. Agent card lost that functionality when PR #20547 was merged.
     05:46  Jobs‎‎ 2 changes history +67 [Studenterhue‎ (2×)]
     
05:46 (cur | prev) +42 Studenterhue talk contribs →‎Spooktober Jobs: Add in another joke for the Super Spy, referencing how you get both a medical eyepatch and a sneaking suit, which comes with its own eyepatch
     
05:44 (cur | prev) +25 Studenterhue talk contribs →‎Spooktober Jobs: Add in images for Space Cowboy, Discount Wizard, and Super Spy. I'm not late, I'm 11 months early...

31 October 2024

     07:19  Wraith‎‎ 2 changes history +26 [Studenterhue‎ (2×)]
 m   
07:19 (cur | prev) +5 Studenterhue talk contribs →‎Path 3: The Trickster: Add in missing preposition in bullet point describing the Sleepyness trap
     
05:24 (cur | prev) +21 Studenterhue talk contribs →‎Path 3: The Trickster: Update explanation of how Possession interacts with handcuffs. commit 43b9509 changed it from an automatic uncuff upon Possession unless they're silver to no self-cuffing before Possession
     05:21  Security Objects diffhist −388 Studenterhue talk contribs →‎Equipment: Cut sentences describing silver cuffs as a Wraith counter, as that functionality was removed in commit 43b9509

30 October 2024

     14:20  Security Objects diffhist −1 Shromply talk contribs →‎Less-than-Lethal
     13:53  Security Officer diffhist 0 Shromply talk contribs →‎Due Process
     05:21  Detective‎‎ 2 changes history +48 [Studenterhue‎ (2×)]
     
05:21 (cur | prev) +48 Studenterhue talk contribs Try out a idea that popped into my head recently: bring back The Video Guide by putting the forensics guide "supplementary" video in its own section
 m   
04:58 (cur | prev) 0 Studenterhue talk contribs Text replacement - "Kestral" to "Kestrel"
     05:18  Roboticist‎‎ 2 changes history +84 [Studenterhue‎ (2×)]
     
05:18 (cur | prev) +83 Studenterhue talk contribs →‎Appendices: Give more details about the downsides of robo-appendicitis (that is, what happens when the cyberappendix breaks)
 m   
04:59 (cur | prev) +1 Studenterhue talk contribs →‎Arms: Fix hunter arms image Tag: Manual revert
 m   04:59  Nuclear Operative diffhist 0 Studenterhue talk contribs Text replacement - "Kestral" to "Kestrel"
 m   04:58  Syndicate Items diffhist 0 Studenterhue talk contribs Text replacement - "Kestral" to "Kestrel"

29 October 2024

     06:25  Chaplain‎‎ 3 changes history +1,292 [Studenterhue‎ (3×)]
     
06:25 (cur | prev) −10 Studenterhue talk contribs →‎What the hell am I supposed to do?: Tweak the "God's table of plenty" suggestion into something that's a little less vitriolic towards real-world religion and incorporates one of the funny Deus Ex Machina costumes
     
06:16 (cur | prev) +378 Studenterhue talk contribs →‎Faith Mechanics: Re-emphasize that the game does not explicitly state how much Faith you get
     
06:04 (cur | prev) +924 Studenterhue talk contribs →‎File:BibleV2.png The Bible: Add section on how the bible can cure certain supernatural debuffs, adjusting a few sentences here and there to account for this section existing
     05:24  Syndicate Items‎‎ 2 changes history +115 [Studenterhue‎ (2×)]
 m   
05:24 (cur | prev) −7 Studenterhue talk contribs →‎Job-Specific Items: Condense the description a little
     
05:22 (cur | prev) +122 Studenterhue talk contribs →‎Job-Specific Items: Talk about boom boots blowing things up, a functionality introduced in commit 6568cb (and toned down in commit aedda79)

26 October 2024

     20:53  Syndicate Items‎‎ 2 changes history +242 [NightmarechaMillian‎ (2×)]
 m   
20:53 (cur | prev) +35 NightmarechaMillian talk contribs →‎Utility
     
20:50 (cur | prev) +207 NightmarechaMillian talk contribs sawflies and tactical pouch descriptions
     06:57  Security Objects‎‎ 2 changes history +49 [Studenterhue‎ (2×)]
     
06:57 (cur | prev) +53 Studenterhue talk contribs →‎Machinery: Note that the Automatic Locker automatically (huh) unlocks and opens. The latter featured was introduced in commit e880997.
     
06:55 (cur | prev) −4 Studenterhue talk contribs →‎Machinery: Tweak some sentences in the Automatic Locker description so that they don't imply that the locker unlocks based on what's inside it
     05:53  Jobs‎‎ 3 changes history +282 [Studenterhue‎ (3×)]
     
05:53 (cur | prev) −11 Studenterhue talk contribs →‎Discontinued Jobs: Changed Drug Dealer's removal blurb to something more gangland-appropriate
     
05:47 (cur | prev) −51 Studenterhue talk contribs →‎Medical/Research Jobs: You know, this joke kinda seems less like a joke and more like complaining. I think there's cause to remove this.
     
05:45 (cur | prev) +344 Studenterhue talk contribs →‎Gimmick Jobs: Add an entry for Influencer. That job was introduced when PR #20701 was merged.

24 October 2024

 m   17:38  Janitor diffhist +46 Klushy225 talk contribs added some clarification to the wa-v3
     07:36  Syndicate Items‎‎ 2 changes history +3 [Studenterhue‎ (2×)]
     
07:36 (cur | prev) −44 Studenterhue talk contribs →‎Job-Specific Items: Move a chicken grenade note that seems a bit lengthy and kinda important into the main description, condense the prose a bit
     
07:32 (cur | prev) +47 Studenterhue talk contribs →‎Job-Specific Items: Note max buy limit for chicken grenades, added in commit 5fe7e86
     06:01  Security Objects diffhist +131 JORJ949 talk contribs →‎Security Apparel: Add security towel as per #21116 being merged

23 October 2024

     06:52  Head of Security diffhist −140 Studenterhue talk contribs →‎The Armory: Rewrite this part about being one of the few people able to de-auth the armory. Now that PR #20898 has been merged, being able to de-auth the armory is no longer unique to the Captain or HoS, but they can do it with less effort
     06:25  Security Objects‎‎ 7 changes history +3 [Studenterhue‎ (7×)]
     
06:25 (cur | prev) +59 Studenterhue talk contribs →‎Machinery: Note 3 people with Security Equipment access can deauth the Armory, a feature introduced when PR #20898 was merged
 m   
06:22 (cur | prev) −30 Studenterhue talk contribs →‎Equipment: Rewrite an oddly worded sentence in the NT handkerchief description
 m   
06:18 (cur | prev) +2 Studenterhue talk contribs →‎Gear: Add a missing article in VR Goggles - 'Det_Net' description
     
06:03 (cur | prev) −29 Studenterhue talk contribs →‎Gear: Similar dealio with NT Gas Mask
     
06:01 (cur | prev) +5 Studenterhue talk contribs →‎Gear: Likewise update info on where to find the NT pressure suit, and correct a misspelling of "Nanotrasen"
     
05:59 (cur | prev) +28 Studenterhue talk contribs →‎Gear: Update info on where to find the NT combat helmet, because it got moved to the belt when PR #21133 was merged
     
05:48 (cur | prev) −32 Studenterhue talk contribs →‎Equipment: Fix this clause claiming NTSCs get security whistles on their belt; with PR #21133 merged, it's in their pouch, as is standard.
     05:50  Nanotrasen Security Consultant‎‎ 3 changes history +75 [Studenterhue‎ (3×)]
 m   
05:50 (cur | prev) −6 Studenterhue talk contribs →‎The Consultant Uniform File:NTSOHelmet.png File:NTSOSuit.png: Fix secbelt link
     
05:42 (cur | prev) +116 Studenterhue talk contribs →‎The Consultant Uniform File:NTSOHelmet.png File:NTSOSuit.png: Almost forgot to update this part claiming that the space suit and helmet start in the backpack
     
05:33 (cur | prev) −35 Studenterhue talk contribs →‎The Consultant Uniform File:NTSOHelmet.png File:NTSOSuit.png: Same here. PR #21133 also made it also NTSC starts off already wearing the NT gas mask