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10 November 2024
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06:26 | Artifact Research 5 changes history +332 [Studenterhue (5×)] | |||
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06:26 (cur | prev) −39 Studenterhue talk contribs →Bulky Artifacts: Reorganize surgery artifact description to make it more explicit there are subtypes, giving it parity with what's shown on the artifact form | ||||
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06:09 (cur | prev) +43 Studenterhue talk contribs →Stimuli: Note igniters can produce an electricity stimulus too, from the same PR | ||||
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06:06 (cur | prev) +46 Studenterhue talk contribs →Stimuli: Note that igniters produce a heat stimulus, a featured introduced when PR #3845 was merged (yes, it was that long ago.) | ||||
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06:04 (cur | prev) +155 Studenterhue talk contribs →Stimuli: List some other heat stimuli, providing something more specific than "or similar". This one also has a relative scale. | ||||
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05:41 (cur | prev) +127 Studenterhue talk contribs →Stimuli: Give some idea of relative levels of non-Elecbox electricity stimuli |
9 November 2024
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06:49 | Artifact Research 2 changes history +85 [Studenterhue (2×)] | |||
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06:49 (cur | prev) +8 Studenterhue talk contribs →Artifact Interaction: Update mentions of the "Robot" artifact family to match this change | ||||
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06:48 (cur | prev) +77 Studenterhue talk contribs →Flavors of Artifacts: Change "Robot" to "Silicon", to match the artifact analysis form's name. Also try incorporating their other names in an immersion-friendly way |
8 November 2024
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09:04 | Artifact Research 2 changes history +1,225 [Studenterhue (2×)] | |||
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09:04 (cur | prev) +157 Studenterhue talk contribs →Artifact Analysis Forms: Describe another removal method and note a requirement for snipping/cutting a form off | ||||
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08:48 (cur | prev) +1,068 Studenterhue talk contribs Add section on artifact analysis forms, originally introduced when PR #3818 was merged. This is another thing I plan to expand later. |
07:31 | Engineering Objects diffhist +759 Studenterhue talk contribs →Personal Protective Equipment: Add heavy firesuit |
7 November 2024
07:23 | Foods and Drinks diffhist +160 Studenterhue talk contribs →Other Food-Related Items: Mention that the shaker changes appearance based on the temperature, a functionality introduced when PR #21211 was merged. Plan to expand on this later. |
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06:30 | Syndicate Items 2 changes history +59 [Studenterhue (2×)] | |||
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06:30 (cur | prev) −3 Studenterhue talk contribs →Surplus crate items: Fix a sentence implying you aim the Quickhack/can use it at range | ||||
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06:30 (cur | prev) +62 Studenterhue talk contribs →Job-Specific Items: Note that mindhack cloner does not PDA medical, a featured introduced when PR #21200 was merged. Also condense the prose a bit. |
5 November 2024
05:44 | Jobs diffhist +468 Studenterhue talk contribs →Gimmick Jobs: Add an entry for Hall Monitor. "Mugshot"/image is still TBA |
4 November 2024
08:57 | Artifact Research diffhist +698 Studenterhue talk contribs →Stimuli: Start discussing the Language stimulus added when PR #21162 was merged |
3 November 2024
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06:48 | Chaplain 2 changes history +744 [Studenterhue (2×)] | |||
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06:48 (cur | prev) −3 Studenterhue talk contribs →File:BibleV2.png The Bible: ...where you can't get it, that is. Anyway, note you can't read the Bible, making a few prose tweaks | ||||
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06:36 (cur | prev) +747 Studenterhue talk contribs →File:BibleV2.png The Bible: Describe how to get the Bible, namely to say where you can't get |
2 November 2024
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06:08 | Syndicate Items 3 changes history −12 [Studenterhue (3×)] | |||
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06:08 (cur | prev) −98 Studenterhue talk contribs →Items CARL Sells: Rework a sentence that alludes to buying the agent card to visit the Listening Post and save Syndie money | ||||
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06:05 (cur | prev) +163 Studenterhue talk contribs →CARL: Update explanation of the Listening Post's access restrictions, as they were significantly reworked when PR #20547 was merged | ||||
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05:57 (cur | prev) −77 Studenterhue talk contribs →Standard Items: Remove line alluding to agent card unlocking access to the Listening Post. Agent card lost that functionality when PR #20547 was merged. |
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05:46 | Jobs 2 changes history +67 [Studenterhue (2×)] | |||
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05:46 (cur | prev) +42 Studenterhue talk contribs →Spooktober Jobs: Add in another joke for the Super Spy, referencing how you get both a medical eyepatch and a sneaking suit, which comes with its own eyepatch | ||||
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05:44 (cur | prev) +25 Studenterhue talk contribs →Spooktober Jobs: Add in images for Space Cowboy, Discount Wizard, and Super Spy. I'm not late, I'm 11 months early... |
30 October 2024
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14:15 | Traits 2 changes history +491 [Shromply; Studenterhue] | |||
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14:15 (cur | prev) −6 Shromply talk contribs →Job Traits | ||||
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06:55 (cur | prev) +488 Studenterhue talk contribs →Character Setup Traits: Add Stinky trait, introduced when PR #20763 was merged. |
29 October 2024
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06:25 | Chaplain 3 changes history +1,292 [Studenterhue (3×)] | |||
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06:25 (cur | prev) −10 Studenterhue talk contribs →What the hell am I supposed to do?: Tweak the "God's table of plenty" suggestion into something that's a little less vitriolic towards real-world religion and incorporates one of the funny Deus Ex Machina costumes | ||||
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06:16 (cur | prev) +378 Studenterhue talk contribs →Faith Mechanics: Re-emphasize that the game does not explicitly state how much Faith you get | ||||
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06:04 (cur | prev) +924 Studenterhue talk contribs →File:BibleV2.png The Bible: Add section on how the bible can cure certain supernatural debuffs, adjusting a few sentences here and there to account for this section existing |
05:22 | Syndicate Items diffhist +122 Studenterhue talk contribs →Job-Specific Items: Talk about boom boots blowing things up, a functionality introduced in commit 6568cb (and toned down in commit aedda79) |
27 October 2024
22:39 | Engineering Objects diffhist +306 Studenterhue talk contribs →Personal Protective Equipment: Discuss firefighter helm stats. |