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- This edit created a new page (also see list of new pages)
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- This is a minor edit
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7 June 2024
06:21 | Detective diffhist −31 Studenterhue talk contribs →Photo And Audio: Fix a reference to the old Move to Top verb (and a slight grammar error) |
6 June 2024
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22:02 | Medical Objects 3 changes history −270 [Studenterhue (3×)] | |||
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22:02 (cur | prev) −1 Studenterhue talk contribs →Public MiniMed: Use more specific Medi-Vape link, use in-game name | ||||
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21:59 (cur | prev) +3 Studenterhue talk contribs →Drug Application: Change MediVape to Medi-Vape to match the in-game punctuation | ||||
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21:38 (cur | prev) −272 Studenterhue talk contribs →Machinery: Try out transcluding a subpage on the NanoMed Plus, so the info can be mirrored on the Vending Machines page |
19:16 | Quartermaster diffhist −37 Studenterhue talk contribs →Medical Department: Remove securitron from Robotics Crate's list of contents, now that PR #18880 is merged |
5 June 2024
05:50 | Chemistry diffhist −14 Meaow589 talk contribs →Getting Medbay to Love You |
05:46 | Syndicate Items diffhist −19 Studenterhue talk contribs →Job-Specific Items: Remove Regional Director from the list of job that can get the black market megaphone,because it's been straight-up removed as a result of commit 7e50aa9 |
1 June 2024
07:51 | General Objects diffhist +216 Studenterhue talk contribs →General Items (handheld): Mention golden carrier, added when PR #19109 was merged |
06:42 | Wizard diffhist +83 Studenterhue talk contribs →Enchantment: Add Soulguard icon, as added when PR #19099 was merged |
31 May 2024
07:10 | Medical Objects diffhist +19 Studenterhue talk contribs →Miscellaneous: Update explanation of how to blind mobs with the blindfold, per commit f761e40 |
25 May 2024
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07:36 | Artifact Research 2 changes history +104 [Studenterhue (2×)] | |||
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07:36 (cur | prev) +14 Studenterhue talk contribs Comment out location tabs for Destiny and Horizon, as they have been retired | ||||
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07:30 (cur | prev) +90 Studenterhue talk contribs →Examining: Get in a mention for these messages being locked to those with Scientist Training, as introduced when PR #19035 was merged |
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06:12 | Detective 5 changes history +980 [Studenterhue (5×)] | |||
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06:12 (cur | prev) +111 Studenterhue talk contribs →Fingerprints: Add listing for kote | ||||
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05:57 (cur | prev) +163 Studenterhue talk contribs →Detective XP: Note job XP has no in-game effect but is sort of a soft job playtime indicator | ||||
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05:51 (cur | prev) +496 Studenterhue talk contribs →Detective XP: Now that PR #18430 is merged, there is in fact a way of earning Detective XP (via objectives), so update body of text and add in a table of ways to earn XP to reflect this. Also gives job rewards its own section. | ||||
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05:46 (cur | prev) +217 Studenterhue talk contribs →Crew Objectives: Note potential rewards for completing objectives | ||||
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05:43 (cur | prev) −7 Studenterhue talk contribs →Crew Objectives: Update objective text |
03:56 | Clothing diffhist −3 Studenterhue talk contribs →Uniform: commit 92ae226 renamed "police uniform" to "guard uniform", so update police uniform description, ID, and header to reflect this |
02:00 | Syndicate Items diffhist +84 Kregle talk contribs →Surplus crate items |