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Show new changes starting from 08:24, 19 March 2024
   
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19 March 2024

     06:41  Vampire‎‎ 2 changes history +1,051 [Studenterhue‎ (2×)]
     
06:41 (cur | prev) +34 Studenterhue talk contribs →‎A Fortune at the Blood Bank: Vampire Objectives: Adjust intro to account for the fact that there are two vampire-exclusive objectives
     
06:39 (cur | prev) +1,017 Studenterhue talk contribs →‎A Fortune at the Blood Bank: Vampire Objectives: Add unique hijack objective introduced when PR #18222 was merged
     06:26  Changeling‎‎ 2 changes history +1,143 [Studenterhue‎ (2×)]
 m   
06:26 (cur | prev) −5 Studenterhue talk contribs →‎Changeling Objectives: Forgot this actually used definition formatting (the semicolon)
     
06:24 (cur | prev) +1,148 Studenterhue talk contribs Add a section on changeling objectives, so I can add the ling-exclusive hijack objective PR #18222 introduced when it was merged (at a later time, I plan to add the "absorb X crew" objective)
     05:43  Spy Thief diffhist +2 Studenterhue talk contribs →‎Other Objectives: Rewrite reference to hijack shuttle objective, since PR #18222 removed that in favor of some ling- and vamp-exclusive versions
     05:39  Traitor diffhist +50 Studenterhue talk contribs Probably wouldn't hurt to get the player nicknames for them somewhere
     05:37  Terminology‎‎ 3 changes history +424 [Studenterhue‎ (3×)]
     
05:37 (cur | prev) +377 Studenterhue talk contribs →‎S-Z: Add tot
     
05:24 (cur | prev) −90 Studenterhue talk contribs →‎Gray Tide/Grey Tide: This is a real thing, but it's not called Grey Tide
     
05:24 (cur | prev) +137 Studenterhue talk contribs →‎Silicon: Might as well mention there's a silicon chem too

18 March 2024

 m   23:07  Chemicals‎‎ 2 changes history 0 [Error2147483647‎ (2×)]
 m   
23:07 (cur | prev) 0 Error2147483647 talk contribs Capitalization edit
 m   
22:25 (cur | prev) 0 Error2147483647 talk contribs Capitalization edit
 m   16:10  Cyborg diffhist +26 Josie talk contribs →‎Perks: include werewolves in the list of things that can punch borgs
 m   06:06  Head of Security diffhist +1 Studenterhue talk contribs Text replacement - "Cogmap2Armory-June-13th-2023.png" to "Cogmap2Armory-March-18th-2024.png"
     06:06  Armory‎‎ 3 changes history +962 [Studenterhue‎ (3×)]
 m   
06:06 (cur | prev) +1 Studenterhue talk contribs Text replacement - "Cogmap2Armory-June-13th-2023.png" to "Cogmap2Armory-March-18th-2024.png"
     
05:55 (cur | prev) +46 Studenterhue talk contribs Expand on castle theme in Cog2 slightly. Don't want to go overboard on this one; it's not like we're describing a literal castle here
     
05:43 (cur | prev) +915 Studenterhue talk contribs Update contents of Cogmap2's Armory (to be inline with PR #11192 and commit a606a19), significantly change how contents of room are described. Also add a bit of castle theme, for a spot of humor/making a illustrative comparison

17 March 2024

     22:21  Access Levels‎‎ 2 changes history +243 [Studenterhue‎ (2×)]
 m   
22:21 (cur | prev) +31 Studenterhue talk contribs Rephrase this so it doesn't imply the flasher is the one with the sec access level
     
22:14 (cur | prev) +212 Studenterhue talk contribs Note Security access disables portable flashers briefly, a feature added when PR #8627 was merged.
     22:09  Security Objects‎‎ 5 changes history +976 [Studenterhue‎ (5×)]
     
22:09 (cur | prev) +167 Studenterhue talk contribs →‎Machinery: Clarify flasher does not destroy bushes, since a lot of people still ask if they do this. This feature was removed when PR #1553 was merged, by the way.
     
21:52 (cur | prev) +62 Studenterhue talk contribs →‎Machinery: Note there's a cooldown on the portable flasher. Not from PR #8627, just something worth noting. Also, add link to info on Security access
     
21:49 (cur | prev) +252 Studenterhue talk contribs →‎Machinery: Note some creatures do and do not trigger flashers, a granularity added when PR #8627 was merged.
     
21:21 (cur | prev) +24 Studenterhue talk contribs →‎Machinery: Note other common name for Mounted Flasher
     
21:02 (cur | prev) +471 Studenterhue talk contribs →‎Machinery: Separate portable and mounted flashers, allowing room for greater amounts of detail
     21:19  Clothing diffhist +84 Studenterhue talk contribs →‎Eyes: Hint that NVGs make you more vulnerable to other types of stunners besides flashes and flashers, update link to info on flashers
 m   21:18  Security Officer diffhist +18 Studenterhue talk contribs →‎The Security Weapons Vendor and You: Update link to info on portable flashers. Presuming it's talking about portable flashers here; sec getting flashed by a portable flasher on accident is probably more likely than being in a brig and getting flashed by a wall flasher
 m   21:10  Detective diffhist +18 Studenterhue talk contribs Update link to info on portable flashers. The info can technically apply to both flashers, but det probably sees portable flashers more often
 m   21:07  Brig diffhist +16 Studenterhue talk contribs Update links to info on mounted flashers
     07:43  General Objects‎‎ 2 changes history +159 [Studenterhue‎ (2×)]
 m   
07:43 (cur | prev) −4 Studenterhue talk contribs →‎General Items (handheld): Remove extra "and"
     
07:26 (cur | prev) +163 Studenterhue talk contribs →‎General Items (handheld): Note laundered cash becomes unlaundered when mixed with unlaundered cash, as introduced when PR #18179 was merged
     07:18  Salvager‎‎ 2 changes history +73 [Studenterhue‎ (2×)]
     
07:18 (cur | prev) +92 Studenterhue talk contribs →‎The trader: Get in a general mention that people start with a certain amount of points
     
07:14 (cur | prev) −19 Studenterhue talk contribs →‎The trader: Correct note about how points work with multiple salvagers: salvagers no longer/do not share points
     06:41  Nuclear Operative diffhist +53 Studenterhue talk contribs Update images for Knight tab. These new ones show the current worn/wielded sprites for the Hadar, since it got new ones/ones of its own when PR #16337 was merged. There are two since said PR gave separate states for the stab and swipe modes.
     06:37  Syndicate Items diffhist +56 Studenterhue talk contribs →‎Loadout: Swap image for Knight with ones (yes, multiple images) that use the updated wield/worn sprites for the Hadar, since PR #16337 gave it actual wield sprites when merged

16 March 2024

     05:46  Syndicate Items‎‎ 2 changes history +594 [Studenterhue‎ (2×)]
     
05:46 (cur | prev) +27 Studenterhue talk contribs →‎Loadout: Commit a3a5409 made it so hitting people on the Cairngorm explicitly does not raise Hadar damage, so tweak description to reflect this. Forgot to mention in previous edit that those new sprites were added when PR #16337 was merged.
     
05:39 (cur | prev) +567 Studenterhue talk contribs →‎Loadout: Note hadar sword changes sprite as it accumulates damage, add table about this and the two damage modes, reorganize a few bits of info to make this look better

15 March 2024

 m   23:38  Murder diffhist +4 444explorer talk contribs old values was bugged and yass fixed them to be what they should be (half so 2.5pu recharge)

14 March 2024

 m   23:33  Syndicate Items diffhist +2 Valtsu0 talk contribs →‎Loadout: updated Hadar sword sprite
     07:00  Rules‎‎ 2 changes history +21 [Studenterhue‎ (2×)]
     
07:00 (cur | prev) +26 Studenterhue talk contribs →‎Discord Rules: Update instructions on how to get the imspoiler role
     
05:33 (cur | prev) −5 Studenterhue talk contribs →‎Discord Rules: Clarify who <@658985308741828610> is supposed to be
     06:58  Ghost diffhist +1,584 Studenterhue talk contribs →‎The Spooky Ghost Commands: Describe new Observe menu, as implemented when PR #15096 was merged. This PR merged Observe and Observe Objects too
     06:10  Chemicals‎‎ 3 changes history +183 [Studenterhue‎ (3×)]
     
06:10 (cur | prev) −9 Studenterhue talk contribs →‎Acids: Update explanation of shatter behavior as well, since that same PR also made it so it shatters when it reaches 150 C/423.15 K rather than when it gets too full. Also some spaces between temp and temp symbol for readability
     
06:02 (cur | prev) +4 Studenterhue talk contribs →‎Acids: Update offgas threshold for sulfuric acid, list the Celsius equivalent too. It was upped from 20C to 50C when PR #16639 was merged
     
05:49 (cur | prev) +188 Studenterhue talk contribs →‎Disease Reagents: Clarify the E.Coli recipe in Notes column, as it's somewhat unusual

13 March 2024

     06:08  Foods and Drinks diffhist 0 Studenterhue talk contribs →‎Alcoholic Cocktails: Standardize mulled wine to book case like other drinks in this table
     06:01  Chemicals‎‎ 5 changes history +1,719 [Studenterhue‎ (5×)]
     
06:01 (cur | prev) +250 Studenterhue talk contribs →‎Poisons and Toxic Shit: Note there is a way to create toxin, thanks to the E.Coli recipe. Forgot to mention this a while back, but mulled wine warming people up was actually the result of commit 28cc57c
     
05:46 (cur | prev) −23 Studenterhue talk contribs →‎Food and Drink: Rewrite note about MSG causing migraines, since that effect was removed in commit 9a61aa4
     
05:26 (cur | prev) +884 Studenterhue talk contribs →‎Food and Drink: Add Spacemas Spirit, also added when PR #17363. Hey, better late than never with these holiday things
     
05:06 (cur | prev) +513 Studenterhue talk contribs →‎Food and Drink: Add mulled wine, a drink added when PR #17363 was merged. H
     
04:49 (cur | prev) +95 Studenterhue talk contribs →‎Drugs: Add in a note that triple meth removes mannitol and synaptizine per life cycle