Difference between revisions of "User:Sundance"

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A guide to making cold hard space cash and what to do with it, the SS13 way.
{| class="wikitable" style="text-align: left"
!scope = "col" style="width: 15%" | Name
!scope = "col" style="width: 10%" | Attention
!scope = "col" style="width: 10%" | Mugshot
!scope = "col" style="width: 65%" | Description


==Your dolla and you==
|- id="Joker" body style="background-color:#CEF6CE;"
==How to rake in dem bills==
!  Joker
===Peddling your wares===
| Low
WIP
| <center>[[Image:TargetJoker.png]]</center>
Selling various rare goods from your department, preferably at the [[market]]. Scientist can sell chemicals and artifacts, geneticists can sell mutations, security/command can extort money via fining, botanists can sell rare mutations and drugs, miners/qm/engineers can sell shit found in crates or custom smelted items, etc.  
| '''Appearance:''' Pretty much the entire goon population.


===Mining===
'''Crime:''' Breaking into places, eating security donuts. Sometimes both at the same time. Tripping people up, severely hurting themselves in the process.
WIP
Build pod and mine or buy mining equipment via QM or make bombs for a legit use for gathering rocks. Gather expensive rocks. Sell on QM mineral market.  


===QM===
'''Notes:''' Some people may not like individuals in their workspace, such as barman or HoP. Be sure to mediate.
WIP
|- id="Asshole" body style="background-color:#F5F6CE;"
Items that can be sold from person to person can also be sold to traders in QM. QM's often look for random items that various departments may have to gather cash.
! Asshole
| Medium
| <center>[[Image:TargetAss.png]]</center>
|  '''Appearance:''' Often take the appearance of an [[Dumb_Pubbies|idiot]]


===Gambling===
'''Crime:''' Taking shit [[Rules#Don.27t_grief|a step too far]]. Constantly harassing individuals. Being rude when told to stop.
WIP
There are two ways to currently gamble in SS13. One is through ATM where lottery tickets can be bought for winning a jackbot. Another surprisingly lucrative option is to play the slot machines at the bar and potentially be the big drunk winner.  


===Exploring===
'''Notes''': Certain assholes might actually be a [[Terminology#Miscreant|miscreant]] or a [[Traitor]]
WIP
|- id="Shit Sec" body style="background-color:#F5F6CE;"
Travelling on expeditions to remote signals via telescience is a <strike>dangerous</strike> fun affair and is very rewarding for your pocket.
! Shit Sec
| Medium
| <center>[[Image:TargetSec.png]]</center>
|  '''Appearance:''' Looks like alot like '''you'''


Blah Y-Drone Blah
'''Crime:''' Treating prisoners like animals. Being a bloodthirsty nutjob. Basically acting like Hitler.


Blah Abandoned crates Blah
|- id="Rogue Silicons" body style="background-color:#F5F6CE;"
! Rogue Silicons
| Medium
| <center>[[Image:TargetRogue.png]]</center>
| '''Appearance:''' Takes shape in a once friendly [[Cyborg|metallic buddies]], or the ominous [[AI]]


===Funding===
'''Crime:''' Not following their [[AI_Laws|laws]], murdering, bolting and shocking doors, calling you fleshling repeatedly.
WIP Heads of Personelle have direct access to station funds. Aside from a traitor objectives of bleeding the station dry, consider getting monetary support from command. This may depend on the department, a captain may support you for a deadly blood brawl located in the chapel if your polite enough, as would the HoP. Others may support you for stuff like exhibitions such as the RD or bounty money may perk up the HoS or Detective.  


==What to spend your bux on==
'''Notes:''' Just like humans, try to use non lethal force, rogue AIs and borgs can be fixed by resetting their laws. This does '''not''' apply to [[Syndicate Items#EMAG|emagged]] borgs or [[Syndicate_Items#Syndicate_Robot|Syndicate robots]]!
===Nanotrasen goods===
'''Location:''' Cargo Bay


'''Description:''' This is where you can buy a range of [[Quartermaster#Items_you_can_order|nanotrasen]] goods.
|- id="Vigilante" body style="background-color:#F5F6CE;"
===Traders===
! Vigilante
'''Location:''' Cargo Bay
| High
| <center>[[Image:TargetVigil.png]]</center>
| '''Appearance:''' Covered in the blood of innocents, boasting about how they murdered someone.


'''Description:''' Traders come and go each market shift, selling a range of goods, from artifacts to weed.  
'''Crime:''' Non-antagonists outright murdering others they suspect to be antagonist, often stealing sec items and hurting innocents in the process. More than likely abusing stolen traitor gear.


===Merchants===
'''Notes:''' While killing antagonists isn't against the rules, vigilantes are hated amongst the community. It's often hard to distinguish between who's a traitor and who's a non traitor just abusing traitor gear. Use your head when dealing with these assholes!
'''Location:''' West of the market


'''Description:''' Every once and a while, there will be a centcom announcement about docking space merchants. These merchants are similar to traders in that they buy and sell random goods, although they sell them in person in comparison to the long distance of QM. Try not to piss them off.
'''Notes:''' Weed shit security out asap. One bad egg spoils the bunch.
|- id="Traitor" body style="background-color:#F5D0A9;"
! [[Traitor]]
| Medium
| <center>[[Image:TargetTraitor.png]]</center>
| '''Appearance:''' Frequently well disguised, a dead give-away is their nefarious [[Syndicate_Items|tools]]


===Vendors===
'''Crime''': Murder. Arson. Grievous bodily harm. You name it, they've done it.
There are various vendors that lay about the space z-level.  


'''''Geoff Honkington'''''
'''Notes:''' It's not particularly necessary to always murder a traitor, especially if they're just goofing around. Be creative with your punishments.
|- id="Vampire" body style="background-color:#F5D0A9;"
! [[Vampire]]
|  High
| <center>[[Image:TargetVampire.png]]</center>
| '''Appearance:''' More than likely invisible and lurking in the dark with their bats.


'''Location:''' Abandoned Room
'''Crime:''' Biting. Noise Pollution with their screams. Spreading rabies with their pet bats.


'''Description:''' A rather unnerving person, by the looks of him it seems this guy was around since last shift and is of questionable sanity. Specializes in fine costumes.
'''Notes:''' Vampires weaknesses are strong lights, holy water and space (even if they're shielding themselves from the cold!) A vampire can and will resist one of your first stuns you inflict.
'''''B.I.F.F'''''


'''Location:''' Diner
|- id="Wraith" body style="background-color:#F5D0A9;"
! [[Wraith]]
|  High
| <center>[[Image:TargetVampire.png]]</center>
| '''Appearance:''' TBD


'''Description:''' An artifact of a robot, this automaton specializes in fast food. Notably likes rare botanical items and will buy at a nice rate.
'''Crime:''' TBD


'''''Thrifty Bob'''''
'''Notes:''' TBD
|- id="Wizard" body style="background-color:#F5D0A9;"
! [[Wizard]]
| High
| <center>[[Image:TargetWiz.png]]</center>
| '''Appearance:''' Comes in blue, red and black, but always with a white archaic beard. Smells like moth balls and urine.


'''Location:''' Glomar Salvager
'''Crime''': Flinging spells. Conjuring mayhem. Being hipster.


'''Description:''' A jack of all trades, this robot sells various rare items of interest.
'''Notes:''' Wizards are a mixed bag. Be sure to study what spells they are using before making the assault. Wizards are just wrinkly dorks without their robes, and severely weakened if you manage to disarm them!


'''''Martian Trader'''''
|- id="Changeling" body style="background-color:#F5A9A9;"
! [[Changeling]]
| Very High
| <center>[[Image:TargetLing.png]]</center>
| '''Appearance:''' So deadly as they can look like anyone, but their twisted fleshy [[Changeling#Shambling_Abomination|abomination]] form makes no mistake what they are.


'''Location:''' Martian Ship
'''Crime:''' Making [[Terminology#Husk|husks]]. Making people hallucinate dragons and monkeys. Looking ugly as heck.


'''Description:''' Deep within the crevice of fleshy husk of a station, this telepathic monster sells fine rare ores. Has a particular interest in rare items, and will buy strange items for a high price.
'''Notes:''' Do not go '''alone''' when fighting a changeling. They thrive in 1-on-1 fights. They're susceptible to fire. Unless you're armed to the teeth and have a death-wish, it's advised to run against an abomination. They are weakened when returning back to their human state.


'''''Sketchy D-5'''''
|- id="Blob " body style="background-color:#F5A9A9;"
! [[Blob]]
| Very High
| <center>[[Image:TargetNuke.png]]</center>
| '''Appearance:''' TBD


'''Location:''' Diner Bathroom
'''Crime:''' TBD


'''Description:''' A bot that is off the charts, D-5 is one bad mo'fo. Peddles drugs and illegal pod upgrades.
'''Notes:''' TBD


'''''Bombini'''''
|- id="Nuclear Operative " body style="background-color:#F5A9A9;"
! [[Nuclear Operative]]
| Very High
| <center>[[Image:TargetNuke.png]]</center>
| '''Appearance:''' Have a ''very'' obvious name, stating their affiliation. Often sporting red. May be holding a [[Captain#Nuclear Authentication Disk|disk]] depending how shit the [[captain]] is.


'''Location:''' Bee Shuttle
'''Crime:''' Blowing up absolutely everything you can imagine to hell and back, including the entire station.


'''Description:''' Hovering around the notorious debris field, a sentient bee and his body guard sells guardbot and bee goods. Obsessed with all things golden.
'''Notes:''' Protect the disk. Arm yourselves as much as you can. Some might consider arresting an operative valiant, others a [[Syndicate_Items#Microbomb_Implant|stupid]] affair.


'''''D.O.C'''''
|- id="Other Threats" body style="background-color:#D8D8D8;"
! Other Threats
| ???
| <center>[[Image:TargetOther.png]]</center>
| '''Appearance:''' [[Gang|Gangsters]], [[Zombie]]s, [[Werewolf|Werewolves]], [[Predator]]s or [[Critter]]s to name but a few.


'''Location:''' ISS Derelict
'''Crime:''' All of (or none of) the above


'''Description:''' D.O.C is an android with poor judgement and an even poorer track record on malpractice. He is however, a reliable medical salesman.
'''Notes:''' Threats don't have to be actual players. NPCs such as [[critter]]s can just be equally bad. And asteroids. And kudzu. Don't forget: In space, nobody can hear you scream.
 
|}
'''''C.A.R.L.'''''
 
'''Location:''' Listening Post
 
'''Description:''' A syndicate killbot that is built for the purpose of appeasing syndicate envoys bloodlust with its selection of illegal goods. Available only to traitors, whom can get access to the listening post with a syndicate ID.

Revision as of 10:47, 9 May 2015

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Name Attention Mugshot Description
Joker Low
TargetJoker.png
Appearance: Pretty much the entire goon population.

Crime: Breaking into places, eating security donuts. Sometimes both at the same time. Tripping people up, severely hurting themselves in the process.

Notes: Some people may not like individuals in their workspace, such as barman or HoP. Be sure to mediate.

Asshole Medium
TargetAss.png
Appearance: Often take the appearance of an idiot

Crime: Taking shit a step too far. Constantly harassing individuals. Being rude when told to stop.

Notes: Certain assholes might actually be a miscreant or a Traitor

Shit Sec Medium
TargetSec.png
Appearance: Looks like alot like you

Crime: Treating prisoners like animals. Being a bloodthirsty nutjob. Basically acting like Hitler.

Rogue Silicons Medium
TargetRogue.png
Appearance: Takes shape in a once friendly metallic buddies, or the ominous AI

Crime: Not following their laws, murdering, bolting and shocking doors, calling you fleshling repeatedly.

Notes: Just like humans, try to use non lethal force, rogue AIs and borgs can be fixed by resetting their laws. This does not apply to emagged borgs or Syndicate robots!

Vigilante High
TargetVigil.png
Appearance: Covered in the blood of innocents, boasting about how they murdered someone.

Crime: Non-antagonists outright murdering others they suspect to be antagonist, often stealing sec items and hurting innocents in the process. More than likely abusing stolen traitor gear.

Notes: While killing antagonists isn't against the rules, vigilantes are hated amongst the community. It's often hard to distinguish between who's a traitor and who's a non traitor just abusing traitor gear. Use your head when dealing with these assholes!

Notes: Weed shit security out asap. One bad egg spoils the bunch.

Traitor Medium
TargetTraitor.png
Appearance: Frequently well disguised, a dead give-away is their nefarious tools

Crime: Murder. Arson. Grievous bodily harm. You name it, they've done it.

Notes: It's not particularly necessary to always murder a traitor, especially if they're just goofing around. Be creative with your punishments.

Vampire High
TargetVampire.png
Appearance: More than likely invisible and lurking in the dark with their bats.

Crime: Biting. Noise Pollution with their screams. Spreading rabies with their pet bats.

Notes: Vampires weaknesses are strong lights, holy water and space (even if they're shielding themselves from the cold!) A vampire can and will resist one of your first stuns you inflict.

Wraith High
TargetVampire.png
Appearance: TBD

Crime: TBD

Notes: TBD

Wizard High
TargetWiz.png
Appearance: Comes in blue, red and black, but always with a white archaic beard. Smells like moth balls and urine.

Crime: Flinging spells. Conjuring mayhem. Being hipster.

Notes: Wizards are a mixed bag. Be sure to study what spells they are using before making the assault. Wizards are just wrinkly dorks without their robes, and severely weakened if you manage to disarm them!

Changeling Very High
TargetLing.png
Appearance: So deadly as they can look like anyone, but their twisted fleshy abomination form makes no mistake what they are.

Crime: Making husks. Making people hallucinate dragons and monkeys. Looking ugly as heck.

Notes: Do not go alone when fighting a changeling. They thrive in 1-on-1 fights. They're susceptible to fire. Unless you're armed to the teeth and have a death-wish, it's advised to run against an abomination. They are weakened when returning back to their human state.

Blob Very High
TargetNuke.png
Appearance: TBD

Crime: TBD

Notes: TBD

Nuclear Operative Very High
TargetNuke.png
Appearance: Have a very obvious name, stating their affiliation. Often sporting red. May be holding a disk depending how shit the captain is.

Crime: Blowing up absolutely everything you can imagine to hell and back, including the entire station.

Notes: Protect the disk. Arm yourselves as much as you can. Some might consider arresting an operative valiant, others a stupid affair.

Other Threats ???
TargetOther.png
Appearance: Gangsters, Zombies, Werewolves, Predators or Critters to name but a few.

Crime: All of (or none of) the above

Notes: Threats don't have to be actual players. NPCs such as critters can just be equally bad. And asteroids. And kudzu. Don't forget: In space, nobody can hear you scream.