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25 May 2024
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04:02 | Clothing 2 changes history +36 [Studenterhue (2×)] | |||
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04:02 (cur | prev) +39 Studenterhue talk contribs →(Exo)Suit: Add link to info on armored nanotrasen jacket | |||
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03:56 (cur | prev) −3 Studenterhue talk contribs →Uniform: commit 92ae226 renamed "police uniform" to "guard uniform", so update police uniform description, ID, and header to reflect this |
03:54 | Staff Assistant diffhist −149 Studenterhue talk contribs →Crew Objectives: commit 92ae226 removed the police hat, so remove this note about not confusing it with the postmaster's hat |
24 May 2024
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06:52 | Captain 3 changes history +924 [Studenterhue (3×)] | |||
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06:52 (cur | prev) +232 Studenterhue talk contribs →Crew Objectives: Add usual blurb about rewards for objectives | ||||
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06:49 (cur | prev) +683 Studenterhue talk contribs Basically add section for Captain XP. Move the info about the one job reward there and add a table for methods of earning XP. With PR #18430 merged, it's now possible to earning Cap XP for objectives | ||||
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06:30 (cur | prev) +9 Studenterhue talk contribs →Crew Objectives: Update text of alcohol-related objective |
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06:28 | Head of Security 2 changes history +850 [Studenterhue (2×)] | |||
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06:28 (cur | prev) +242 Studenterhue talk contribs →Crew Objectives: Put the sort of boilerplate text about rewards for objectives | ||||
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06:23 (cur | prev) +608 Studenterhue talk contribs →Head of Security XP: Add methods for earning HoS XP, as PR #18430 being merged means doing objectives gives XP, and this applies to HoS. This also puts the job rewards table its own section to make things more organized |
23 May 2024
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06:55 | Gang 2 changes history +197 [Studenterhue (2×)] | |||
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06:55 (cur | prev) +116 Studenterhue talk contribs →Set Gang Base: Specify name of locker-moving ability, clarify some wording, tweak to second-person because the person reading this is probably the gang leader | ||||
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06:46 (cur | prev) +81 Studenterhue talk contribs →Score Table: Note foam dart weapons are also excluded |
05:16 | Security Officer diffhist −5 Studenterhue talk contribs →How to Deal with Threats: Switchblades aren't gang-exclusive anymore, since they can now appear in surplus crates (as a result of PR #19034 being merged), so use a different example of a gang weapon to reflect this |