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27 April 2024
m 04:34 | Construction diffhist +1 Studenterhue talk contribs Text replacement - "Hacking#Vending Machines and Autolathes" to "Hacking#Vending Machines and Fabricators" |
26 April 2024
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17:28 | Chemicals 4 changes history +355 [444explorer; Studenterhue (3×)] | |||
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17:28 (cur | prev) +12 444explorer talk contribs space lube fixed | |||
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04:45 (cur | prev) +157 Studenterhue talk contribs →Food and Drink: Finally, note energy drink gives you caffeine, another change from PR #18589 | ||||
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04:39 (cur | prev) +49 Studenterhue talk contribs →Food and Drink: On a similar note, update energy drink's effects upon depletion, because the blurred vision/drowsiness was replaced with removing caffeine (it also added back slowed movement, though the wiki wasn't updated to reflect said removal.) | ||||
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04:28 (cur | prev) +137 Studenterhue talk contribs →Food and Drink: Update energy drink OD to match changes implemented when PR #18589 was merged |
06:13 | Making and Breaking diffhist +139 Studenterhue talk contribs →Ship Component Fabricator: Note this thing can make the Storage Hold, per merging of PR #18574 |
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05:22 | Engineering Objects 2 changes history +1,143 [Studenterhue (2×)] | |||
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05:22 (cur | prev) +84 Studenterhue talk contribs →Engineering Apparel: Add links to info on construction cones | |||
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05:21 (cur | prev) +1,059 Studenterhue talk contribs →Building Materials: Add construction cone. These have been around since Manta, but the features described weren't added until PR #13820 was merged |
25 April 2024
m 05:47 | Foods and Drinks diffhist +102 Studenterhue talk contribs →Catering Apparel: Add links to info on various clothing items, namely the maid dress, butler's suit, waistcoat, and bartender's suit |
24 April 2024
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06:25 | Guide to AI 2 changes history +763 [Studenterhue (2×)] | |||
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06:25 (cur | prev) +531 Studenterhue talk contribs →Intercom espionage: On a similar token, discuss AI eyebots coming with intercoms | ||||
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06:00 (cur | prev) +232 Studenterhue talk contribs →AI Shells: Get in a mention that AI eyebots have intercoms, a featured that was added when PR #18085 was merged. I think I ought to reorganize the paragraph about eyebots, but I'm not sure how |
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05:45 | Guide to Mining 2 changes history +161 [Studenterhue (2×)] | |||
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05:45 (cur | prev) +129 Studenterhue talk contribs →Advanced Equipment: Adjust indie armor description to match commit 5f3632e, which buffed up the protection but also added slowdown | ||||
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05:27 (cur | prev) +32 Studenterhue talk contribs →Advanced Equipment: Replace warning about mechboots depleting jetpacks faster with a further clarification about mechboots' movement effects. Now that mechboots just let you move at normal speeds in slowing armor, running out of jetpack air is less of a concern |
23 April 2024
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06:41 | Chemicals 3 changes history 0 [Studenterhue (3×)] | |||
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06:41 (cur | prev) 0 Studenterhue talk contribs →Food and Drink: Standardize the capitalization in first cell for energy drink | |||
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06:41 (cur | prev) 0 Studenterhue talk contribs →Food and Drink: Update stun resistance, since that was lowered to 15% from 25%, due the same PR | ||||
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06:39 (cur | prev) 0 Studenterhue talk contribs →Food and Drink: Up depletion rate listed for energy drink, since it was changed from 0.4 to 0.5 when PR #18589 was merged |
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05:18 | Guide to Mining 2 changes history +212 [Studenterhue (2×)] | |||
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05:18 (cur | prev) +206 Studenterhue talk contribs →Advanced Equipment: Update mechanized boot effects, since commit 221e8ba made them negate certain slowdowns rather than directly boosting movement speed | ||||
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05:05 (cur | prev) +6 Studenterhue talk contribs →Advanced Equipment: Update material requirements for mechanized boots (and their diving boots subvariant), per commit 221e8ba |
05:04 | Making and Breaking diffhist +4 Studenterhue talk contribs →Mining Fabricator: Update mechanized boots' material requirements, per commit 221e8ba |
22 April 2024
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21:12 | Foods and Drinks 2 changes history −203 [Ilysen (2×)] | |||
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21:12 (cur | prev) +1 Ilysen talk contribs update some old info and names. this page needs a lot of work but this is hopefully a good start | ||||
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20:44 (cur | prev) −204 Ilysen talk contribs →Other Food-Related Items: removes mention of some ancient meatcleaver logic that's no longer present, and updates utensil rotation info |
m 05:47 | Quartermaster diffhist +32 Studenterhue talk contribs →Civilian Department: Add link to info on pet carriers |
m 01:30 | Chemicals diffhist +73 444explorer talk contribs extra source for rat spit |
21 April 2024
20:56 | Contraband diffhist +275 Studenterhue talk contribs →Contraband Levels: Add contraband rating for pod-targeting missile launcher |
m 04:58 | Quartermaster diffhist +32 Studenterhue talk contribs →Miscellaneous: Add link to info about constable's helmet |
20 April 2024
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05:56 | Contraband 2 changes history +247 [Studenterhue (2×)] | |||
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05:56 (cur | prev) +131 Studenterhue talk contribs →Contraband Levels: Add rating for foam dart revolver | ||||
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05:55 (cur | prev) +116 Studenterhue talk contribs →Contraband Levels: Add contraband rating for foam dart gun |
05:47 | Artifact Research diffhist +582 Studenterhue talk contribs →Hand-held Artifacts: Add healing wand, from commit e21f8c1 |
04:57 | Engineering Objects diffhist +159 Studenterhue talk contribs →Engineering Apparel: Note what access this thing requires |
19 April 2024
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23:20 | Construction 3 changes history +351 [NightmarechaMillian (3×)] | |||
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23:20 (cur | prev) +32 NightmarechaMillian talk contribs phrasing | |||
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23:19 (cur | prev) +1 NightmarechaMillian talk contribs oops needs a new line | |||
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23:19 (cur | prev) +318 NightmarechaMillian talk contribs adds an intro blurb to the laser rifle section |
18 April 2024
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15:27 | Nuclear Generator 4 changes history 0 [Error2147483647 (4×)] | |||
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15:27 (cur | prev) −58 Error2147483647 talk contribs Undo revision 62780 by Error2147483647 (talk) Tag: Undo | ||||
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15:27 (cur | prev) −5 Error2147483647 talk contribs Undo revision 62781 by Error2147483647 (talk) Tag: Undo | ||||
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15:17 (cur | prev) +5 Error2147483647 talk contribs Edits the gas turbine section to bring it in line with the Coolant Volume section. Tag: Reverted | ||||
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14:50 (cur | prev) +58 Error2147483647 talk contribs →Flow Rate: Changes the name of the category to to 'coolant volume', bringing it in line with the data in-game, Tag: Reverted |
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05:51 | File:GenericVendor.png 2 changes history +168 [Studenterhue (2×)] | |||
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05:51 (cur | prev) +148 Studenterhue talk contribs Note attribution is unknown and describe what this file depicts | ||||
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05:50 (cur | prev) +20 Studenterhue talk contribs Assign to Sprites; this is a sprite, but it's not for an in-game item, HUD feature, or other thing we have dedicated categories for |
05:50 | Move log Studenterhue talk contribs moved page File:GenericVender.png to File:GenericVendor.png (Spell it correctly/Frankly the e in the name is kinda bugging me) |
17 April 2024
m 06:33 | Security Officer diffhist +2 Studenterhue talk contribs Text replacement - "ClarionSecurity.png" to "ClarionSecurityV2.png" |
05:06 | Guide to Genetics diffhist −97 Studenterhue talk contribs →Mutation List: Remove reference to Mime getting Noir. That was removed when PR #9294 was merged, fix a grammar error |
16 April 2024
m 06:16 | Science Objects diffhist +25 Studenterhue talk contribs →Research Apparel: Provide more specific links to labcoat reskins, update labcoat links |
05:05 | Chemicals diffhist +88 Studenterhue talk contribs →Medical Chems: Note NanoMed Plus has spaceacillin, thanks to PR #6134 being merged (vaguely remember making this edit a long time ago...) |
14 April 2024
m 14:34 | Construction diffhist +145 Doomino7 talk contribs Edited the fact that on a TTV you dont NEED a timer/proxy sensor/signaller But they are recommended because you will die without them |
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04:54 | Security Officer 3 changes history +201 [Studenterhue (3×)] | |||
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04:54 (cur | prev) −22 Studenterhue talk contribs Bit silly to link to Security Officer on the Security Officer page (I'm not keen on Security Officer being listed as a department guide in general, but that's a matter for another day) | ||||
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04:42 (cur | prev) +212 Studenterhue talk contribs Mention this job getting mind protection health implants in intro, a changed introduced when PR #13782 was merged | ||||
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04:31 (cur | prev) +11 Studenterhue talk contribs Generalize the note about secoffs not spawning as a traitors, seeing as secoffs are exempt from a number of antag roles |