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- 02:50, 20 July 2021 diff hist +222 Artifact Research →Artifact Interaction: now the re-naming is tied to artifact forms rather than activation
- 02:21, 20 July 2021 diff hist −2 Artifact Research Use "Precursor" more often than "Forerunner". Interchangeable, but the game prefers the former for artifact forms
- 02:10, 20 July 2021 diff hist 0 Chemicals Also, welding fuel's depletion rate was upped to 0.6
- 02:09, 20 July 2021 diff hist +165 Chemicals →Pyrotechnic Chems: Welding fuel is now mildly toxic
- 02:03, 20 July 2021 diff hist +165 Game Modes →Spy Theft: Now Spy Theft can have both sleeper agents and late-join traitors and the antag events
- 01:57, 20 July 2021 diff hist +36 Random Events →Sleeper Agents Signal: Now we can add Spy Theft to the list of game modes where sleeper agents can appea
- 07:04, 18 July 2021 diff hist +794 Ghostdrone Add Job Details Header. Image looks a little weird since it's not in the standard format we usually use for character sprites and such
- 07:00, 18 July 2021 diff hist +753 Cyborg Add Job Details Header. Very similar to AI's
- 06:54, 18 July 2021 diff hist +222 Artificial Intelligence Elaborate a little on what the AI does in the intro
- 06:40, 18 July 2021 diff hist +5 Artificial Intelligence Well, it's not always station crew...sometimes it's ship crew too
- 06:39, 18 July 2021 diff hist +22 Artificial Intelligence Make Responsibilities section of job details header more serious
- 06:28, 18 July 2021 diff hist −4 m Artificial Intelligence Fix a potentially disastrous (and definitely confusing) double negative
- 05:33, 18 July 2021 diff hist −53 Nanotrasen Security Consultant Simplify the requires section of the job details header
- 05:32, 18 July 2021 diff hist −38 Nanotrasen Security Consultant Make Responsibilities section of job details header more serious
- 05:05, 18 July 2021 diff hist +384 Roboticist →Your Equipment: Explain roboticists get a mechanical toolbox too
- 04:57, 18 July 2021 diff hist +267 Roboticist →Important Info on Cyberorgans: Note you need also burn damage to emag a cyberorgan, and note both change per round
- 07:10, 17 July 2021 diff hist +46 m Roboticist →Cyborgs: Subsume the "Available parts" section into "Construction", since it was just a link to the tables of borg parts, which is most useful in the "Construction" section.
- 07:03, 17 July 2021 diff hist 0 m Robotics Update this link to the Roboticist section on cyborg repairs and limb replacement current
- 06:51, 17 July 2021 diff hist +299 Roboticist →Your Equipment: elaborate a little on purpose/uses of the roboticist clothing and prodocs
- 06:47, 17 July 2021 diff hist +21 m Roboticist Transplant info on roboticist equipment from intro into a new section, Your Equipment. In the future, this could be expanded to talk about other gear roboticists start with, gear around the lab, etc.
- 06:32, 17 July 2021 diff hist +17 m Roboticist →Construction: Add an intra-page link to the section on making reinforced parts, rephrase the text of the link to better reflect the reorganization
- 06:21, 17 July 2021 diff hist −20 Roboticist →Limb Replacement File:CyborgFrameV3-32x32.png: actually, reading more closely, there IS a bit of repair involved, so mentioning that in the title. Still think calling it a chassis change is inaccurate though
- 06:16, 17 July 2021 diff hist −11 Roboticist →Repairs and chassis changes File:CyborgFrameV3-32x32.png: Renaming this to "Limb Replacement", because it's not so much about repairing cyborgs so much as replacing their limbs, which is separate.
- 06:15, 17 July 2021 diff hist +43 Roboticist →Cyborgs: Introduce a bit of organization, namely files "Braindead cyborgs" under its own section and places Upgrades, Module changes, Repairs and chassis changes, and Reinforcing under a new " Maintenance and Enhancement" section
- 06:35, 15 July 2021 diff hist +502 Scientist Some more thoughts on for whom this job would appeal to
- 06:17, 15 July 2021 diff hist +873 Scientist Add Job Details Header. Yeah, I'm really straining with Responsibilities now
- 06:12, 15 July 2021 diff hist +11 Medical Doctor Yeah, Virus is applicable too regarding guides
- 06:11, 15 July 2021 diff hist +725 Medical Doctor Add Job Details Header. Maybe I'm straining a little regarding Responsibilities...
- 06:09, 15 July 2021 diff hist +21 Roboticist I guess Medical Objects is a guide too?
- 06:07, 15 July 2021 diff hist +765 Roboticist Add Job Details Header
- 06:03, 15 July 2021 diff hist +14 Geneticist Well, obviously Geneticists get Genetics access too...
- 05:58, 15 July 2021 diff hist +754 Geneticist Add Job Details Header
- 05:50, 15 July 2021 diff hist +39 User:Studenterhue/Adminhelp →What Not to Adminhelp: add another thing to the list
- 05:49, 15 July 2021 diff hist 0 m User:Studenterhue/Adminhelp I meant to use that'd, not that's
- 05:49, 15 July 2021 diff hist +431 User:Studenterhue/Adminhelp →What to Adminhelp: elaborate on the "Help with Bugs" point
- 05:42, 15 July 2021 diff hist +68 User:Studenterhue/Adminhelp →What to Adminhelp: a different framework altogether
- 05:41, 15 July 2021 diff hist 0 User:Studenterhue/Adminhelp Currency trades are definitely not part of the things you can adminhelp
- 05:39, 15 July 2021 diff hist +272 User:Studenterhue/Adminhelp →Give as Many Details as Possible: Basically, finish up this section. Organize essential vs non-essential, complete my thoughts
- 05:27, 15 July 2021 diff hist +44 User:Studenterhue/Adminhelp →Give as Many Details as Possible
- 05:27, 15 July 2021 diff hist +83 User:Studenterhue/Adminhelp →Give as Many Details as Possible: this is realllly annoying
- 05:25, 15 July 2021 diff hist +2 m User:Studenterhue/Adminhelp being screen->being screened
- 05:24, 15 July 2021 diff hist +71 User:Studenterhue/Adminhelp →The Earlier the Better: Need to rephrase that since that's not what time management is...
- 05:15, 15 July 2021 diff hist +114 Discontinued Syndicate Items A little bit on how you could get the police baton
- 05:12, 15 July 2021 diff hist +1 m Discontinued Syndicate Items More past tense in police baton entry
- 05:11, 15 July 2021 diff hist −74 Discontinued Syndicate Items Mark police baton as N/A regarding which jobs could get it
- 06:18, 11 July 2021 diff hist +277 Security Objects Speaking of, Detain also directly slows people
- 06:04, 11 July 2021 diff hist +195 Security Objects An interesting tibit about the Lawbringer Detain: you can't hurt yourself with it
- 05:56, 11 July 2021 diff hist +70 Security Objects Ought to update the pulse descriptions for the Lawbringer too
- 05:54, 11 July 2021 diff hist +221 Security Objects Talk about the Disorient ability of the pulse rifle modes, particularly the relatively new addition of it to the Electromagnetic Pulse mode
- 05:50, 11 July 2021 diff hist +97 Murder Pulse rifle's Electromagnetic Pulse now has a flat amount of Disorient (and apparently does in fact do stamina damage now). Worth explaining how the Kinetic Pulse does Disorient as comparison