Making and Breaking

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Revision as of 10:15, 18 July 2014 by Convair880 (talk | contribs) (Removed overly specific references to the number of fabricators.)
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So, you got comfortable with the game and now want to break into the kitchen and gib the chef, then r-wall the janitor into his closet! If this is the case, you've come to the right place. There are various ways to create and destroy, listed below.

Automated

Autolathe.gif
The automated way of manufacturing items is by utilizing the fabricators. The fabricators work with all sorts of minerals, which can be gathered by the miners or occasionally bought from merchants, but generally won't accept anything else. Recycling units are capable of breaking down a wide variety of objects into ore and are therefore an essential supplement. The three basic minerals - mauxite, pharosium and molitz - can be acquired by inserting metal sheets, cable coils and glass panels, respectively. Fabric can be reclaimed by recycling excess jumpsuits, shoes and bulky protective suits.

The quartermaster's cargo bay is special for housing almost all types of fabricators right next to each other. These can usually be trusted to have raw materials left, since the standard miner procedure is to teleport everything they don't need for their own laser drills and industrial space armor into the QM's lap.

Recycling Unit

While crates full of metal sheets are available from Centcom, they can't be used directly in the fabricators. The recycling unit turns them and other supplies into ore, which can then be processed to manufacture items with an autolathe. Converting miracle matter is another application. Typically, every department that makes extensive use of fabricators has at least one recycler at their disposal.

General Manufacturer

Also known as the autolathe. Several of them are available on the station, for example in tool storage, the warehouse and research sector, among other places. In theory, it creates many cheap and useful general-purpose items such as tools and basic construction materials for when you need to plug a hull breach in a hurry. In reality, someone will mail vuvuzelas to every corner of the station before the five minute mark.

Robotics Fabricator

Used to create surgery tools and certain implants, prostheses, parts and upgrades for cyborgs and robots. A pair of these can be found in robotics, conventionally enough.

Mining Fabricator

Standard mining machinery. In theory, it turns the ore spoils of miners into more effective equipment and blasting charges. In practice, these are used exclusively to create mishandled mining explosives and impenetrable robot armor for Syndicate operatives and other sympathizers.

Uniform Manufacturer

Found in customs and on the Syndicate shuttle, of all places. Mainly intended to help mugged crewmen regain their dignity, it creates a limited selection of clothing.

Ship Component Fabricator

Located in the central pod hangar. In exchange for devouring tons of minerals, they dispense almost everything you could want or need for the labor-intensive pod construction and upgrade work.

Manual

Construction

You can manually construct quite a few objects found on the station using metal, tools and other items, and most of these objects can also be disassembled in more obscure ways. Refer to this if you want to build an AI upload in the cafeteria or disassemble all COMMaster terminals.

Robots

Want to fill the station with tiny beeping vermin helpful robots? Look no further!

Hacking

Certain objects cannot be disassembled without bombs - that doesn't mean you cannot break them though! In this page, you can find out how to make every soda machine launch Grife-O at clueless assistants.