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- 05:44, 1 August 2023 diff hist +382 N File:EngineeringWinterCoatUnbuttoned.png The item sprite for an engineering winter coat that's been unbuttoned. If you catch on fire while wearing this coat, the best thing to do is to unbutton it, so people can notice how stylish you are while they're dragging your corpse to Medbay. [https://github.com/goonstation/goonstation/pull/14438 Sprite by Glamurio (Ryou), it appears.] Category:Object Sprites current
- 05:40, 1 August 2023 diff hist +407 N File:EngineeringWinterCoatButtoned.png The item sprite for an engineering winter coat, buttoned up/buttoned closed. Most of the especially cold things in Engineering are space-related hazards that would require a suit, so this is basically for your finest when you're hauled off to cloning after an engine breakdown. [https://forum.ss13.co/showthread.php?tid=3589&pid=83782#pid83782 Sprite by Gannets.] Category: Object Sprites current
- 22:50, 31 July 2023 diff hist +597 N File:AtmosphericTechniciansJumpsuitV2.png The item sprite for the atmospheric technician's jumpsuit, a jumpsuit worn by atmos techs back in the day. As the description says, it's 4% cotton, 96% burn marks...which, if you take it at face value, means it was originally all blue but got a whole bunch of yellow burn marks. [https://github.com/goonstation/goonstation/pull/6932 New sprite by Flaborized.] The overall design is the same; it's still a yellow jumpsuit with blue stripes and nametag. But now it has a different shape and more sh... current
- 22:45, 31 July 2023 diff hist +665 N File:MechanicsUniformV2.png The item sprite for the mechanic's uniform, a jumpsuit worn by mechanics. Once upon a time, there was an actual Mechanic job who started with this jumpsuit, but now it's kinda just an alternate uniform for engineers. It appears this is like a blue shirt with yellow pants, which is kinda silly. Imagine if your IT technician was wearing these. [https://github.com/goonstation/goonstation/pull/6932 New sprite by Flaborized.] It's still got the yellow-pants-blue-shirt thing going on, but this ver... current
- 22:34, 31 July 2023 diff hist +571 N File:EngineersJumpsuitV2.png The item sprite for the engineer's jumpsuit, a, well, jumpsuit engineers get. The orange is there so you know you should duck and cover if you seen an engineer run away from the engine, and the yellow helps hide the piss stains as they're doing so. [https://github.com/goonstation/goonstation/pull/6932 New sprite by Flaborized.] The overall design (yellow body, orange stripes) is still the same, but colors are much less garish this time around, and the sprite has a different shape, which bett... current
- 22:17, 31 July 2023 diff hist +1 Syndicate Items →Loadout: commit 6670c69 gave the Betelgeuse three "pierces" now, up from two, so updating Marksman crate descriptions to match
- 22:13, 31 July 2023 diff hist +69 Murder →List of Longarms: Note that Betelgeuse can pierce up to three things now thanks to commit 6670c69, add caveat about how it handles reinforced walls and podbay shutters to bring it with parity with Syndicate Items
- 22:05, 31 July 2023 diff hist +1 m Nuclear Operative →By Pod: Fix a grammar error ("travel on station tile"->"travel on station tiles")
- 22:00, 31 July 2023 diff hist −15 Nuclear Operative →Sound Syndicate strategies: This is technically still true because you can buy donk pockets as a nukie, but this was written back when they came free on the ship, so removing that part
- 21:56, 31 July 2023 diff hist −11 Nuclear Operative →By Listening Post: Atlas's pathology area is a morgue now, as a result of PR #12678 getting merged, so updating the instructions for Atlas to reflect that
- 21:51, 31 July 2023 diff hist 0 m Nuclear Operative →By Listening Post: Can't believe I bungled the comment...
- 21:50, 31 July 2023 diff hist +12 Nuclear Operative →By Listening Post: Comment out some references to Horizon, a map that is no longer in rotation
- 17:14, 31 July 2023 diff hist −9 m Nuclear Operative Fix two grammar errors I introduced
- 08:44, 31 July 2023 diff hist +275 Changelog →Current Testmerged PRs: Add entries for a newly testmerged PR, #15169
- 08:42, 31 July 2023 diff hist +211 Changelog →July 2023: July 30th update
- 08:37, 31 July 2023 diff hist +695 N File:LawyersSuitBlueV2.png The item sprite for the blue version of the lawyer suit, simply called "lawyer's suit" in-game. It's blue, which is what you'll feeling after seeing their fees...after they've lost your case. [https://github.com/goonstation/goonstation/pull/6932 New sprite by Flaborized.] Lawyer suits got new worn sprites during the 2021 human resprite, so it follows that the inventory sprites should be updated as well. There are a couple of differences: the shape has changed, this one has a darker shade of... current
- 08:23, 31 July 2023 diff hist +3 Nuclear Operative Update image for the commander
- 08:21, 31 July 2023 diff hist +11 m File:SyndicateCommanderV2-64.png Reassign to Historical Character Sprites since, well, humans just no longer look like this. current
- 08:19, 31 July 2023 diff hist +1,222 N File:SyndicateCommanderV3-64x66.png A character sprite for a WH40K commissar, I mean, a Syndicate commander in charge of a team of nuclear operatives. This one's wearing her distinct overcoat and hat, as well as her syndicate field protective mask, and is charging into battle with her sword. Whoa! This file has some unusual dimensions: 64 pixels wide by 66 tall. That's because I clipped it from the in-game sprite, which operates at the 32x48 scale, moved its feet down, and then sized up it by a factor or two. This is how most... current
- 06:49, 31 July 2023 diff hist +13 m Nuclear Operative →After the Bomb is Armed: Fix a comma splice, add a missing phrase
- 06:44, 31 July 2023 diff hist +858 Nuclear Operative →Sound crew strategies: Recommend against using radiation against nukies since commit 9140f6c gave a lot of nukie armor radiation resistance
- 06:16, 31 July 2023 diff hist +139 Clothing →Gloves: Likewise for fingerless gloves, which are also in the Security Apparel machine
- 06:12, 31 July 2023 diff hist +109 Clothing →Gloves: Mention another source of black gloves, the Security Apparel machine, which was added by commit 2586f0a
- 00:59, 31 July 2023 diff hist −2 Syndicate Items →Loadout: Since commit 6670c69 upped the Bellatrix's damage, it'd be more accurate to say it takes two shots to send someone into crit, so updating the Usage blurb for the Scout crate to reflect that
- 00:56, 31 July 2023 diff hist −3 Murder →List of Sidearms: Update damage numbers for the Bellatrix, since it was upped to 20 from 15 in commit 6670c69. This also means updating some of the descriptions.
- 00:52, 31 July 2023 diff hist −30 Syndicate Items →Sidearm: Update a bunch of info about the smart pistol, in relation to commit 6670c69: fixed damage and magazine size lists, used correct name for its magazine, updated a tip about what happens if you fit its rounds into other guns
- 00:47, 31 July 2023 diff hist +3 Murder →List of Sidearms: Update capacity and max burst size listed in the capacity and info columns for the Hydra smart pistol, per commit 6670c69, be consistent about "type" of bullet (this is a bit of a silly category)
- 00:41, 31 July 2023 diff hist +14 m Nuclear Operative →The authentication disk: Correct link to info on the Infiltrator crate
- 00:35, 31 July 2023 diff hist 0 Murder →List of Longarms: Gotta to correct amount for Sirius rifle's burst mode too; commit 6670c69 changed it from a three round burst to a two round burst
- 00:26, 31 July 2023 diff hist 0 Murder →List of Longarms: Update damage numbers listed for the Antares and the LMG belt, per commit 6670c69
- 00:21, 31 July 2023 diff hist 0 Murder →List of Longarms: Update capacity of Sirius rifle and its magazines, since that was lowered to 20 with commit 6670c69, correct data-sort-value for its damage, update damage numbers listed for the magazines so they match the one for the gun
- 00:10, 31 July 2023 diff hist +13 Murder →List of Sidearms: Change ID for the smartgun magazine to something closer to its in-game name
- 00:05, 31 July 2023 diff hist −34 Nuclear Operative →Sneaky Syndicate Infiltration: Rewrite an indirect reference to nukies getting military boots, because those were replaced by hi-grip assault boots when PR #8185 was merged
- 23:52, 30 July 2023 diff hist −24 Clothing →Shoes: Remove reference to nukies getting military boots in the military boots description. They get the hi-grip assault boots now. as a result of PR #8185 getting merged
- 23:49, 30 July 2023 diff hist +172 Clothing →Shoes: Mention two other sources for getting military boots
- 23:44, 30 July 2023 diff hist +143 Security Objects →Gear: Rewrite a reference to security wardrobes, since those were pretty much replaced by Security Apparel in commit 2586f0a, mention another way to get siren helmets
- 23:36, 30 July 2023 diff hist +18 Murder →List of Longarms: Use a more accurate summation of full auto on the flamer
- 08:24, 30 July 2023 diff hist +759 Changelog →July 2023: July 29's updates
- 08:16, 30 July 2023 diff hist +33 Security Objects →Security Apparel: Finish up by adding in the security satchel and backpack
- 08:15, 30 July 2023 diff hist +123 Security Objects →Security Apparel: Add the three paid items, which are the two PDAs and the headset
- 08:07, 30 July 2023 diff hist +375 Security Objects →Security Apparel: Add headwear, gloves, and shoes. Forgot to mention my previous edit also added the one exo-suit item in this machine
- 07:56, 30 July 2023 diff hist +376 Security Objects →Security Apparel: Fill in the jumpsuits (including the hidden one)
- 07:48, 30 July 2023 diff hist +4 Clothing →Uniform: Change ID and header for lawyer's suit into something closer to the in-game name
- 07:01, 30 July 2023 diff hist −41 Security Objects →Machinery: Give Security Apparel its own header/section in preparation for making a table of its contents
- 06:56, 30 July 2023 diff hist +8 m Making and Breaking →Automated: Update file paths for red cap and jumpsuit sprites
- 06:54, 30 July 2023 diff hist +490 File:RedCapV2.png Add attribution and description current
- 06:54, 30 July 2023 diff hist +28 m File:RedCapV2.png Assign to Object Sprites since it's a sprite for something you pick up
- 06:53, 30 July 2023 diff hist 0 m File:RedCapV2.png Studenterhue moved page File:RedCap.png to File:RedCapV2.png without leaving a redirect: Use standard file-naming scheme for resprites
- 06:50, 30 July 2023 diff hist +472 File:RedJumpsuitV2.png Add attribution and description current
- 06:49, 30 July 2023 diff hist +27 m File:RedJumpsuitV2.png Assign to Object Sprites since it's a sprite for an item you can pick up