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- 04:12, 23 May 2021 diff hist +26 File:SWORD-SDS-Used.gif Categorize under Screenshots, since it's showing an item being used in-game current
- 04:11, 23 May 2021 diff hist +25 m File:PrintingPressExample.png Categorize under Screenshots, since, yeah, it's a screenshot of a dude with a buncha books current
- 04:09, 23 May 2021 diff hist +25 m File:SplitPathoNew.PNG File under Screenshots, since it's a screenshot of part of the patho manipulator interface. current
- 04:07, 23 May 2021 diff hist +20 m File:Header new.png Categorize under Fanart, since, well, it's fan art. Or rather art commissioned by a fan of SS13. current
- 04:05, 23 May 2021 diff hist +25 m File:ArtifactEjector Cog2.png Categorize under Map Images, since it's showing a certain part of Cog2 current
- 04:05, 23 May 2021 diff hist +26 m File:ArtifactEjector Cog1.png Categorize under Map Images, since it's showing a certain part of Cog1 current
- 04:04, 23 May 2021 diff hist +30 m File:HeadMirror-32x32.png Categorize under Object Sprites, since it's a sprite of a clothing object
- 04:01, 23 May 2021 diff hist −28 Ore Processing Reverting previous change since it's close but not quite the form of ectoplasm used for soulsteel
- 06:29, 22 May 2021 diff hist +521 Murder →Sidearms (kinetic): Mention which bullets can be made into silver bullets
- 06:18, 22 May 2021 diff hist +117 Werewolf →Restrictions: Add link to Construction's section on silver bullets, mention the other effects of silver bullets, use some of the TOX, BURN, BRUTE templates
- 06:13, 22 May 2021 diff hist +150 Construction →Silver Bullets: There are also some extra effects it seems for silver bullets, but these appear to be bugged
- 06:07, 22 May 2021 diff hist −270 Chemicals →Base Elements: Condense the info on silver bullets into a link to a section of Construction explaining silver bullets
- 06:04, 22 May 2021 diff hist +146 Construction →Silver Bullets: I suppose this will do for images of silver bullets
- 06:03, 22 May 2021 diff hist +235 Construction →Silver Bullets: Mention how to tell if your bullets are silver
- 05:59, 22 May 2021 diff hist +1,814 Construction Add silver bullets. Could there be a better page for them? Perhaps.
- 21:08, 21 May 2021 diff hist +924 Detective Originally I was just gotta reformat the mugshot of the Detective to not disrupt the text so much but now it seems to be a good time to add a JobDetailsHeader
- 08:19, 21 May 2021 diff hist −2 Chemicals Condense instructions on how to make silvercuffs by replacing it with a link to a section of Construction on how to make them.
- 08:14, 21 May 2021 diff hist −11 Chemicals Remove reference to radiation doing BURN damage in radium notes
- 08:08, 21 May 2021 diff hist −9 Cyborg Add correct sprites for sound and food synth
- 07:51, 21 May 2021 diff hist −73 m Spacebux how the hell did that misformat happen
- 07:51, 21 May 2021 diff hist +64 Spacebux So it turns out the sprite for the sound synth is the bikehorn and the sprite for the food synth is the glass recycler
- 07:48, 21 May 2021 diff hist +2 Spacebux Update image of John Bill used for Space Diner Patron
- 07:41, 21 May 2021 diff hist +40 Spacebux Mention there are some variants of the rucksack
- 07:38, 21 May 2021 diff hist +460 Spacebux Add No Legs purchase
- 07:38, 20 May 2021 diff hist −35 Werewolf →Restrictions: Seems transforming into humanform automatically drops the cuffs
- 07:25, 20 May 2021 diff hist +59 Construction Clarify plastic cuffs don't work for silver handcuffs
- 07:23, 20 May 2021 diff hist −21 Security Objects →Equipment: Condense the silver handcuffs entry a little by replacing the instructions on how to make silver cuffs with a link to Construction's section on how to make them
- 07:19, 20 May 2021 diff hist +657 Construction Add instructions on silver handcuffs. This part of the Weapons section seems good as any
- 07:07, 20 May 2021 diff hist +401 Cyborg Oh yeah, treads got fixed to actually reduce the slowdown of heavier components. Got to explain that.
- 06:52, 20 May 2021 diff hist +147 Cyborg I just learned this and had to drop everything to add it (borgs can flex if they have heavy arms)
- 00:34, 20 May 2021 diff hist +65 Security Objects Some updates regarding the effects of silver handcuffs, which seem to have changed quite a bit since the original implementation
- 06:30, 19 May 2021 diff hist +11 m Being A Better Traitor Various grammar/spelling related fixes
- 06:22, 19 May 2021 diff hist +284 Cyborg Evidently the heatshield can prevent an erebite cell from exploding, in certain cases
- 00:27, 19 May 2021 diff hist +8 m Cyborg →Upgrades: Try to make it extra clear the forceshield gives you and only you the forcefield, so it's not like the Medic's shield in TF2 MvM
- 00:23, 19 May 2021 diff hist +12 Cyborg Heat shield's power consumption when resisting explosions is now same as force shield's
- 00:19, 19 May 2021 diff hist +234 Cyborg Force shield and heat shield % damage reduction and partial damage shaving has been converted into flat reduction. Power costs have been adjusted though.
- 23:37, 18 May 2021 diff hist −105 Cyborg Force shield's reflection is gone too
- 23:35, 18 May 2021 diff hist −264 Cyborg Overheating mechanic for force shields is gone
- 23:31, 18 May 2021 diff hist −277 Guide to Botany Synthorgans making pharosium is no longer around. Personally, I don't mind.
- 08:52, 18 May 2021 diff hist −9 Cyborg →Arms and legs: Not quite right to say "As with all light cyborg parts..." since the light chest doesn't boost speed
- 08:48, 18 May 2021 diff hist +59 Cyborg Specify light cyborg chest doesn't give a boost
- 08:47, 18 May 2021 diff hist +254 Cyborg Some more details about thrusters too
- 08:22, 18 May 2021 diff hist +6 m Cyborg The link for treads makes me want to SCREAM
- 08:20, 18 May 2021 diff hist +790 Cyborg Some more details about speed penalties and boosts of the heads too. Forgot to mention in the previous edit, but also made tenses slightly more consistent the arms and legs section
- 07:58, 18 May 2021 diff hist +1,538 Cyborg Elaborate on movement speed penalties and boosts of arms and legs
- 07:15, 18 May 2021 diff hist +11 m File:JobhosBeretLarge.png Reassign to Historical Character Sprites since it's depicting a human before the April 20th 2021 human resprite current
- 07:14, 18 May 2021 diff hist +11 Template:Warning Use a more up-to-date image of the HoS current
- 06:34, 17 May 2021 diff hist −1 m Hunter This piece of info about ordering hunting gear feels more like a tip, so putting it amongst the tips
- 06:31, 17 May 2021 diff hist +95 m Hunter →Hunter Traits: A brief intro just explaining what this section's about
- 06:22, 17 May 2021 diff hist +3 m Hunter →The Most Dangerous Game: Playing Hunter: hmm this sentence isn't quite parallel, but if I rearrange it a bit, it's more grammatically correct