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- 06:45, 22 January 2021 diff hist +126 N File:NanotrasenSecurityOperative64-V2.png An special law enforcer who really doesn't like being confused with NT Special Ops. Now with a huge change in default uniform.
- 05:44, 22 January 2021 diff hist −1 User:Studenterhue/Nanotrasen Security Operative Elite Security area->Elite Security era
- 05:44, 22 January 2021 diff hist +801 User:Studenterhue/Nanotrasen Security Operative →The Operative Uniform File:NTSOHelmet.png File:NTSOSuit.png: talk about secbelt, sechuds, nt-so gas mask, nt beret, and swat gloves
- 05:28, 22 January 2021 diff hist +3 User:Studenterhue/Nanotrasen Security Operative Operative Suit->Operative Uniform so I can talk about all the other clothes NTSO gets
- 05:27, 22 January 2021 diff hist +1,040 User:Studenterhue/Nanotrasen Security Operative Time to talk about all the other crap NTSOs get
- 05:06, 22 January 2021 diff hist −6 User:Studenterhue/Nanotrasen Security Operative Ehh hmm not quite how I'd describe the Clock
- 05:00, 22 January 2021 diff hist −11 User:Studenterhue/Nanotrasen Security Operative →The Extendable Stun Baton Image:ExtendableStunBaton.png: well you get multiple guns now huhhuh
- 04:58, 22 January 2021 diff hist +428 User:Studenterhue/Nanotrasen Security Operative Reorganizes clock section a little bit, expounds on the limited ammo
- 04:45, 22 January 2021 diff hist −148 User:Studenterhue/Nanotrasen Security Operative Remove reference to Disorient causing dropping of items and NTSO having EVA access
- 04:43, 22 January 2021 diff hist +623 User:Studenterhue/Nanotrasen Security Operative talk about extendable baton attack
- 03:08, 22 January 2021 diff hist +1 Murder pulse rifle's EMP pulse cost got upped from 75 to 100
- 03:07, 22 January 2021 diff hist +498 Security Objects Pulse rifle now has an EMP mode, whose cost got upped from 75 to 100 while I was making this.
- 02:35, 22 January 2021 diff hist −247 Security Objects Wavegun's EMP was replaced with a bouncey projectile
- 02:26, 22 January 2021 diff hist +2,538 Guide to Pathology Add modified section about suspension of player access to pathology taken from the old guide, with an extra note about the recent patho test
- 02:23, 22 January 2021 diff hist +93 Guide to Pathology Pathology is back to disabled now so adding Suspended template
- 02:07, 22 January 2021 diff hist +237 Pathogen Symptoms Pathology is back to disabled now
- 02:06, 22 January 2021 diff hist +196 Pathology Pathology is back to disabled now
- 02:05, 22 January 2021 diff hist +257 Medical Objects Pathology is back to disabled now
- 02:04, 22 January 2021 diff hist 0 Pathogen Research redirect to Guide to Pathology to avoid the dreaded double redirect current
- 15:53, 21 January 2021 diff hist +338 Werewolf Expand on eating organs to heal
- 15:44, 21 January 2021 diff hist +1,440 Guide to Genetics Adds two regeneration variants, Lupine and Super
- 15:30, 21 January 2021 diff hist +51 Guide to Genetics hmmm let me rephrase that
- 15:27, 21 January 2021 diff hist +109 Guide to Genetics Some more specific numbers on regeneration
- 15:20, 21 January 2021 diff hist −47 Guide to Genetics RIP regen regening organs
- 15:20, 21 January 2021 diff hist −1 Werewolf well not quite 50% percent with that regen
- 00:48, 21 January 2021 diff hist +188 Werewolf Werewolves also got some stun resistance , and eating organs to heal got expanded a bit
- 00:37, 21 January 2021 diff hist +21 Werewolf Put werewolf stuff under one header to hopefully organize things
- 00:34, 21 January 2021 diff hist +310 Werewolf Werewolf transform is extra powerful now
- 07:51, 20 January 2021 diff hist +36 N Artbomb Redirected page to Artifact Research#Bomb current
- 07:32, 20 January 2021 diff hist +332 Artifact Research artbombs are a lot more loud now, because they have animations, lights, and sound, and the devastating ones more so. An activator artifact can be handy.
- 07:16, 20 January 2021 diff hist −144 User:Studenterhue/Nanotrasen Security Operative NTSO no longer getting the ammo pouch messes up the math a bit in the section on the Clock a bit.
- 07:06, 20 January 2021 diff hist +439 Artifact Research Add column with examples of activated names, had to readjust column lengths for this
- 07:00, 20 January 2021 diff hist +12 Artifact Research →Flavors of Artifacts: rename Name Examples to Activated Examples because artifacts have two names shown now
- 06:47, 20 January 2021 diff hist +139 Making and Breaking Add Cyborg Screen Head recipe
- 06:41, 20 January 2021 diff hist +470 Cyborg Add Change facial expression (screen head only) to robot commands section
- 06:32, 20 January 2021 diff hist −4 Cyborg Don't need this "the" though...
- 06:31, 20 January 2021 diff hist +3 Cyborg Forgot a tiny word that shows a logical relation...
- 06:30, 20 January 2021 diff hist +464 Cyborg Add Cyborg Screen Head to head options
- 06:10, 20 January 2021 diff hist +90 Guide to Genetics What happens if you try to speak with Frontal Gyrus Suspension
- 06:08, 20 January 2021 diff hist +335 Mime In intro, note mimes also get Melanin Eraser and now Noir too, and mention those two and the mute mutation cannot be removed normally. Also mention mute makes screams silent
- 06:01, 20 January 2021 diff hist −73 Mime Actually well the mute mimes get can't be removed
- 05:59, 20 January 2021 diff hist +79 Guide to Genetics Mimes can Melanin Eraser as well and that can't be removed either
- 05:58, 20 January 2021 diff hist +26 Guide to Genetics Same for Mime's Noir
- 05:57, 20 January 2021 diff hist +23 Guide to Genetics The mute that Mime starts off with though, that is unremovable
- 05:55, 20 January 2021 diff hist −93 Guide to Genetics Admin-given mute mutation can be removed sometimes. The mute admin button doesn't involve the mutation.
- 05:53, 20 January 2021 diff hist +73 Guide to Genetics Mimes can now spawn with Noir
- 05:49, 20 January 2021 diff hist +181 Guide to Genetics Mute now has a special interaction with scream
- 05:25, 20 January 2021 diff hist +92 Guide to AI Mention AI shells get access to all radio channels too
- 04:57, 20 January 2021 diff hist −11 Artifact Research All activator arts can now deactivate artifacts, rather than some doing only deactivating or only some doing both.
- 04:47, 20 January 2021 diff hist −43 Template:Rules Don't need these Ass Jam rules anymore now that we don't have Ass Jam anymore currently