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- 21:05, 24 November 2015 diff hist −1 m Getting Started Some minor polish.
- 14:58, 23 November 2015 diff hist +37 m Chemistry And these examples should be listed too.
- 14:34, 23 November 2015 diff hist +792 m Chemistry Some TOUCH/INGEST clarification.
- 13:54, 23 November 2015 diff hist +17 m Medical Objects It's all there on the 'Chemistry' page. Short version: hyposprays don't trigger INGEST (styptic/sulfadizine giving tox damage).
- 18:59, 21 November 2015 diff hist +153 m Engineering Objects The electrical toolbox mechanics spawn with contains their specialized tools (device analyzer, soldering iron).
- 18:08, 21 November 2015 diff hist +152 m Medical Objects Medical doctors get a medkit with the health analyzer upgrade already installed.
- 13:13, 21 November 2015 diff hist +1 m Murder Amount of shells in Frag-12 ammo boxes was un-nerfed (back to 8). Also, 300 PU power cells can now be bought from the Syndicate merchant.
- 10:43, 21 November 2015 diff hist +401 Changelog →November 2015
- 20:29, 20 November 2015 diff hist +9 m Security Objects Tasers can now fire two bursts per battery charge.
- 20:28, 20 November 2015 diff hist +17 m Murder Tasers can now fire two bursts per battery charge.
- 20:02, 20 November 2015 diff hist +91 m Murder Stun batons now use small energy cells as well.
- 18:56, 20 November 2015 diff hist +27 File:LockedPhaser.png
- 18:55, 20 November 2015 diff hist +74 m Security Objects Minor stun baton clarification.
- 18:35, 20 November 2015 diff hist +263 m Syndicate Items Highlighted the fact that EMPs drain the power cell of energy guns and stun batons.
- 20:47, 19 November 2015 diff hist +192 m Security Objects Added a mention of the VIP's stun cane (baton with a different sprite).
- 20:43, 19 November 2015 diff hist +41 N File:StunCane.png It's a stun cane, i.e. a resprited baton.
- 12:14, 18 November 2015 diff hist +3 m Getting Started New image: human HUD. Good thing it's not displayed as a thumbnail because that would be broken.
- 11:52, 18 November 2015 diff hist +34 N File:HumanGUINew.png It's the GUI of a human or monkey.
- 11:28, 18 November 2015 diff hist +59 User:Convair880
- 11:25, 18 November 2015 diff hist +96 m Health Indicators New images: health indicators. Also, the health implant now shows a radiation warning (previously discontinued entirely).
- 11:21, 18 November 2015 diff hist +58 N File:Indicator Toxins.png It's the health indicator for airborne toxins (new style).
- 11:18, 18 November 2015 diff hist +54 m Implants New image: health implant HUD. Also, the health implant now shows a radiation warning (previously discontinued entirely).
- 11:12, 18 November 2015 diff hist +52 N File:Indicator Radiation.png It's the health indicator for radiation (new style).
- 11:12, 18 November 2015 diff hist +54 N File:Indicator Oxygen.png It's the health indicator for suffocation (new style).
- 11:12, 18 November 2015 diff hist +47 N File:Indicator Fire.png It's the health indicator for fire (new style).
- 11:11, 18 November 2015 diff hist +51 N File:Indicator Bleeding.png It's the health indicator for bleeding (new style).
- 11:09, 18 November 2015 diff hist +40 N File:HealthImplantNewHUD.png It's the health implant HUD (new style).
- 11:06, 18 November 2015 diff hist +3 m Gas New image: air reserve tank.
- 11:04, 18 November 2015 diff hist +30 N File:GasReserveTankAir.png It's a gas reserve tank (air).
- 13:56, 17 November 2015 diff hist +377 Changelog →November 2015
- 14:26, 16 November 2015 diff hist +161 m Syndicate Items Normal batons no longer stunlock per se when used with harm intent, the wooden one does. Important distinction.
- 14:09, 16 November 2015 diff hist −31 m Murder →Sidearms (energy)
- 14:08, 16 November 2015 diff hist −11 Laser gun Redirected page to Murder#LaserGun current
- 14:02, 16 November 2015 diff hist −180 m Security Objects Batons no longer stunlock per se when used with harm intent. The stun is based on stamina drain instead. Also, the laser doesn't need to be listed here. There was no other place to put it before an overview of all guns was added to 'Murder'.
- 13:16, 16 November 2015 diff hist +679 Murder Brought everything up to date that wasn't already, namely the 'Murderous Methods' section.
- 20:06, 13 November 2015 diff hist +1 m Computers New image: mineral magnet controls.
- 20:04, 13 November 2015 diff hist +48 N File:MineralMagnetControls.png It's the control terminal of the mineral magnet.
- 16:07, 13 November 2015 diff hist +113 m Virus Teleportitis detail ported from 'Chemistry'.
- 16:03, 13 November 2015 diff hist −155 m Chemistry Clarified atropine a bit. It's a case of "how the code is written" vs. "how it works in practice". Also various minor tweaks.
- 17:07, 12 November 2015 diff hist +46 Fan Art Silly clown.
- 16:01, 12 November 2015 diff hist −909 Fan Art
- 20:00, 10 November 2015 diff hist +94 m Chemistry The CheMaster can now create multiple patches at once.
- 15:27, 10 November 2015 diff hist +30 m Making and Breaking Can rip apart towels too.
- 15:22, 10 November 2015 diff hist +50 m Construction Can make bandages out of towels too.
- 15:07, 10 November 2015 diff hist +253 Clothing Added: towel.
- 14:46, 10 November 2015 diff hist +13 N File:Towel.png It's a towel.
- 13:22, 10 November 2015 diff hist +116 m General Objects New images: bar stool, water fountain. The latter is more or less just a water tank with a different sprite.
- 13:20, 10 November 2015 diff hist 0 File:Stool.png Convair880 uploaded a new version of "File:Stool.png": Cropped.
- 13:20, 10 November 2015 diff hist +17 N File:BarStool.png It's a bar stool.
- 13:08, 10 November 2015 diff hist +22 N File:WaterFountain.png It's a water fountain.