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Show new changes starting from 21:36, 9 July 2024
   
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9 July 2024

     07:29  Ore Processing‎‎ 3 changes history +414 [Studenterhue‎ (3×)]
     
07:29 (cur | prev) +133 Studenterhue talk contribs →‎Properties: Mention that density plays a part in atmos pipe strength
     
07:27 (cur | prev) +70 Studenterhue talk contribs →‎Great! So what can I make with all that stuff?: Almost forgot to explain what property matters in this case
     
07:25 (cur | prev) +211 Studenterhue talk contribs →‎Great! So what can I make with all that stuff?: Mention pipe reinforcement as a good use for matsci. This particular feature was introduced when PR #18621 was merged
     07:10  Chemicals‎‎ 2 changes history +100 [Studenterhue‎ (2×)]
     
07:10 (cur | prev) 0 Studenterhue talk contribs →‎Miscellanea: Correct GHC's depletion rate; it should in fact be 0.4, not 0.6
     
07:01 (cur | prev) +100 Studenterhue talk contribs →‎Miscellanea: Provide some more details about how Graphene Hardening Compound raises pressure tolerance
     05:21  Guide to Genetics‎‎ 4 changes history −1,515 [JackMoloney‎ (4×)]
     
05:21 (cur | prev) +78 JackMoloney talk contribs made all tables with mutations collapsed from the start so that you can choose what you see
     
04:05 (cur | prev) −3,502 JackMoloney talk contribs Managed all of the lists to be mostly alphabetical, also removed the empowered category from frontal gyrus and hema sections as they have no effects with it. Removed accidental list misplacements, and also made all "no effect" and "no change" simply say "no effect" so it doesn't look weird. Will add synchronized effects to powers in the future.
     
03:22 (cur | prev) +1,688 JackMoloney talk contribs Separated the giant mutation list into specific categories, being Frontal Gyrus, Hemachromia, Powers, Beneficial, Harmful and Harmless. Will be categorizing it alphabetically in the future, and will also double check the list as well as modify it to show power cooldowns and etcetera. Mutations that are unobtainable have been removed, as those that are first learning genetech have no reason to know about them, as they can't be obtained. They will be in the complete list that I'll update soon.
     
02:44 (cur | prev) +221 JackMoloney talk contribs updated some stability info, going to make more changes

8 July 2024

     13:11  Guide to Genetics diffhist +2,709 JackMoloney talk contribs Added some more information to a bunch of genes, as well as clarifications on some whose effects seem underwhelming in writing (How is 50% heat and cold resist in thermals supposed to translate into space damage immunity? I thought this was useless when first starting genetics as I had no idea). May potentially come back to the page to split up the huge list of mutations into those that are active, passive, or categorized (speaking mutations, blood mutations) for easier readability.
     06:37  Gas‎‎ 2 changes history −78 [Studenterhue‎ (2×)]
     
06:37 (cur | prev) +21 Studenterhue talk contribs →‎Gas Properties: Mark Farts, Agent B, and Fallout's Ore Source columns as N/A, since the gas extractor can't make these either
     
06:35 (cur | prev) −99 Studenterhue talk contribs →‎Gas Properties: Correct N2O's Ore Source column claiming it's possible to make N2O cans at the Gas Extractor (by replacing it with N/A)
     04:58  Escape Arm‎‎ 2 changes history +4 [Studenterhue‎ (2×)]
     
04:58 (cur | prev) +45 Studenterhue talk contribs Change a reference to emagging the shuttle control in Atlas's tab to swiping the disk, again per PR #19423
     
04:46 (cur | prev) −41 Studenterhue talk contribs Cut a reference to emagging the shuttle to shorten the timer in Oshan's tab, as that feature was moved to the authenication disk when PR #19423 was merged

7 July 2024

     23:15  Security Objects diffhist +431 Studenterhue talk contribs →‎Equipment: Mention silvercuffs preventing wraiths from automatically dropping their cuffs when possessing someone, per commit 629c761. Putting this and the part about werewolves on bullet points, because it gets kinda wordy and harder to read without it
     07:29  Medical Objects diffhist +363 Ilysen talk contribs remove some outdated info on the defibrillator and clarify how emagged defibs work

4 July 2024

     06:52  Making and Breaking diffhist +2 Studenterhue talk contribs →‎Mining Fabricator: Update mineral accumulator sprite, since it got a new one when PR #19662 was merged

3 July 2024

     21:59  Guide to Genetics diffhist +66 Ilysen talk contribs →‎Mutation List: More accurately describe Natural Anti-Toxins functionality
     21:06  Computers‎‎ 3 changes history +148 [Studenterhue‎ (3×)]
     
21:06 (cur | prev) +127 Studenterhue talk contribs →‎Simple computers: Note that the television should not be confused with security camera monitors that look like televisions
     
20:53 (cur | prev) +16 Studenterhue talk contribs →‎Simple computers: Change "TV' id and header to "Television", to match its in-game name
     
20:46 (cur | prev) +5 Studenterhue talk contribs →‎Simple computers: Update image for the TV, as it got a new sprite when PR #18905 was merged
     20:47  Detective diffhist +5 Studenterhue talk contribs →‎File:SmallTV.png Supplementary Videos: Add in updated sprite for the television