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Show new changes starting from 23:19, 15 July 2024
   
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15 July 2024

     07:15  Murder‎‎ 3 changes history +618 [Studenterhue‎ (3×)]
     
07:15 (cur | prev) +183 Studenterhue talk contribs →‎List of Longarms: Fix up Four Letter Word's Raw Damage column, as it's meant to show damage with the default load, which does not case 50 BRUTE. I've relocated some of the info to the Notes column because it's still noteworthy, rearranging some of the info to maintain readability
     
07:05 (cur | prev) +9 Studenterhue talk contribs →‎List of Longarms: Add birdshot's stun value in the Striker-7 entry as well
     
07:03 (cur | prev) +426 Studenterhue talk contribs →‎List of Longarms: Give birdshot its own entry

14 July 2024

     07:05  General Objects‎‎ 3 changes history +437 [Studenterhue‎ (3×)]
     
07:05 (cur | prev) +227 Studenterhue talk contribs →‎General Items (large): Mention you can snip phone lines. This and the multitool interaction have apparently been around for a while
     
06:59 (cur | prev) +152 Studenterhue talk contribs →‎General Items (large): Note you can use multitools on phones
     
06:51 (cur | prev) +58 Studenterhue talk contribs →‎General Items (large): Put these phone instructions into a step-by-step list for easier reading, clarify something about using phones
     06:39  Murder‎‎ 2 changes history +24 [Studenterhue‎ (2×)]
     
06:39 (cur | prev) +19 Studenterhue talk contribs /* List of Longarms * / Correct note claiming zIp gun gives no warning before expiring. It does, but Four Letter Word definitely is more visible
     
06:34 (cur | prev) +5 Studenterhue talk contribs →‎List of Longarms: Correct default ammo for Four Letter Word, as it does in fact have a default: birdshot

13 July 2024

     06:10  Ruckingenur Kit‎‎ 2 changes history +743 [Studenterhue‎ (2×)]
     
06:10 (cur | prev) +605 Studenterhue talk contribs →‎Reverse-Engineering for Fun and Profit: Add a section about mechscanned items that are worse than the original. These specifically reference commit 737c939, commit 8213db3, and commit 795ddf3
     
05:51 (cur | prev) +138 Studenterhue talk contribs →‎Ruckengenuring for Real: Note some other situations where it's useful to know that the analyzer scans stuff if you're not on Harm intent

12 July 2024

     20:08  Hacking diffhist +2 Shromply talk contribs →‎Doors
     06:43  Miner‎‎ 2 changes history +1,523 [Studenterhue‎ (2×)]
     
06:43 (cur | prev) +5 Studenterhue talk contribs →‎Crew Objectives: Use a more exact copy of the industrial space suit objective text
     
06:41 (cur | prev) +1,518 Studenterhue talk contribs →‎Crew Objectives: Provide more info on how to complete the industrial suit objective, including types of ore needed
     06:03  Syndicate Items diffhist +368 Ilysen talk contribs →‎Standard Items: Clarify that marionette bypass mind protection
     05:10  Making and Breaking diffhist +152 Studenterhue talk contribs →‎Science Fabricator: Add empty gas tank to the table of things this can manufacture
     05:07  General Objects diffhist +15 Studenterhue talk contribs →‎General Items (large): Add detective to the list of unique jobs per commit 1101654

11 July 2024

     06:51  Syndicate Items‎‎ 2 changes history +81 [Studenterhue‎ (2×)]
     
06:51 (cur | prev) +37 Studenterhue talk contribs →‎Job-Specific Items: Somewhat crudely break syndie robot frame entry into two paragraphs, splitting it down where it goes from talking about silicon-related mechanics (laws, robotics computer) to Syndicate-related benefits. Add in a link to the Syndicate silicon laws while we're here
     
06:46 (cur | prev) +44 Studenterhue talk contribs →‎Job-Specific Items: Shove in a mention of syndie cyborgs having Listening Post access, thanks to PR #19927 being merged

10 July 2024

     06:07  Engineering Objects‎‎ 2 changes history +477 [Studenterhue‎ (2×)]
     
06:07 (cur | prev) +395 Studenterhue talk contribs →‎Machinery: Add Fissile Materials Crate. Technically, this was added when PR #8767 was merged, but PR #19443 standardized its contents. Placement here is kinda whatever; maybe there could be a crates and lockers section in the future?
     
05:21 (cur | prev) +82 Studenterhue talk contribs →‎Other Equipment: Add another source of red jetpacks, Syndicate Apparel, introduced when PR #19512 was merged
     04:59  Murder‎‎ 2 changes history +55 [NightmarechaMillian‎; Studenterhue‎]
     
04:59 (cur | prev) 0 Studenterhue talk contribs →‎List of Longarms: Capitalize each word in Four Letter Word, like how it is in-game. This also winds up correcting the Salvager links
     
00:27 (cur | prev) +55 NightmarechaMillian talk contribs updates the FLW desc

9 July 2024

     23:08  Murder diffhist +735 NightmarechaMillian talk contribs →‎List of Longarms
     06:55  Thermoelectric Generator‎‎ 3 changes history +604 [Studenterhue‎ (3×)]
     
06:55 (cur | prev) +13 Studenterhue talk contribs →‎Ideal Gas Law: Correct formula for how material reinforcement increases density, because I evidently cannot into mathematics or coad
     
06:50 (cur | prev) +136 Studenterhue talk contribs →‎Ideal Gas Law: Provide instructions on how to reinforce with material sheets
     
06:45 (cur | prev) +455 Studenterhue talk contribs →‎Ideal Gas Law: Talk about another method of reinforcing pipes introduced when PR #9529 was merged: Graphene Hardening Compound