Genetic Mutations

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Revision as of 08:05, 8 December 2020 by Studenterhue (talk | contribs) (Gamma Ray Exposure now degrades into Musculature Enhancement)
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Beneficial Passive

Beneficial Passive Mutations are helpful, always active and do not appear in the ABIL tab.

Mutation Stability Reclaim Probability Degrades To Message Effect
Alcohol Resistance 0 10 99 Ethanol Production You feel unusually sober. You do not suffer most of the effects of Ethanol, e.g. the blurred vision and mistepping, though you'll still have drunkenly slurred speech. You can also drink Bo Jack Daniel's without passing out. At the start of the round, the Detective, Head of Security and Bartender will normally spawn with this mutation as a Trait.
Anaerobic Metabolism -40 40 8 Frontal Gyrus Suspension Your lungs feel strangely empty. Prevents you from taking any damage from lack of oxygen and inhaling harmful gases like plasma, but not Smoke Powder -- you still need a Gas Mask, Gloves & Biosuit for those!
Cold Resistance -10 10 66 Dermal Glitter You feel warm. You are immune to low temperature and ice. While your body temperature can still drop to freezing and below (allowing you still benefit from Cryoxadone), you won't be slowed down. You have a noticeable blue aura.
Fire Resistance -10 10 66 Blazing Aura You feel cold. You are immune to high temperature and fire. You have a noticeable orange aura.
Gamma Ray Exposure -25 30 33 Musculature Enhancement You feel your muscles swell to an immense size. Your skin turns green, and your punches knock people away from you and do more damage. Your fists can instantly break tables, asteroid rock, wooden doors (but not any other doors), and grilles if they've fairly low health, and they can break windows, walls, and Clown Cars with enough time. You can pull corpses, people you've grabbed, people who aren't on Help intent, and things that contain either with no slowdown. Watch your health; if you get too hurt, your muscles will shrink back down.
Hemopoiesis Overdrive -15 10 20 N/A You feel like being stabbed isn't such a big deal anymore. When you have less than 500 units of blood in you, you regenerate blood faster than usual at around 6 units per second. Stacks with Filgrastim's blood regeneration.
High Decay Digestion -10 10 33 Apocrine Enhancement Your stomach grumbles unpleasantly. Your farts create clouds of jenkem, which goes straight into the bloodstream of anyone who breathes it in.
Meta-Neural Antenna -5 30 33 Spatial Destabilization You can hear weird chatter in your head. You can hear all radio channels (excluding syndicate) without a headset.
Meta-Neural Enhancement 0 10 99 Paranoia Your mind feels closed. You cannot be mind-read or telepathically spoken to. Doesn't affect the Admin's telepathy, obviously.
Musculature Enhancement 0 10 99 N/A You feel buff! You gain a slight strength bonus to mining. Also negates the speed penalty from pulling objects somewhat. Maybe it has other uses...
Natural Anti-Toxins -15 10 66 Blood Toxification Your pulse seems to relax. Increases the depletion rate of all chemicals in your bloodstream. Note that this is not exclusive to poisons; it affects all chemicals. Cannot be cured by Mutadone.
Night Vision -25 30 33 Diminished Optic Nerves Everything suddenly appears oddly lit. Darkness is greatly reduced. Pitch-black areas will still appear dim, though not enough to significantly reduce visibility.
Noir -5 10 99 N/A You feel chromatic pain. Your whole body, including any held and worn items, become completely grayscale.
Physically Fit -5 30 50 N/A You feel slightly more energetic. Your max stamina is increased by 30, and your stamina regen is increased by 2.
Radiation Resistance -15 10 100 Radioactive N/A You are immune to Radiation. While you'll still get the Irradiated status effect, you don't suffer the resulting mutations or the associated TOX and BURN damage.
Regeneration -40 40 8 Mutagenic Field Your skin feels tingly and shifty. You slowly regenerate brute and burn damage and regain lost limbs, eyes, hearts, brains, lungs, and other organs over time.
SMES Human -15 10 66 Motor Neuron Signal Enhancement Your hair stands on end. You are protected from electrical energy. Useful when the AI is shocking everything or a malicious Engineer has hotwired the engine and you are lacking Insulated Gloves. You will also resist shocks from Stun Batons, but not the more concentrated electric bursts of Energy Guns and Tasers. On the flip side however, this includes Defibrillators.
Super Regeneration 0 10 0 N/A You begin to feel your flesh mending back together. Grody. Your cells repair immense trauma at an unbelievably rapid rate. Cannot be cured by Mutadone. Never appears in Potential.
Telekinesis -30 40 0 N/A You feel your consciousness expand outwards. You can project kinetic energy using thought patterns. Never appears in Potential.
Thermal Resistance -10 10 0 Thermal Vulnerability N/A You are immune to all changes in temperature, fire and ice. You gain an aura which flicks between orange and blue. Never appears in Potential.
Toxic Resistance -40 40 8 Blood Toxification You feel refreshed and clean. You are immune to toxin damage, though you'll still have to heal up any toxin damage you had before acquiring the mutation. You will still be susceptible to any other effects of poisons, such as radiation, burn damage, stuns, and suffocation. Cannot be cured by Mutadone.
Unstable Refraction -15 10 0 N/A N/A You randomly flicker in and out of invisibility at random. Never appears in Potential.
X-Ray Vision -30 40 33 Diminished Optic Nerves You suddenly seem to be able to see through everything. Basically wearing Optical Meson Scanners and Optical Thermal Scanners at the same time, as it lets you can see through walls and see through the invisibilty cloak from cloaking devices, Chameleon, and Cloak of Darkness. Doesn't decrease or remove darkness, but it also doesn't increase the darkness of areas beyond your normal line of sight, unlike mesons.

Beneficial Active

Harmful

Harmless

Secret

Mutant Races

Special