User:Convair880: Difference between revisions
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Convair880 (talk | contribs) Bombs, stage 2. |
Convair880 (talk | contribs) Bombs, stage 3. |
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| Line 130: | Line 130: | ||
| Heavy | | Heavy | ||
| Timer, prox, remote | | Timer, prox, remote | ||
| | | While less powerful mixtures exist, these bombs are usually of the 12x12 variety. Needless to say, a couple of them detonated close to [[Medbay|key]] [[Security (place)|areas]] are sufficient to cripple the station. | ||
| | | Transfer valves are too large to fit in a backpack, so you'll be forced to carry them around in your hands or a crate/closet. | ||
|- id="Chem grenade" | |- id="Chem grenade" | ||
| Line 139: | Line 139: | ||
| Depends | | Depends | ||
| Timer | | Timer | ||
| | | Similar to beaker assemblies, which are freely available, but with the advantage of using two beakers instead of one. Coming up with suitable mixtures requires a skilled [[Chemistry|chemist]] ([[Syndicate Items#Mindslave Implant|or the help of one]]), but they may easily rival ordinary bombs in terms of destructiveness. | ||
| | | | ||
|- id="Pipe bomb" | |- id="Pipe bomb" | ||
| Line 148: | Line 148: | ||
| Depends | | Depends | ||
| Timer | | Timer | ||
| | | There are several different flavours, most of which are craftable. Welding fuel is great to rip off limbs, but unlikely to actually kill anyone on their own. For a bigger boom, fill them with [[Chemistry#Pyrotechnic Chems|black powder]], [[Guide to Mining#Ore|plasmastone]] or erebite. | ||
| [[Syndicate Items#Syndicate Pipe Bomb| | | In a hurry? Ready-to-use 4x4 pipe bombs are [[Syndicate Items#Syndicate Pipe Bomb|available]] from your employer! | ||
|- id="Mousetrap bomb" | |- id="Mousetrap bomb" | ||
| Line 157: | Line 157: | ||
| Depends | | Depends | ||
| Pressure | | Pressure | ||
| | | Ideal to leave booby traps or land mines for unsuspecting victims! Pipe bombs (all types) and most grenades can be attached. | ||
| | | | ||
|- id="Mousetrap car" | |- id="Mousetrap car" | ||
| Line 166: | Line 166: | ||
| Depends | | Depends | ||
| Impact | | Impact | ||
| | | A fun and creative method to deliver chem grenades. Mousetraps rigged with a pipe bomb are unfortunately incompatible at the moment, so the cart is less useful than it could be. | ||
| | | | ||
|- id="Beaker bomb" | |- id="Beaker bomb" | ||
| Line 175: | Line 175: | ||
| Depends | | Depends | ||
| Timer, prox, remote | | Timer, prox, remote | ||
| | | Free and practically standard equipment for the [[Research Sector|research department]]. This is a good option if you want to spread your hellfoam without spending a penny, or in case the [[Syndicate Items#Grenade Kit|grenade kit]] isn't something you can order. | ||
| | | | ||
|- id="Suicide bomb vest" | |- id="Suicide bomb vest" | ||
| Line 184: | Line 184: | ||
| Depends | | Depends | ||
| Life signs | | Life signs | ||
| | | The poor man's microbomb. The payload may either be a chem grenade or beaker, so you won't get very far without a basic knowledge of [[Chemistry|chemistry]]. | ||
| | | | ||
|} | |} | ||
Revision as of 14:07, 19 February 2014
Picture dump
List of currently unused, but potentially useful images for my own reference.
Food and drinks
Weapons
Miscellaneous items
File:Wizardstaff.png
File:Hoscap.png
Other crap
Murder article overhaul (WIP)
Look, pretty tables to see everything important at a glance!
Bombs
| Item | Image | Type | Damage | Trigger | Description | Notes |
|---|---|---|---|---|---|---|
| Microbomb | Other | Minor | Life signs | Microbombs do not cause hull breaches or a lot of direct damage, but reliably blow off limbs and are very affordable. Ideal to take revenge on your killer. | They stack, so you can inject yourself with several of them to increase their effectiveness. | |
| Detomatrix | Other | Minor | Signal | PDA explosions are small with a decent chance of limb removal. Used to soften up a target, if they haven't thrown away their PDA or turned messaging off. | Discarded PDAs are easy to find - consider using them for precision strikes. | |
| Trick cigarettes | Other | Minor | Timer | Whether it's critical equipment or corpses, a 1x1 boom gets rid of a lot of things. And a packet contains eight of them! Excellent value for money. | ||
| Rigged equipment | Chemical | Minor | Electricity | Easy to make if you have access to tool storage and a chem dispenser, yet it requires a bit of planning and creativity to employ them to good effect. Quite situational overall. | Think of other pieces of machinery which are powered by those batteries. It's not just APCs. | |
| Hacked mining charge | Other | Medium | Timer | Charges damage equipment over a wide area, cause limb loss and stun people for a long time. Terrorize the station without ever setting foot on it! | Mass-producing charges is trivial for a miner, but the high price tag of the device leaves few other options. Make sure you're committed to this course of action. | |
| Single tank bomb | Gas | Medium | Timer, prox, remote | These assemblies can be makeshift incendiary devices, localized 1x1 explosives or medium-sized bombs. Versatile, but not as powerful as the bigger brother. | ||
| Transfer valve bomb | Gas | Heavy | Timer, prox, remote | While less powerful mixtures exist, these bombs are usually of the 12x12 variety. Needless to say, a couple of them detonated close to key areas are sufficient to cripple the station. | Transfer valves are too large to fit in a backpack, so you'll be forced to carry them around in your hands or a crate/closet. | |
| Chem grenade | Chemical | Depends | Timer | Similar to beaker assemblies, which are freely available, but with the advantage of using two beakers instead of one. Coming up with suitable mixtures requires a skilled chemist (or the help of one), but they may easily rival ordinary bombs in terms of destructiveness. | ||
| Pipe bomb | Chemical | Depends | Timer | There are several different flavours, most of which are craftable. Welding fuel is great to rip off limbs, but unlikely to actually kill anyone on their own. For a bigger boom, fill them with black powder, plasmastone or erebite. | In a hurry? Ready-to-use 4x4 pipe bombs are available from your employer! | |
| Mousetrap bomb | Chemical | Depends | Pressure | Ideal to leave booby traps or land mines for unsuspecting victims! Pipe bombs (all types) and most grenades can be attached. | ||
| Mousetrap car | Chemical | Depends | Impact | A fun and creative method to deliver chem grenades. Mousetraps rigged with a pipe bomb are unfortunately incompatible at the moment, so the cart is less useful than it could be. | ||
| Beaker bomb | Chemical | Depends | Timer, prox, remote | Free and practically standard equipment for the research department. This is a good option if you want to spread your hellfoam without spending a penny, or in case the grenade kit isn't something you can order. | ||
| Suicide bomb vest | Chemical | Depends | Life signs | The poor man's microbomb. The payload may either be a chem grenade or beaker, so you won't get very far without a basic knowledge of chemistry. |
Guns
Mah gunz
Sidearms (kinetic)
| Item | Image | Caliber | Capacity | Default ammo | Type | Description |
|---|---|---|---|---|---|---|
| .22 Pistol | .22 LR | 10 | FMJ | blah | ||
| .22 LR | 10 | FMJ | hacked general manufacturer | |||
| .38 Revolver | .38 Spc | 7 | FMJ | blah | ||
| .38 Spc | 7 | FMJ | blah | |||
| .38 Spc | 7 | Stun | blah | |||
| .38 Spc | 7 | img | AP | blah | ||
| Revolver | .357 Mag | 7 | FMJ | blah | ||
| .357 Mag | 7 | FMJ | blah | |||
| .357 Mag | 7 | AP | blah | |||
| Derringer | .41 RF | 2 | AP | blah | ||
| .41 RF | 2 | img | AP | blah | ||
| Flare pistol | 12 ga | 1 | Flare | Shotgun shells work in the flare gun, but what about vice versa?
| ||
| 12 ga | ??? | img | Flare | blah | ||
| Zip gun | Multi | 2 | N/A | blah | ||
| Syringe gun | Other | 6 | N/A | blah | ||
| Crossbow | Other | 1 | Rad-poison bolt | blah |
Sidearms (energy)
| Item | Image | Capacity | Default setting | Extension | Lethal? | Description |
|---|---|---|---|---|---|---|
| Amplified vuvuzela | ??? | Stun | ✗ | blah | ||
| Taser | 4 | Stun | ✗ | blah | ||
| Energy gun | 8 | Stun | ✓ | blah | ||
| Laser gun | 8 | Kill | ✓ | blah | ||
| Advanced laser gun | ??? | Kill | ✓ | blah | ||
| Phaser | Depends | Stun | Depends | blah | ||
| img | Battery | N/A | blah | |||
| img | Concussion | ✗ | blah | |||
| EMP | ✗ | blah | ||||
| Thermal | ✓ | blah | ||||
| img | Toxic | ✓ | blah | |||
| Sniper | ✓ | blah | ||||
| Homing | ✓ | blah | ||||
| img | Singularity | ✓ | blah |
Longarms
| Item | Image | Caliber | Capacity | Default ammo | Type | Description |
|---|---|---|---|---|---|---|
| AK-774 | img | 7.62x39mm | 30 | FMJ? | blah | |
| 7.62x39mm | 30 | img | FMJ? | blah | ||
| Tranquilizer rifle | .308 Win | 4 | Haloperidol | blah | ||
| .308 Win | 4 | Haloperidol | blah | |||
| .308 Win | 4 | Sodium thiopental | blah
| |||
| Hunting rifle | .308 Win | 4 | FMJ? | blah | ||
| .308 Win | 4 | img | FMJ? | blah | ||
| Riot shotgun | 12 ga | 8 | Rubber slug | blah | ||
| Spacker-12 | 12 ga | 8 | Buckshot | blah | ||
| 12 ga | 8 | Rubber slug | blah | |||
| 12 ga | 8 | Buckshot | blah | |||
| 12 ga | 8 | Frag-12 (HE) | blah
| |||
| Grenade launcher | 40mm | 1 | Smoke | blah | ||
| 40mm | 5 | Smoke | blah | |||
| 40mm | 5 | HE | blah | |||
| RPG | img | Other | 1 | HE | Not the correct name, can't remember right now. | |
| Other | 1 | img | HE | It's the rocket. | ||
| Flamethrower | Other | 4 | N/A | blah |



