Difference between revisions of "User:Studenterhue/Armor"

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(Add a radiation resist column to the tables)
(→‎Armor Statistics: Add...like a bunch of stuff, going from A to G)
Line 101: Line 101:
|
|
|  
|  
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|-
| [[Clothing#75-Gallon Hat|75-Gallon Hat]]
| <center>TBA</center>
| 3
|
| 10%
| 5
|
|
|
|-
| [[Medical Objects#Biosuit|Bio Hood]]
| <center>[[File:biohood.png]]</center>
| 1
|
| 10%
| 10%
|
| 50%
|
|-
| [[Security Objects#Blast Helmet|Blast Helmet]]
| <center>[[File:Blasthelmet.png]]</center>
| 9
|
| 10%
| 10%
|
|
|-
| [[Construction#Bucket helmet|Bucket Helmet]]
| <center>[[Image:BucketHelmet.png]]</center>
| 2
|
| 10%
| 10%
|
|
|-
| [[Clothing#Butt|Butt]]
| <center>[[Image:Butt.png]]</center>
|
|
| 5%
| 10%
|
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|-
| [[Clothing#Cent. Comm. Hat|Cent. Comm. Hat]]
| <center>TBA</center>
| 4
|
| 5%
| 10%
|
|
|-
| [[Engineering Objects#Class II Radiation Gear|Class II Radiation Hood]]
| <center>[[File:RadiationHood.png]]</center>
| 1
|
| 10%
| 10%
| 50%
|
|-
| [[Clothing#Command Diving Helmet|Command Diving Helmet]]
| <center>[[Image:CommandDivingHelmet.png]]</center>
| 4
|
| 5%
| 20%
|
| 50%
|
|-
| [[Clothing#Commander's Cap|Commander's Cap]]
| <center>[[File:CommanderCap.png]]</center>
| 4
|
| 5%
| 20%
|
| 50%
|
|-
| [[Clothing#Crown|Crown]]
| <center>TBA</center>
| 3
|
| 5%
| 10%
|
|
|-
| [[Security Objects#DetGadget Hat|DetGadget Hat]]
| <center>[[Image:Detective hat.png]]</center>
| 3
|
| 5%
| 10%
|
|
|-
| [[Security Objects#Elite Helmet|Elite Helmet]]
| <center>[[File:Elite security helmet.png]]</center>
| 8
|
| 10%
| 10%
|
|
|-
| [[Engineering Objects#Engineering Space Suit|Engineering Space Helmet]]
| <center>[[File:SnekEngineeringHelmet.png]]</center>
| 4
|
| 5%
| 20%
|
| 50%
|
|-
| [[Clothing#FB-8 Environment Hood|FB-8 Environment Hood]]
| <center>TBA</center>
| 1
|
| 10%
| 10%
| 50%
|
|-
| [[Engineering Objects#Firefighter Helm|Firefighter Helm]]
| <center>[[Image:FirefighterHelm.png]]</center>
| 4
|
| 10%
| 10%
|
|
|
|-
| [[Clothing#Fruit Basket Hat|Fruit Basket Hat]]
| <center>[[Image:FruitHat.png]]</center>
| 1
|
| 5%
| 10%
|
|
|-
| [[Clothing#Gold Laurels|Gold Laurels]]
| <center>TBA]</center>
| 3
|
| 5%
| 10%
|
|
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|}
|}
Line 116: Line 303:
! Explosion <br> Resistance
! Explosion <br> Resistance
|-
|-
| Armor vest
| Armor Vest
| <center>[[File:armor.png]] / [[File:BodyArmorGannets.png]] / [[File:BodyArmor2Gannets.png]]</center>
| <center>[[File:armor.png]] / [[File:BodyArmorGannets.png]] / [[File:BodyArmor2Gannets.png]]</center>
| 6
| 6
Line 124: Line 311:
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| Ancient Armor
| <center>TBA</center>
| 6
| 1 (50%)
| 80%
| 80%
|
|
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|-
| [[Clothing#Apiculturist's Suit|Apiculturist's Suit]]
| <center>[[File:biosuit.png]]</center>
| 2
| 0.5 (33%)
| 15%
| 15%
|
| 50%
|
|-
| [[Engineering Objects#Firesuit|Firesuit]]
| <center>[[Image:Firesuit.png]]</center>
| 3
| 0.5 (33.3%)
| 50%
| 20%
|
|
|
|-
| [[Construction#Armored exosuit|Armored Firesuit]]
| <center>[[Image:ArmouredFiresuit.png]]</center>
| 6
| 1.5 (60%)
| 50%
| 20%
|
|
|
|-
| [[Construction#Armored exosuit|Armored Paramedic Suit]]
| <center>[[Image:ArmouredParamedicSuit.png]]</center>
| 5
| 1.9 (65.5%)
| 25%
| 25%
|
| 50%
|
|-
| [[Clothing#Bathrobe|Bathrobe]]
| <center>TBA</center>
| 2
|
|
| 25%
|
|
|
|-
| [[Security Objects#Bomb Disposal Suit|Bomb Disposal Suit]]
| <center>[[File:Bombdisposalsuit.png]]</center>
| 9
| 2 (66%)
| 5%
| 10%
|
|
|
|-
| [[Clothing#Captain's Armor|Captain's Armor]]
| <center>[[File:caparmor.png]] / [[Image:CaptainArmorAlt.png]]</center>
| 7
| 1.5 (60%)
| 10%
| 5%
|
|
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|-
| [[Clothing#Chef's Coat|Chef's Coat]]
| <center>TBA</center>
| 2
|
| 10%
| 5%
|
|
|
|-
| [[Engineering Objects#Class II Radiation Gear|Class II Radiation Suit]]
| <center>[[File:RadiationSuit.png]]</center>
| 3
| 0.5 (33.3%)
| 15%
| 15%
| 50%
|
|-
| [[Clothing#Winter Coat|Command Winter Coat]]
| <center>TBA</center>
| 2
|
| 5%
| 35%
|
|
|-
| [[Clothing#Commander's Great Coat|Commander's Great Coat]]
| <center>[[File:CommanderGreatCoat.png]]</center>
| 8
| 3 (75%)
| 20%
| 50%
|
| 50%
| 3
|-
| [[Engineering Objects#Engineering Space Suit|Engineering Space Suit]]
| <center>[[File:Miningspacesuit.png]]</center>
| 3
| 0.5 (33.3%)
| 20%
| 50%
|
| 50%
|
|-
| [[Clothing#FB-8 Environment Suit|FB-8 Environment Suit]]
| <center>TBA</center>
| 3
| 0.5 (33.3%)
| 95%
| 30%
| 50%
|
|
|}
|}
Line 138: Line 479:
! Viral <br> Resistance
! Viral <br> Resistance
! Explosion <br> Resistance
! Explosion <br> Resistance
|-
| Most jumpsuits
| <center>[[file:chameleon.gif]]</center>
| 1
|
| 5%
| 5%
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|
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|-
| [[Clothing#Balaclava|Balaclava]]
| <center>[[Image:Balaclava.png]]</center>
| 2
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| 5%
| 5%
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|-
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Line 148: Line 511:
|  
|  
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| [[Clothing#Breath Mask|Breath Mask]]
| <center>[[File:breathmask.png]]</center>
| 2
|
| 5%
| 5%
|
|
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|-
| [[Clothing#Cleaning Gloves|Cleaning Gloves]]
| <center>TBA</center>
|
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| 5%
| 3%
|
|
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|-
| [[Clothing#Cleats|Cleats]]
| <center>[[Image:CleatsNew.png]]</center>
|
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| 5%
| 5%
|
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|-
| [[Clothing#Fingerless Gloves|Fingerless Gloves]]
| <center>[[Image:FingerlessGloves.png]]</center>
|
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| 3%
| 3%
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| 10%
|
|-
| [[Clothing#Flimsy George Melons Mask|Flimsy George Melons Mask]]
| <center>TBA</center>
| 2
|
| 5%
| 5%
|
|
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|-
| [[Janitor#Galoshes|Galoshes]]
| <center>[[File:galoshes.png]]</center>
|
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| 5%
| 5%
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|
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|-
| [[Clothing#Gas Mask|Gas Mask]]
| <center>[[file:gasmask.png]][[file:egasmask.png]]</center>
| 2
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| 7%
| 7%
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|-
| [[Clothing#Gold Ring|Gold Ring]]
| <center>TBA</center>
|
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| 3%
| 3%
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| 10%
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|}
|}

Revision as of 20:54, 21 November 2019

How Armor Protects You

Though there are six body regions (head, torso, arms, legs) that can be targeted, there's really only two for the purposes of armor, "head" and "chest". Thanks to some interesting coder decisions, the game considers attacks aimed at the legs and arms to be attacks aimed at the chest and thus applies the armor values of the chest region. As you might expect, attacks aimed at the head sensibly consider armor of the head region. It's good news for you, because it's less vital parts to worry about.

Anything in the head, ears, eyes, and mask/mouth slot is considered to be the "head" region, while anything in the (exo)suit, jumpsuit, shoes, gloves, and hand slots are considered part of the "chest" region.

However, additional armor is not always a good choice. Melee and ranged resistance (and by proxy stamina damage reduction) doesn't stack or multiply; the game just takes the highest value of all the pieces considered. So if you, say, get some body armpr that grants -5 melee resistance, then find a shield that grants -9 melee resistance, you have -9 melee resistance, not -14. However, this doesn't apply to heat, cold, and viral resistance. They do stack.

Melee Resistance

Melee damage is reduced by a simple subtraction:

Melee damage received = Raw melee damage - melee resistance value

This applies to all damage types (e.g. brute, burn), except stamina damage, which is calculated differently.

For example, let's say you're getting whacked in the chest by a fire extinguisher, which has a raw damage value of 10, while wearing an armor vest, which has a melee resistance value of 6. Based on this formula, you'll receive 4 (that's 10-6) damage, which in practical terms is pretty good. If you've 100 HP, that means that with armor, they'll have to land 25 hits to put you into critical condition, compared to 10 without. Easy, no?

Ranged Resistance

Ranged resistance is a bit more complex than melee resistance, though the math is still accessible. The formula is simply:

Ranged damage received = Raw bullet damage / (Ranged resistance value + 1)

This applies regardless of whether the bullet was kinetic or energy-based and regardless of the damage type inflicted by the bullet, with one major exception: stamina drain follows a different formula that's dependent on proportion of damage reduced.

For example, suppose someone is shooting at your chest with an energy gun on lethal, which does 45 damage, while wearing an armor vest, whose ranged resistance is 1. You receive 45/(1+1) = 22.5 damage, meaning the armor essentially halved the damage.

In practical terms, this means ranged protection is actually percentage-based, but because of the equation used, it's not a linear, one to one relationship. There's some diminishing returns involved; the first bit of ranged protection reduces damage by a lot, but every additional bit offers less and less protection. Plug in some values yourself, and you'll see it:

  • 0.5 → Formula simplifies to Raw damage/1.5 → 33% of damage blocked
  • 1.0 → Formula is Raw damage/2 → 50% of damage blocked.
  • 1.5 → Formula is Raw damage/2.5 → 60% of damage blocked.
  • 2.0 → Formula is Raw damage/3 → 66% of damage blocked.

Stamina Damage Reduction

Armor also reduces the amount of stamina drained in an attack, based on the proportion of damage blocked to damage of the attack. For example, if an attack does 10 brute damage and 40 stamina damage, and your armor blocks 5 brute damage, then your armor also reduces the associated stamina damage by 50%. Thus the attack drains only 20 stamina.

Heat Resistance

definitely reduces damage to due fires--maybe phasers, lasers, and other things that do burn too 

Cold Resistance

talk about 100% resistance granting immunity to space
temperature still changes I think, so you might still benefit from cryoxadone 
maybe reduces damage due to freezeburning yourself?

Viral Resistance

mostly used for determined whether you'll get infected with a pathogen or virus

Radiation Resistane

basically more radiation resistance reduces amount of tox damage radiation does per second and change of mutation. have no formula for this

Explosion Resistance

uh I have no clue how this one works

Armor Statistics

Head Slot

Name Image Melee
Resistance
Ranged
Resistance
(% of damage blocked)
Heat
Resistance
Cold
Resistance
Radiation
Resistance
Viral
Resistance
Explosion
Resistance
Helmet
Helmet.png
4 10% 10%
Blast Helmet
Blasthelmet.png
9 10% 10%
Biohood
Biohood.png
1 10% 10% 50%
Syndicate Hat
SyndicateHat.png
6 10% 5
75-Gallon Hat
TBA
3 10% 5
Bio Hood
Biohood.png
1 10% 10% 50%
Blast Helmet
Blasthelmet.png
9 10% 10%
Bucket Helmet
BucketHelmet.png
2 10% 10%
Butt
Butt.png
5% 10%
Cent. Comm. Hat
TBA
4 5% 10%
Class II Radiation Hood
RadiationHood.png
1 10% 10% 50%
Command Diving Helmet
CommandDivingHelmet.png
4 5% 20% 50%
Commander's Cap
CommanderCap.png
4 5% 20% 50%
Crown
TBA
3 5% 10%
DetGadget Hat
Detective hat.png
3 5% 10%
Elite Helmet
Elite security helmet.png
8 10% 10%
Engineering Space Helmet
SnekEngineeringHelmet.png
4 5% 20% 50%
FB-8 Environment Hood
TBA
1 10% 10% 50%
Firefighter Helm
FirefighterHelm.png
4 10% 10%
Fruit Basket Hat
FruitHat.png
1 5% 10%
Gold Laurels
TBA]
3 5% 10%

Exosuit Slot

Name Image Melee
Resistance
Ranged
Resistance
(% of damage blocked)
Heat
Resistance
Cold
Resistance
Radiation
Resistance
Viral
Resistance
Explosion
Resistance
Armor Vest
Armor.png / BodyArmorGannets.png / BodyArmor2Gannets.png
6 1 (50%) 5% 10%
Ancient Armor
TBA
6 1 (50%) 80% 80%
Apiculturist's Suit
Biosuit.png
2 0.5 (33%) 15% 15% 50%
Firesuit
Firesuit.png
3 0.5 (33.3%) 50% 20%
Armored Firesuit
ArmouredFiresuit.png
6 1.5 (60%) 50% 20%
Armored Paramedic Suit
ArmouredParamedicSuit.png
5 1.9 (65.5%) 25% 25% 50%
Bathrobe
TBA
2 25%
Bomb Disposal Suit
File:Bombdisposalsuit.png
9 2 (66%) 5% 10%
Captain's Armor
File:Caparmor.png / CaptainCoatV1.png
7 1.5 (60%) 10% 5%
Chef's Coat
TBA
2 10% 5%
Class II Radiation Suit
RadiationSuit.png
3 0.5 (33.3%) 15% 15% 50%
Command Winter Coat
TBA
2 5% 35%
Commander's Great Coat
CommanderGreatCoat.png
8 3 (75%) 20% 50% 50% 3
Engineering Space Suit
Miningspacesuit.png
3 0.5 (33.3%) 20% 50% 50%
FB-8 Environment Suit
TBA
3 0.5 (33.3%) 95% 30% 50%

Other Slots

Name Image Melee
Resistance
Ranged
Resistance
(% of damage blocked)
Heat
Resistance
Cold
Resistance
Radiation
Resistance
Viral
Resistance
Explosion
Resistance
Most jumpsuits
Chameleon.gif
1 5% 5%
Balaclava
Balaclava.png
2 5% 5%
Barrier, deployed
SecurityBarrier.png
9 1.5 (60%)
Breath Mask
Breathmask.png
2 5% 5%
Cleaning Gloves
TBA
5% 3%
Cleats
CleatsNew.png
5% 5%
Fingerless Gloves
FingerlessGloves.png
3% 3% 10%
Flimsy George Melons Mask
TBA
2 5% 5%
Galoshes
Galoshes.png
5% 5%
Gas Mask
Gasmask.pngEgasmask.png
2 7% 7%
Gold Ring
TBA
3% 3% 10%