Difference between revisions of "User:Studenterhue/Armor"

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(→‎Armor Statistics: Add...like a bunch of stuff, going from A to G)
(→‎Armor Statistics: Add more items, going from h to m. This is terribly dull, can I get a bot to do this crap for me?)
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|-  
|-  
| [[Clothing#Gold Laurels|Gold Laurels]]
| [[Clothing#Gold Laurels|Gold Laurels]]
| <center>TBA]</center>
| <center>TBA</center>
| 3
| 3
|
|
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|   
|   
|
|
|-
| [[Clothing#Hair Clips|Hair Clips]]
| <center>TBA</center>
| 1
|
| 5%
| 10%
|
|
|-
| [[Engineering Objects#Hard Hat|Hard Hat]]
| <center>[[Image:Hardhat.png]]</center>
| 5
|
| 10%
| 10%
|
|
|-
| [[Security Objects#HoS Hat|HoS Hat]]
| <center>[[Image:HoSHat.png]]</center>
| 7
|
| 10%
| 10%
|
|
|-
| [[Security Objects#HoS Hat|HoS Beret]]
| <center>[[Image:HoSBeret.png]]</center>
| 7
|
| 10%
| 10%
|
|
|-
| [[Guide to Mining#Industrial Space Armor Set|Industrial Space Helmet]]
| <center>[[File:IndustrialSpaceHelmetV2.png]]</center>
| 4
|
| 5%
| 20%
| 50%
| 50%
|
|-
| [[Guide to Mining#Industrial Diving Armor Set|Industrial Diving Helmet]]
| <center>[[Image:IndustrialDivingHelmet.png]]</center>
| 4
|
| 5%
| 20%
| 50%
| 50%
|
|-
| [[Clothing#ME-3 Helmet|ME-3 Helmet]]
| <center>TBA</center>
| 4
|
| 10%
| 10%
|
|
|
|}
|}


Line 466: Line 543:
|   
|   
|
|
|-
| [[Clothing#Head of Personnel's Naval Coat|Head of Personnel's Naval Coat]]
| <center>[[Image:HoPNavalCoat.png]]</center>
| 6
| 1.5 (60%)
| 5%
| 10%
|
|
|-
| [[Clothing#Cardboard Box|Cardboard Box]]
| <center>[[Image:CardboardBoxes.gif]]</center>
| 1
|
| 33%
| 33%
|
|
|-
| [[Security Objects#Heavy Armor|Heavy Armor]]
| <center>[[File:HeavyArmorGannets.png]]</center>
| 12
| 3 (75%)
| 5%
| 10%
|
|
|-
| [[Engineering Objects#Heavy Firesuit|Heavy Firesuit]]
| <center>TBA</center>
| 4
| 0.8 (44.4%)
| 65%
| 5%
|
|
|-
| [[Clothing#Hoodie|Hoodie]]
| <center>[[Image:Hoodie.png]]</center>
| 2
|
| 5%
| 25%
|
|
|-
| [[Security Objects#Head of Security's Cape|Head of Security's Cape]]
| <center>[[Image:HoSCape.png]]</center>
| 7
| 1.5 (60%)
| 5%
| 10%
|
|
|-
| [[Security Objects#HoS Jacket|HoS Jacket]]
| <center>[[File:HOS_Coat.png]]</center>
| 3
| 0.7 (41.2%)
| 5%
| 5%
|
|
|-
| [[Guide to Mining#Industrial Space Armor Set|Industrial Space Armor]]
| <center>[[File:IndustrialSpaceSuitV2.png]]</center>
| 2
| 0.5 (33.3%)
| 25%
| 75%
| 50%
| 50%
| 3
|-
| [[Guide to Mining#Industrial Diving Armor Set|Industrial Diving Suit]]
| <center>[[Image:IndustrialDivingSuit.png]]</center>
| 2
| 0.5 (33.3%)
| 25%
| 75%
| 50%
| 50%
| 3
|-
| [[Clothing#Labcoat|Labcoats, all]]
| <center>[[File:labcoat.png]]</center>
| 2
|
| 15%
| 15%
|
|
|
|-
| [[Clothing#Logo Jacket|Logo Jackets, most]]
| <center>TBA</center>
| 2
|
| 5%
| 20%
|
|
|
|-
| [[Clothing#Logo Jacket|Logo Jacket, GTM]]
| <center>[[Image:LogoJacketDiscountDansCerulean.png]]</center>
| 2
|
| 5%
| 25%
|
|
|
|-
| [[Clothing#Long Sleeved Logo Shirt|Long Sleeved Shirt]]
| <center>TBA</center>
| 2
|
| 5%
| 15%
|
|
|
|-
| [[Clothing#Long Sleeved Logo Shirt|Long Sleeved Logo Shirts, all]]
| <center>[[Image:LongSleevedLogoShirtDiscountDansBlue.png]] / [[Image:LongSleevedLogoShirtDiscountDansRed.png]]</center>
| 2
|
| 5%
| 15%
|
|
|
|-
| [[Clothing#Museum of Lunar History T-Shirt|Museum of Lunar History T-Shirt]]
| <center>TBA</center>
| 2
|
| 5%
| 5%
|
|
|
|}
|}


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|
|
| 10%
| 10%
|
|-
| [[Guide to Mining#Mechanized Boots|Mechanized/Mechanised Boots]]
| <center>[[Image:MechanizedBoots.png]]</center>
|
|
| 5%
| 5%
|
|
|
|-
| [[Guide to Mining#Mechanised Diving Boots|Mechanized/Mechanised Diving Boots]]
| <center>[[Image:MechanisedDivingBoots.png]]</center>
|
|
| 5%
| 5%
|
|
|
|-
| [[Clothing#Military Boots|Military Boots]]
| <center>TBA</center>
| 1
|
| 10%
| 10%
|
|
|
|
|}
|}

Revision as of 21:23, 21 November 2019

How Armor Protects You

Though there are six body regions (head, torso, arms, legs) that can be targeted, there's really only two for the purposes of armor, "head" and "chest". Thanks to some interesting coder decisions, the game considers attacks aimed at the legs and arms to be attacks aimed at the chest and thus applies the armor values of the chest region. As you might expect, attacks aimed at the head sensibly consider armor of the head region. It's good news for you, because it's less vital parts to worry about.

Anything in the head, ears, eyes, and mask/mouth slot is considered to be the "head" region, while anything in the (exo)suit, jumpsuit, shoes, gloves, and hand slots are considered part of the "chest" region.

However, additional armor is not always a good choice. Melee and ranged resistance (and by proxy stamina damage reduction) doesn't stack or multiply; the game just takes the highest value of all the pieces considered. So if you, say, get some body armpr that grants -5 melee resistance, then find a shield that grants -9 melee resistance, you have -9 melee resistance, not -14. However, this doesn't apply to heat, cold, and viral resistance. They do stack.

Melee Resistance

Melee damage is reduced by a simple subtraction:

Melee damage received = Raw melee damage - melee resistance value

This applies to all damage types (e.g. brute, burn), except stamina damage, which is calculated differently.

For example, let's say you're getting whacked in the chest by a fire extinguisher, which has a raw damage value of 10, while wearing an armor vest, which has a melee resistance value of 6. Based on this formula, you'll receive 4 (that's 10-6) damage, which in practical terms is pretty good. If you've 100 HP, that means that with armor, they'll have to land 25 hits to put you into critical condition, compared to 10 without. Easy, no?

Ranged Resistance

Ranged resistance is a bit more complex than melee resistance, though the math is still accessible. The formula is simply:

Ranged damage received = Raw bullet damage / (Ranged resistance value + 1)

This applies regardless of whether the bullet was kinetic or energy-based and regardless of the damage type inflicted by the bullet, with one major exception: stamina drain follows a different formula that's dependent on proportion of damage reduced.

For example, suppose someone is shooting at your chest with an energy gun on lethal, which does 45 damage, while wearing an armor vest, whose ranged resistance is 1. You receive 45/(1+1) = 22.5 damage, meaning the armor essentially halved the damage.

In practical terms, this means ranged protection is actually percentage-based, but because of the equation used, it's not a linear, one to one relationship. There's some diminishing returns involved; the first bit of ranged protection reduces damage by a lot, but every additional bit offers less and less protection. Plug in some values yourself, and you'll see it:

  • 0.5 → Formula simplifies to Raw damage/1.5 → 33% of damage blocked
  • 1.0 → Formula is Raw damage/2 → 50% of damage blocked.
  • 1.5 → Formula is Raw damage/2.5 → 60% of damage blocked.
  • 2.0 → Formula is Raw damage/3 → 66% of damage blocked.

Stamina Damage Reduction

Armor also reduces the amount of stamina drained in an attack, based on the proportion of damage blocked to damage of the attack. For example, if an attack does 10 brute damage and 40 stamina damage, and your armor blocks 5 brute damage, then your armor also reduces the associated stamina damage by 50%. Thus the attack drains only 20 stamina.

Heat Resistance

definitely reduces damage to due fires--maybe phasers, lasers, and other things that do burn too 

Cold Resistance

talk about 100% resistance granting immunity to space
temperature still changes I think, so you might still benefit from cryoxadone 
maybe reduces damage due to freezeburning yourself?

Viral Resistance

mostly used for determined whether you'll get infected with a pathogen or virus

Radiation Resistane

basically more radiation resistance reduces amount of tox damage radiation does per second and change of mutation. have no formula for this

Explosion Resistance

uh I have no clue how this one works

Armor Statistics

Head Slot

Name Image Melee
Resistance
Ranged
Resistance
(% of damage blocked)
Heat
Resistance
Cold
Resistance
Radiation
Resistance
Viral
Resistance
Explosion
Resistance
Helmet
Helmet.png
4 10% 10%
Blast Helmet
Blasthelmet.png
9 10% 10%
Biohood
Biohood.png
1 10% 10% 50%
Syndicate Hat
SyndicateHat.png
6 10% 5
75-Gallon Hat
TBA
3 10% 5
Bio Hood
Biohood.png
1 10% 10% 50%
Blast Helmet
Blasthelmet.png
9 10% 10%
Bucket Helmet
BucketHelmet.png
2 10% 10%
Butt
Butt.png
5% 10%
Cent. Comm. Hat
TBA
4 5% 10%
Class II Radiation Hood
RadiationHood.png
1 10% 10% 50%
Command Diving Helmet
CommandDivingHelmet.png
4 5% 20% 50%
Commander's Cap
CommanderCap.png
4 5% 20% 50%
Crown
TBA
3 5% 10%
DetGadget Hat
Detective hat.png
3 5% 10%
Elite Helmet
Elite security helmet.png
8 10% 10%
Engineering Space Helmet
SnekEngineeringHelmet.png
4 5% 20% 50%
FB-8 Environment Hood
TBA
1 10% 10% 50%
Firefighter Helm
FirefighterHelm.png
4 10% 10%
Fruit Basket Hat
FruitHat.png
1 5% 10%
Gold Laurels
TBA
3 5% 10%
Hair Clips
TBA
1 5% 10%
Hard Hat
Hardhat.png
5 10% 10%
HoS Hat
HoSHat.png
7 10% 10%
HoS Beret
HoSBeret.png
7 10% 10%
Industrial Space Helmet
IndustrialSpaceHelmetV2.png
4 5% 20% 50% 50%
Industrial Diving Helmet
IndustrialDivingHelmet.png
4 5% 20% 50% 50%
ME-3 Helmet
TBA
4 10% 10%

Exosuit Slot

Name Image Melee
Resistance
Ranged
Resistance
(% of damage blocked)
Heat
Resistance
Cold
Resistance
Radiation
Resistance
Viral
Resistance
Explosion
Resistance
Armor Vest
Armor.png / BodyArmorGannets.png / BodyArmor2Gannets.png
6 1 (50%) 5% 10%
Ancient Armor
TBA
6 1 (50%) 80% 80%
Apiculturist's Suit
Biosuit.png
2 0.5 (33%) 15% 15% 50%
Firesuit
Firesuit.png
3 0.5 (33.3%) 50% 20%
Armored Firesuit
ArmouredFiresuit.png
6 1.5 (60%) 50% 20%
Armored Paramedic Suit
ArmouredParamedicSuit.png
5 1.9 (65.5%) 25% 25% 50%
Bathrobe
TBA
2 25%
Bomb Disposal Suit
File:Bombdisposalsuit.png
9 2 (66%) 5% 10%
Captain's Armor
File:Caparmor.png / CaptainCoatV1.png
7 1.5 (60%) 10% 5%
Chef's Coat
TBA
2 10% 5%
Class II Radiation Suit
RadiationSuit.png
3 0.5 (33.3%) 15% 15% 50%
Command Winter Coat
TBA
2 5% 35%
Commander's Great Coat
CommanderGreatCoat.png
8 3 (75%) 20% 50% 50% 3
Engineering Space Suit
Miningspacesuit.png
3 0.5 (33.3%) 20% 50% 50%
FB-8 Environment Suit
TBA
3 0.5 (33.3%) 95% 30% 50%
Head of Personnel's Naval Coat
HoPNavalCoat.png
6 1.5 (60%) 5% 10%
Cardboard Box
CardboardBoxes.gif
1 33% 33%
Heavy Armor
HeavyArmorGannets.png
12 3 (75%) 5% 10%
Heavy Firesuit
TBA
4 0.8 (44.4%) 65% 5%
Hoodie
Hoodie.png
2 5% 25%
Head of Security's Cape
HoSCape.png
7 1.5 (60%) 5% 10%
HoS Jacket
HOS Coat.png
3 0.7 (41.2%) 5% 5%
Industrial Space Armor
IndustrialSpaceSuitV2.png
2 0.5 (33.3%) 25% 75% 50% 50% 3
Industrial Diving Suit
IndustrialDivingSuit.png
2 0.5 (33.3%) 25% 75% 50% 50% 3
Labcoats, all
Labcoat.png
2 15% 15%
Logo Jackets, most
TBA
2 5% 20%
Logo Jacket, GTM
LogoJacketDiscountDansCerulean.png
2 5% 25%
Long Sleeved Shirt
TBA
2 5% 15%
Long Sleeved Logo Shirts, all
LongSleevedLogoShirtDiscountDansBlue.png / LongSleevedLogoShirtDiscountDansRed.png
2 5% 15%
Museum of Lunar History T-Shirt
TBA
2 5% 5%

Other Slots

Name Image Melee
Resistance
Ranged
Resistance
(% of damage blocked)
Heat
Resistance
Cold
Resistance
Radiation
Resistance
Viral
Resistance
Explosion
Resistance
Most jumpsuits
Chameleon.gif
1 5% 5%
Balaclava
Balaclava.png
2 5% 5%
Barrier, deployed
SecurityBarrier.png
9 1.5 (60%)
Breath Mask
Breathmask.png
2 5% 5%
Cleaning Gloves
TBA
5% 3%
Cleats
CleatsNew.png
5% 5%
Fingerless Gloves
FingerlessGloves.png
3% 3% 10%
Flimsy George Melons Mask
TBA
2 5% 5%
Galoshes
Galoshes.png
5% 5%
Gas Mask
Gasmask.pngEgasmask.png
2 7% 7%
Gold Ring
TBA
3% 3% 10%
Mechanized/Mechanised Boots
MechanizedBoots.png
5% 5%
Mechanized/Mechanised Diving Boots
MechanisedDivingBoots.png
5% 5%
Military Boots
TBA
1 10% 10%