Difference between revisions of "Chapel"
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# | <tabs> | ||
<tab name="Cogmap2"> | |||
{{Location | |||
|Picture=ChapelCourtCrematorumOffice1.png | |||
|Function=Safe haven from inhuman abominations, popular spot of traitorous activity. Go figure. | |||
|Access=Lobby: Everybody<br>Office: [[Chaplain]]<br>Crematorium: Chaplain, [[Janitor]], [[Security Officer]] | |||
}} | |||
The '''Chapel''' is the holy section of the ship, a place of prayer and peace. Until someone comes and bombs it. The chapel is the only place on the station that prevents [[Wizard|wizards]] from casting spells. It is also dangerous ground for the [[vampire]], and will cause burn damage to them as long as they are within. This area features the following amenities: | |||
* Chaplain's Office: The [[Chaplain|chaplain's]] starting point. Contains his locker of great outfits. Also has a crate with a Ouija board in it, for limited conversation with [[Ghost|the dead]]. | |||
* [[Morgue]]: Almost never used, so a decent place to hide corpses/the evidence. Bodies put in trays do not decay. The doctors in [[medbay#Cogmap2|medbay]] can send corpses here from their morgue. | |||
* Confessional: Two booths with a one-way window between them. | |||
* Mass Driver: Launches items into space. Meant for coffins, but more often used to escort [[wizard]]s and [[traitor]]s from the premises. | |||
* Crematorium: The other way to get rid of bodies. Turns people and their belongings into a pile of ash. Preferred method of disposing of [[changeling]]s. | |||
* Courtroom Holding Cell: The place where [[Security Officer|security]] sends their convicts to prepare for their trials. | |||
</tab> | |||
<tab name="Cogmap1"> | |||
{{Location | |||
|Picture=Chapel2.png | |||
|Function=Safe haven from inhuman abominations, popular spot of traitorous activity. Go figure. | |||
|Access=Lobby: Everybody<br>Office: [[Chaplain]]<br>Crematorium: Chaplain, [[Janitor]], [[Security]] | |||
}} | |||
The '''Chapel''' is the holy section of the ship, a place of prayer and peace. Until someone comes and bombs it. The chapel is the only place on the station that prevents [[Wizard|wizards]] from casting spells. It is also dangerous ground for the [[vampire]], and will cause burn damage to them as long as they are within. This area features the following amenities: | |||
* Chaplain's Office: The [[Chaplain|chaplain's]] starting point. Contains his locker of great outfits. | |||
* [[Morgue]]: Almost never used, so a decent place to hide corpses/the evidence. Bodies put in trays do not decay. The doctors in [[medbay#Cogmap1|medbay]] can send corpses here from their morgue. | |||
* Confessional: Two booths with a one-way window between them. | |||
* Mass Driver: Launches items into space. Meant for coffins, but more often used to escort [[wizard]]s and [[traitor]]s from the premises. | |||
* Crematorium: The other way to get rid of bodies. Turns people and their belongings into a pile of ash. Preferred method of disposing of [[changeling]]s. | |||
* Game room: Contains everything you need to play Station & Syndicates. Just add nerds. Be warned, the more people find out about your campaign, the greater your chances of being bombed become. | |||
</tab> | |||
</tabs> |
Revision as of 19:05, 7 May 2017
Chapel | |
Location | |
---|---|
Safe haven from inhuman abominations, popular spot of traitorous activity. Go figure. | |
Lobby: Everybody |
The Chapel is the holy section of the ship, a place of prayer and peace. Until someone comes and bombs it. The chapel is the only place on the station that prevents wizards from casting spells. It is also dangerous ground for the vampire, and will cause burn damage to them as long as they are within. This area features the following amenities:
- Chaplain's Office: The chaplain's starting point. Contains his locker of great outfits. Also has a crate with a Ouija board in it, for limited conversation with the dead.
- Morgue: Almost never used, so a decent place to hide corpses/the evidence. Bodies put in trays do not decay. The doctors in medbay can send corpses here from their morgue.
- Confessional: Two booths with a one-way window between them.
- Mass Driver: Launches items into space. Meant for coffins, but more often used to escort wizards and traitors from the premises.
- Crematorium: The other way to get rid of bodies. Turns people and their belongings into a pile of ash. Preferred method of disposing of changelings.
- Courtroom Holding Cell: The place where security sends their convicts to prepare for their trials.
Chapel | |
Location | |
---|---|
Safe haven from inhuman abominations, popular spot of traitorous activity. Go figure. | |
Lobby: Everybody |
The Chapel is the holy section of the ship, a place of prayer and peace. Until someone comes and bombs it. The chapel is the only place on the station that prevents wizards from casting spells. It is also dangerous ground for the vampire, and will cause burn damage to them as long as they are within. This area features the following amenities:
- Chaplain's Office: The chaplain's starting point. Contains his locker of great outfits.
- Morgue: Almost never used, so a decent place to hide corpses/the evidence. Bodies put in trays do not decay. The doctors in medbay can send corpses here from their morgue.
- Confessional: Two booths with a one-way window between them.
- Mass Driver: Launches items into space. Meant for coffins, but more often used to escort wizards and traitors from the premises.
- Crematorium: The other way to get rid of bodies. Turns people and their belongings into a pile of ash. Preferred method of disposing of changelings.
- Game room: Contains everything you need to play Station & Syndicates. Just add nerds. Be warned, the more people find out about your campaign, the greater your chances of being bombed become.