Difference between revisions of "Guide to Wiring"
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== How power gets around == | == How power gets around: The Station Power Network == | ||
Power travels through the [[Engineering Objects#Wire|wires]] from a power generation source to an [[Engineering Objects#SMES|SMES unit]]. The particular power source is sometimes different from station to station, but in any case, if the cables between the power source and SMES are cut, the SMES will not charge. | |||
*All maps use [[Powering the station#The solar arrays|solar arrays]] to provide power. Power goes directly from the solar panels to the SMES unit. | |||
*[[Cogmap1]], [[Cogmap2]], [[Destiny]], and [[Clarion]] use the [[Powering the station#The thermoelectric generator|Thermo-Electric Generator]]. The TEG has many components, but the TEG unit itself provides the power to SMES Units. | |||
*[[Linemap]] uses the [[Powering the station#The singularity engine|singularity engine]], as well as a few backup furnaces. Power is created at radiation collection arrays and furnaces, connected via wiring to the SMES units. | |||
Each SMES unit outputs its configured level of power, which travels throughout the station's network of wires to [[Engineering Objects#APC|APCs]] in every room. If there is a break in the wire between the APC and the [[SMES]], the APC will slowly lose power until all equipment, lights, and fire alarms in the room it controls stop working. | |||
Note that it is possible to bypass the SMES units by directly wiring the power source to the station's power grid, skipping the SMES, a technique known as [[Powering the station#Hotwiring|hotwiring]]. How dangerous the hotwiring roughly scales with how much power the source generates. [[Powering the station#The solar arrays|Less than a hundred kilowatts]] is entirely safe, a [[Powering the station#The singularity engine|few hund]][[Powering the station#Start-up procedure: Basic Char Burn|red kilowatts]] is teetering on the edge of power overload, and [[Powering the station#Start-up procedure: Hell BURN|tens of MW and more]] is likely is result in serious burns from being shocked by APCs and electrified doors. | |||
== Tools for wiring == | == Tools for wiring == |
Revision as of 16:35, 10 August 2017
How power gets around: The Station Power Network
Power travels through the wires from a power generation source to an SMES unit. The particular power source is sometimes different from station to station, but in any case, if the cables between the power source and SMES are cut, the SMES will not charge.
- All maps use solar arrays to provide power. Power goes directly from the solar panels to the SMES unit.
- Cogmap1, Cogmap2, Destiny, and Clarion use the Thermo-Electric Generator. The TEG has many components, but the TEG unit itself provides the power to SMES Units.
- Linemap uses the singularity engine, as well as a few backup furnaces. Power is created at radiation collection arrays and furnaces, connected via wiring to the SMES units.
Each SMES unit outputs its configured level of power, which travels throughout the station's network of wires to APCs in every room. If there is a break in the wire between the APC and the SMES, the APC will slowly lose power until all equipment, lights, and fire alarms in the room it controls stop working.
Note that it is possible to bypass the SMES units by directly wiring the power source to the station's power grid, skipping the SMES, a technique known as hotwiring. How dangerous the hotwiring roughly scales with how much power the source generates. Less than a hundred kilowatts is entirely safe, a few hundred kilowatts is teetering on the edge of power overload, and tens of MW and more is likely is result in serious burns from being shocked by APCs and electrified doors.
Tools for wiring
A lot of people get this wrong, so pay attention!
You will need:
- Wire - Obviously you need some wire to lay down. It can be found in yellow toolboxes or tool storage, as well as just lying around.
- Wire Cutters - Everyone makes mistakes sometimes, and this lets you cut wire you have placed.
- Insulated Gloves - Cutting powered cables with wire cutters will shock or kill you if you do not have these equipped!
- Crowbar - Wiring is often under floor tiles. A crowbar will let you pry up the floor and get to work.
You may want:
- T-Ray Scanner - This will pulse and let you see past floor bits so you don't have to pry up every floorboard to find the break.
Alright! Now that you have all your gear (Hopefully) you can get to replacing damaged wire or running your own!
Laying wire
- Stand beside the spot where you want to place the wire, and face the direction you want it to travel
- While holding the wire, click directly on the wire you want to attach it to!
- If you click the tile the other wire is on instead of the other wire, a little circle will appear. This is where two wires overlap. They aren't connected! No power will flow here. Cut and try again.
- The above setup will allow you to turn a cable 90 degrees.
There you go! That is really all you need to know to wire anything on the station! Watch out for the little circles in the wire and you should be good! Before you try rewiring a whole room or anything like that, grab some wire, head into the chapel, pull up the floor and get practicing!
Demonstration
Clicking the tiles
If you're clicking the square you're standing in, a line of wire will be laid from the center of the tile to the edge of the tile in the direction you're currently facing (which is generally the direction you last moved). If you click another tile, a line of wire will be laid in the center of that tile running toward the tile you were on. This works even diagonally, although since you can't "face" diagonally you can't lay diagonal wires in your own tile using just this method.
Notice the boxiness, but all the wires share power with each other.
Clicking the wire stumps
You can also lay wires by clicking other wires that happen to exist in adjacent tiles. So if you have a wire in a tile NW of you pointed diagonally at your tile, clicking the wire itself will lay a diagonal wire into your tile (click the "nub" in the center of the tile to make it easier). This method is interesting because it produces a "continuous" wire, instead of a sequence of wire segments that crisscross at the center of a square. For instance, if you lay a wire running north to the center of a tile, stand on the tile west of it, and click the wire, it will produce a single curved wire.
This is actually theoretically bad, since wires that don't link up at a center-of-tile junction don't share power with each other. Cutting the wire will also unravel that whole section (one tile) of wire. Since you use just as much wire to make a curved line of wiring between two tiles as two segments that meet at the center, it's almost never worth the bother except for aesthetic reasons. You can lay down some awesome wire art this way, though.
The circular length of wire does not link with the diagonals, and receives no power.