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25 July 2024
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07:10 | Chemicals 2 changes history +89 [Studenterhue (2×)] | |||
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07:10 (cur | prev) +4 Studenterhue talk contribs →Disease Reagents: Rephrase statement about painbow fluid's lethality (for one, non-lethal is probably not the best word), put it earlier in the Notes column with the explanation of its effects | |||
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07:01 (cur | prev) +85 Studenterhue talk contribs →Disease Reagents: Mention spaceacillin can fix Cluwneing Around, but only in its initial stages |
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07:00 | Virus 2 changes history +156 [Studenterhue (2×)] | |||
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07:00 (cur | prev) +93 Studenterhue talk contribs →Known viruses: Mention that weird version of Cluwneing Around from the cursed clown mask | ||||
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06:20 (cur | prev) +63 Studenterhue talk contribs →Known viruses: Note the spaceacillin can cure Cluwneing Around but only in the first two stages, as a result of PR #7336 being merged |
24 July 2024
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05:43 | Geneticist 3 changes history +100 [Studenterhue (3×)] | |||
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05:43 (cur | prev) +24 Studenterhue talk contribs →Outreach: Make it extra clear these are different methods rather than steps | ||||
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04:52 (cur | prev) +23 Studenterhue talk contribs →Outreach: Similar deal here. I believe this method changed when GeneTek got a new UI, as a result of PR #3206 being merged (or technically #3498, since the first version of the PR had some issues) | ||||
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04:43 (cur | prev) +53 Studenterhue talk contribs →Starting Up: Update instructions for accessing DNA samples |
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05:41 | Guide to Genetics 5 changes history +1,284 [Studenterhue (5×)] | |||
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05:41 (cur | prev) +16 Studenterhue talk contribs →Scanner Occupant: Add an "either", to make it extra clear these are alternate methods for inserting/ejecting occupants rather than steps | ||||
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05:39 (cur | prev) +557 Studenterhue talk contribs →GeneTek Console: Add section for Storage tab/menu | ||||
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05:30 (cur | prev) +142 Studenterhue talk contribs →Potential: Update methods of viewing Unknown Mutations. Would you believe this started out as just getting rid of mentions of "View DNA Samples"? | ||||
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05:25 (cur | prev) +246 Studenterhue talk contribs →Research Menu: Update Research menu options. It is just called "Research" in-game, but I don't want to rename just yet, because there's already a section named "Research", and renaming THAT section is getting into serious scope creep territory for today. | ||||
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05:12 (cur | prev) +323 Studenterhue talk contribs →DNA Activators: Try to update the list of places where you can vend activators |
22 July 2024
21:19 | Making and Breaking diffhist +9 Studenterhue talk contribs →Engineering Specialist Manufacturer: Update laser mirror image, as it got a new sprite when PR #19957 was merged |
m 20:12 | Quartermaster diffhist +2 Studenterhue talk contribs Text replacement - "Clothing#Apprentice Cap" to "Clothing#Apprentice's Cap" |
21 July 2024
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04:51 | Chemicals 5 changes history +324 [Studenterhue (5×)] | |||
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04:51 (cur | prev) +77 Studenterhue talk contribs →Miscellanea: Note there are geodes of gnesis | ||||
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04:49 (cur | prev) +65 Studenterhue talk contribs →Poisons and Toxic Shit: Note ants can come from geodes too. | ||||
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04:46 (cur | prev) +60 Studenterhue talk contribs →Poisons and Toxic Shit: Mention you can get cyanide from geodes too | ||||
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04:44 (cur | prev) +66 Studenterhue talk contribs →Acids: Similar for sulfuric acid | ||||
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04:42 (cur | prev) +56 Studenterhue talk contribs →Basic compounds: Note another source of oil: geodes, introduced when PR #19598 was merged |
20 July 2024
07:12 | Science Objects diffhist +46 Studenterhue talk contribs →Machinery: Add toxins-specific Vendomat, added when PR #19897 was merged |
18 July 2024
18:40 | Cogmap2 diffhist +2 Error2147483647 talk contribs Updates the Cogmap2 robotics image. |
18:39 | Robotics diffhist +2 Error2147483647 talk contribs Updates the Cogmap2 robotics image. |
18:38 | Roboticist diffhist +2 Error2147483647 talk contribs Updates the Cogmap2 robotics image. |
17 July 2024
06:37 | Quartermaster diffhist +36 Studenterhue talk contribs →Other sources of money: Correct explanation of PTL, since it no longer sends money to the payroll budget, as a result of PR #18511 being merged. |
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m 04:15 | Changeling 2 changes history 0 [Agustron24; Studenterhue] | |||
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04:15 (cur | prev) +1 Studenterhue talk contribs Reverted edits by Agustron24 (talk) to last revision by Sord213 Tag: Rollback | |||
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02:34 (cur | prev) −1 Agustron24 talk contribs →Powers Tag: Reverted |
16 July 2024
07:16 | Engineering diffhist +23 Studenterhue talk contribs Fix mention in Clarion tab of PTL putting money into engineers' accounts. As a result of PR #18511 being merged, it now puts money into an internal account, which certain people can withdraw from at will. |
07:13 | Power Transmission Laser diffhist −22 Studenterhue talk contribs Fix mention of PTL putting money into engineers' accounts by just generalizing it. With PR #18511 merged, it now puts it into a sort of internal account for engies to use |
m 01:58 | Chemicals diffhist +1 Meaow589 talk contribs →Medical Chems |
15 July 2024
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07:15 | Murder 3 changes history +618 [Studenterhue (3×)] | |||
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07:15 (cur | prev) +183 Studenterhue talk contribs →List of Longarms: Fix up Four Letter Word's Raw Damage column, as it's meant to show damage with the default load, which does not case 50 BRUTE. I've relocated some of the info to the Notes column because it's still noteworthy, rearranging some of the info to maintain readability | ||||
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07:05 (cur | prev) +9 Studenterhue talk contribs →List of Longarms: Add birdshot's stun value in the Striker-7 entry as well | ||||
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07:03 (cur | prev) +426 Studenterhue talk contribs →List of Longarms: Give birdshot its own entry |
14 July 2024
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07:05 | General Objects 3 changes history +437 [Studenterhue (3×)] | |||
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07:05 (cur | prev) +227 Studenterhue talk contribs →General Items (large): Mention you can snip phone lines. This and the multitool interaction have apparently been around for a while | ||||
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06:59 (cur | prev) +152 Studenterhue talk contribs →General Items (large): Note you can use multitools on phones | ||||
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06:51 (cur | prev) +58 Studenterhue talk contribs →General Items (large): Put these phone instructions into a step-by-step list for easier reading, clarify something about using phones |
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06:39 | Murder 2 changes history +24 [Studenterhue (2×)] | |||
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06:39 (cur | prev) +19 Studenterhue talk contribs /* List of Longarms * / Correct note claiming zIp gun gives no warning before expiring. It does, but Four Letter Word definitely is more visible | ||||
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06:34 (cur | prev) +5 Studenterhue talk contribs →List of Longarms: Correct default ammo for Four Letter Word, as it does in fact have a default: birdshot |
12 July 2024
23:34 | Guide to Genetics diffhist +13 JackMoloney talk contribs |
05:10 | Making and Breaking diffhist +152 Studenterhue talk contribs →Science Fabricator: Add empty gas tank to the table of things this can manufacture |
05:07 | General Objects diffhist +15 Studenterhue talk contribs →General Items (large): Add detective to the list of unique jobs per commit 1101654 |
11 July 2024
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04:54 | Guide to Genetics 2 changes history +42 [Studenterhue (2×)] | |||
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04:54 (cur | prev) 0 Studenterhue talk contribs →Beneficial: Update Physically Fit's Stability, as commit c5467f6 has made it so it removes it rather than adding it | ||||
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04:52 (cur | prev) +42 Studenterhue talk contribs →Powers: Note Vestigial Ballistics gives no Stability when Synchronized, due to commit 1aad322 |
10 July 2024
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04:59 | Murder 2 changes history +55 [NightmarechaMillian; Studenterhue] | |||
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04:59 (cur | prev) 0 Studenterhue talk contribs →List of Longarms: Capitalize each word in Four Letter Word, like how it is in-game. This also winds up correcting the Salvager links | ||||
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00:27 (cur | prev) +55 NightmarechaMillian talk contribs updates the FLW desc |
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02:45 | Guide to Genetics 4 changes history +246 [JackMoloney (4×)] | |||
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02:45 (cur | prev) +803 JackMoloney talk contribs added all the downgrade effects for positive mutations as well as their links. might add power cooldowns in the future and also some page beautification (such as adding gene images next to their names) | ||||
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02:29 (cur | prev) −1,828 JackMoloney talk contribs color coded beneficial, harmful, and harmless mutations. removed their danger level portions because their danger level is in the title. | ||||
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02:01 (cur | prev) +493 JackMoloney talk contribs did some more cleaning, and added synched and failure power information. will be adding positive gene downgrades next. | ||||
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01:38 (cur | prev) +778 JackMoloney talk contribs collapsed a bunch of tables to make it not take 12 years to scroll down the page for those who've read the article and just want a quick check up on the mutations. also, added a little bit more info. will add synched effect soon. |
9 July 2024
23:08 | Murder diffhist +735 NightmarechaMillian talk contribs →List of Longarms |