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Show new changes starting from 21:21, 10 July 2024
   
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10 July 2024

     06:07  Engineering Objects‎‎ 2 changes history +477 [Studenterhue‎ (2×)]
     
06:07 (cur | prev) +395 Studenterhue talk contribs →‎Machinery: Add Fissile Materials Crate. Technically, this was added when PR #8767 was merged, but PR #19443 standardized its contents. Placement here is kinda whatever; maybe there could be a crates and lockers section in the future?
     
05:21 (cur | prev) +82 Studenterhue talk contribs →‎Other Equipment: Add another source of red jetpacks, Syndicate Apparel, introduced when PR #19512 was merged
     05:55  Clothing‎‎ 7 changes history +678 [Studenterhue‎ (7×)]
     
05:55 (cur | prev) +174 Studenterhue talk contribs →‎Shoes: Mention Syndicate Apparel also has military boots
     
05:52 (cur | prev) +71 Studenterhue talk contribs →‎Head: Mention Syndicate Apparel machine has red space helmets
     
05:50 (cur | prev) +164 Studenterhue talk contribs →‎(Exo)Suit: Similar sort of deal for red space suit.
     
05:47 (cur | prev) +180 Studenterhue talk contribs →‎Uniform: List a couple of ways to get the tactical turtleneck, mostly to mention that Syndicate Apparel has it. Also replace "infiltrators" with "nuclear operatives" when linking to Nuclear Operative, because they aren't always trying to infiltrate
     
05:31 (cur | prev) +92 Studenterhue talk contribs →‎Back: Add another source of syndie satchels, Syndicate Apparel, the syndie clothing vendor added in PR #19512
     
05:29 (cur | prev) +29 Studenterhue talk contribs →‎Back: Update info on how to get the syndie backpack, since PR #19512 also replaced the Listening Post closet with said syndie vending machine, which also provides syndie backpacks
     
05:25 (cur | prev) −32 Studenterhue talk contribs →‎Masks: Update method for obtaining the red SWAT mask. As a result of PR #19512 getting merged, you now get it from a Syndicate vending machine rather than CARL

9 July 2024

     07:29  Ore Processing‎‎ 3 changes history +414 [Studenterhue‎ (3×)]
     
07:29 (cur | prev) +133 Studenterhue talk contribs →‎Properties: Mention that density plays a part in atmos pipe strength
     
07:27 (cur | prev) +70 Studenterhue talk contribs →‎Great! So what can I make with all that stuff?: Almost forgot to explain what property matters in this case
     
07:25 (cur | prev) +211 Studenterhue talk contribs →‎Great! So what can I make with all that stuff?: Mention pipe reinforcement as a good use for matsci. This particular feature was introduced when PR #18621 was merged

8 July 2024

     04:58  Escape Arm‎‎ 2 changes history +4 [Studenterhue‎ (2×)]
     
04:58 (cur | prev) +45 Studenterhue talk contribs Change a reference to emagging the shuttle control in Atlas's tab to swiping the disk, again per PR #19423
     
04:46 (cur | prev) −41 Studenterhue talk contribs Cut a reference to emagging the shuttle to shorten the timer in Oshan's tab, as that feature was moved to the authenication disk when PR #19423 was merged

6 July 2024

     06:31  Clothing diffhist +2 Studenterhue talk contribs →‎(Exo)Suit: Update bedsheet sprite, since it got a new one when PR #18135
     06:17  Syndicate Items‎‎ 7 changes history +1,009 [Studenterhue‎ (7×)]
     
06:17 (cur | prev) +258 Studenterhue talk contribs →‎Surplus crate items: Elaborate on syndicate dagger, change the usage blurb to something that highlights the stun-on-throw and armor piercing
     
05:52 (cur | prev) +41 Studenterhue talk contribs →‎Items CARL Sells: Add syndie fanny pack to list of things syndicate clothing restock cartridge restocks, because people might also want more of those
     
05:43 (cur | prev) −20 Studenterhue talk contribs →‎Starter Gear: Replace reference to Listening Post having a gear closet, as PR #19512 replaced that with Syndicate Apparel. Dunno how useful a "there's a similar item to this" note is, but let's try it
     
05:33 (cur | prev) +120 Studenterhue talk contribs →‎Utility: Mention that Listening Post also has the syndicate tactical espionage belt packs
     
05:22 (cur | prev) +9 Studenterhue talk contribs →‎Items CARL Sells: Put mention of hard-mode traitor in parenthesis. This technically still exists, but it's not really its own role anymore, so this series should not list them like they're a separate thing
     
05:13 (cur | prev) +188 Studenterhue talk contribs Add in Syndicate Apparel, from same PR
     
05:04 (cur | prev) +413 Studenterhue talk contribs →‎Items CARL Sells: Add Syndicate Clothing Vendor Restock Cartridge option, added when PR #19512 was merged

4 July 2024

     06:52  Making and Breaking diffhist +2 Studenterhue talk contribs →‎Mining Fabricator: Update mineral accumulator sprite, since it got a new one when PR #19662 was merged
     06:52  Guide to Mining diffhist +78 Studenterhue talk contribs →‎Mineral Magnet Machinery: Add in new mineral accumulator sprites introduced when PR #19662 was merged

3 July 2024

     21:06  Computers‎‎ 3 changes history +148 [Studenterhue‎ (3×)]
     
21:06 (cur | prev) +127 Studenterhue talk contribs →‎Simple computers: Note that the television should not be confused with security camera monitors that look like televisions
     
20:53 (cur | prev) +16 Studenterhue talk contribs →‎Simple computers: Change "TV' id and header to "Television", to match its in-game name
     
20:46 (cur | prev) +5 Studenterhue talk contribs →‎Simple computers: Update image for the TV, as it got a new sprite when PR #18905 was merged