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19 July 2024
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08:07 | Guide to Mining 2 changes history +1,668 [Studenterhue (2×)] | |||
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08:07 (cur | prev) +37 Studenterhue talk contribs →Special Rocks: Note Foreign Object can also indicate a geode, from same PR | ||||
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08:06 (cur | prev) +1,631 Studenterhue talk contribs Add section on geodes, a featured introduced when PR #19598 was merged |
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06:29 | Power Grid 2 changes history +569 [Studenterhue (2×)] | |||
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06:29 (cur | prev) +577 Studenterhue talk contribs →Power Transmission Laser: Talk about wall melting, introduced in commit d5658cc | ||||
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05:03 (cur | prev) −8 Studenterhue talk contribs →Power Transmission Laser: Update power threshods for various beam effects, as they were tweaked when PR #18505 was merged. Could have sworn someone did this already, hm.... |
18 July 2024
18:39 | Robotics diffhist +2 Error2147483647 talk contribs Updates the Cogmap2 robotics image. |
18:38 | Roboticist diffhist +2 Error2147483647 talk contribs Updates the Cogmap2 robotics image. |
17 July 2024
06:37 | Quartermaster diffhist +36 Studenterhue talk contribs →Other sources of money: Correct explanation of PTL, since it no longer sends money to the payroll budget, as a result of PR #18511 being merged. |
16 July 2024
10:23 | Guide to Botany diffhist −350 Lord earthfire talk contribs →Crop Mutations |
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07:32 | Power Grid 2 changes history +192 [Studenterhue (2×)] | |||
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07:32 (cur | prev) +139 Studenterhue talk contribs →Power Transmission Laser: Get in a mention of the PTL's new emag effect, from the same PR | ||||
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07:27 (cur | prev) +53 Studenterhue talk contribs →Power Transmission Laser: Update info on how the PTL divvies up money. With PR #18511 merged, we've gone from it passing money to the payroll and the engies to an internal account that's locked behind a specific access level |
07:16 | Engineering diffhist +23 Studenterhue talk contribs Fix mention in Clarion tab of PTL putting money into engineers' accounts. As a result of PR #18511 being merged, it now puts money into an internal account, which certain people can withdraw from at will. |
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07:09 | Engineer 2 changes history +163 [Studenterhue (2×)] | |||
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07:09 (cur | prev) −33 Studenterhue talk contribs →Power Transmission Laser: Simplify/update the note about which maps have PTLs | ||||
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07:04 (cur | prev) +196 Studenterhue talk contribs →Power Transmission Laser: Update explanation of how the PTL allocates money, per merging of PR #18511 |
06:49 | Engineering Objects diffhist −5 Studenterhue talk contribs →Machinery: Tweak "cash the engineers and station" in PTL description in light of PR #18511 being merged, as the funds produced no longer go into the budget |
15 July 2024
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07:15 | Murder 3 changes history +618 [Studenterhue (3×)] | |||
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07:15 (cur | prev) +183 Studenterhue talk contribs →List of Longarms: Fix up Four Letter Word's Raw Damage column, as it's meant to show damage with the default load, which does not case 50 BRUTE. I've relocated some of the info to the Notes column because it's still noteworthy, rearranging some of the info to maintain readability | ||||
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07:05 (cur | prev) +9 Studenterhue talk contribs →List of Longarms: Add birdshot's stun value in the Striker-7 entry as well | ||||
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07:03 (cur | prev) +426 Studenterhue talk contribs →List of Longarms: Give birdshot its own entry |
14 July 2024
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07:05 | General Objects 3 changes history +437 [Studenterhue (3×)] | |||
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07:05 (cur | prev) +227 Studenterhue talk contribs →General Items (large): Mention you can snip phone lines. This and the multitool interaction have apparently been around for a while | ||||
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06:59 (cur | prev) +152 Studenterhue talk contribs →General Items (large): Note you can use multitools on phones | ||||
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06:51 (cur | prev) +58 Studenterhue talk contribs →General Items (large): Put these phone instructions into a step-by-step list for easier reading, clarify something about using phones |
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06:39 | Murder 2 changes history +24 [Studenterhue (2×)] | |||
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06:39 (cur | prev) +19 Studenterhue talk contribs /* List of Longarms * / Correct note claiming zIp gun gives no warning before expiring. It does, but Four Letter Word definitely is more visible | ||||
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06:34 (cur | prev) +5 Studenterhue talk contribs →List of Longarms: Correct default ammo for Four Letter Word, as it does in fact have a default: birdshot |
13 July 2024
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06:56 | Clothing 3 changes history +266 [Studenterhue (3×)] | |||
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06:56 (cur | prev) 0 Studenterhue talk contribs →Ears: Fix shipping headset description claiming :h goes to engineering (it's :e, silly) | ||||
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06:54 (cur | prev) +248 Studenterhue talk contribs →Ears: Add inspector's headset, from same PR | ||||
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06:49 (cur | prev) +18 Studenterhue talk contribs →ID: Add Inspector to the list of jobs that get NT IDs, a result of PR #19510 getting merged |
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06:10 | Ruckingenur Kit 2 changes history +743 [Studenterhue (2×)] | |||
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06:10 (cur | prev) +605 Studenterhue talk contribs →Reverse-Engineering for Fun and Profit: Add a section about mechscanned items that are worse than the original. These specifically reference commit 737c939, commit 8213db3, and commit 795ddf3 | ||||
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05:51 (cur | prev) +138 Studenterhue talk contribs →Ruckengenuring for Real: Note some other situations where it's useful to know that the analyzer scans stuff if you're not on Harm intent |
12 July 2024
23:34 | Guide to Genetics diffhist +13 JackMoloney talk contribs |
20:22 | Guide to AI diffhist +3 Shromply talk contribs →Papers, please |
20:08 | Hacking diffhist +2 Shromply talk contribs →Doors |
07:02 | Foods and Drinks diffhist +509 Studenterhue talk contribs →Miscellaneous: Add cinnamon bun recipe, introduced when PR #19813 was merged |
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06:43 | Miner 2 changes history +1,523 [Studenterhue (2×)] | |||
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06:43 (cur | prev) +5 Studenterhue talk contribs →Crew Objectives: Use a more exact copy of the industrial space suit objective text | ||||
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06:41 (cur | prev) +1,518 Studenterhue talk contribs →Crew Objectives: Provide more info on how to complete the industrial suit objective, including types of ore needed |
06:03 | Syndicate Items diffhist +368 Ilysen talk contribs →Standard Items: Clarify that marionette bypass mind protection |
05:10 | Making and Breaking diffhist +152 Studenterhue talk contribs →Science Fabricator: Add empty gas tank to the table of things this can manufacture |
05:07 | General Objects diffhist +15 Studenterhue talk contribs →General Items (large): Add detective to the list of unique jobs per commit 1101654 |
11 July 2024
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06:51 | Syndicate Items 2 changes history +81 [Studenterhue (2×)] | |||
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06:51 (cur | prev) +37 Studenterhue talk contribs →Job-Specific Items: Somewhat crudely break syndie robot frame entry into two paragraphs, splitting it down where it goes from talking about silicon-related mechanics (laws, robotics computer) to Syndicate-related benefits. Add in a link to the Syndicate silicon laws while we're here | ||||
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06:46 (cur | prev) +44 Studenterhue talk contribs →Job-Specific Items: Shove in a mention of syndie cyborgs having Listening Post access, thanks to PR #19927 being merged |
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04:54 | Guide to Genetics 2 changes history +42 [Studenterhue (2×)] | |||
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04:54 (cur | prev) 0 Studenterhue talk contribs →Beneficial: Update Physically Fit's Stability, as commit c5467f6 has made it so it removes it rather than adding it | ||||
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04:52 (cur | prev) +42 Studenterhue talk contribs →Powers: Note Vestigial Ballistics gives no Stability when Synchronized, due to commit 1aad322 |
10 July 2024
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06:07 | Engineering Objects 2 changes history +477 [Studenterhue (2×)] | |||
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06:07 (cur | prev) +395 Studenterhue talk contribs →Machinery: Add Fissile Materials Crate. Technically, this was added when PR #8767 was merged, but PR #19443 standardized its contents. Placement here is kinda whatever; maybe there could be a crates and lockers section in the future? | ||||
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05:21 (cur | prev) +82 Studenterhue talk contribs →Other Equipment: Add another source of red jetpacks, Syndicate Apparel, introduced when PR #19512 was merged |
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05:55 | Clothing 7 changes history +678 [Studenterhue (7×)] | |||
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05:55 (cur | prev) +174 Studenterhue talk contribs →Shoes: Mention Syndicate Apparel also has military boots | ||||
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05:52 (cur | prev) +71 Studenterhue talk contribs →Head: Mention Syndicate Apparel machine has red space helmets | ||||
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05:50 (cur | prev) +164 Studenterhue talk contribs →(Exo)Suit: Similar sort of deal for red space suit. | ||||
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05:47 (cur | prev) +180 Studenterhue talk contribs →Uniform: List a couple of ways to get the tactical turtleneck, mostly to mention that Syndicate Apparel has it. Also replace "infiltrators" with "nuclear operatives" when linking to Nuclear Operative, because they aren't always trying to infiltrate | ||||
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05:31 (cur | prev) +92 Studenterhue talk contribs →Back: Add another source of syndie satchels, Syndicate Apparel, the syndie clothing vendor added in PR #19512 | ||||
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05:29 (cur | prev) +29 Studenterhue talk contribs →Back: Update info on how to get the syndie backpack, since PR #19512 also replaced the Listening Post closet with said syndie vending machine, which also provides syndie backpacks | ||||
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05:25 (cur | prev) −32 Studenterhue talk contribs →Masks: Update method for obtaining the red SWAT mask. As a result of PR #19512 getting merged, you now get it from a Syndicate vending machine rather than CARL |
05:06 | Contraband diffhist 0 Studenterhue talk contribs →Contraband Levels: Move makeshift laser rifle's entry up, so it's sitting with other long-arm-like energy weapons rather than the kinetics |