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4 November 2024
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m 18:51 | Chemicals 2 changes history −313 [LeahTheTech (2×)] | |||
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18:51 (cur | prev) +50 LeahTheTech talk contribs Add non secret mirabilis entry | |||
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18:46 (cur | prev) −363 LeahTheTech talk contribs remove mirabilis secret hint |
08:57 | Artifact Research diffhist +698 Studenterhue talk contribs →Stimuli: Start discussing the Language stimulus added when PR #21162 was merged |
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07:50 | Medical Objects 2 changes history +94 [Studenterhue (2×)] | |||
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07:50 (cur | prev) +4 Studenterhue talk contribs →Miscellaneous: Add a missing article | |||
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07:45 (cur | prev) +90 Studenterhue talk contribs →Miscellaneous: Note that sterile masks blocks miasma, a functionality introduced when PR #21153 was merged |
07:21 | Power Grid diffhist +320 Studenterhue talk contribs →PTL UI: Mention the PTL's MechComp controls somewhere. This seems like a good place to put it. Most of these were introduced when PR #19880 was merged, by the way. |
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07:14 | MechComp 2 changes history +586 [Studenterhue (2×)] | |||
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07:14 (cur | prev) +160 Studenterhue talk contribs →Signal-compatible Station Machinery: Note that PTL can output some other things too. These are not from PR #19880 | ||||
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07:11 (cur | prev) +426 Studenterhue talk contribs →Signal-compatible Station Machinery: Add PTL, in order to touch upon the MechComp controls introduced when PR #19880 was merged. Not my area of expertise, so this one is perhaps bare. |
3 November 2024
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06:48 | Chaplain 2 changes history +744 [Studenterhue (2×)] | |||
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06:48 (cur | prev) −3 Studenterhue talk contribs →File:BibleV2.png The Bible: ...where you can't get it, that is. Anyway, note you can't read the Bible, making a few prose tweaks | ||||
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06:36 (cur | prev) +747 Studenterhue talk contribs →File:BibleV2.png The Bible: Describe how to get the Bible, namely to say where you can't get |
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06:04 | Gang 2 changes history +143 [Studenterhue (2×)] | |||
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06:04 (cur | prev) +104 Studenterhue talk contribs →Locker Purchases: Note Quickhack is not ranged | ||||
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05:40 (cur | prev) +39 Studenterhue talk contribs →Locker Purchases: Give some more details about the switchblade special attack |
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m 05:22 | Terminology 2 changes history +26 [Studenterhue (2×)] | |||
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05:22 (cur | prev) +13 Studenterhue talk contribs →Plasma: Tweak some of the prose a bit | |||
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05:19 (cur | prev) +13 Studenterhue talk contribs →Ass Jam: Rewrite this slightly weird clause about people calling Ass Jam Ass Day. |
05:11 | Traitor diffhist +189 Studenterhue talk contribs Guess we should mention that how Traitor can access the Listening Post |
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04:38 | Nuclear Operative 2 changes history +176 [Studenterhue (2×)] | |||
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04:38 (cur | prev) +26 Studenterhue talk contribs →By Listening Post: Tweak bolded tip saying people shouldn't leave without a teleport remote so that it doesn't imply the remote is for the Listening Post | ||||
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04:36 (cur | prev) +150 Studenterhue talk contribs →By Listening Post: Update to reflect PR #20547 being merged. Now, you no longer need an agent card to enter the Listening Post as a syndie, but entering poses some security risks |
04:21 | Syndicate Battlecruiser diffhist −56 Studenterhue talk contribs Rewrite a clause comparing how to enter the Listening Post to how to enter the Syndicate Battlecruiser, as Listening Post access was reworked when PR #20547 was merged |
2 November 2024
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07:09 | Listening Post 3 changes history +61 [Studenterhue (3×)] | |||
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07:09 (cur | prev) +222 Studenterhue talk contribs Pipe in/transclude info on how Syndicate agents can enter the Listening Post. Had a bit of trouble finding a good place to insert it on some tabs. I would probably arrange the other paragraphs differently, but that's for another time. | ||||
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06:34 (cur | prev) −138 Studenterhue talk contribs Do same for the other in-rotation maps listed, namely Cog1, Clarion, Donut 2, Oshan, Atlas, and Kondaru. Not touching the other maps' tabs because that PR did not change their Listening Posts | ||||
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06:30 (cur | prev) −23 Studenterhue talk contribs Rewrite a sentence in Cog2's tab that mentions that Traitors with an agent card can access the Listening Post. With PR #20547 merged, you no longer need the card to access the Listening Post |
06:24 | Salesman diffhist −24 Studenterhue talk contribs →In the Red, Literally: Traitoring: Rewrite a sentence suggesting that people buy an agent card to access the Listening Post. With PR #20547 merged, you no longer need an agent card to visit that place as a Traitor |
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06:08 | Syndicate Items 3 changes history −12 [Studenterhue (3×)] | |||
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06:08 (cur | prev) −98 Studenterhue talk contribs →Items CARL Sells: Rework a sentence that alludes to buying the agent card to visit the Listening Post and save Syndie money | ||||
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06:05 (cur | prev) +163 Studenterhue talk contribs →CARL: Update explanation of the Listening Post's access restrictions, as they were significantly reworked when PR #20547 was merged | ||||
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05:57 (cur | prev) −77 Studenterhue talk contribs →Standard Items: Remove line alluding to agent card unlocking access to the Listening Post. Agent card lost that functionality when PR #20547 was merged. |
m 05:47 | File:Influencer64x64.png diffhist +1 Studenterhue talk contribs →Summary: Should be "Influencer job", rather than "Influence job" |
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05:46 | Jobs 2 changes history +67 [Studenterhue (2×)] | |||
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05:46 (cur | prev) +42 Studenterhue talk contribs →Spooktober Jobs: Add in another joke for the Super Spy, referencing how you get both a medical eyepatch and a sneaking suit, which comes with its own eyepatch | ||||
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05:44 (cur | prev) +25 Studenterhue talk contribs →Spooktober Jobs: Add in images for Space Cowboy, Discount Wizard, and Super Spy. I'm not late, I'm 11 months early... |
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05:41 | (Upload log) [Studenterhue (3×)] | |||
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05:41 Studenterhue talk contribs uploaded File:SpaceCowboyV2-64x64.png (This is a screenshot of the Spooktober job "Space Cowboy". Get it? They're a cow? In space? And they're also wearing cowboy garb? (Hat, boots, poncho, and more!) And have ranch access? No? Anyways, this one has remembered to light their cigarette 64x64 means it's 64 pixels tall and 64 wide. The game normally stores character sprites in 32x48, but this sprite has been cropped and upscaled to 64x64 to show detail. This is meant to go on the Jobs page and a page on the job depicted, if applicab...) | ||||
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05:34 Studenterhue talk contribs uploaded File:DiscountWizard64x68.png (This is a screenshot of the Spooktober job Discount Wizard, who is less a wizard and more someone in a cardboard hat, bathrobe, and slippers going around pretending their mop is a staff. This one has a little Dwarven Beard going on, complementing his Mid-Back Length hair, but it's a "discount" one, because he hasn't been able to grow out the beard much. 64x68 means it's 64 pixels wide and 68 pixels wide. The game normally stores character sprites in 32x48, but this one has been cropped and u...) | ||||
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05:27 Studenterhue talk contribs uploaded File:SuperSpy64x64.png (This is a screenshot of the Super Spy, a Spooktober job who basically goes around cosplaying as Solid Snake (or any of the other player characters) from the ''Metal Gear'' series. This specific one looks sort of like he could also play G.I. Joe, with his white Flat Top, and he's managed to put eye patches over ''both'' his eyes. 64x64 means it's 64 pixels tall and 64 wide. This is ''not'' how the game stores character sprites. Rather, this image is a character sprite that has been cropped an...) |