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1 August 2024
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07:03 | Guide to Botany 5 changes history −203 [Studenterhue (5×)] | |||
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07:03 (cur | prev) 0 Studenterhue talk contribs →Crop Mutations: Fix a comma splice in glowstick tree description | |||
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06:42 (cur | prev) +5 Studenterhue talk contribs →Tray Chemistry: Insert an "also" in radium's Notes column to make it clear that it adding a gene and causing a mutation are separate from it scrambling stats | ||||
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06:23 (cur | prev) −75 Studenterhue talk contribs →Tray Chemistry: Update polonium's effects as well | ||||
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06:18 (cur | prev) −58 Studenterhue talk contribs →Tray Chemistry: Update uranium's effects as well. PR #18587 also gave it less variance | ||||
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06:06 (cur | prev) −75 Studenterhue talk contribs →Tray Chemistry: Update effects of radium. Like other chems, its effects have less variance as a result of PR #18587 being merged, though calculating the new values was considerably more convoluted |
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06:57 | Medical Objects 2 changes history +73 [Studenterhue (2×)] | |||
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06:57 (cur | prev) −55 Studenterhue talk contribs →Drug Application: Fix these chained links. Giving just one example or a syringe-like thing the NT syringe gun won't accept is probably fine | ||||
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06:54 (cur | prev) +128 Studenterhue talk contribs →Drug Application: Try to insert a mention of pulling out syringes while on Help intent, a feature introduced when PR #7804 was merged. This also adds a few <br><br> to make this less intimidating to read |
31 July 2024
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21:10 | Guide to Botany 7 changes history −237 [Studenterhue (7×)] | |||
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21:10 (cur | prev) −35 Studenterhue talk contribs →Tray Chemistry: Update ash's note column too; with this change, ash provides the best plant health boost, instead of being second-best | ||||
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21:06 (cur | prev) −68 Studenterhue talk contribs →Tray Chemistry: Update saltpetre effect to match PR #18587 being merged (and commit 2c4b9d9, which corrected an error made in that PR). Mostly swaps dice rolls for consistent numbers based on averages of the roll, but this also removes its health-boosting effects | ||||
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06:26 (cur | prev) −11 Studenterhue talk contribs →Tray Chemistry: Update blood effects. PR #18587 tweaked this one to be more consistent/made it not random too | ||||
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06:23 (cur | prev) −11 Studenterhue talk contribs →Tray Chemistry: Update compost effects, which PR #18587 also tweaked | ||||
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06:20 (cur | prev) −55 Studenterhue talk contribs →Tray Chemistry: Update potash's effects. This is another one of those cases where random dice rolls are changed to consistent numbers based on averages of said dice rolls | ||||
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06:16 (cur | prev) −46 Studenterhue talk contribs →Tray Chemistry: Update effects for ash. This one is a bit interesting because it now only boosts HP but is twice as better at it than it was before | ||||
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06:00 (cur | prev) −11 Studenterhue talk contribs →Tray Chemistry: Update space fungus effects. When PR #18587 was merged, it made the endurance boost more consistent/less chance-based |
30 July 2024
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07:22 | Guide to Botany 3 changes history +581 [Studenterhue (3×)] | |||
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07:22 (cur | prev) −11 Studenterhue talk contribs →Tray Chemistry: Update diethylamine. The aforementioned PR #18587 also made the stat gains less chance-based/more consistent | ||||
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07:16 (cur | prev) +679 Studenterhue talk contribs →Tray Chemistry: Add aqua tenebrae's effects | ||||
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07:12 (cur | prev) −87 Studenterhue talk contribs →Tray Chemistry: Update ammonia's effects, since they got reworked somewhat when PR #18587 was merged |
29 July 2024
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07:01 | Guide to Botany 3 changes history −120 [Studenterhue (3×)] | |||
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07:01 (cur | prev) −22 Studenterhue talk contribs →Tray Chemistry: Similar deal with potassium | ||||
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07:00 (cur | prev) −11 Studenterhue talk contribs →Tray Chemistry: Update phosphorus's row as well. PR #18587 also changed it to something less chance-based | ||||
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06:56 (cur | prev) −87 Studenterhue talk contribs →Tray Chemistry: Update effects of mutadone, since it was changed to something less random/chance-based when PR PR #18587 |
28 July 2024
m 19:30 | Piano Song Dump diffhist +9 Facsimile talk contribs |
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06:35 | Guide to Botany 2 changes history +271 [Studenterhue (2×)] | |||
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06:35 (cur | prev) +180 Studenterhue talk contribs →Grow your own murder plant today!: Add a part discussing effects of blood on man-eaters, while condensing some of the prose to fit | ||||
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06:06 (cur | prev) +91 Studenterhue talk contribs →Tray Chemistry: Note blood also acts as a water substitute for man-eaters |
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05:59 | Chemicals 3 changes history +18 [Studenterhue (3×)] | |||
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05:59 (cur | prev) +81 Studenterhue talk contribs →Miscellanea: Mention that man-eaters accept blood as a substitute for water in Notes column for blood, a featured introduced when PR #18587 was merged | ||||
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04:58 (cur | prev) −47 Studenterhue talk contribs →Miscellanea: Cut mention of silicon dioxide being used in making graphene, per aforementioned PR | ||||
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04:48 (cur | prev) −16 Studenterhue talk contribs →Miscellanea: Update Graphene recipe. Now that PR #20067 is merged, it requires just silicon and not silicon dioxide. |
26 July 2024
06:54 | Quartermaster diffhist +529 Studenterhue talk contribs →Miscellaneous: Add Clothing Vending Machine Restock Pack, introduced when PR #19799 was merged |
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06:31 | Syndicate Items 5 changes history +1,105 [Studenterhue (5×)] | |||
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06:31 (cur | prev) +29 Studenterhue talk contribs →Standard Items: Add link to info on the Military PDA | |||
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06:29 (cur | prev) 0 Studenterhue talk contribs →Standard Items: Put "Missile" program in all caps too, matching the in-game name | ||||
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06:29 (cur | prev) +9 Studenterhue talk contribs →Standard Items: When PR #10557 was merged, it changed the Detomatix BOMB app to SELF-DESTRUCT, so update Detomatix description accordingly | ||||
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06:23 (cur | prev) +1,066 Studenterhue talk contribs →Starter Gear: Add Military PDA. Writing this was unexpectedly harder than I thought | ||||
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05:28 (cur | prev) +1 Studenterhue talk contribs →Loadout: Fix a spelling error |
25 July 2024
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07:10 | Chemicals 2 changes history +89 [Studenterhue (2×)] | |||
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07:10 (cur | prev) +4 Studenterhue talk contribs →Disease Reagents: Rephrase statement about painbow fluid's lethality (for one, non-lethal is probably not the best word), put it earlier in the Notes column with the explanation of its effects | |||
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07:01 (cur | prev) +85 Studenterhue talk contribs →Disease Reagents: Mention spaceacillin can fix Cluwneing Around, but only in its initial stages |
24 July 2024
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06:02 | Terminology 3 changes history +288 [Studenterhue (3×)] | |||
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06:02 (cur | prev) +108 Studenterhue talk contribs →A-D: Add CC | ||||
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06:00 (cur | prev) +178 Studenterhue talk contribs →A-D: Add Central Command, which pulls from the Centcom definition. Mostly doing this so I don't have to repeat things twice when adding another shorthand for Central Command | ||||
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05:47 (cur | prev) +2 Studenterhue talk contribs Fix spelling of "Faddeev-Popov" |
23 July 2024
m 06:28 | Foods and Drinks diffhist +25 Studenterhue talk contribs →Catering Apparel: Add link to info on the chef's coat |
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06:26 | Clothing 3 changes history +2,298 [Studenterhue (3×)] | |||
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06:26 (cur | prev) +650 Studenterhue talk contribs →Head: Add alternate chef's hat, also from PR #19608. | ||||
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06:10 (cur | prev) +904 Studenterhue talk contribs →(Exo)Suit: Add chef's coat, again to discuss the new alternate version | ||||
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05:47 (cur | prev) +744 Studenterhue talk contribs →Uniform: Add chef's uniform, so I can talk about the alternate uniform added when PR #19608 was merged |
22 July 2024
21:19 | Making and Breaking diffhist +9 Studenterhue talk contribs →Engineering Specialist Manufacturer: Update laser mirror image, as it got a new sprite when PR #19957 was merged |
m 20:12 | Quartermaster diffhist +2 Studenterhue talk contribs Text replacement - "Clothing#Apprentice Cap" to "Clothing#Apprentice's Cap" |
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20:11 | Clothing 4 changes history +333 [Studenterhue (4×)] | |||
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20:11 (cur | prev) +4 Studenterhue talk contribs →Head: Make apprentice cap header and ID match its in-game name (there's an apostrophe s) | ||||
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20:10 (cur | prev) +71 Studenterhue talk contribs →Head: Mention it's possible to make an apprentice's cap, a feature introduced when PR #5936 was merged | ||||
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07:07 (cur | prev) +227 Studenterhue talk contribs →Head: Split up apprentice cap and Royal Apprentice's Cap, since they have different methods for obtaining them and, I believe, only one of these is craftable. | ||||
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06:50 (cur | prev) +31 Studenterhue talk contribs →Uniform: Explain what the fuck a parish priest is and fix a grammar error |
19:59 | Construction diffhist +916 Studenterhue talk contribs Add instructions for making an apprentice's cap, introduced when PR #5936 was merged |
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07:25 | Spacebux 2 changes history −33 [Studenterhue (2×)] | |||
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07:25 (cur | prev) −19 Studenterhue talk contribs →Purchasable Items: Remove HoP from the list as well. Evidently they've always had an Alternate Jumpsuit version of their uniform | ||||
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07:11 (cur | prev) −14 Studenterhue talk contribs →Purchasable Items: Remove Mail Courier from the list of jobs without Alternate Jumpsuit items. They got one when PR #19607 was merged. Tag: Manual revert |