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Show new changes starting from 17:12, 24 July 2024
   
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24 July 2024

     05:43  Geneticist‎‎ 3 changes history +100 [Studenterhue‎ (3×)]
     
05:43 (cur | prev) +24 Studenterhue talk contribs →‎Outreach: Make it extra clear these are different methods rather than steps
     
04:52 (cur | prev) +23 Studenterhue talk contribs →‎Outreach: Similar deal here. I believe this method changed when GeneTek got a new UI, as a result of PR #3206 being merged (or technically #3498, since the first version of the PR had some issues)
     
04:43 (cur | prev) +53 Studenterhue talk contribs →‎Starting Up: Update instructions for accessing DNA samples
     05:41  Guide to Genetics‎‎ 5 changes history +1,284 [Studenterhue‎ (5×)]
     
05:41 (cur | prev) +16 Studenterhue talk contribs →‎Scanner Occupant: Add an "either", to make it extra clear these are alternate methods for inserting/ejecting occupants rather than steps
     
05:39 (cur | prev) +557 Studenterhue talk contribs →‎GeneTek Console: Add section for Storage tab/menu
     
05:30 (cur | prev) +142 Studenterhue talk contribs →‎Potential: Update methods of viewing Unknown Mutations. Would you believe this started out as just getting rid of mentions of "View DNA Samples"?
     
05:25 (cur | prev) +246 Studenterhue talk contribs →‎Research Menu: Update Research menu options. It is just called "Research" in-game, but I don't want to rename just yet, because there's already a section named "Research", and renaming THAT section is getting into serious scope creep territory for today.
     
05:12 (cur | prev) +323 Studenterhue talk contribs →‎DNA Activators: Try to update the list of places where you can vend activators

22 July 2024

     21:19  Making and Breaking diffhist +9 Studenterhue talk contribs →‎Engineering Specialist Manufacturer: Update laser mirror image, as it got a new sprite when PR #19957 was merged

21 July 2024

     04:51  Chemicals‎‎ 5 changes history +324 [Studenterhue‎ (5×)]
     
04:51 (cur | prev) +77 Studenterhue talk contribs →‎Miscellanea: Note there are geodes of gnesis
     
04:49 (cur | prev) +65 Studenterhue talk contribs →‎Poisons and Toxic Shit: Note ants can come from geodes too.
     
04:46 (cur | prev) +60 Studenterhue talk contribs →‎Poisons and Toxic Shit: Mention you can get cyanide from geodes too
     
04:44 (cur | prev) +66 Studenterhue talk contribs →‎Acids: Similar for sulfuric acid
     
04:42 (cur | prev) +56 Studenterhue talk contribs →‎Basic compounds: Note another source of oil: geodes, introduced when PR #19598 was merged

20 July 2024

     07:12  Science Objects diffhist +46 Studenterhue talk contribs →‎Machinery: Add toxins-specific Vendomat, added when PR #19897 was merged

18 July 2024

     18:40  Cogmap2 diffhist +2 Error2147483647 talk contribs Updates the Cogmap2 robotics image.
     18:39  Robotics diffhist +2 Error2147483647 talk contribs Updates the Cogmap2 robotics image.
     18:38  Roboticist diffhist +2 Error2147483647 talk contribs Updates the Cogmap2 robotics image.

17 July 2024

     06:37  Quartermaster diffhist +36 Studenterhue talk contribs →‎Other sources of money: Correct explanation of PTL, since it no longer sends money to the payroll budget, as a result of PR #18511 being merged.

16 July 2024

     07:16  Engineering diffhist +23 Studenterhue talk contribs Fix mention in Clarion tab of PTL putting money into engineers' accounts. As a result of PR #18511 being merged, it now puts money into an internal account, which certain people can withdraw from at will.
     07:13  Power Transmission Laser diffhist −22 Studenterhue talk contribs Fix mention of PTL putting money into engineers' accounts by just generalizing it. With PR #18511 merged, it now puts it into a sort of internal account for engies to use

15 July 2024

     07:15  Murder‎‎ 3 changes history +618 [Studenterhue‎ (3×)]
     
07:15 (cur | prev) +183 Studenterhue talk contribs →‎List of Longarms: Fix up Four Letter Word's Raw Damage column, as it's meant to show damage with the default load, which does not case 50 BRUTE. I've relocated some of the info to the Notes column because it's still noteworthy, rearranging some of the info to maintain readability
     
07:05 (cur | prev) +9 Studenterhue talk contribs →‎List of Longarms: Add birdshot's stun value in the Striker-7 entry as well
     
07:03 (cur | prev) +426 Studenterhue talk contribs →‎List of Longarms: Give birdshot its own entry

14 July 2024

     07:05  General Objects‎‎ 3 changes history +437 [Studenterhue‎ (3×)]
     
07:05 (cur | prev) +227 Studenterhue talk contribs →‎General Items (large): Mention you can snip phone lines. This and the multitool interaction have apparently been around for a while
     
06:59 (cur | prev) +152 Studenterhue talk contribs →‎General Items (large): Note you can use multitools on phones
     
06:51 (cur | prev) +58 Studenterhue talk contribs →‎General Items (large): Put these phone instructions into a step-by-step list for easier reading, clarify something about using phones
     06:39  Murder‎‎ 2 changes history +24 [Studenterhue‎ (2×)]
     
06:39 (cur | prev) +19 Studenterhue talk contribs /* List of Longarms * / Correct note claiming zIp gun gives no warning before expiring. It does, but Four Letter Word definitely is more visible
     
06:34 (cur | prev) +5 Studenterhue talk contribs →‎List of Longarms: Correct default ammo for Four Letter Word, as it does in fact have a default: birdshot

12 July 2024

     23:34  Guide to Genetics diffhist +13 JackMoloney talk contribs
     05:10  Making and Breaking diffhist +152 Studenterhue talk contribs →‎Science Fabricator: Add empty gas tank to the table of things this can manufacture
     05:07  General Objects diffhist +15 Studenterhue talk contribs →‎General Items (large): Add detective to the list of unique jobs per commit 1101654

11 July 2024

     04:54  Guide to Genetics‎‎ 2 changes history +42 [Studenterhue‎ (2×)]
     
04:54 (cur | prev) 0 Studenterhue talk contribs →‎Beneficial: Update Physically Fit's Stability, as commit c5467f6 has made it so it removes it rather than adding it
     
04:52 (cur | prev) +42 Studenterhue talk contribs →‎Powers: Note Vestigial Ballistics gives no Stability when Synchronized, due to commit 1aad322