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Show new changes starting from 16:43, 20 February 2026
 
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20 February 2026

     08:07  Chemicals 2 changes history +5 [Studenterhue (2×)]
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08:07 (cur | prev) −1 Studenterhue talk contribs (Drugs: Fix spelling error in meth's Notes column)
     
07:59 (cur | prev) +6 Studenterhue talk contribs (TOUCH & INGEST Effects: Add sink to the list of things that apply TOUCH, made possible by PR #25961 getting merged)
     07:53  Quartermaster diffhist +85 Studenterhue talk contribs (Medical Department: Note somewhere Restricted Medicine Shipment is cardlocked to Pharmacy. Bit of a hack, but it Works (tm))
     07:08  Medical Director 3 changes history +78 [Studenterhue (3×)]
     
07:08 (cur | prev) +34 Studenterhue talk contribs (Crew Objectives: Offer a somewhat more up-to-date assessment of how far the MDir office is from the cloner area)
     
07:00 (cur | prev) +7 Studenterhue talk contribs (Comment out the Atlas image, given that that map is no longer in rotation)
     
06:57 (cur | prev) +37 Studenterhue talk contribs (Add Pharmacy to the list of MDir's job accesses. This is a new access level granted to the MDir as a result of PR #25932 getting merged)
     06:54  Jobs 3 changes history +69 [Studenterhue (3×)]
     
06:54 (cur | prev) +23 Studenterhue talk contribs (Gimmick Jobs: Likewise)
     
06:54 (cur | prev) +23 Studenterhue talk contribs (Command/Security Jobs: Similar dealio here)
     
06:53 (cur | prev) +23 Studenterhue talk contribs (Medical Jobs: Swap out link to Pharmacy the location to Pharmacy the access, which offers a broader view on what this access level unlocks)

19 February 2026

     09:55  Jobs 4 changes history +113 [Cheekybrdy (4×)]
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09:55 (cur | prev) +1 Cheekybrdy talk contribs (ful stop)
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09:54 (cur | prev) +104 Cheekybrdy talk contribs (*humor* but more job relevant to the perma pharmacist)
     
08:35 (cur | prev) +4 Cheekybrdy talk contribs (Adds page link to pharmacist)
     
08:34 (cur | prev) +4 Cheekybrdy talk contribs (Changes Pharmacist Mugshot for new clothes)
 m   09:45  Medical Director diffhist +16 Cheekybrdy talk contribs (Adds the Pharmacist as a subordinate)
 m   07:09  Operating Theatre diffhist 0 Studenterhue talk contribs (Blood bads...)

18 February 2026

     07:35  Jobs 3 changes history −30 [Studenterhue (3×)]
     
07:35 (cur | prev) +28 Studenterhue talk contribs (Medical Specialist and Medical Director also get Pharmacy access thanks to PR #25932. It's more correct to link to Pharmacy access rather than Pharmacy the location, but we don't have anything on the former yet, so this will do for now)
     
07:31 (cur | prev) −58 Studenterhue talk contribs (Medical Jobs: Update Pharmacist's access list. No more sci or tech storage access, but now they're one of the few with Pharmacy access)
     
07:29 (cur | prev) 0 Studenterhue talk contribs (Move Pharmacist to the Medical Jobs section, as they're now a permanent addition to the med department as a result of PR #25932 getting merged)

15 February 2026

     07:31  General Objects diffhist +183 Studenterhue talk contribs (General Items (handheld): Explain where to get/find Ouija boards)

14 February 2026

     07:30  Security Objects 3 changes history +252 [Studenterhue (3×)]
     
07:30 (cur | prev) 0 Studenterhue talk contribs (Lethal: Update chance for the macro phaser to appear in the Special Equipment crate)
     
07:25 (cur | prev) +245 Studenterhue talk contribs (Armory Crates: Give some specific chances for the three randomly chosen guns in the Special Equipment crate)
     
07:16 (cur | prev) +7 Studenterhue talk contribs (Armory Crates: Note the Special Equipment crate always has a stasis rifle, thanks to commit 90a0a49. The contents list was already updated; I'm just correcting the description too.)