Difference between revisions of "User:Studenterhue/Sandbox"

From Space Station 13 Wiki
Jump to navigation Jump to search
(starting a new page about contraband)
(Flesh out the Security Scanners section to the best of my ability)
Line 91: Line 91:
| MPRT-7 || [[Image:MPRT-7.png]] || 8
| MPRT-7 || [[Image:MPRT-7.png]] || 8
|}
|}
 
----
to-do:
To-do:
add colors
*Add colors
shorten the contraband column
*Shorten the contraband column
add links
*Add links
   
   
==The Security Scanners==
==The Security Scanners==
[[File:SecurityScanner.png]]


it checks your hands, pockets, and all your belt + backpack contents
Space TSA! Stationary machines found at the entrances into [[Medbay]], the [[Bridge]], and [[Security (place)|Security]], and sometimes a few other weird places depending on the map. They scan anyone walking through them (people in [[Vehicles]] are not scanned at all) for contraband based on simple algorithm:


if it finds any item with a contraband rating, that rating gets added to a total
#Check the contents of the person's hands, pockets, belt, and backpack contents.
#For each contraband item detected, add that item's contraband rating to a total threat level, going from 1 to 10.
#*If the item was in a pocket, backpack, or belt item, only 1/2 of its actual contraband rating is added to the total.
#*If the item was in a box in said backpack or belt item, its rating is not added and is essentially undetected.
#*Similarly, items [[Doctoring#Item Implant|implanted into their chest]] also go undetected.
#If that person's threat level is over 4, the scanner goes off and sends [[Security Officer|everyone]] [[Detective|in]] [[Head of Security|Security]] a PDA message with the name of the person who failed the scanner, their threat level, and the location of the scanner that send the message.


if the item was in a pocket or container, only 1/2 of its actual contraband rating is added to the total
This machine also checks for [[Head of Personnel#ID Changing|Weapon/Firearms Carry Permits]], so people who are allowed to have tasers and such, like [[Security Officer]]s, can pass through these machines without spooking the rest of Security.


if the overall rating at the end is over 4, the scanner goes off and PDA messages security your name and threat level (ranging from 4 to 10)
It also looks into the person's [[Security Objects#Security Computer|Security Record]] and checks if they are set to Arrest. If so, they fail the scanner and their threat level is reported as 4, though it is possible for it to be higher if that person is carrying higher level contraband.


so like you may get by a scanner with a baton in your backpack. but carrying it in hand as you pass through would set off the scanner
Humorously, a [[Changeling#Shambling_Abomination|Shambling Abomination]] will also set off the scanner, in which case its threat level is 8. Seems that being that ugly is especially heinous.
or if you had two batons in your backpack that would set it off
 
----
To-Do:
*Check if it also checks items in crates/lockers and people inside them (probably similar to vehicles--unlikely)
*Check if it also scans thrown items (unlikely)
*Ask if predator, werewolf, etc. also set off scanners.


==Beepsky and The Securitrons==
==Beepsky and The Securitrons==
[[File:Secbot.png]]
However, unlike the scanners, they only scan the hands, belt, and (exo)suit slots, not the pockets or backpack slots.


They will also chase down perps who are set to Arrest. This is tied to ID, so
==The GuardBuddies==
==The GuardBuddies==
[[File:Robuddy.png]]

Revision as of 21:21, 12 March 2018

A game mode with a rather checkered past. Removed due to being worse balanced than the station budget. Revolution was in theory a really great gamemode that everyone on the station would get to enjoy, but it never quite would turn out as well as you would hope: the rounds would always turn out to be super chaotic, and more often than not, end up with a battlefield, with dead assistants and security officers everywhere. Since at the time 60+ player rounds were not uncommon, the revs would usually convert most of the crew and quickly kill all of the heads by swarming them. The only real defense would be to hide, which made the round drag on forever. As years passed, and server populations shrunk, and the rev nostalgia grew and grew, revolution was added back in rotation by popular demand in 2017.


MechanicNew64.png This page is under construction.
The following information may be incomplete.
You can help by adding missing information or formatting.

All the manner of especially illegal and/or restricted things--how to find/discover them!

Contraband Levels

The following is a mostly-comprehensive list of things the security scanners, SecHUDs, the Guardbuddies, and Beepsky and his securitron brothers all consider illegal. By no means should you use contraband rating as the sole factor in deciding to confiscate an item/arrest a person. Contraband is strictly a legal term; all contraband is dangerous, but not everything that's dangerous is contraband. Use your common sense! Sure, a man carrying a butcher's knife isn't technically carrying contraband, but that doesn't mean he hasn't done anything illegal.

Item Image Contraband Level
Most Syndicate Items Falsemustache.png 0
Flash Flash.png 0
Flare Gun FlareGun.png 2
Toy Sword CSaberNew.png 3
Syndicate Space Suit SnekSyndieSuit.png 3
Syringe Gun Syringegun.png 3
Stun Baton Stunbaton.png 4
Stun Cane StunCane.png 4
Taser Gun Taser.png 4
Amplified Vuvuzela AmpVuvuzela.png 4
Wave Gun LockedPhaser.png 4
Energy Gun Egun.png 4
Laser Gun Lasergun.png 4
Phaser Phaser.png 4
Miniature Crossbow Radbow.png 4
Disruptor Disruptor.png 4
Laser Rifle LaserRifle.png 4
Antique laser gun AntiqueLaserGun.png 4
BFG9000 BFG9000.png 4
.22 Pistol 22Pistol.png 4
.38/Detective's Revolver Detectivegun.png 4
.357 Revolver Revolver.png 4
Derringer Derringer.png 4
Tranquilizer rifle Hunting rifle.png 4
Artifact gun ArtifactGun.gif 4
Red Chainsaw RedChainsaw32.png 4
Wizard Robes WizardRobes2.gif 4
Cyalume Saber CSaberNew.png 5
Katana (unsheathed) KatanaSheathed.png 5
Riot Shotgun RiotShotgun.png 5
Flamethrower Flamethrower.png 5
Zip Gun ZipGun.png 6
Police Baton PoliceBaton.png 6
Riot Launcher GrenadeLauncher.png 7
Spacker-12 Spacker.png 7
Wrestling Belt WrestlingBelt.png 8
Old Hunting Rifle Hunting rifle.png 8
AK-744 AK-744.png 8
MPRT-7 MPRT-7.png 8

To-do:

  • Add colors
  • Shorten the contraband column
  • Add links

The Security Scanners

SecurityScanner.png

Space TSA! Stationary machines found at the entrances into Medbay, the Bridge, and Security, and sometimes a few other weird places depending on the map. They scan anyone walking through them (people in Vehicles are not scanned at all) for contraband based on simple algorithm:

  1. Check the contents of the person's hands, pockets, belt, and backpack contents.
  2. For each contraband item detected, add that item's contraband rating to a total threat level, going from 1 to 10.
    • If the item was in a pocket, backpack, or belt item, only 1/2 of its actual contraband rating is added to the total.
    • If the item was in a box in said backpack or belt item, its rating is not added and is essentially undetected.
    • Similarly, items implanted into their chest also go undetected.
  3. If that person's threat level is over 4, the scanner goes off and sends everyone in Security a PDA message with the name of the person who failed the scanner, their threat level, and the location of the scanner that send the message.

This machine also checks for Weapon/Firearms Carry Permits, so people who are allowed to have tasers and such, like Security Officers, can pass through these machines without spooking the rest of Security.

It also looks into the person's Security Record and checks if they are set to Arrest. If so, they fail the scanner and their threat level is reported as 4, though it is possible for it to be higher if that person is carrying higher level contraband.

Humorously, a Shambling Abomination will also set off the scanner, in which case its threat level is 8. Seems that being that ugly is especially heinous.


To-Do:

  • Check if it also checks items in crates/lockers and people inside them (probably similar to vehicles--unlikely)
  • Check if it also scans thrown items (unlikely)
  • Ask if predator, werewolf, etc. also set off scanners.

Beepsky and The Securitrons

Secbot.png

However, unlike the scanners, they only scan the hands, belt, and (exo)suit slots, not the pockets or backpack slots.

They will also chase down perps who are set to Arrest. This is tied to ID, so

The GuardBuddies

Robuddy.png