Traits

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Revision as of 14:47, 10 September 2017 by Studenterhue (talk | contribs) (1.25x is not double.)
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Traits are little things that can make your character unique. See also: Genetics Mutations

Some are purely cosmetic like having a funny swedish accent or getting a fancy hat. Some are debilitating; starting with a natural cough, blindness, or not being able to be cloned.

Some cost points to add on, some take away points when you add them on. The idea is to get to 0 - so if you wanted two positive traits, you'd need to take two negative etc.

Name Point Change Description Effect
Robotic Arms 0 Your arms have been replaced with light robotic arms. Both of your arms get replaced with light cyborg arms.
Green Fingers 0 Excess exposure to radiation, mutagen, and gardening have turned your arms into plants. The horror! Both of your arms get replaced with synthlimbs.
Adamantium Skeleton -2 Halves the chance that an explosion will blow off your limbs. Halves the chance that an explosion will blow off your limbs.
Deaf +1 Spawn with permanent deafness and an auditory headset. You spawn with permanent deafness and an auditory headset.
Swedish 0 You are from sweden. Meat balls and so on. You speak with a swedish accent mutation.
Chav 0 U wot m8? I sware i'll fite u. You speak with a chav accent mutation.
Funky Accent 0 Give a man a banana and he will clown for a day. Teach a man to clown and he will live in a cold dark corner of a space station for the rest of his days. - Elvis, probably. You speak the king's English...the King of Rock and Roll! You speak with a Elvis Presley accent mutation.
Cat Eyes -1 You can see 2 tiles further in the dark. You can see 2 tiles further in the dark.
Infravision -1 You gain permanent infravision. You can see text people have written with infrared pens.
Short-Sighted +1 Spawn with permanent short-sightedness and glasses. You spawn with bad eyesight and a pair of glasses.
Robust Genetics -2 You gain an additional 20 genetic stability. You gain an additional 20 genetic stability.
Stable Genes -2 You are less likely to mutate from radiation or mutagens. Your mutation chance is halved. Most of the time.
NT Loyalist -1 Start with a Nanotrasen Beret as your trinket. You spawn with a Nanotrasen Beret as your trinket.
Petasusaphilic -1 Start with a random hat as your trinket. Start with a random hat as your trinket.
Pawn Star -1 You sold your trinket before you departed for the station. You start with a bonus of 25% of your starting cash in your inventory. The stack of credits you have on you when you spawn is 125% of its normal value. Does affect initial bank balance.
BEEst Friend -1 Start with a bee egg as your trinket. Your trinket is a space bee egg. Adorable!
Smooth Talker -1 Traders will tolerate 50% more when you are haggling with them. Traders are 50% less likely to reject your haggling offer.
Matrix Flopout -2 Flipping lets you dodge bullets and attacks for a higher stamina cost! Your flips now cost 50 stamina, but every flip now gives you a brief quarter-second period where you dodge all melee attacks, bullets, lasers, tasers, phasers, and everything else the game,for whatever reason, considers a projectile.
Happyfeet -1 Sometimes people can't help but dance along with you. When you dance, you have a 33% chance of making others dance too.
Spacephobia +2 Being in space scares you. A lot. While in space you might panic or faint. You make a noticeable emote when you see a space tile or hear the words "space", "star", "celestial", or "asteroid". You may even faint or panic if you see or hear something bad enough, briefly stunning you.
Robophobia +2 Robots are going to take over the world! Fear your metal overlords! Aaaagh! Seeing a silicon being terrifies you. Being near one makes you panic or faint. Avoid groups of robots. Hearing the words "bot", "tron", "drone", and "borg" and being near a Cyborg, AI, Ghostdrone, or any of the various robotic critters sends a shiver down your spine, causing you to visibly *shake and *tremble or even faint or panic, briefly stunning you.
Pithecophobia +2 Monkeys are horrifying. You hate the idea of monkeys being our ancestors! Seeing a monkey terrifies you. Being near one might make you panic or faint. Avoid groups of monkeys! Being near too many monkeys makes you freak out even harder. Mentioning "monkey", "chimp", "ape", "gorilla", "baboon", "simian" will force an emote.
Meathead -1 You can take quite a beating! You suffers from brain trauma, though. You have 150 max health but start with 60 incurable brain damage. You'll stumble headfirst into airlocks often.
Athletic -2 Great stamina! Frail body. You have 1.1x max stamina (220 total) and 1.2x stamina regen (12 regen) but 80 max HP.
Big Bruiser -2 Stronger punches but higher stamina cost! Your punches do 1.25x damage than normal but cost 1.25 as much.
Hemophilia +1 You bleed more easily and you bleed more. You have a 300% chance to bleed more.
Slow Metabolism 0 Any chemicals in you body deplete much more slowly. Any chemicals in your body deplete at a rate of 2.
Career Alcoholic 0 You gain alcohol resistance but your speech is permanently slurred. You gain alcohol resistance like the bartender, but your speech is slurred.
Addict +2 You spawn with a random addiction. Once cured there is a small chance that you will suffer a relapse. You spawn with an addiction of either: bath salts, LSD, space drugs, THC, psilocybin, cat drugs, or meth. It is possible to relapse.
Strong willed -1 You are more resistant to addiction. You are 2x more resistant to addiction.
Addictive Personality +1 You are less resistant to addiction. You are more likely to gain a drug addiction than normal.
Unionized -1 You start with a higher paycheck than normal. Your paycheck is 150% of its normal value.
Jailbird 0 You have a criminal record and are currently on the run! You are wanted for a random minor and major crime and your status is set to Arrest. Be careful around Beepsky and fear anybody with SecHUD vision.
Clerical Error 0 The name on your starting ID is misspelled. The name on your starting ID is misspelled.
Chem Resistant -2 You are more resistant to chem overdoses. Your chem overdose value is multiplied by 0.65. No idea what that means.
Puritan +2 You can not be cloned. Any attempt will end badly. You will gib once the cloning process is started.
Survivalist -1 Food will heal you even if you are badly injured. Food will still heal you if you are above 10 health.
Smoker -1 You will not absorb any chemicals from smoking cigarettes. You will not absorb any chemicals from smoking cigarettes.
Illegal Immigrant +1 You spawn without an ID or PDA. You spawn without an ID or PDA.
Nervous +1 Witnessing injuries or violence will sometimes make you freak out. Witnessing injuries or violence will make you freak out 8% of the time.
Human Torch +1 Extends the time that you remain on fire for, when burning. Extends the time that you remain on fire for, when burning, 50% of the time.
Carpenter -1 You can construct things more quickly than other people. You construct things at 2x speed.
Kleptomaniac +1 You will sometimes randomly pick up nearby items. You will pick up nearby items 9% of the time.
Clutz +2 When interacting with anything you have a chance to interact with something different instead. When interacting with anything you have a 10% chance to interact with something different instead..
Two Left Feet +1 Every now and then you'll stumble in a random direction. You have a 5% chance to stumble in a random direction when you try to move.
Scared Shitless 0 Literally. When you scream, you fart. Be careful around Bibles! Actually only works on involuntary screaming and not when you use the *scream emote.