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- 02:50, 20 July 2021 diff hist +222 Artifact Research →Artifact Interaction: now the re-naming is tied to artifact forms rather than activation
- 02:21, 20 July 2021 diff hist −2 Artifact Research Use "Precursor" more often than "Forerunner". Interchangeable, but the game prefers the former for artifact forms
- 02:10, 20 July 2021 diff hist 0 Chemicals Also, welding fuel's depletion rate was upped to 0.6
- 02:09, 20 July 2021 diff hist +165 Chemicals →Pyrotechnic Chems: Welding fuel is now mildly toxic
- 02:03, 20 July 2021 diff hist +165 Game Modes →Spy Theft: Now Spy Theft can have both sleeper agents and late-join traitors and the antag events
- 01:57, 20 July 2021 diff hist +36 Random Events →Sleeper Agents Signal: Now we can add Spy Theft to the list of game modes where sleeper agents can appea
- 07:04, 18 July 2021 diff hist +794 Ghostdrone Add Job Details Header. Image looks a little weird since it's not in the standard format we usually use for character sprites and such
- 07:00, 18 July 2021 diff hist +753 Cyborg Add Job Details Header. Very similar to AI's
- 06:54, 18 July 2021 diff hist +222 Artificial Intelligence Elaborate a little on what the AI does in the intro
- 06:40, 18 July 2021 diff hist +5 Artificial Intelligence Well, it's not always station crew...sometimes it's ship crew too
- 06:39, 18 July 2021 diff hist +22 Artificial Intelligence Make Responsibilities section of job details header more serious
- 06:28, 18 July 2021 diff hist −4 m Artificial Intelligence Fix a potentially disastrous (and definitely confusing) double negative
- 05:33, 18 July 2021 diff hist −53 Nanotrasen Security Consultant Simplify the requires section of the job details header
- 05:32, 18 July 2021 diff hist −38 Nanotrasen Security Consultant Make Responsibilities section of job details header more serious
- 05:05, 18 July 2021 diff hist +384 Roboticist →Your Equipment: Explain roboticists get a mechanical toolbox too
- 04:57, 18 July 2021 diff hist +267 Roboticist →Important Info on Cyberorgans: Note you need also burn damage to emag a cyberorgan, and note both change per round
- 07:10, 17 July 2021 diff hist +46 m Roboticist →Cyborgs: Subsume the "Available parts" section into "Construction", since it was just a link to the tables of borg parts, which is most useful in the "Construction" section.
- 07:03, 17 July 2021 diff hist 0 m Robotics Update this link to the Roboticist section on cyborg repairs and limb replacement current
- 06:51, 17 July 2021 diff hist +299 Roboticist →Your Equipment: elaborate a little on purpose/uses of the roboticist clothing and prodocs
- 06:47, 17 July 2021 diff hist +21 m Roboticist Transplant info on roboticist equipment from intro into a new section, Your Equipment. In the future, this could be expanded to talk about other gear roboticists start with, gear around the lab, etc.