Difference between revisions of "Random Events"

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==Meteor Shower==
==Meteor Shower==
Meteors will begin raining upon the station from a given direction, destroying everything in their path before crumbling into a pile of rock and ore. The crew is given a 3 minute heads up indicating the direction and the severity (ranging up to 50). The crew can set up [[meteor shield generators]] which pop up shields to block meteors. The damage done by meteors is almost always catastrophic enough to merit evacuation.
Meteors will begin raining upon the station from a given direction, destroying everything in their path before crumbling into a pile of rock and ore. The crew is given a 3 minute heads up indicating the direction and the severity (ranging up to 50). The crew can set up [[General Objects#Meteor Shield Generator|meteor shield generators]] which pop up shields to block meteors. The damage done by meteors is almost always catastrophic enough to merit evacuation.


==Solar Flare==
==Solar Flare==

Revision as of 12:06, 9 October 2012

Random events disrupt and add a bit of chaos to rounds. They tend to be more frequent and destructive the longer a round has been going on. Each event will be announced with a large Centcom status update.

Meteor Shower

Meteors will begin raining upon the station from a given direction, destroying everything in their path before crumbling into a pile of rock and ore. The crew is given a 3 minute heads up indicating the direction and the severity (ranging up to 50). The crew can set up meteor shield generators which pop up shields to block meteors. The damage done by meteors is almost always catastrophic enough to merit evacuation.

Solar Flare

All radio communication is unavailable while the flare is in effect. Machine talk is unaffected. A status update will let the crew know when the flare has passed.

Spatial Anomaly

A large red tear in space temporarily divides the station in two, appearing at a random location and spanning the entire z-level horizontally or vertically. The anomaly is completely impassible except by teleportation. More of a nuisance than an actual hazard.

Spatial Distortion

Swirling wormholes pop up around the station. Jumping into one will teleport you to a random point in the station, including a burning Toxins mixing room, inside a window, or exposed to space on the solar arrays.

Ion Storm

The AI is given a 4th new law. These laws may be hazardous or just weird nonsense such as "the courtroom must be relocated to another part of the station." The Centcom notification comes some time after the new law appears, giving the AI time to act bizarrely before the crew rushes to reset it.

Blowout

Large amounts of radiation buffet the station. Crewmembers must seek protection in maintenance tunnels during the storm. Exposed crew members will take heavy radiation damage and suffer possible mutations. After a blow-out, alien artifacts may have appeared on the station.

Kudzu

Thick green kudzu will spawn at a random point on the station and begin growing quickly. The kudzu can be beaten back with welders, flamethrowers, and wirecutters. The kudzu is harmless but once it grows dense will block off entire parts of the station.

Blob

The blob is a pulsing green mass that grow similar to kudzu. It is more dangerous as it will damage anything adjacent to it, burning people and breaking walls. If it reaches the outer hull it will cause a hull breach. The best tool for fighting the blob is welders and fire. Contrary to conventional belief, the blob can evoluate without oxygen and spread unchecked into space.

Chaos Dunk

Pretty much the same thing as a blowout, except referencing a completely different game.

Spectral Anomaly

Everyone farts and their ass flies off, stunning them momentarily. If your ass has already been removed you will spray a load of gibs behind you. Heralds the presence of a bored admin.