Difference between revisions of "Construction"

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(Updated the flamethrower How2Construct.)
m (I understand why we keep old crap for reference, but there's no need to pretend that this stuff still works.)
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   combine tank two with tank transfer valve
   combine tank two with tank transfer valve
   combine timer/prox/remote signaler to tank transfer valve
   combine timer/prox/remote signaler to tank transfer valve
====Rocket Launchers====
You will need:
  10 rods
  10 metal
  5 beakers of thermite
To Make:
  '''IMPORTANT'''
  This will not work unless you're standing in the Toxins' mixing room with a hot, raging fire!
  combine rods with metal
  combine beakers with tube assembly


====Stun Gloves====
====Stun Gloves====
Line 246: Line 234:


Note: Useful for DOS run computers, built from components.
Note: Useful for DOS run computers, built from components.
====Fixing Propulsion Thrusters====
You will need:
  screwdriver
  rods
  space suit and oxygen internals
To fix:
  use the screwdriver on the engine
  then add the rods (you only need one!)
Note: both thrusters need to be functional for the shuttle to move!


====Fixing bombed APCs====
====Fixing bombed APCs====
Line 495: Line 472:


   Wirecutter to Break, and Fix
   Wirecutter to Break, and Fix
==Obsolete Junk==
Removed or otherwise obsolete construction plans kept for reference.
====Rocket Launchers====
You will need:
  10 rods
  10 metal
  5 beakers of thermite
To Make:
  '''IMPORTANT'''
  This will not work unless you're standing in the Toxins' mixing room with a hot, raging fire!
  combine rods with metal
  combine beakers with tube assembly
====Fixing Propulsion Thrusters====
You will need:
  screwdriver
  rods
  space suit and oxygen internals
To fix:
  use the screwdriver on the engine
  then add the rods (you only need one!)
Note: both thrusters need to be functional for the shuttle to move!


[[Category:Tutorial]]
[[Category:Tutorial]]

Revision as of 15:51, 30 November 2013

All this assumes you've figured out the game pretty well so far. You have, right?

Makin'

Weapons

Bombs

You will need:

 a tank of heated GAS
 a tank of explosive mix (O2 + Plasma)
 a tank transfer valve
 a timer, proximity sensor, or remote signaling device
 combine tank one with tank transfer valve
 combine tank two with tank transfer valve
 combine timer/prox/remote signaler to tank transfer valve

Stun Gloves

You will need:

 Insulated Gloves
 Charged Power Cell
 Wire Coil

To Build:

 Put wire on the gloves
 Hold the gloves in your active hand
 Use gloves on power cell

Note: Intent must be set to Harm in order for stun gloves to work. Only holds 1 charge at a time.

Flamethrowers

Welding fuel is a solid choice. You can also fill the tank with other reagents, so there is plenty of room for experimentation.

You will need:

 A welder
 One rod
 An igniter
 An air mix or oxygen tank
 A fuel tank
 A screwdriver

To Build:

 Screwdriver on the welder
 Rod on the welder
 Igniter on the welder/rods assembly
 Screwdriver on the welder/rods/igniter assembly
 Air mix or oxygen tank on the welder/rods/igniter assembly
 Fuel tank on the welder/rods/igniter/tank assembly

Walls, Doors, and Floors

Metal Walls

Regular

You will need:

 2 sheets of metal

To Build:

 Click metal while you're holding it
 Choose Construct Wall Girder
 Click wall with the metal in hand to add plating
Reinforced

You will need:

 4 sheets of metal

To Build:

 Click metal while you're holding it
 Choose Construct Wall Girder
 Choose Reinforced Sheet
 Pick up Reinforced Sheet and use it on wall to reinforce girders
 Use it again to add the plating

Glass Walls/Windows

Regular (One Direction) Window

You will need:

 1 sheet of glass

To Build:

 Click glass while you're holding it
 Choose "one direct"

Note: In order to manipulate the window, right-click it and choose "rotate". Also, you can secure/unsecure it with a screwdriver.

Regular (Full) Window

You will need:

 2 sheets of glass

To Build:

 Click glass while you're holding it
 Choose "full(2 sheets)"

Note: You may push/pull this window around, and secure/unsecure it with a screwdriver. Rotating it changes nothing.

Reinforced (One Direction) Window

You will need:

 1 sheet of glass
 1 rods

To Build:

 Pick up Rods
 Use Rods on Glass
 Pick up Reinforced Glass
 Click Reinforced Glass while you're holding it
 Choose "one direct"

Note: May be rotated, and pushed/pulled. You secure it by using a screwdriver, then a crowbar, then a screwdriver again.

Reinforced (Full) Window

You will need:

 2 sheets of glass
 2 rods

To Build:

 Pick up Rods
 Use Rods on glass
 Repeat to make 2 Reinforced Glass sheets
 Pick up both Reinforced Glass Sheets (They stack)
 Choose "full(2 sheets)"

Note: May be pushed/pulled, and secured by using a screwdriver, crowbar, and a screwdriver again.

Floors

 Regular floors can be made in space by:
   - using rods first on empty space, creating a lattice
   - then placing a floor tile on top of it (floor tiles can be made from a sheet of metal)
 Use another floor tile on the plating to create a regular floor.
 Fire-resistant floors can be made using one floor tile, and one rods
 Use rods on plating to create a floor similar to the engine floor

Barricades

 Barricades can be made in space by:
   - using rods first on empty space, creating a lattice
   - then using more rods on the lattice to create the barricade
   - and can be reinforced with even more rods

Hidden Doors

Hidden Door - Regular Wall

You will need:

 3 (or 4) sheets of metal
 crowbar

To build:

 Use 2 metal to build girders
 Use crowbar on girders
 Use 1 (if not 1, then 2) metal on girders
Hidden Door - Reinforced Wall

You will need:

 4 sheets of metal
 crowbar

To build:

 Use 2 metal to build girders
 Use crowbar on girders
 Use 2 metal on to make reinforced sheet
 Use reinforced sheet on girders

Misc.

Electric Chair

You will need:

 1 electropack
 1 helmet (Space helmets wont work)
 1 sheet of metal

To Build:

 Click metal while you're holding it
 Choose "chair"
 Use helmet on electropack to make shock_kit
 Use shock_kit on chair to make electrified chair

Note: Default Frequency/Code is: "144.9 :: 2". To change this you must click on electropack while you're holding it, and modify it from the pop-up interface. Electric chairs are remotely activated, but must be toggled on before usage (right click, and select "toggle power"). Also, the room must have power for the chair to work.

To disassemble the chair, use a wrench.

An electropack can be used by itself for more.. nefarious purposes. Try it out on certain parts of your body!

Station Bots

See Robots.

Computers

Normal computer:

You will need:

 5 sheets of metal
 2 sheets of glass
 5 pieces of wire
 wrench
 screwdriver
 1 circuit board

To Build:

 have the metal in hand, click on it, choose 'Console frame'
 wrench
 insert circuit board
 screwdriver
 wires
 glass
 screwdriver

Note: Useful for computers which are built from one board only.

Heavy computers and Computer terminals:

You will need:

 5 sheets of metal
 2 sheets of glass
 5 pieces of wire
 wrench
 screwdriver
 1 id scanner module (+ up to 2 more modules)
 1 storage drive
 1 computer mainboard

To Build:

 have the metal in hand, click on it, choose 'Computer frame' or 'Computer terminal'
 wrench
 insert computer mainboard
 screwdriver
 insert all modules (up to 3)
 wires
 insert storage drive
 glass
 screwdriver

Note: Useful for DOS run computers, built from components.

Fixing bombed APCs

This is for APCs that have been completely broken (They have a damaged sprite and the area is left unpowered), not APCs that have had their wires shorted.

You will need:

 screwdriver
 wrench
 multitool
 4 pieces of wire

To fix:

 Use the screwdriver on the APC.
 Add the wire.
 Wrench the APC.
 Apply the mulitool.
 Finally, use the screwdriver on it again.

Fixing Disposal Pipes

Destroyed pipes can be replaced with new ones created in a special manufacturer. Two can be found on the station, one in the Warehouse and the other in Disposals, respectively. To fix the new pipe segments in place, use the welder on the broken pipe to melt it away, then weld the new pipe in place.

Fixing Microwaves

If the microwave is just dirty, use a spray bottle of space cleaner. A completely broken unit has to be fixed with some tools.

You will need:

 screwdriver
 wrench

To fix:

 Use the screwdriver on the microwave.
 Finish the job with a wrench.

Jack-o'-lantern

You will need:

 Pumpkin
 Chainsaw or knife
 Flashlight

To build:

 Use the chainsaw or knife on the pumpkin to carve it
 Use the flashlight on the carved pumpkin

Note: Click the jack-o'-lantern to light it

Rocket Shoes

You will need:

 Emergency oxygen tank
 Any pair of normal shoes

To build:

 Use emergency oxygen tank on shoes

Note: It will run out of gas after two uses. Do not expect much in the way of steering.

Shackles

You will need:

 Handcuffs
 Orange shoes

To build:

 Use handcuffs on orange shoes

Note: Will force the wearer to move at walking speed.

Armored Biosuit

You will need:

 Biosuit
 Body Armor

To build:

 Use body armor on biosuit

Ghost disguise

You will need:

 Bedsheet
 Scissors or Wirecutters

To build:

 Use scissors or wirecutters on bedsheet

Space Pod

You will need:

 Pod frame kit
 Pod Circuitry
 Pod Control Interface
 Engine Manifold
 Armor (such as Light Pod Armor or Heavy Pod Armor)
 Wires
 Metal
 5 sheets of Reinforced Glass
 Wrench
 Welder

To build:

 Get the Pod Frame Kit. 
 Deploy the box and you should have a jumble of metal.
 Wrench the mass of metal. It should look less like a pile of junk.
 Wrench again. This time it should look like a functional but unsecured frame of a space pod.
 Weld.
 Insert Wires
 Place Pod Circuitry inside.
 Add Metal
 Place Engine Manifold.
 Put Armor on the pod frame.
 Weld.
 Place Pod Control Interface
 Place 5 sheets of Reinforced Glass

Piping

Parts for piping (the tubes used for trash disposal and mail) can be acquired from the pipe dispenser. There are six types, five of which can be dispensed:

  • Straight and bent - self explanatory
  • Junctions - two inputs, one side output. Has a very faint arrow denoting the output.
  • Y-junctions - two inputs (facing eachother), one bottom output.
  • Trunks - connect chutes to the pipe system
  • Mail junctions - sorts mail, can't be dispensed

To connect a pipe properly to the tubing:

 Pull pipe in place
 Right-click to rotate/flip as needed
 Wrench
 Weld

To disconnect:

 Weld (indeed, no wrenching is needed)

Breakin'

For more, see Hacking

Note that almost everything can be destroyed with a bomb.. but we hope you don't get that desperate.

Walls, Doors, and Floors

Airlock

 Screwdriver on Airlock
 Click Airlock (without screwdriver in hand)
 Have a Multitool in hand to test which wire does what
 Have a Wirecutter to cut or mend desired wire(s)
 If test light is on and bolts are down, pulse the wires to raise bolts.
 Crowbar opens unpowered doors with raised bolts
 Screwdriver the door to close it up when finished.
 Crowbar also opens powered doors, whose test lights are off,and
 the bolts up.

Door wiring is randomized per game, but all doors have the same wires. Using a multitool to pulse wires will only work if the door has power. Cutting wires can rid the door of some features (AI Control for instance) until the said wire is mended.

Ghetto Door hacking works on all doors:

 Screwdriver on some random Airlock
 Wirecutters on Airlock
 Cut everything until the bolts drop, make a note of which color does this
 Leave
 Screwdriver the Airlock you want to open
 Wirecutters, cut every other wire except that one
 Crowbar the door

Firedoors

 Crowbar to Open/Close
 Welder to seal Closed

Metal Grille

 Wirecutter to destroy, welder to remove what's left OR
 Screwdriver to remove/re-secure

Some grilles are electrified, as such it would be wise to have Insulated Gloves on before attempting to destroy or dislodge it. Alternatively, hit it repeatedly with a shard of glass to avoid a shock.

Glass Windows

 Welder to break OR
 Screwdriver to loosen, then push out OR
 Bashing object to break

Reinforced Windows

 Screwdriver
 Crowbar
 Screwdriver
 OR
 Bash in with heavy object(Fire Extinguisher takes approximately five hits)

Regular Walls

 Welder
 Screwdriver on 'Wall' to dislodge girders OR
 Wrench to dismantle girders
Note that the metal plates created by doing this obscure most of the 'wall', so be sure you are clicking on the right thing.

Reinforced Walls

 Wirecutter
 Screwdriver
 Welder
 Crowbar
 Wrench
 Welder
 Crowbar
 Screwdriver
 Wirecutter
 Wrench
Note: Wait 5-8 secs for each to complete.

Hidden Doors - Regular and Reinforced Walls

To disassemble:

 Screwdriver
 Wrench

Computers

Normal computer:

To Break:

 Screwdriver
 Crowbar
 Wirecutters
 Screwdriver
 Crowbar (removes circuit board)
 Wrench
 Welder

Note: Not all computers can be dismantled.

ThinkDOS computer:

To Break:

 Screwdriver
 Crowbar
 Crowbar (removes hard drive)
 Wirecutters
 Crowbar (removes all modules)
 Screwdriver
 Crowbar (removes motherboard)
 Wrench
 Welder

APC

 Screwdriver
 Click on APC and drag the windows away from each other so you can see both at once
 Get wirecutters out of your toolbox/backpack/pockets and use them on the APC with the windows still open

There are four wires. Two short out the APC when cut, one cuts AI control when cut, and one does nothing when cut, but unlocks the APC when pulsed with a multitool. There's a chance you'll get shocked when cutting wires, so either have insulated gloves or do it in an isolated area where no-one will find you. South maintenance is a good choice.

Fire Alarms, Security Cameras, and Atmosphere Alarms

 Wirecutter to Break, and Fix

Obsolete Junk

Removed or otherwise obsolete construction plans kept for reference.

Rocket Launchers

You will need:

 10 rods
 10 metal
  5 beakers of thermite

To Make:

 IMPORTANT
 This will not work unless you're standing in the Toxins' mixing room with a hot, raging fire!
 combine rods with metal
 combine beakers with tube assembly

Fixing Propulsion Thrusters

You will need:

 screwdriver
 rods
 space suit and oxygen internals

To fix:

 use the screwdriver on the engine
 then add the rods (you only need one!)

Note: both thrusters need to be functional for the shuttle to move!